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Virtual Boy Casino

I made a VB game of casino games a long time ago. It wasn't spectacular, but it worked. I ran across it while I was going through my old files on my computer. The code to get random numbers was really wonky, so I decided to fix it. The random numbers seem more random, but I just can't seem to avoid doing bad in video poker, even though the numbers of the cads are more random than they were. I discovered a problem with Blackjack that I think I have fixed yesterday. Then I took a nap. The nap


Gamegearguy in Virtual Boy


PLANET OF THE VAMPIRES   …OR PII THROWS A FEW LIRA INTO THE SPACE FOUNTAIN   I’ve seen this a couple of times before but it’s been a while and so everything was pretty fresh.  One of the first things that got me laughing pretty good was just the sound effect when the space ship lands.  A short while later after the first scene outside the ship it cuts back to the interior.  Everyone is just sitting around.  No one is saying anything or moving a muscle



Frank the Fruit Fly 2 demo

Kind of odd to put a demo when there's only two screens done so far, but I want to see if I'm doing good with this, so I'm posting a demo version of Frank the Fruit Fly 2. One thing I put in the game today was a warning sound whenever Frank loses health. I thought it was odd that it was silent and players might not know (or see) that Frank got hit by something bad. He does have a health meter up at the top. If Frank's health reaches 0% Frank dies and the game ends. And we don't want poor Fr

Famicom Video Game Master Set

This is the complete Famicom Video Game Master Set: Famicom CIB Famicom Disk System CIB 1 loose Famicom controller Famicom light gun CIB Famicom Robot CIB (batteries not included) Famicom Data Recorder CIB Adventure Island CIB Adventure Island II CIB Adventure Island 3 CIB Adventure Island IV CIB Adventures of Lolo CIB Adventures of Lolo 2 CIB  Akumajō Densetsu CIB  Akumajō Dracula CIB All N

Game Club 18: Flea and Tapeworm Disco Puzzle

Get the episode here, or find us on your preferred podcasting app of choice! The Game Club takes on Flea! and Tapeworm Disco Puzzle for NES and Dreamcast, two entertaining games about adorable parasitic vermin. You can find links and information for both at ⁠the Lowtek Games website⁠. Our next Game Club pick is Courier for NES. ⁠Get it here⁠. Check out Nick's livestream playthrough of Flea! on ⁠the HBGC YouTube channel⁠. Here's a shot of that ⁠limited edition transparent

Nintendo Space Fever - Power Supply Problems

So one issue that I was having was that the game would not fire up from a 'cold start'. I would have to turn it off and turn it back on for it to work. I didn't think anything of it when I was fixing up the cabinet itself. My thought was that it reeked of power supply problems because the Nintendo supply used here really isn't the greatest. I've seen this kind of goofballery while working on some Williams WPC System pinball machines, so it was worth a try. But we believe in testing on this site

Game Boy stuff

So I was goofing off on Game Boy programming. I played a couple of Game Boy games recently and it got me in the mood. So if I was to do this, it would need a battery save like the first one. I tried and tried to put it in (it's been awhile since I last did this) but I think I got it now. One of the key things I needed to remember (but forgot) was to put "ENABLE_RAM_MBC5" in the game. So level 1 of "Frank the Fruit Fly 2" if I decide to make it, will take place deep in the j


Most of us wear it, so why not make a video game about it? Your job is to collect underwear from various mazes.   Avoid those deadly umbrellas. I've been working on this for a few days now. I'll return to the Colecovision game I was working on when I get my cartridge. I ordered it over a week ago and still nothing, not even an e-mail saying it's been shipped. You know, if you have an online shop that you don't run any more, it'd be nice to put on that page it doesn't run any more

Coleco stuff today

I worked on Flying Potato Chips today. I am beginning work on the second level. The levels changing are an indication that something in the game has changed. For example, what I want to do is: level 2 - chicken nuggets start appearing. level 3  - popcorn enemy introduced shooting and floating faster than the pretzel. level 4 - enemies can (but not necessarily will) move up and down. and so on. I think if you shoot 25 enemies worth two points each, the

More Colecovision work

I don't have any new pictures to show. All the work done today had to do with music, so that's why. I did however add a game over screen, but it's just a "GAME OVER." message against the blue sky, so it's not really all that noteworthy. I added a title screen song, a game over song, and a level cleared song. As well as cleaning up stuff I had going wrong with the game so far. So the next time I pick this project back up, I'll begin work on the second level. Although I kind of want to wait until

Colecovision again.

Back to work on Flying Potato Chips. Today I added in the boss screen. It took a few hours to play, find bugs, try to fix the bugs, play again, find another bug, etc. But I think I have it squared away for now. I made the boss a red pretzel and he has onion rings to guard himself. You need to shoot the boss pretzel 5 in order to defeat him and go on to the next level. But there is no next level yet because I haven't got that far yet. Stuff I need to do before level 1 is finished include making s

Mega Man 9 NES Demo Cartridge

Introduction Mega Man 9 NES Demo Mega Man Legacy Collection 2 (Switch) Mega Man 9 was originally released in 2008 as a downloadable game for the PS3, Wii, and Xbox 360, and for the PS4, Switch, and Xbox One a decade later as part of Mega Man Legacy Collection 2. It returned to the audio and visual style of the NES Mega Man games, and played like the first two Mega Man games by removing Mega Man's slide and ability to charge up his weapon (the Mega Buster).

Colecovision work

All work and no play makes Chris a dull boy. I got a thing that will let me test my Colecovision game on a real Colecovision. And I armed the pretzels. They now shoot onion rings. So far I have 7 kb of my 32 kb filled before I need to bankswitch. Things ultimately I need to add in: more enemies. (need to think of junk food types that only are one colored.) vertical movement of enemies. chicken nugget for extra life? boss more levels. So yeah,

Skate Or Die! 2008

SKATE OR DIE 2008   Skate or Die 2008 opens with the negotiation of a minor drug transaction and is followed up with 5 or 6 minutes of trick-filled skateboarding through Paris that looks like it was intended to make it look like life in Paris is some- -thing much more lively, cheerful and fun than the noisy grey hole that it actually is.   Our main characters are Mickey and Idriss who look like black/white race-switch versions of each other.  Idriss has dreads

Featured Member May 2024: RegularGuyGamer

What initially brought you to NA or VGS? I remember back in 2011 hearing the announcement that Nintendo Power was going to be discontinued. At the time, I was actually still picking the magazine up every couple of months just to page through at work and before bed. I started searching up when the last issue was going to be printed and if any third-party source would spiritually succeed in the efforts of putting together a decent game magazine like Nintendo had for so many years. There were

Nintendo Donkey Kong - Dead zone for moving objects

I had a goofball one last night. I accidentally found the issue with a donkey kong board on my bench. I was poking around the moving objects circuit because I had a "dead zone" where moving objects would disappear. So while poking around I set my hand on the board near the 74LS161 at 5L. I just so happened to touch the via of the output of 5P which unknown to me at the time was floating. My hand had effected the signal just enough to register as a "valid" signal. After replacing th

Bob The and Larry

I was looking at "Uncle Grandpa with no context" clips on YouTube and I got an idea. I was going to make my own animated show. Armed with my Pinnacle Studio 19, I began work. I know I can't draw, but that won't stop me. I've got about 1 1/3 minutes' worth of animation done. It took at least 2 hours. Then I had to "refine" and add in new ideas I thought up. And then I was done after about 45 more minutes' worth. And then I was done for the day. Bob The (The is Bob's last name) and

Potato Chips vs. Pretzels

The ultimate food fight. Which snack food beginning with the letter P will win? You play the role of Paul Peterson, a potato chip out for revenge. Seems those evil pretzels are really evil. They sure taste evil, like cardboard. This is the first level. I am going to make the pretzel shoot out onion rings sometimes. Today I discovered that if four or more sprites are on the same y register, they all blink like crazy. The only way I know of to make multicolored sprites is to use more th

Colecovision programming

I've been dabbling with Colecovision Basic a lot. I decided to attempt a port of Flying Hamburgers for it. I have so far a scrolling title screen. For the scrolling, I wanted something simple. Fortunately, I was able to get something working after a few hours and a provided example later. I can't believe there's three different shades of green. It helps with the look of the grass a lot. The straight blades help with seeing that the screen is moving forwards. Without them, it looks lik

Live at the 2024 Midwest Gaming Classic

Get the episode here, or find us on your preferred podcasting app of choice! In the first-ever live HBGC show, the gang interviews NES developers John Vanderhoef and Greg Caldwell. John is the Byte Off Award-winning creator of the Orebody series, including Hunt the Wampus, Orebody: Binder's Tale, and Oratorio. Greg Caldwell is a member of Retrotainment Games, developers of classic homebrew titles Full Quiet, Haunted Halloween '85 and '86, and Garbage Pail Kids: Mad Mike and the Quest for St

Paku Paku for the Odyssey²

I think I'm responsible for half the Odyssey² homebrew library, if not more. Yet I'm starting work on a new Odyssey² game. This time it's a port of the game Paku Paku. I wondered if the Odyssey² could handle it, so I'm trying to do it. I just started on this yesterday. So there's tons more left to do. It was like that with the Intellivision, some one else did Pac-Line for the Intellivision. And I was sad. But shocked nobody tried to do Pac-Line for the Odyssey² yet. So I'm doing


¡SPOILER ALERT!  DO NOT READ UNLESS YOU'VE SEEN THE MOVIE OR JUST DON'T CARE ABOUT MASSIVE SPOILERS!   NINJA III: THE DOMINATION   (Breakdown w/Peanut Gallery Comments)   My very first thought as the film opens with a guy descending into a cavern and unearthing some relic was: “Oh My God it’s Burial Ground!”  Am I about to be treated to Ninjas and Zombies?  Nope.  But you can’t blame a guy for hoping.   The movie proceeds with an Evil Ninja




I decided to attempt to make a Jaguar game. This is what I have so far, with a little music playing. I had a really hard time trying to make the pineapple be small at the beginning and then zoom up to the front of the screen but I did it. The Jaguar has built-in scaling effects, so I just used them. The sound of it zooming up was hard to make. So was the title screen music. Putting the music into the game was even harder. So now with the title screen completed, I now need t
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