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Hamburgers for Intellivision

I decided to make a version of Hamburgers En Route To Switzerland for the Intellivision. I finished the Virtual Boy version on Christmas, and started this on January 10. Here is the title screen for it. I've been working on this each morning and it is technically a game. You can die in it and there's a score. But there is much work to do. Instead of the milkshakes in the Virtual Boy version, the enemies in the Intellivision version will be different forms of vegetables. This may change

Gamegearguy

Gamegearguy in Intellivision

003 The Assembly Line Podcast

Homebrews in Focus 003 - The Assembly Line Podcast In this episode we will be covering The Assembly Line Podcast, a podcast series that looks at the homebrew community, current events, and features a homebrew game each episode with the addition of interview(s) with the development team.   Printer friendly version: Link https://soundcloud.com/nesassemblyline https://www.patreon.com/nesassemblyline/posts   Contents: 1. Intro 2. Origins (NESdev, ROM Hacks, and Homebrew

Deadeye

Deadeye in Homebrew

Episode 10: Space Raft

A Homebrew Draws Near! A blog series by @Scrobins Episode 10: Space Raft Introduction: Followers of this series have frequently read about brewers developing games inspired by the classics of their youth, such as Mega Man, Super Mario Bros., and The Legend of Zelda. But we have yet to dip into our guiltier pleasures: the games lovingly inspired by the likes of LJN, with just as much heart poured in as any other homebrew I’ve covered. What if a homebrew emulated licensed

Scrobins

Scrobins in A Homebrew Draws Near!

The Magic of Scheherazade

Genre: Action Adventure RPG Publisher: Culture Brain Total time played: 10 Hours Short review: An ambitious game that fits snuggly in the action, adventure and RPG genre Interesting links related to The Magic of Scheherazade Speedrun (1hour 5minute) Soundtrack Video Review (TwoHeadedGiant) Arnpoly Written Review One Memory It’s funny how a single memory about a game can stick out so strongly in your mind. A memory about a game I never played that really isn’t even a large

Hoskat

Hoskat

G07 Monitor - Kicked Neck++

This has been a project I've had for a while. Basically, I had aquired a g07 arcade monitor had it's necked, killing the tube. Being the nature of it, I really wanted to bring this thing back to life. For reference, I've had this project since the end of october, and I just now finally finished it, shows how behind I am... So the first step here, find a donor CRT. Compatible 19" tubes are starting to get harder to find. Fortunately, I had a broken tv set with a tube that had high life

Donkey Kong Jr. - no boot

This was a quick one that I did. I recently got another DK Jr boardset as part of a trade for a working one. To make the long story short, the game wasn't running.  The first step whenever you get a game that isn't booting is to check all the control signals such as reset, clock, NMI, Interupt, ect. If any of these are not functioning properly, then you are going to have issues with the game not booting.  So I checked all the control signals, everything checked out perfectly, ever

Quiz Wiz madness

Latest Xybort news: Now you can move your ship and make it shoot out laser beams. But most of my waking hours I've been super busy working on my Quiz Wiz game. What I'm doing is making my own trivia questions, but making sure the answers match the ones on cartridge #1 (the most common Quiz Wiz cartridge.) So when I'm done, I will put new labels on #1 cartridges. I have a long way to go to finish. Each cartridge has 1,001 questions. I'm betting a team of writers wrote the questions, but

Xybort

I have decided to make a new Odyssey 2 game. It will be called Xybort. I have been playing around with the title screen trying to get it just right. That's all I've done so far, though. Perhaps tomorrow I will actually work on the in-game stuff now that the title screen is completed. In case you're wondering, that white x above the big X is a sparkle. It switches between an multiply sign and a plus sign very fast, creating an illusion of a sparkle. In case you're wondering what Xybort

2020 Reflections

As we ring in the new year I can only think "wow what a year". Some people will say this is the worst year, other will say it the best year, and then you have people who say "WTF". Reflect back at the used game market at the start of the year when we were able to get games for a nominal cost. Then March 21 hit like a ton of bricks.  Everyone was locked down; all cargo was stopped. The world looked on as the second pandemic of the 21th century hit.  Since March the "Second hand gam

JVOSS

JVOSS in 2020 Reflection

Working list of World DMG Carts Part 14 Not For Resale (NFR) Cartridges

List of DMG NFR games.  this list only list the label variant for example  DIS-DMG-EE-USA. Other NFR DMG game have been identified with a Sticker on the back however that is not what this post/list is about.  DIS-DMG-AKLE-USA    Killer Instinct (NFR) DIS-DMG-AKLE-USA    Donkey Kong Land (NFR) DIS-DMG-AKLE-USA    Donkey Kong Land 2: Diddy's Kong Quest (NFR) DIS-DMG-AKLE-USA    Ken Griffey Jr. Presents: Major League Baseball (NFR) DIS-DMG-AKLE-USA    Kirby's Block Ball (NFR) DIS-DMG

North America Game Boy Data

Today was looking for a Game Boy North America Time line.  Was unable to find a usable one so i started to go over what i could find here is what i have composed.  let me know if this is not correct or you have more data to support the time line. Game Boy  July 21, 1989 Game Boy "Play It Loud"  March 20, 1995     Vibrant yellow     radiant red     gorgeous green     deep black     "high-tech" transparent. Game Boy Pocket (MGB-001)        Silver September 3, 1996  

JVOSS

JVOSS in Game Boy NA Data

Galaga - sprite color issues

Here's a quick one. I wasn't going to do any repairs tonite, but I was pretty bored so I figured I'd start testing a pile of arcade boards. On the bench is a galaga. After cleaning the chip legs of the customs (they are always corroded), I fired up the game. To my suprise it booted up just fine!  The problem was that some sprite colors were off, specifically any of them that move such as the ship and the bugs.  Thinking about the issue, it dawned upon me that the sprites ar

SNESNESCUBE64

SNESNESCUBE64 in Arcade Repair

G07 Monitor - no picture

Here was a quick repair I did last night. It was on a G07 arcade monitor that came out of a centipede cabinet. When tested on the bench, I got no picture whatsoever. Looking closely, I heard no high voltage and saw no neck glow. What's nice about the G07, is that it is one of the easiest monitors to work on, it is as simple as unplugging thing the yoke, degauss coil, and anode cup, then remove two screws. Afterwords the chassis will slide right out! This monitor was in pretty good shape, it seem

SNESNESCUBE64

SNESNESCUBE64 in Arcade Repair

Nosehairs for December 17.

I worked some more on the game. Here's a video of me playing it with the Stella emulator. I made it so the nosehair demon chases you around the screen instead of him moving randomly. Since he now does this, I could delete a fair amount of code associated with the process of randomly moving around, and as a result I now have about 70 bytes left, which is up from about 30. I also made it so you can play the game in black and white instead of in color. Though I doubt many people will, I j

Gamegearguy

Gamegearguy in Atari 2600

Nosehairs for December 15.

Yesterday I did some more work on Uncle Hairy's Nosehair. That's the name of the game, although since the game doesn't display the name in it, I could call it anything I want. I got rid of the cutting nosehair for points. I made it so touching the nosehair demon subtracts from your score. I made the box worth ten points instead of one. I have over 100 bytes left. And the game is 2k. I don't know what else to put in the game. I don't know how much I can put in the game and still have the display

Gamegearguy

Gamegearguy in Atari 2600

Back to nosehairs

Last night I didn't want to go to sleep. So I was laying in bed thinking about various things like I do. I got up and worked on the nosehair game I had made for the Atari 2600 and then gave up on because it wasn't going well. I thought about what I was doing and tried different ways to do what I wanted the game to do. A couple hours later, I had it: A steady picture while playing, and while not playing. It was good. Then I finally fell sleep at about 10:30 pm. Woke up at about 9 am and work

Gamegearguy

Gamegearguy in Atari 2600

Episode 9: 8-Bit Xmas 2020

A Homebrew Draws Near! A blog series by @Scrobins Episode 9: 8-Bit Xmas 2020 (Dr. Covio) Introduction: Video games are a lot like movies, an excellent effort can give rise to a sequel, potentially even a series, one which perfects a formula and offers something new and fun while retaining everything that made past installments worthwhile. It is a difficult tightrope to walk: providing more of what works without merely delivering a carbon copy, while also experimenting wi

Scrobins

Scrobins in A Homebrew Draws Near!

Seeing a lot of red

On the VB Discord channel, everyone was kind of in agreement with the sentiment that there was too much red in it. So I changed it back to what it was before, the night scene. Looking at it now, I have to agree that the entire screen was just red and overwhelming. But in making that all-red screen, I discovered a way to make the text black, so I guess it wasn't all for naught. Since I have yet to find a way to change the text's palette, I just changed the palette it used. Since the same pal

Gamegearguy

Gamegearguy in Virtual Boy

Hamburgers level 8.

I designed a level 8 for the game. It's a beach scene. I still have to do music for it. Then levels 9, 10 and ending, and it will be all done. I am wondering though whether or not I should make a custom font for the game. I know how to, but I don't know if I should. I want some originality, but at the same time I want it to be legible like it is now. I also worked some more on Pipe Down, that Odyssey 2 game I've been working on, changing things to make it better. Not running code

Gamegearguy

Gamegearguy in Virtual Boy

No more room

So after a well-deserved sleep (I slept for about 16 hours), at 2:30a.m. I was up and at 'em again. Made a new little enemy to replace the turtle. I think it looks kind of like a goomba, but I was careful not to make it look too much like one. I had a little bit of room left, so I figured with it, I could animate the fireball. After using too much room, I simplified a little bit of code near it to make it fit. Very snugly, though, since even though I'm using 2,037/2,048 bytes, it won't

Gamegearguy

Gamegearguy in Odyssey 2

I tried again.

So I was having horrible trouble getting the fireball to come when a specific amount of points was got. I programmed for a couple hours until I got something working on an Odyssey 2 emulator, but it didn't work on a real Odyssey 2. So I pulled an all-nighter trying to make the thing work on a real Odyssey 2. Finally, at 7:21 in the morning, I made it work. This bit of code worried me:     mov r0,#score_l        mov a,@r0         add a,#245     jnc rrrrr The four-digit score

Gamegearguy

Gamegearguy in Odyssey 2

Contra (Replay)

Genre: Action Publisher: Konami Total time played: 2 Hours Short review: A game synonymous with the NES. The first truly great run and gun style action game. Interesting links related to Contra My Original Review From 2013 Original Soundtrack Heavy Metal Contra Soundtrack Speedrun (11 minutes 34 seconds) Contra Live Action Short Film Contra memories (James Rolfe aka Angry Video Game Nerd) Confession Time Never have I ever, until today, beaten Contra without the Konami cod

Hoskat

Hoskat

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