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The REAL reasons why the GameCube is and always will be awesome

Introduction Hi there, and welcome to my first blog on Video Game Sage. This blog is about Nintendo's moderately successful but criminally underrated (so much so that Nintendo apparently regrets releasing it) sixth-generation console, the GameCube, and the REAL reasons why it is still an amazing console over twenty years after it was released and doesn't deserve all of the criticism it has received over the years. The reason why it is still a great console is not just because of Super Smash

MegaMan52

MegaMan52 in GameCube

Blocks

So I made a screen with a fire flower coming out of a block with a giant question mark on it. In Super Mario Bros. this is a common occurrence, but I don't know ahout other games. When you fly in the screen, you are in a race with a moth to see who gets it first. If you get to the fire flower first, you can just press A to shoot a fireball to melt an ice block and continue on. There is only one shot you can make though. This is due to me programming for hours and not figuring out a way to see if

Gamegearguy

Gamegearguy in Game Boy

Push the button, Frank!

(Yes, it's an MST3k reference.) So I was having a hard time with the game. I actually announced I was giving up on it. But today, I took a long hard look at the game and code, and worked on it and discovered a few things I didn't know in the process. And now the game works correctly. Frank needs to go into the igloo and press the button inside to be able to pass the igloo. Right now if you pass the igloo, it just goes back to the title screen since I haven't programmed what happens after the igl

Gamegearguy

Gamegearguy in Game Boy

Frank the Fruit Fly - 8/2/2022

I changed the font. I didn't like the one I had in there. I replaced the not working spider web screen with a couple of new ones. One has Frank dodging a bee. If the bee stings Frank, he'll lose health and another bee will come out of the  beehive and go after him. The other has two flowers. Frank must go on the ground between the two flowers and press A to unlock the way out of level 1. I don't know how hard it will be to figure out that's what you must do, though. I also fixed a

Frank the Fruit Fly: Igloo.

I had to get rid of the spider web screen. I worked on the game all last night. I got bank 1's compiling time from around 2-3 minutes down to 35 seconds or so. And I fixed some other things as well. And I began level 2 work. Here's Frank in level 2 in front of an igloo. In order to pass this screen, Frank will go into the igloo and push a button located inside. But I haven't gotten that far yet. I just started work on level 2. The next thing I want to work on is composing music for lev

Frank the Fruit Fly for Game Boy

The time is right. Game Boy deserves Frank the Fruit Fly. I've begun working on a Game Boy version of Frank the Fruit Fly. I made a Pokemon Mini version, which turned out to be the second-largest Pokemon Mini homebrew game ever made. But it had problems. I couldn't get it to save anything, so I had to resort to passwords. Second, the tiny screen didn't allow for more elaborate things, like, say, quotes. To talk to a thing that can be talked to, go up to it and press B. There are o

Celery level 3 part 2

So I am calling level 3 finished. After I transformed it from a glitchy mess into something that looks halfway decent. It took about 3 or 4 days of work to complete the level, but I did it. The blocks travel horizontally. Your job is to get to the other side by hopping on the blocks. It's a lot like the part with the logs (the upper part of the screen) in Frogger. But unlike Frogger, I designed it so you can travel to the edge of the screen and come back on the other side. This is beca

Celery level 3 part 1

I made five blocks appear "randomly" on the screen. I'm going to try to have Mr. Celery jump on each block and go up. Once he reaches the top, he'll be at the bottom again. He'll need to travel ten screens to complete the level. If Mr. Celery ends up in the water, he'll lose a life and begin again at the bottom. Or else he'll get a point. So I guess you could get more than 50 points in this level if you want to lose lives in order to do so. The ice blocks are like the logs in Frog

Celery level 2 part 3

After getting some feedback about how the game played, I decided to make some changes to level 2. Here is what it looks like now. The lasers will shoot in the middle of the top, and at the sides and will sometimes be below. What the celery is doing in a spaceship shaped like a banana is anyone's guess, and the fact that the blockers look like stalks of celery isn't exactly helping his cause, but I need them to be green because there is no color left. It's a lot like a Game Boy: You onl

Celery level 2 part 2

Today's work was making the game fair. This means that all four lasers have to shoot the same distance. This proved hard to do since I had to move the blockers a lot. I finally got it working after all day working on this. It also means that the blocker has to be directly on top or right below the ship in the middle with no space between them. This is because the width is longer than the height. I don't think I can make a space between them, and I don't want to work on this any more so it w

Celery - level 2 " Spacing Out"

Work on level two of my Channel F game has begun. It took longer than usual due to the fact the computer was not cooperating with me until it decided it had itself enough fun and began to work. So in level 2, Mr. Celery is in a spaceship. Lasers are coming at him from four directions and he needs the help of the blockers to block the lasers from destroying his ship. I haven't put in the blockers yet. They will be green and show outside his ship. Pressing left on the joystick will make a blo

Celery - level 1 "I Herd It."

Level 1. The beginning of a new video game. This is the first level for "adventures of the stalk of celery." I dropped the "50-foot-tall" part of the name. So Mr. Celery finds himself in the middle of an elephant stampede. Your job is to avoid the elephants. They come in different speeds. First the slow ones, then the middle ones, then the fast ones. After elephant number 30, the game would switch to the second level. But since I haven't made it yet, it just ends. I just had an idea wh

Channel F news bulletin

I got back into the Channel F again. I had to hook it up to my VCR and then to the TV instead of bypassing the VCR to get a stable, colored picture on the thing. And that's not all. I'm back to programming for it as well. I want to make a "trimerous 2" cartridge with Elevator Events, Zyx and Adventures of the 50-foot-tall Stalk of Celery on it. But in order for me to do that, I have to begin work on the latter. Here is a title screen: This morning I actually did the first step of creat

Featured Member August 2022: Brickman

00 @Brickman Okay, so to start off, tell us what originally brought you to VGS and/or NA. I joined NA around 2011 but I didn’t post much, I mainly lurked and bought and sold stuff. VGS is a lot more open and friendly than NA was imo.  And what is the meaning behind your username?  Or usernames, in this case.  Started with SHMUP because I really love the genre (especially bullet hells) even though I’m not very good at them. Then deci

Episode 23: Rarity: Retro Video Game Collecting in the Modern Era

A Homebrew Draws Near! A blog series by @Scrobins Episode 23: Rarity: Retro Video Game Collecting in the Modern Era Introduction: For most of my life, I haven’t been someone who enjoyed documentaries. Even behind the scenes specials about subjects I liked had a hard time keeping my interest. But in the past few years, something unlocked in my brain that appreciated the stories behind my favorite interests, which sometimes offered a level of drama that rivaled the subject

HERTS Game Boy

I spent most of the day yesterday and this morning and fixed what I had and I think I finished the game. I am waiting for feedback. I want to know how well I did this time around. And a publisher to publish the game would be really nice. Just e-mail me if you're interested. Here is a link to the game's ROM: Hamburgers En Route To Switzerland thread in AtariAge. Something odd I discovered. I had been putting in #pragma bank 3 in the level defeated tune code, but discovered if I lef

Yesterday

I spent almost all of yesterday trying to fit all of the bgm I made into the game. I figured out I would need to put a couple of short tunes in bank 3, but otherwise they fit. I tried putting in a short 4-note noise but I couldn't get it to play without it being really scratchy. So before I went to bed and gave up for the day, I tried once more to put in the little victory tune, this time in bank 3. It played, but without the bass tones. So I tried to make some changes, and found out that if I t

Background music composing

So I've been busy composing little tunes for the background music for different levels. Each level will have its own song. For level 3, the snow level, for example, it will play my attempt at transcribing Winter Wonderland. The second part is really hard ("in the meadow, we can build a snowman/and pretend that he is Parson Brown...") so it may be a little off, but it sounds good, so I'm keeping it in. I am figuring I should have enough room for two more songs in bank 1, but that'd be it. Ri

Black and white burgers

So I got some help on my Game Boy version of Hamburgers En Route To Switzerland. It now works again. I originally made it not work after attempting to add a boss screen where you shoot at the boss. I had to change the background from light gray to white. I had to turn off the display for a few frames, and I made it white to make it look less shocking and more smooth when the boss milkshake disappears. Sad, because I liked the way it was, but oh well. I'll do just about anything to make

#64 - Video Games of 1992

The guys sit down to talk about 1992 and all of the video games that shaped their young pre-teen minds.  Keep up with everyone: Matt Video Game Blog Movie Review Facebook Group Movie Review YouTube Channel Luke Luke wrote a novel, Into the Wallwood, you can buy it HERE  Jason Follow his art page on Facebook - Jason Shepard ArtworX

Hoskat

Hoskat

My 15th Anniversary of being a Video Game Collector

This Summer will mark the 15th anniversary of the first time I considered myself a “video game collector”. For no reason in particular, I wanted to write up something about it. Mostly just for fun I guess, to help facilitate my own nostalgia. Even though I started collecting in the Summer of 2007, I’ve been playing video games my whole life. Make no mistake about it, video games have changed my life. The trajectory of my life has changed multiple times either directly or indirectly because

Special Episode: The State of Homebrew 2022

A Homebrew Draws Near! A blog series by @Scrobins Special Episode: The State of Homebrew 2022 The evolution of homebrew has collected an enthusiastic mix of developers and gamers, all of whom draw on the love of something meaningful from their pasts to dream of what might be possible in the years to come. Though we may bring to bear the skills we have cultivated as adults, in this realm it is done to feed our inner child. Homebrew has come a long way across several decades, w

Keep it simple some more

One thing I wanted to do was change the name of the game. I wanted it to be shorter. "Hamburgers En Route To Switzerland: Zurich In Reach" is quite a mouthful (no pun intended.) So I made it simpler. I think the title screen hamburger looks much better now. It should, since it is in lovely 4 bit color. And my name is in lowercase letters for a reason: To save space. It is made up in 10 8x8 pixel squares. If I were to capitalize the letters, it would be 11. And to make the burger more d
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