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NINJA III: THE DOMINATION [MOVIE BREAKDOWN]

¡SPOILER ALERT!  DO NOT READ UNLESS YOU'VE SEEN THE MOVIE OR JUST DON'T CARE ABOUT MASSIVE SPOILERS!   NINJA III: THE DOMINATION   (Breakdown w/Peanut Gallery Comments)   My very first thought as the film opens with a guy descending into a cavern and unearthing some relic was: “Oh My God it’s Burial Ground!”  Am I about to be treated to Ninjas and Zombies?  Nope.  But you can’t blame a guy for hoping.   The movie proceeds with an Evil Ninja

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Pineapples

I decided to attempt to make a Jaguar game. This is what I have so far, with a little music playing. I had a really hard time trying to make the pineapple be small at the beginning and then zoom up to the front of the screen but I did it. The Jaguar has built-in scaling effects, so I just used them. The sound of it zooming up was hard to make. So was the title screen music. Putting the music into the game was even harder. So now with the title screen completed, I now need t

Featured Member March 2024: Hammerfestus

What initially brought you to NA? I initially came to NA after we bought our house in like 2012-2013.  We’d both come armed with NES games.  Mine were childhood games and some stuff I’d picked up randomly from the local used media chain during college but most of hers were given to her by some dude I can only assume was named Pringle.  One evening I decided to go through the boxes to see what was in there and what it was worth.  That process and Google led me to NA where I discovered in my

You, too, can be a banana guarder

I changed the lemon back to a banana. And during the past week or so I finished the game. And now it is ready for release. And it will be released. I don't know exactly when, within a few months or so. I think I did a pretty good job putting this in 2k. I have one byte left, so I really had to cram stuff in there, AND also make it work at the same time. I also came back to my Odyssey 1 project I started a year ago. I designed the overlay to part 1, not to mention think it up

Kirby's Extra Epic Yarn

Introduction Kirby's Extra Epic Yarn is the Nintendo 3DS's enhanced port of "Kirby's Epic Yarn", originally released for the Wii in 2010. It was the last game Nintendo released for the 3DS in 2019, and has become somewhat of an uncommon, hidden gem. When the game was announced for the Wii in 2010, I didn't think much of it. I read some previews, watched some videos, and looked at some screenshots. I liked the game's visual style and that it was a side-scrolling platforming

when life hands you lemons...

I don't know why, but I keep changing my 2k Atari 2600 game Fruit Fly Fun. I guess it's an attempt to try making it better and better. I never did like the banana in the bottom. So I changed it to a lemon. And I changed the clouds so they look far away. Since they do, I then decided to get rid of the enemies going behind the clouds part since there was no longer a need for it. Most of the work was attempting to avoid jagged edges on the playfield (clouds, lemon). I don't know why

Episode 43: Flap Happy

A Homebrew Draws Near! A blog series by @Scrobins Episode 43: Flap Happy Introduction: I’ve covered a number of homebrew games made by veteran programmers with significant experience developing for modern platforms who are now channeling their nostalgia to bring something new to the consoles of their childhoods. These passion projects represent a bridge between the adult skills and modern gaming sensibilities of the developer now, and their inner child craving the chanc

Well I guess that Esper Realm Gate meant nothing and now I resist the urge to quit!

Lol, the title is a bit of a lie, or at least it's hyperbole.  I am walking through a guide when I feel like I'm getting stuck, or I just want to plow on through parts, but I'm not trying to look ahead too much for spoilers.  After my previous post, I was at the part in the game where I was going to open the Esper Gate.  I was aware that the main world seemed to be about half the game and then there's some realm that is the second half, or at least a large part of it.  I assumed I was about to e

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2k games for the Atari 2600

When one thinks about 2k games for the Atari 2600, they think of titles like Kaboom, Breakout, and Golf. The first ever Atari 2600 homebrew, Okie Dokie, is 2k. Well, a year ago, I thought I'd take a stab at a better 2k game for the Atari 2600. My first one about a stalk of celery burning vegetarians in an incinerator was just too far out there. It was also my first assembly game. If I was going to make a 2k game, I would need to do it in assembly instead of Batari Basic. I had to stop progr

Physical and Digital Releases

Introduction Of course, I had to talk about this eventually. Things have clearly changed in the last decade or so, and even in the last few years. For more than a decade, video games have been released both physically and digitally, with some games receiving digital releases only. With some exceptions (Disney Classic Games Collection, for example), video games don't usually include manuals anymore. Some games are released physically in a limited amount. Some physical releases don't in

More burger work

I added a few things to Hamburgers. I added a pretzel that can shoot and moves randomly. The pretzel starts on level 11. It shoots potato chips at you. And since there is a level 11, I got rid of the message on the screen that said the level number. I figured it should say the level number instead of "level 2" when you're actually on level 12. So I just changed it to say "new level." This was apparently not easy to do. I had to spend a few hours trying to get two words to d

Redone

So I got all done redesigning all the levels. I got some feedback and I tried to put in an explosion sprite for when an enemy gets shot. I had my eye hurt because I was so angry because it wasn't working. So with my eye hurting I had to quit for the night. I woke up this afternoon and worked some more and I think I got it successfully in. I also changed it so the shooting enemies look different than the normal ones. I also decided to start with the milkshakes, then at level 4 introduce the pizza

Life's a beach

Imagine laying on the nice sand at a tropical beach with palm trees, when suddenly a hamburger flies by trying to down a chocolate milkshake by shooting French fries at it. This is level 7 of my game I'm trying to make good. I spent almost all of yesterday trying to put in a second enemy but I ultimately couldn't because I had a couple of bugs come in. So I had to leave it at just one at a time. This picture was hard to do because it kept saying it had 18 colors. So I made it 18

Let's get caught up: From Narshe to The Sealed Gate & Regarding Game Mechanics

Well, I had a lengthy post ready to go that I needed to proofread but I've been busy and then I had a browser restart and lost it. Luckily for you all, this means things should be shorter. As I mentioned in my last post, I've restarted this game several times over the past 25 years and have never made it much further than about 10 hours into the game. It may sound like I've gotten bored with it, but I haven't. In fact, I believe that for any 2D game, Final Fantasy VI has the most amazing st

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Episode 17: Full Quiet

Get the episode here, or find us on your preferred podcasting app of choice! Special guest host Chris (aka @Deadeye) joins Conor and Nick for a deep dive into Retrotainment Games’ brilliant but baffling Full Quiet for NES. Conor reveals his new game design concept (the F.A.R.T.W.A.L.K.), Nick dusts off his memories of Russian literature, and Chris… probably isn’t used to this amount of profanity in a homebrew podcast. Still need to play Full Quiet? Find it on Steam, Nintendo e-Shop, or

Episode 42: NESdev Competition/Action 53 Multicart

Episode 42: NESdev Competition/Action 53 Multicart Introduction: Our enjoyment can be found in things of various sizes and levels of “completeness.” For all of the feature-length films and long-running shows we love, some of our favorite movies and tv shows are shorts, miniseries, and anthologies. So too is our love of video games, with favorites found among those experiments in which the developers showed off their skills in a proof of concept, or demos that could whet our

Hot face

I woke up this morning. I noticed the left side of my face was all red and hot. But what was odd is that the right side of my face was fine. I kept occasionally feeling my face to see how hot it was, and it has been going down a little, and the redness has got down a little as well. But it's still there, just not as bad as it was when I got up a few hours ago. This never happened before. I have also been trying to get used to the new development studio for Game Boy I have been using with no

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Introduction: My history with Squaresoft games as it relates to Final Fantasy 6

Part One: My Gaming History I guess a good place to start with a blog like this is to ask, why would I blog about this game? I mean, I've played countless games and I've enjoyed several long RPGs, but I've never written more than quick reviews or given my opinion and commentary on different titles. So, what makes this game special? Simply put, I was introduced to Squaresoft and the name "Final Fantasy" around 1994. One Saturday, while I w

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MegaMan52's Top 10 Game Glitches

Introduction Nearly every game ever made has glitches. Some have a lot, some only have a few. Some are minor, and some are major. There are glitches that allow you to explore areas you're not supposed to be in, and other glitches that might be game-breaking and make it impossible to get any further. Here are ten glitches I've come across over the years that were just fun to do, and others that surprised me. MegaMan52's Top 10 Game Glitches  10.Go out of bounds in Icecap (Soni

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Episode 2: Rocket Panda

The Mega Cat Chronicles A blog series by @Scrobins Episode 2: Rocket Panda Introduction: Working in such a creative industry as video games can bring some fun people together, giving rise to great working relationships. With time and more collaborations under their belts, real friendships develop, as well as a shared idea for a project of their own. The work I’m honored to do with Mega Cat is a fun example, but right now I’m thinking of two developers who have worked to

Video & Arcade Top 10 (Game Show)

Introduction In the '80s and '90s, it was actually quite common to find video game related shows. There was Pac-Man, Saturday Supercade, Super Mario Bros. Super Show, Legend of Zelda, and Captain N in the '80s, and Adventures of Super Mario Bros. 3, Super Mario World, Sonic the Hedgehog, and Mega Man in the '90s. This continued in the late '90s/early 2000s with shows like Donkey Kong Country, Kirby: Right Back at Ya!, Sonic X, and MegaMan NT Warrior.  Then there were the game sho

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It's Bert! (part 3) / Legend of Helga

OK, so someone at AtariAge helped me to make Bert's pupils black. So I guess the question now is: Would you buy this? I don't want to have unsold copies of this game sitting around. I also have been working on Game Boy programming. I have been working on tree collision on a game I just started called "The Legend of Helga." I improved what I had earlier this morning and now it's working just fine. I'm at a good place to stop now, so I'll pause work on this for a few day

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Gamegearguy in Atari 2600

It's Bert! (part 2)

After a flurry of programming this morning and afternoon, I finished the paperclip game. Although I did have to spend a few hours making the picture steady, which took a couple of extra hours. But I think I have everything in it: The pigeons, the paperclips, what else could a program about Bert need? Well, someone to publish a few dozen copies with overlay would be nice. I designed the overlay, all someone has to do is print them. And have the cartridges made. Since as to not profit o

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Gamegearguy in Atari 2600

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