Jump to content
  • entries
  • comments
  • views

Red score.



I couldn't sleep. So I decided to work on my game. I am keeping the realistic clouds in the game, but I noticed the score is kind of hard to read. So I thought I'd try making it a different color, like a bright red or something so it would be more readable on the screen. This is what I came up with:


Once I had that done, I noticed that when an enemy chooses to shoot at you, if you shoot its bullet, it continues to fire at you. I didn't want this to happen. I wanted to have it choose whether or not to keep shooting. So I worked some more on that. I also got rid of the brief pause at the beginning of a level. I'm not sure how many more changes I can make to the main engine in bank 0, though. But I hope to have enough room to contain special code for different levels.

I finally got to sleep at about 1 a.m. I had to wake up because I have a doctor's appointment at 10:15 a.m., so I woke up at 9 a.m. I worked a little bit more on it. It's now about 9:20 a.m. While tinkering on my game last night, I discovered a few things I wanted to try to do when I woke up the next morning. Another goal of mine was to clear some more space so I would be sure I had enough room in bank 0 for the code I wanted to put in for different levels. I think I now have enough room after moving the title screen code to a different bank. I think I will have even more code after getting rid of the level select code. Or perhaps I'll keep it in? I don't know. I don't know if I should make the game loop forever or have an ending. What do you think?


Recommended Comments

Would you be able to do an "ending screen" after X amount of levels, then let the player continue after that screen endlessly, only seeing that screen once?  Something like how Tetris and a lot of arcade games do?

  • Like 1
Link to comment

Posted (edited)

I think there are some older Genesis games that get progressively harder or faster as they loop after the ending.  Eventually, they just get impossible to play.

Edited by CMR
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...