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About this blog

What I'm working on for the various consoles I can program for.

Entries in this blog

Fixed blocks

So I discovered a problem with the way the blocks were set up. If the elephant moved off the blocks and quickly got back on them, he'd be standing in the middle of the blocks. Not good. I had to fix this. I made it so if the elephant moved off and quickly got back on, he'd move up enough pixels so he'd be back on top of the blocks again. But in doing so, I lost the ability to not have the elephant not jump when holding A after completing a jump. So now if you hold A, he continually jumps over an

Gamegearguy

Gamegearguy in Genesis

Blocks

So I put in some blocks for the elephant to jump on to test if he falls off them or not after jumping on them and also to test if he actually jumps on them. It works really well. The blocks can be jumped on from under them. So now what I'm going to do is wait for my Everdrive to come. It apparently went from the U.S. up to Canada but I'm in the U.S. so I don't know what's going on there. So after using SecondBasic I really like it so far since I could never in a million years learn Gen

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Gamegearguy in Genesis

Jumping elephants.

So I finally figured out music. I put a tune in the "game." And I finally found out ground detection. I used that to make the elephant jump. Now I can make some ledges and begin the game. I will wait a little bit though. I bought an Everdrive so I can test the game on a real Genesis. If it works. I'll continue. You press A to jump. Like I said before, I'm imagining a Bubble-Bobble-type game where the elephant jumps around and stomps on the grapefruit enemies. I did not however put

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Gamegearguy in Genesis

Playing around with Genesis programming

So someone told me that SecondBasic has very limited capabilities for the 32x. So I've decided to get rid of the 32x aspect of the game and instead make it for the Genesis (or Mega Drive). I added a bunch of stuff since the last time I worked on this. I woke up a couple of hours ago and put a lot more stuff in the game. It took a while to get how to put tiles on the screen. You can now change the elephant's direction by pressing left or right. But one thing is still missing: sound. Nobody has ex

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Gamegearguy in personal stuff.

Playing around with 32x programming

I downloaded something that will help me. I downloaded SecondBasic. Apparently it's a language that lets people make Genesis games. But it also allows people to make 32x games as well. I was impressed with that Santa Claus demo for the 32x someone was making, but unfortunately the programmer and that game dropped off the face of the earth. Impressed so much I wanted to make a 32x game. So I set the controls to compile it as a 32x game and began work. I needed an emulator. So I decided on on

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Gamegearguy in personal stuff.

Three little ghostsesses

...sitting on postesses. Well, not really. It was a song I was forced to sing in elementary school. I attempted to put in a third ghost in level 3. Turns out I did in fact have room for it...barely. I only have 8 bytes left in bank 0 (where floor 3 is stored.) What I need to do now is figure out the entrance and exit points of each room in the floor. I will do that tomorrow. It's good that I have 8 bytes left since I don't need to add anything else in the bank, just change around data.

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Gamegearguy in Odyssey 2

UStupiPS

It's almost 5 p.m. and still waiting for my stupid mail to come. So I drew this, colored this, and even added some text to it. I don't expect it to be used for anything, it was just something to cure my boredom waiting for the stupid mail to come. I finished the second floor of the giant pyramid. I don't have enough room for three ghosts. Having just two is hard enough, so it's going to stay that way. I made a program to help me figure out the exit and entrances of the rooms.

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Gamegearguy in Odyssey 2

Merging

So I found some more bugs from the first floor of my game. The game not exiting room problem came back. I wonder what causes this. Anyway, I put two ghosts per room in the second floor. I also merged the game's banks hoping the bankswitching plan I had put into place would work. It did. So then I put in new rooms in the second floor. Next in my plan is to find out their x and y positions for entering and exiting them. That giant plus sign is the cursor from a grid drawing program I fou

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Gamegearguy in Odyssey 2

The Golden Q Quest (part 2)

I worked all day on this yesterday and I have it now: The first bank of "The Golden Q Quest" is (almost) finished. I had to make a few changes, like not use the standing man character when the guy stops. This was causing him to get forever stuck inside the pyramid walls. Second, I added the inside of the other two rooms. This is the room where the Ruby r is in. The third room contains a Silver s. Right now when you get all three treasures and exit the last room, it goes back to the beginn

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Gamegearguy in Odyssey 2

The Golden Q Quest

This is that Venture clone for the Odyssey 2 I was talking about. I worked a lot on it these past few hours, and I have a couple of screenshots I want to show you. This is the title screen. If you press Action on the left controller, you use it to control the guy. If you press Action on the right controller, you use that to control him. This is the first level. Notice there's only three rooms. I want to have room for enemies in the game, so I only put three rooms in each leve

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Gamegearguy in Odyssey 2

Q is for quit

I've decided to stop working on Q. It just doesn't seem to be a very interesting game. I tried to make a version of Venture for the Odyssey 2, but I deemed it impossible due to the entering and exiting points of each room and tracking them. I even got rid of one room and it still was too much. So I've decided to quit Odyssey 2 programming and return to my Game Boy games. Even though they will never get published. I don't know why. Was "Frank the Fruit Fly" crappy? I returned to the Ugly Upp

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Gamegearguy in Game Boy

Q version 21

Added a bunch of stuff to Q. Title screen. It just says "Q" because that's the title of the game. On the title screen, if you press "action" with the right controller, you'll control the q with the right controller. If you press "action" with the left controller, you'll control the q with the left controller. Changed the q's interaction with bumping into a tree. If you use the joystick while the q touches the tree's trunk, it won't do anything except play a bump thud. When yo

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Gamegearguy in Atari 2600

Q version 16

So I added a few more screens to Q. I think what I want to do is have a password to enter when the player enters a new area. I have about 400 bytes left in the first bank I've been working on. So what I will do is start work on the second bank so I can have the password code in the rest of the area in the first bank. I wanted to have a tree AND a P on the same screen at the same time. This caused the game to go crazy and I had to work for several hours to try to counteract its craziness. It

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Gamegearguy in Odyssey 2

Q!

So I was looking through my website that has tons of stuff I worked on and backed up in case my computer dies, which it did in 2016. There was stuff in there pre-2016. Like this interesting project entitled Q. It was interesting and I wondered why I gave up on it. So I made a few changes to it, adding and changing some stuff. I don't know what I'll do to it next though, probably start a new bank of stuff because I left off with only 500 bytes left in it. It looks to be like a game where you

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Gamegearguy in Odyssey 2

Those Quirky Q's (part 2)

As it turned out, I can't add anything to this bank. It took a ridiculous amount of time just trying to get the game to pause upon a death so it doesn't go directly back to the title screen where the score isn't displayed. It took lots of time just trying to fit tiny additions in. So I've used up 1,400 bytes. I have plenty of room to add my "Cedar Games" intro...except it won't work right. So I guess this game won't have it. Oh well. At least now this minigame is done for the most part. Now

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Gamegearguy in Odyssey 2

Those Quirky Q's

So I decided to hop to another project for now. I will return to the burger game later, especially if this game doesn't work out. I always seem to have trouble with Odyssey 2 games. I was thinking about letters for a reason I forgot and q popped in my mind. Then I remembered reading about an Oric game called "Don't Press the Letter Q!" Then I researched the game, found a couple of YouTube gameplay footage and I thought I'd try to make something similar to the Odyssey 2. This is the beginnin

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Gamegearguy in Odyssey 2

Red score.

I couldn't sleep. So I decided to work on my game. I am keeping the realistic clouds in the game, but I noticed the score is kind of hard to read. So I thought I'd try making it a different color, like a bright red or something so it would be more readable on the screen. This is what I came up with: Once I had that done, I noticed that when an enemy chooses to shoot at you, if you shoot its bullet, it continues to fire at you. I didn't want this to happen. I wanted to have it choose wh

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Gamegearguy in Game Gear

Clouds

Which do you like better? The realistic-looking clouds or the clouds I drew? Since Frank the Fruit Fly is done, I thought I'd revisit the Game Gear game I've been making. I made a new "game over" screen. and I made new music for level 1. I want to make new music for levels 3 and 4 as well. I've decided they weren't "serious sounding" enough so I need to redo them. I think I'll redraw levels 3 and 4 to make them more realistic. I also made the enemy's projectile keep moving af

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Gamegearguy in Game Gear

You Eat What You Are

It has come true, one of my worst fears Mayonnaise is coming out both of my ears Salami is coming out of my nose And the pile of bread coming out my butt grows It's enough to make me twitch I guess I'll go fix myself a sandwich.   This doesn't look right with all the stupid spacing in between the lines of poetry. Someone should fix that. Edit: Fixed it. Thanks, Link. I would have never have thought to do that.

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Gamegearguy in Poet tree.

Going Bananas part 4

Yesterday and this morning I worked a lot on the game. I decided to work on the menu and put the two games I made in the same binary file. As it turns out, the menu wasn't as big as I thought it would be, so I have about 200 more bytes than I used to. I also have about 1,400 bytes left for the third game, which is a little more than 1k. I used the extra room I got to expand "Road Block" and add and alter stuff I had. I tried to draw a gorilla but I didn't do very well. Perhaps someone

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Gamegearguy in Atari 2600

Going Bananas part 3

I finished the second game. I had to make a few changes to the way the game looks in order to fit everything in. I couldn't fit in the orange I wanted to. But other than that, I think I got everything I wanted in there. It was a little too easy so I had to speed it up a bit. And this is the result. I have no bytes left. Time to move on to the next 1k game. I am tired of having the guy eat bananas. So for the final game I want to have the player shoot oranges and get bananas in a s

Gamegearguy

Gamegearguy in Atari 2600

Going Bananas part 2

So I worked and worked and worked some more on this all night. It's a little after 4:30 a.m. as I'm typing this now. After I type this blog entry, I'm going to go to sleep. In fact, I was already trying to sleep when I got an idea about what I could do to make the game better. So I worked in a way to put two sprites in. Now I have this: The brown gorilla/monkey/what have you has a two-frame walking animation. I had to lose the stripes on the road because it was giving me fits. This is

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Gamegearguy in Atari 2600

Going Bananas.

I decided to challenge myself. Could I write a game for the Atari 2600 that used only 1k? So I did. It was during the coding for that game that I got an idea. If I was successful in coding one 1k game, I could make 2 more, add a 1k menu, and have a three-games-in-one cart without bankswitching. This would be similar to the Atari 2600 program "Pigs In Space" (yeah, you've all played that one before...) where there's three games to choose from. Right now I just started an attempt on a second

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Gamegearguy in Atari 2600

Ending works.

Yesterday I worked on the ending. I put it in. I composed music for it and put it in. Went to sleep early because I was sleepy for some reason. I woke up 12 hours later. I tested everything. It works great now. If you want to test the game, PM me. I will respond faster on AtariAge since I'm on there more. I will have to give a link since we can't put attachments in PMs here for some reason. I'm not going to put an image of the ending here because I want people to play the game for themselve

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Gamegearguy in Game Boy

The ending

So I finished the boss fight yesterday. I finished the game over screen this morning. Now all that needs to be done is work on the ending. In case you were wondering what the game over screen would look like in a game about a fruit fly, here it is. At which point, you press Start to go back to the title screen. I went here and was surprised to find 4 more replies about the lemon. I decided to keep the lemon like it was in the second reply because the Game Boy has four colors and i

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Gamegearguy in Game Boy

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