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when life hands you lemons...

I don't know why, but I keep changing my 2k Atari 2600 game Fruit Fly Fun. I guess it's an attempt to try making it better and better. I never did like the banana in the bottom. So I changed it to a lemon. And I changed the clouds so they look far away. Since they do, I then decided to get rid of the enemies going behind the clouds part since there was no longer a need for it. Most of the work was attempting to avoid jagged edges on the playfield (clouds, lemon). I don't know why

Gamegearguy

Gamegearguy in Atari 2600

Well I guess that Esper Realm Gate meant nothing and now I resist the urge to quit!

Lol, the title is a bit of a lie, or at least it's hyperbole.  I am walking through a guide when I feel like I'm getting stuck, or I just want to plow on through parts, but I'm not trying to look ahead too much for spoilers.  After my previous post, I was at the part in the game where I was going to open the Esper Gate.  I was aware that the main world seemed to be about half the game and then there's some realm that is the second half, or at least a large part of it.  I assumed I was about to e

RH

RH in Posts

2k games for the Atari 2600

When one thinks about 2k games for the Atari 2600, they think of titles like Kaboom, Breakout, and Golf. The first ever Atari 2600 homebrew, Okie Dokie, is 2k. Well, a year ago, I thought I'd take a stab at a better 2k game for the Atari 2600. My first one about a stalk of celery burning vegetarians in an incinerator was just too far out there. It was also my first assembly game. If I was going to make a 2k game, I would need to do it in assembly instead of Batari Basic. I had to stop progr

Gamegearguy

Gamegearguy in Atari 2600

Physical and Digital Releases

Introduction Of course, I had to talk about this eventually. Things have clearly changed in the last decade or so, and even in the last few years. For more than a decade, video games have been released both physically and digitally, with some games receiving digital releases only. With some exceptions (Disney Classic Games Collection, for example), video games don't usually include manuals anymore. Some games are released physically in a limited amount. Some physical releases don't in

MegaMan52

MegaMan52 in Miscellaneous

More burger work

I added a few things to Hamburgers. I added a pretzel that can shoot and moves randomly. The pretzel starts on level 11. It shoots potato chips at you. And since there is a level 11, I got rid of the message on the screen that said the level number. I figured it should say the level number instead of "level 2" when you're actually on level 12. So I just changed it to say "new level." This was apparently not easy to do. I had to spend a few hours trying to get two words to d

Gamegearguy

Gamegearguy in Game Gear

Redone

So I got all done redesigning all the levels. I got some feedback and I tried to put in an explosion sprite for when an enemy gets shot. I had my eye hurt because I was so angry because it wasn't working. So with my eye hurting I had to quit for the night. I woke up this afternoon and worked some more and I think I got it successfully in. I also changed it so the shooting enemies look different than the normal ones. I also decided to start with the milkshakes, then at level 4 introduce the pizza

Life's a beach

Imagine laying on the nice sand at a tropical beach with palm trees, when suddenly a hamburger flies by trying to down a chocolate milkshake by shooting French fries at it. This is level 7 of my game I'm trying to make good. I spent almost all of yesterday trying to put in a second enemy but I ultimately couldn't because I had a couple of bugs come in. So I had to leave it at just one at a time. This picture was hard to do because it kept saying it had 18 colors. So I made it 18

Let's get caught up: From Narshe to The Sealed Gate & Regarding Game Mechanics

Well, I had a lengthy post ready to go that I needed to proofread but I've been busy and then I had a browser restart and lost it. Luckily for you all, this means things should be shorter. As I mentioned in my last post, I've restarted this game several times over the past 25 years and have never made it much further than about 10 hours into the game. It may sound like I've gotten bored with it, but I haven't. In fact, I believe that for any 2D game, Final Fantasy VI has the most amazing st

RH

RH in Posts

Episode 17: Full Quiet

Get the episode here, or find us on your preferred podcasting app of choice! Special guest host Chris (aka @Deadeye) joins Conor and Nick for a deep dive into Retrotainment Games’ brilliant but baffling Full Quiet for NES. Conor reveals his new game design concept (the F.A.R.T.W.A.L.K.), Nick dusts off his memories of Russian literature, and Chris… probably isn’t used to this amount of profanity in a homebrew podcast. Still need to play Full Quiet? Find it on Steam, Nintendo e-Shop, or

Episode 42: NESdev Competition/Action 53 Multicart

Episode 42: NESdev Competition/Action 53 Multicart Introduction: Our enjoyment can be found in things of various sizes and levels of “completeness.” For all of the feature-length films and long-running shows we love, some of our favorite movies and tv shows are shorts, miniseries, and anthologies. So too is our love of video games, with favorites found among those experiments in which the developers showed off their skills in a proof of concept, or demos that could whet our

Hot face

I woke up this morning. I noticed the left side of my face was all red and hot. But what was odd is that the right side of my face was fine. I kept occasionally feeling my face to see how hot it was, and it has been going down a little, and the redness has got down a little as well. But it's still there, just not as bad as it was when I got up a few hours ago. This never happened before. I have also been trying to get used to the new development studio for Game Boy I have been using with no

Gamegearguy

Gamegearguy in Game Gear

Introduction: My history with Squaresoft games as it relates to Final Fantasy 6

Part One: My Gaming History I guess a good place to start with a blog like this is to ask, why would I blog about this game? I mean, I've played countless games and I've enjoyed several long RPGs, but I've never written more than quick reviews or given my opinion and commentary on different titles. So, what makes this game special? Simply put, I was introduced to Squaresoft and the name "Final Fantasy" around 1994. One Saturday, while I w

RH

RH in Posts

MegaMan52's Top 10 Game Glitches

Introduction Nearly every game ever made has glitches. Some have a lot, some only have a few. Some are minor, and some are major. There are glitches that allow you to explore areas you're not supposed to be in, and other glitches that might be game-breaking and make it impossible to get any further. Here are ten glitches I've come across over the years that were just fun to do, and others that surprised me. MegaMan52's Top 10 Game Glitches  10.Go out of bounds in Icecap (Soni

MegaMan52

MegaMan52 in Top 10's

Episode 2: Rocket Panda

The Mega Cat Chronicles A blog series by @Scrobins Episode 2: Rocket Panda Introduction: Working in such a creative industry as video games can bring some fun people together, giving rise to great working relationships. With time and more collaborations under their belts, real friendships develop, as well as a shared idea for a project of their own. The work I’m honored to do with Mega Cat is a fun example, but right now I’m thinking of two developers who have worked to

Video & Arcade Top 10 (Game Show)

Introduction In the '80s and '90s, it was actually quite common to find video game related shows. There was Pac-Man, Saturday Supercade, Super Mario Bros. Super Show, Legend of Zelda, and Captain N in the '80s, and Adventures of Super Mario Bros. 3, Super Mario World, Sonic the Hedgehog, and Mega Man in the '90s. This continued in the late '90s/early 2000s with shows like Donkey Kong Country, Kirby: Right Back at Ya!, Sonic X, and MegaMan NT Warrior.  Then there were the game sho

MegaMan52

MegaMan52 in TV Shows

It's Bert! (part 3) / Legend of Helga

OK, so someone at AtariAge helped me to make Bert's pupils black. So I guess the question now is: Would you buy this? I don't want to have unsold copies of this game sitting around. I also have been working on Game Boy programming. I have been working on tree collision on a game I just started called "The Legend of Helga." I improved what I had earlier this morning and now it's working just fine. I'm at a good place to stop now, so I'll pause work on this for a few day

Gamegearguy

Gamegearguy in Atari 2600

It's Bert! (part 2)

After a flurry of programming this morning and afternoon, I finished the paperclip game. Although I did have to spend a few hours making the picture steady, which took a couple of extra hours. But I think I have everything in it: The pigeons, the paperclips, what else could a program about Bert need? Well, someone to publish a few dozen copies with overlay would be nice. I designed the overlay, all someone has to do is print them. And have the cartridges made. Since as to not profit o

Gamegearguy

Gamegearguy in Atari 2600

It's Bert!

So I was looking through my old files on my computer and I saw Bert. I've decided to add another game to Bert's Pigeons. So now it's called Bert's Games. I watched Sesame Street as a kid. But I was too young to have the Sesame Street games for the Atari 2600. Later on in life, I got them all now and a Kid's Controller. And I became smart enough (barely) to attempt to make a Sesame Street game for the Atari 2600. I learned how to program for the Kid's Controller by making a simple Coun

Gamegearguy

Gamegearguy in Atari 2600

Nintendo (Gremlin) Space Firebird - Sprite Issues

On my bench (technically the trashcan next to my Helifire table) was Nintendo Space Firebird. This one was specifically the Gremlin license but they are the same game for the most part. The problem with this one is that some sprites are garbled or missing. This ended up being one of the quickest repairs I have done. It probably took longer to hook up the board. The problem chip ended up being the second chip I did a spot check on: the 74ls00 at 3D. Probing the chip, I noti

Firefox and .bin files

So recently, I found out that Firefox isn't allowing people to download .bin files because it thinks they're malware or viruses. Since I have ablsoultely no knowledge of how to put malware or viruses into my games, you can safely download my games without worrying about that. I think you have to use Edge to do that however, since Firefox is being stubborn about it. Which is really dumb because I don't know how long it had been for me to download .bin files without Firefox warning me and refusing

Explaining myself.

The reason I asked to delete my account was because I feared I lost all my likeability with the previous blog entry and didn't want to be a burden on this forum any more. I'm not a racist, but I guess I should not make puns of that stuff. So here is an edited version of my Atari 2600 game. I spent an hour changing it to something more acceptible to everyone. This is Bob. He's a bird. I need to make a better bird sprite.  

1 On 1 Soccer

So I finished my Game Gear game about the burgers. Big surprise no one cares enough to want to publish it. So now I'm on to my next game. I've decided to make a better Soccer Odyssey 2 game. I did 1 on 1 Basketball before. So I worked and worked and worked some more. And I'll probably work more on this unless the game craps out on me and decides to break (which it has done a few times on just this ROM. I had to erase what I had and restart from the past save point a lot.) I have way too muc

Gamegearguy

Gamegearguy in Odyssey 2

Episode 41: Oratorio

A Homebrew Draws Near! A blog series by @Scrobins Episode 41: Oratorio Introduction: Many of the games I’ve written about draw inspiration from classic games of yesteryear, sometimes while reaching into modern generation technology and gaming sensibilities to bring something new to the cartridges we pop into our very old consoles. Rarer though is the developer who ports an entire modern genre to a modern console, highlighting how the limits of the NES lie much further t
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