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About this blog

What I'm working on for the various consoles I can program for.

Entries in this blog

Squishing grapefruits.

Now Eli can squish grapefruits. To squish a grapefruit, you walk up to it when it's done falling and when you're touching it, you press B. Sound easy? Try doing that with a Grapefruit Monster (or two) roaming the screen. I redesigned the Grapefruit Monster so I think he looks better than he did before. Feel free to design your own grapefruit monster and I might use it in the game. If you do, be sure it fits within a 16x16 pixel square. Unfortunately, only one sound can be played a

Gamegearguy

Gamegearguy in Genesis

Back to the elephant.

Worked on "An Elephant Stomping on Grapefruit" again. I got the Grapefruit Monster in. He jumps. He can now jump on the platforms as well as fall off them. The Grapefruit Monster's purpose is to be avoided by Eli (the elephant). If Eli touches the Grapefruit Monster, he'll lose a life. I don't know how many Grapefruit Monsters I can put on the screen at the same time. I don't even know if this latest version will work on hardware because I lost my Genesis everdrive. Well, at least I go

Gamegearguy

Gamegearguy in Genesis

New music

So I discovered that when the music loops when the volume is low, it clicks when it loops again. How to get around that? Careful start and stop routines between each song part will do it, along with keeping the music parts below 9 lines, and keeping the volume at 5C (as opposed to full blast, which is 7F.) I was able to get an IMO decent song with this in just four parts. It's on the title screen right now. Since each part only has 8 notes, I had to get the tempo really low. It's at 25 BPM

Gamegearguy

Gamegearguy in Genesis

Try to break my game.

So I got everything working on my Genesis game. You can download what I have so far here. I added a few things. Like a grapefruit. I thought grapefruits were green. I guess I was thinking of a honeydew melon. This particular grapefruit is teetering on the brink, but it won't fall. I thought a good thing to do is press B to stomp. So I will work that in now that I have grapefruit in the game. Right now the grapefruit does nothing. Another thing I will add in are some grapefruit monsters

Gamegearguy

Gamegearguy in Genesis

Fixed blocks

So I discovered a problem with the way the blocks were set up. If the elephant moved off the blocks and quickly got back on them, he'd be standing in the middle of the blocks. Not good. I had to fix this. I made it so if the elephant moved off and quickly got back on, he'd move up enough pixels so he'd be back on top of the blocks again. But in doing so, I lost the ability to not have the elephant not jump when holding A after completing a jump. So now if you hold A, he continually jumps over an

Gamegearguy

Gamegearguy in Genesis

Blocks

So I put in some blocks for the elephant to jump on to test if he falls off them or not after jumping on them and also to test if he actually jumps on them. It works really well. The blocks can be jumped on from under them. So now what I'm going to do is wait for my Everdrive to come. It apparently went from the U.S. up to Canada but I'm in the U.S. so I don't know what's going on there. So after using SecondBasic I really like it so far since I could never in a million years learn Gen

Gamegearguy

Gamegearguy in Genesis

Jumping elephants.

So I finally figured out music. I put a tune in the "game." And I finally found out ground detection. I used that to make the elephant jump. Now I can make some ledges and begin the game. I will wait a little bit though. I bought an Everdrive so I can test the game on a real Genesis. If it works. I'll continue. You press A to jump. Like I said before, I'm imagining a Bubble-Bobble-type game where the elephant jumps around and stomps on the grapefruit enemies. I did not however put

Gamegearguy

Gamegearguy in Genesis

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