Last night I worked feverishly to put in a sound when Frank lost some health. This must be the last major change I can make to the game, since I have to do stuff like that bank by bank and bank 2 only has 200 bytes left in it! I think putting any more code there would make bank 2 overflow into bank 3 and cause tons of problems, like crashing the game. The one thing I had trouble with (the fading out of level 2, it broke for some reason) got fixed finally earlier today (I woke up at about 6 p.m.)
I began work on level 6 of Frank the Fruit Fly. I was angered by the amount of time spent compiling. So I decided to try to do it myself after asking for help. That way, if I fail to do it myself, I can still have asked for it.
Bank 0 was taking about 2 1/2 minutes alone to compile. So I broke up a giant switch statement into various void functions. That worked, believe it or not. It now was all speedy. But then I had to get rid of the kinks. For example, if I selected "new game" with no pr
The GameCube version of Sonic Adventure is praised by some but also criticized by many for being a so-called "bad" port of the original for Dreamcast. It has a lot of changes, sure, but most of those changes are improvements and additional content that more than make up for its shortcomings.
The following screenshots of the Dreamcast and GameCube versions of Sonic Adventure are from a twenty-minute video I made comparing the two versions. Both versions were played using th
Today finds me spending part of my time awake working on Frank the Fruit Fly. Frank must pass through these walls on the roof (I don't know why there's walls on the roof except to impede Frank!) while avoiding those pesky bigger flies. I think they should be called moths, though.
And with this, level 5 is finished. Bank 5 (where level 5 data is) is only 10% free, so I will make a level 6, an ending, and a game over screen, and then call it done. I still have not run into the game crash
I decided to fiddle with Frank the Fruit Fly some more again. I added a couple of lines of code, and so far I can't make the game crash. So that's good. I tried and tried but I could not make it crash. So I added a new screen to it.
And I finally got it the way I want it and I can beat it and the game still won't crash. So I've decided to keep working on the game until it crashes on me. Right now, Frank is in the chimney. In the next screen, he will come out of the chimney.
I fixed the letter x in my font. I am taking a little break from this because I have been working too hard. I didn't do anything on the game today, and I doubt I will because my head hurts now. I tried to get the computer in the den on the internet. You'd think a guy who can make an NES game do it in three tries, but nooooo. They made it so hard, it's like they don't want you to have two or more computers connected to the same router. God forbid that happen.
Now I'm wondering if I can use a
I changed the font in Stupidman. It now looks like this:
I was never quite that happy with the font I had in there originally, so I changed it. And so all the places where the font was used have now been changed. I don't like the way the letter X turned out in the redesigned font, but if I have to use it, I'll try to redesign it. X, per Bert of "Sesame Street", is "a silly little letter that you hardly ever use." He's right, you know. it's just a cross turned 45 degrees. G, or R, or ev
I think giant peas attacking the Stupidmobile would be funny, so I put that in the game.
I have an idea for the way Mr. Germ slowly dies. He'll start out by being 8 pixels tall. Each time you hit Mr. Germ, he'll shrink by a pixel. So eventually he'd be 1 pixel tall. That'd be really hard to hit though. But first I have to finish Act V, where giant walking peas are attacking the Stupidmobile. They walk towards the Stupidmobile so it would have to dodge hitting the giant peas. Since I re
I finally did it! I put in a new song! The problem was this: I was using the wrong program to get the correct code to make the song play correctly. I was using FamiTracker when I should have been using FamiStudio. I guess I should have finished this back when I knew how to do it correctly. I wrote a note to my future self in case I forget again. Now tomorrow I can put in the soap in the game. Or maybe later today. I don't know. I just woke up and an hour of getting angry is enough for one day.
Yesterday after I finished the blog entry, my head got better. So I decided to work on the intro to Act IV.
I also darkened the background inside the store so you can see the score better.
What I'll do today is compose a song for the store and put it in the game.
1,000,000 / 60 / 60 / 24 = 11. I once heard it would take 11 days to count to a million. And sure enough, if you count one number per second, it'd take you 11 days to get to a million. So I think I'll make the s
It had been a while, but I decided to get back to programming my Stupidman game for the NES. We last left Stupidman heading to the grocery store to get some soap to kill Mr. Germ, his archnemesis, with. I decided to start the work on Act IV with wandering around a grocery store. It took a long time, like three or four hours, but I finally got Stupidman walking around a grocery store that looks a lot like the museum.
So why is there nothing in the grocery store? Well, there IS something
A Homebrew Draws Near!
A blog series by @Scrobins
Episode 27: Dangerous Demolition
If nebulae are the cradles for new stars, game jams and other compos often serve as the cradles for promising new homebrew. Though it is uncommon for jam games to continue into full-fledged productions, it is rarer still to see any new games receive the physical treatment. Nonetheless these challenges and competitions bring out the best in retro console love, demonstrating th
Well, I went back to working on my Atari 2600 game after a few months. What was left? I added a sixth level, and what happens after you beat the sixth level. When you beat the sixth level, it will loop back to the first level. Not very much changes from level to level, I did that just for a change of scenery. After the third level, though, the onion rings are equipped with homing missiles, which is an attempt by me to make the game harder. Once you beat level 6, the missiles should stay homing m
So I decided to quit Frank the Fruit Fly semi-permanently and devote more time to Ugly Uppity Umpire. Frank just has too many bugs that I can't figure out how to get rid of, so it's another case of I made it too advanced for my capabilities.
I made Ugly, Uppity Umpire automatically save your level upon clearing one. This means you don't have to start at the beginning every time. Or select the starting level. If you want to start all over again, you can select "new game" at the title screen,
So with ants crawling all over me still, I work on Frank the Fruit Fly. I kinda forgot about the B button can be used to talk to characters. But I don't know if I should keep doing this, or mention it in a booklet in case this gets released. There's nothing to talk to in level 3, and only this big squid in level 4. But he didn't say anything. So I made him say something.
Just in case someone wants to talk to the squid. And also, in case you didn't notice, I made the health have a % sig
So I was cleaning my desk area earlier this evening. I found a tiny bit of what appeared to be a tiny chunk of M&M. Who knows how long that had been there. I sprayed some Raid in the carpet near the wall under my desk. All this ant talk though has a positive side: I thought up of a couple of comics for my webcomic. I'm not going to use this one, it's really hard to draw fire.
Luckily I have another idea that I can draw.
I also worked on Frank the Fruit Fly some more. I'm sorry
GET THE EPISODE HERE: https://spotifyanchor-web.app.link/e/aWwOwCvQzub
The Game Club gets spooky with two GB Studio titles for Game Boy: bite-size dungeon-crawler Traumatarium and glitchtastic platformer Phobos Dere.
Still need to play the games? Get Traumatarium here: https://horatiunyc.itch.io/traumatarium
And here’s Phobos Dere: https://appsir.itch.io/phobos-dere-gb
Our next Game Club pick is L’Abbaye des Morts for ZX Spectrum and other platforms. Find out more about the g
There are ants everywhere. I am drowning in an ocean of ants. If I went outside there would be less ants. I spray and spray that damn stinky Raid but they don't care. I am going to try white vinegar next since the ants won't die. Raid is false advertising. It said it would keep ants away after I spray it. WRONG. They keep coming in, even after I must have used a quarter of a can's worth of that dumb stuff that won't work.
Now there are ants in my room. I make it a point NEVER to eat in my r
I'd like to thank all the people who read this blog and like what I'm doing. I had no idea there were any. I thought I was just writing this for my own amusement and detail to myself what happened and when.
I think I fixed what was wrong with the umpire game and tested it out. Earlier today, if I didn't move and let the game play, it froze after a bit. I don't think it does that any more. I made a sixth level. I had this idea: Have a level be like a race-like scenario for part of the level,
Ever since I began making Game Boy games, I've found that hardly anyone cares about them. Is it because my games are bad? I don't know. I keep wishing for feedback, but I'm pretty much pessimistic at this point. I've made five levels of this game, but it apparently doesn't matter if nobody except me looks at them. I made a whole bunch of changes and bug fixes. I found that if you die on level 5, there's a small chance the game will crash. I've found that on my Frank the Fruit Fly game too. I won
I visited Chuck E. Cheese last month in September. The restaurant chain wasn't a very big part of my childhood, and it wasn't even really on my mind until just a couple months ago. After watching videos and finding out more about it, I was interested in visiting. I enjoyed my visit.
My Birthday is in October. After finding out that there's no age limit for having Birthday parties at Chuck E. Cheese, I decided I wanted to celebrate my Birthday there. I hadn't celebrated my
Many years ago, I stumbled upon a couple of overly large files in the file area of one of my local BBSes. Dialing in at a blazing fast 2400 baud, I was left scratching my head as to what on Earth anyone could be wanting to download that would take up two whole (low density) 3.5" floppies! The next time I went over to a friend's house for an after school, I discovered the answer: Wolfenstein 3D. The game simply blew our minds. 3D?! What?! Shooting Nazis?! Yes please! Digitized audio?! W