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About this blog

What I'm working on for the various consoles I can program for.

Entries in this blog

Pandemonium!

I have this game for N-Gage and Saturn. I felt like playing my Sega Saturn. After I played Bug! which is too hard and I can't beat even the first level of, I tried Pandemonium. I thought I'd do better since there was a password system. Again, I couldn't beat the first level. I almost got to the end though, which I learned. I went to GameFaqs to see what info I could find. I found some cheats. Infinite energy sounded good. So I tried it. And it worked. I got past the first level. Just for re

My history teacher in living color (part 2)

So I was trying to make two palettes for the sprites in Super Game Boy. I discovered that isn't possible and I needed to scale back the number of colors of the sprite down to 3. This is what it looks like in Super Game Boy or Game Boy Color now: And this is for a regular Game Boy: Because I wanted to keep the Game Boy colors like that, I had to make the lemon on the title screen black. although it is yellow on Super Game Boy and Game Boy Color. I only h

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Gamegearguy in Game Boy

My history teacher in living color

So I worked on that Game Boy game I was working on earlier but quit working on to focus on my Virtual Boy game. I decided to play around a little bit to see if I could use more than just four colors. After a visit to the documentation, I was able to get this: In case you're wondering, I figured the best bet would be to have the guy wear a Sesame-Street-Ernie type shirt. Why? Because of the shoe color for the black and white original Game Boy. It only supports four colors instead of th

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Gamegearguy in Game Boy

Island Issues

Work resumes on Minigame Mayhem. I didn't feel like doing anything else, so I figured I might as well work on this. It's a clone of the Game and Watch game Manhole, which I discovered in the Game and Watch Gallery for GB. The plan is to make 12 minigames. Six minigames to start with. Each minigame has another minigame to unlock when a certain score is reached. I finished the six minigames, and am working on making the unlockable minigames. This will be minigame #8 and it's almost done

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Gamegearguy in Virtual Boy

Rework

While I'm trying to think of some new ideas, I thought I'd look back on Minigame Mayhem's first couple of games and see if I can change them and make them better. Today I took "Cartful Dodger" and made it better. I made it go faster every ten points until it gets its fastest at 90. I also changed the peoples' graphics a little. It now looks like this: I also changed the menu a little to show that you have the ability to unlock some. If you try to open a locked game, a buzz

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Gamegearguy in Virtual Boy

Upmonster for Virtual Boy

So awhile back, I made an Intellivision game called "Upmonsters" about a group of monsters who keep jumping up on clouds that keep popping up while it scrolls up. I ran out of ideas for my Minigame Mayhem. So someone suggested some stuff and so I looked back on all the games I created, and decided to attempt a port of the game for it. This is the result. I made it so the game autoscrolls up. And the goal has been changed so that the point of the game is to see how far up you can go. Bu

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Gamegearguy in Virtual Boy

Save states

So I learned how to make save states. This can be useful. For example, I can now make an "unlockable" game. If a player scores a certain score, a game can be then unlocked and then it can save that it's been unlocked so you can go back to it even when you power the VB off and then turn it back on again. In order for this to work, the Virtual Boy cartridge would require a battery. I don't know how plentiful that would be or how feasible it would be to get cartridges made if they need batteri

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Gamegearguy in Virtual Boy

Minigame Mayhem - October 2, 2023

I have finished the Mouth game in my VB minigame collection: I also went back and worked some more on Fruit Fly Fun, making the bees bigger: Next I will work on a Doodle Jump clone. All I need to do on my Odyssey game is go to the post office and mail them. I don't know how since I'm asleep all day and awake all night. If only the post office was open at 2 a.m. My mouth I designed when closed looks like a clam. I guess it would since it is basically a clam.

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Gamegearguy in Virtual Boy

Minigame Mayhem / Six² update

An update on Six². I began the tedious work of wrapping the tubes in brown paper. I have half of them done. After that's done, I will do the labels. All the addresses are in a document so I just print them out and tape them onto the tubes. An update on Action 54. Since people were really thinking I was going to have 54 minigames, I decided to rename the game. It's now called "Minigame Mayhem." Although I seem that's too close a title to this: I don't know. What do you

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Gamegearguy in Virtual Boy

Fruit Fly Fun on Virtual Boy (part 2)

So yesterday I worked on the graphics for Fruit Fly Fun some more, refining them and making them look better. I ended up with this: And today, I worked on random number generating, trying to make it better. The game now uses SRAM to generate random numbers and to keep track of them so it doesn't do the same sequence of them every time you turn the VB on. I failed to do this on Supper Mario because I didn't know what was being done (I made it 6 years ago, so I forgot), but it should be

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Gamegearguy in Virtual Boy

Fruit Fly Fun on Virtual Boy

Worked on initial work on Fruit Fly Fun, the newest minigame for Action 54. Unfortunately, I can't flip the flyswater sprite, so it will have to be like this. Stuff I need to do: make fly move introduce bee make bee move have game end if swatter touches bee. I got it working on a real Virtual Boy so that's good. I also want to add a pause function to the games, so before I do anything else, I'll probably do that.

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Gamegearguy in Virtual Boy

Virtual Boy fun (part 2)

The Virtual Boy is a strange machine. Its "screen" is 384 x 244 pixels. Which is unfortunate since unsigned characters only go up to 255. Which means if I want to put a sprite, say, monsterx, at 364, I'd have to make monsterx an int which would make it a 16-bit number, and a lot of wasted space there. So in the effort to make Cranberry Capers a lot better, technically speaking, I limited the monsterx to an unsigned character. And then I put two more in there for good measure. Speaking

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Gamegearguy in Virtual Boy

Virtual Boy fun

OK, so I have been working on a Virtual Boy game. It's called "Action 54". It's like the NES game Action 52, because it's a collection of mini-games. But it won't have 54 games in it. I don't think I can think of 50 more game ideas. I have one that I will program when I am done with the current one I've been working on: a fly swatting game. Swatting flies in a video game seems to be fun. While I was working, a dumb ant came crawling on my arm. Oh well. Here is a picture of the minigame I've

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Gamegearguy in Virtual Boy

Here is my history teacher.

So I took some time to work on this some more. I had a tough time because it wasn't wokring right. I was doing everything correctly, but it decided to not obey me. But I finally got it to do something I wanted it to. Get to the screen with my history teacher on it. There he is. He has a little 2-frame animation walk when you move him, much like the umpire in Ugly Uppity Umpire. I should mention that he is in color if you put the game in a GBC. Just three colors, though (red, yellow, a

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Gamegearguy in Game Boy

My history teacher ate lemons.

Today I worked on music for the title screen of my new Game Boy game. This is all I'll do today because I don't feel like working very hard on things. There's all these projects I start. And I finish like 25% of them. And I work really hard on them and I still don't get much done. I want to take a minute to talk about hemmorhoids. There's this disc-shaped bump up my butt. Or at least I think it's disc-shaped. It feels like it anyway. Sometimes I'd have bloody stools. But those we

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Gamegearguy in Game Boy

Dabbling with Game Boy Color

I finally got around to dabbling in Game Boy Color coding. My goal was to see if I could make a lemon yellow when it was on a GBC, and light gray on a normal GB. Mission accomplished:   I also put in a red color. There's also a third, which is brown. The goal of the game I want to make is make it like Fast Food only have the food go from left to right AND right to left, AND up and down as well. The history teacher is only wanting to eat lemons while avoiding the hamburgers. I want the

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Gamegearguy in Game Boy

X vs. O - the classic rivalry (part 4)

So I found some bugs with that last version. I took an attempt to try to fix them. It took about 20 minutes of playing to find one, and another one popped up after only a few minutes. I noticed both the bugs had something in common (I think), it was placing an X when I should have been placing an O. Or at least I think so. My brain turns to mush and I stop thinking rationally when I work on stuff for too long. I took yet another look at the code and discovered that when the X was placed, it

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Gamegearguy in Odyssey 2

X vs. O - the classic rivalry (part 3)

Well, it took a LOT longer than I anticipated but I finally got win detection in. I had to sacrifice the words "CEDAR GAMES" during the intro, though, so now it just looks like this: X is green and O is blue. If X wins, the grid turns green, and if O wins the grid turns blue. The grid turns red if there's a tie. I had to spend all my waking hours Sunday on this stupid thing without getting it done. So I had to go to sleep at some point. So I did. I woke up today and began w

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Gamegearguy in Odyssey 2

X vs. O - the classic rivalry (part 2)

So I finally got it working after 6 hours. You can now input letters in the tic-tac-toe minigame. I have about 300 bytes left to check for wins. I had to move an awful lot of codes all over the place. I think I must have spent 4 hours moving around code in desparation trying to make the thing work. The left controller enters the X's and the right one does O's. Since the controlers have 8 directions to move the joystick and a button, that makes 9 possible inputs, which works perfectly

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Gamegearguy in Odyssey 2

X vs. O - the classic rivalry

From tic-tac-toe to the gridiron, x's and o's have always hated each other. Now you can step inside an X's shoes and experience what it's like to be an o hating x. Well, not NOW, I just started with the game. Yep, it's a new game I started work on for the Odyssey 2. I don't know what the game will be like, I just created this since I was really bored. What I want is an 8k game. In bank 3 (the first bank), I plan to put in an Easter egg - a tic-tac-toe game. In banks 2-0 will be the game its

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Gamegearguy in Odyssey 2

The tubes arrived

So a major milestone has been hit in me and this project: the mailing tubes came. They are 2" wide and 13" tall, just perfect for all the stuff to fit in there. So now what's left to do is this: Pack up the games, get peoples' addresses and money post instruction manual on line mail them out. Don't know when I'll go to the post office, I'll try for next week sometime. The doctors' office called. Remember that ultrasound I had last month sometime? They FIN

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Gamegearguy in Magnavox Odyssey 1972

Avatar change.

It's the Halloween season. I have been on an Odyssey kick since I announced my game and taking preorders for it here at the Video Game Sage. So I needed to find an avatar that combined the two. I found it. This is a card from the Haunted House game for the Magnavox Odyssey. I scanned it, cleaned it up, and shrank it down. Unfortunately, I wanted the word "cat" to be visible, but I guess I can't. So say goodbye to Uncle Sam holding a bowl of corn flakes for now. He'll return in Novembe

Odyssey 1972.

I am one of the few people on the entire planet that owns a working Magnavox Odyssey from 1972. I guess when they built these things, they were built to last! About 50 years later and the thing still works like a champ! I have been making off and on for the past year or so, a new Magnavox Odyssey homebrew game. I was planning it for the 50th anniversary, but I kept holding it off and putting it on the back burner so to speak. Well, today I finally got my rump in gear and bought the tubes to

I left the AtariAge forums.

This whole AtariAge selling out thing stinks to high heaven. And I don't want to be a part of it one bit. Not one reply to the question "What if the iteration of Atari folds or goes bankrupt?" I really hate drama. I go out of my way to create or be a part of drama. So I have decided to excuse myself out of the AtariAge forums. I guess Al is a business man, and sure, it gets him a lot of money, but if I was in the same situation, I would have turned any offer from Atari down, even if they offered

Complete.

Ugly Uppity Umpire is complete (unless I find any more bugs.) Worked on the ending today and spent most of my waking hours discovering and fixing bugs I had come across. And now since it's after midnight, and I had played all the levels (except for 13. I hate the snails, and this level is full of them!) I think I may be done. So what's next? Testing it on a real Game Boy. I tested this on my Super Game Boy. I'll do that when I get up. It's after midnight and I need to go to sleep soon. Here is a

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Gamegearguy in Game Boy

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