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About this blog

What I'm working on for the various consoles I can program for.

Entries in this blog

Hamburgers VB now available

You can now buy your own copy of Hamburgers En Route To Switzerland for the Virtual Boy at http://uncletusk.com It is 10 levels of milkshake shooting action. It comes with a box and instruction manual. I'll add a picture once my copy comes. I also changed my avatar. It is Uncle Sam eating corn flakes. I thought it was fitting for this time of year since the Fourth of July is soon. I will change it back once it ends.

Gamegearguy

Gamegearguy in Virtual Boy

Seeing a lot of red

On the VB Discord channel, everyone was kind of in agreement with the sentiment that there was too much red in it. So I changed it back to what it was before, the night scene. Looking at it now, I have to agree that the entire screen was just red and overwhelming. But in making that all-red screen, I discovered a way to make the text black, so I guess it wasn't all for naught. Since I have yet to find a way to change the text's palette, I just changed the palette it used. Since the same pal

Gamegearguy

Gamegearguy in Virtual Boy

Hamburgers level 8.

I designed a level 8 for the game. It's a beach scene. I still have to do music for it. Then levels 9, 10 and ending, and it will be all done. I am wondering though whether or not I should make a custom font for the game. I know how to, but I don't know if I should. I want some originality, but at the same time I want it to be legible like it is now. I also worked some more on Pipe Down, that Odyssey 2 game I've been working on, changing things to make it better. Not running code

Gamegearguy

Gamegearguy in Virtual Boy

New title screen

I thought that the picture of the hamburger I had on the title screen was really crappy. It didn't look anything like a burger. So I decided to change it. I drew a logo on a piece of paper, then scanned it, then colored it in and this is what I got: There. This way I can change the copyright words (if I need to, like suppose I don't get it done next year. It would be a lot easier, I'd just change the 1 to a 2 in the text. Or suppose a homebrew making company wants to be there instead o

Gamegearguy

Gamegearguy in Virtual Boy

It HERTS

So I figured out that the Channel F will not be able to do what I'd like it to do, so I had to give up on the fly swatting game. And I went back to work on Hamburgers for the Virtual Boy. Nothing much, just added a level selection feature. You can select which level to start on. If I finish the game, I plan to move this from available upon start to accessing it via a special code (button pressing sequences on the title screen.) I woke up this morning at 9 a.m. due to my stomach hurting. An

Gamegearguy

Gamegearguy in Virtual Boy

Level 5 - snow.

Level 4 is the underwater level. Level 5 is snow. I didn't create the snowman and igloo seen here, but I did arrange the version of "Let It Snow Let It Snow Let It Snow" in the background. I stole the snowflake shape from Wingdings. I also made a black outline for the hamburger because apparently people requested it. So I obliged, although I don't personally like it, but OK. So now I need to design 5 more levels and some ending screens. One for a non-perfect score (<1000) and one fo

Gamegearguy

Gamegearguy in Virtual Boy

Features bonanza

Put in a few features in my Virtual Boy game. Yes, the dreaded auto-pausing feature makes an appearance in a homebrew game. I also put in the ipd/focus adjustment screen. And to make sure the auto-pause paused after 15 minutes. I played it for 15 minutes. Fifteen minutes later, it worked. My message came up on the screen. I also put in a battery low message. When the battery in the Virtual Boy gets low, a picture of a battery appears on screen next to the score. That was

Gamegearguy

Gamegearguy in Virtual Boy

level 3 finished

I changed how the game works. Instead of you needing to shoot 80 milkshakes to force the boss fight, you just need to pass 80 milkshakes. Everything else is about the same. When 20 pass, you get the faster ones, when 40 pass, you get the up and down milkshakes, when 60 pass, you get a random choosing. Starting on level 3 though, I made the boss milkshake move up and down. This makes it a little harder for you to shoot it. Also, you MUST shoot the boss milkshake 20 times to pass the level. I some

Gamegearguy

Gamegearguy in Virtual Boy

Level 3 - the desert.

The desert, complete with cacti and Giza-like pyramids, is the backdrop for level 3. I guess I should mention that when the level changes, the music changes and the chance of the milkshakes shooting you increasing. So unless I decide to add in another type of enemy, the main part of the game is complete. All I have to do is keep thinking of different places for the hamburgers to be flying around. But I think I will change something: The boss. I think I'll add in him moving up and down in the lat

Gamegearguy

Gamegearguy in Virtual Boy

Almost done with level 2

I put what I have on the website today. I started work on making some milkshakes be able to shoot onion rings. First I did it with every milkshake. Then when I had that done, I made it so only a few did it. The plan is the higher the level number, the higher percentage chance a milkshake will shoot onion rings. Leading up to the final level, where every milkshake will shoot at you. So I start level 2 with an about 1 in 8 chance. Then I found a bug about the onion ring going missing if you die in

Gamegearguy

Gamegearguy in Virtual Boy

Sneak peek at level 2

I also made page 1 and 2 of the instruction booklet in case I get far enough to publish it. Here is what level 2 might look like. I need to add in some more code before I want to make it available though.

Gamegearguy

Gamegearguy in Virtual Boy

Boss fight again

While I was checking the game to make sure it worked okay last night, I had some issue pop up once I got to the boss fight. The onion rings appeared before the giant milkshake came in from the right. I must have spent at least two hours trying to correct the dumb problem. After that it occurred to me that I had been putting in 'shakey' when I should have been putting in 'shakex'. A few tests later and everything worked out well. So NOW I can plan for level 2. After about an hour of uploadin

Gamegearguy

Gamegearguy in Virtual Boy

Boss fight

Much of yesterday I put in the boss fight. I had to do some pretty bizarre and long things to the code to make it work, but it finally did. The boss is a giant milkshake that shoots onion rings at you. You need to shoot this monster milkshake 20 times in order to get to the next level. Once the 20th shot has been hit, you still need to dodge the onion rings though, you'll still lose a life if the burger gets hit with one. Then the milkshake will move right, and then the burger will go

Gamegearguy

Gamegearguy in Virtual Boy

10/27/2020

It's Tuesday (well, almost, it's 11:56p.m. here) so I thought I'd share my progress on the Hamburgers game on Virtual Boy. I tried a couple days ago to get that score to be black, but it just wouldn't work. So I had to do something else. I thought a black bar would be kind of ugly, but that's exactly what I had to do: As you can see, I made the background and foreground easier to distinguish by making the foreground high and mid colors and the background low and black. I also worked on

Gamegearguy

Gamegearguy in Virtual Boy

Hamburgers on Virtual Boy

A year ago or so, I released this Game Gear game called "Hamburgers En Route To Switzerland." I figured I needed to keep my C skills up, so I was looking for a project to do on the Virtual Boy. So I decided to make that game for it. Work started a couple of days ago. Testing the game out on a real Virtual Boy with my FlashBoy cartridge. I haven't touched my Virtual Boy for a long time now, glad to see it still working just fine. I got it for about $15 at a flea market. Guess what game was i

Gamegearguy

Gamegearguy in Virtual Boy

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