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About this blog

What I'm working on for the various consoles I can program for.

Entries in this blog

Mean Santa

Tim Duarte and I are working on bringing his game Mean Santa to the Game Boy. I have been programing it and he has been giving me feedback about it. Not that I'd get it completed by Christmas, but perhaps we'll do a Christmas in July and release it then or something. I have been making it work for Game Boy Color and Super Game Boy, as well as just regular Game Boy, all in one cartridge. These screenshots are from the Game Boy Color mode. The Super Game Boy mode has its own border and color

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Gamegearguy in Game Boy

The wonderful world of YouTube poop (December 2023)

Last month I said that on the third of each month I would post a new YouTube poop. Well, it's December 3, and I kept my word. Here is my second creation. I am particularly proud of the first part. Not just because I found it, and found it sort of suggestive, but what I did to it. All this stuff was a commercial break of As the World Turns somewhere around 1993. I have quite a few episodes of the soap as my mom and grandma were big fans of it. Grandma said she watched the first epi

Whack that O!

So I think I finally got the Whack-an-O game done now. I had to get rid of the high score thing because there's more than one game now and I can't display the high score for both of them. Also appearing in the Whack-an-O game are Xs. If you whack an X the game is over. You only are supposed to whack Os. So I centered the score on the screen since there's only one score and not the high score as well. Not to worry, the tic-tac-toe game still has a win counter for both x and o. I h

Gamegearguy

Gamegearguy in Odyssey 2

Bad bananas.

So I thought to myself "What can I put in the Stupidman museum level beside boxes?" What's long and would fit in the game? Then the answer came: bananas. Some other changes I made: made Stupidman stop animation in Mr. Germ's hideout when he reaches an end. fixed the supermarket level by re-designing it. made it so the soap is always in a different screen each time you play the game. spaced out the bananas more evenly. So now I think I've completed t

Gamegearguy

Gamegearguy in Nintendo NES

Thanksgiving

Here it is. Thanksgiving. Apparently it's just me and mom. I'm going to visit my sister this weekend. And apparently it will be just me and mom on Christmas as well. My sister's boyfriend works at a hospital so he'll be sleeping all Christmas morning so we'd have to do Christmas in the afternoon at my niece's apartment and I just don't want to do that because I'm used to doing it in the morning at my sister's house. Oh well. Anyway, enough personal stuff you don't care about. I woke up abou

Fighting with computers (part 3)

In the last blog entry I said I found a bug. I finally figured out what that bug was. And I think I fixed it. I did a few things to the game since the last time. I added the standard Cedar Games logo back in. I tried to fit it into a bank I already had that had room in it (bank 2), but it wasn't going to work. So I had to make this an 8k game and put in a new bank to use. I added the beginnings of the Whack-an-O game. I made the score red this time to differentia

Gamegearguy

Gamegearguy in Odyssey 2

Fighting with computers (part 2)

So I woke up this morning to discover another bug. So I moved a little bit of code around and then played the game for like 30 minutes and didn't run into it any more. Seems really odd though. I should mention that I wanted the score to reset when it does. Because I told it to do so. It seems like the only thing I could do. I couldn't use the same score for both. Since one game is a one-player game and the other is a two-player game. I don't think there's enough room for a player vs. comput

Gamegearguy

Gamegearguy in Odyssey 2

Fighting with computers

I took a few more hours and actually made it so the game updates the score automatically when you win, not when you press o to start a new game. I tested it on a real Odyssey 2 and it works! The thing is, when you press reset the game resets all the scores. Also, if you've been using the game and go to the tic-tac-toe game, the scores gets wiped out as well. In this screenshot, X just won his second game. Man oh man, this was HARD to do. The computer would not give up without a fight.

Gamegearguy

Gamegearguy in Odyssey 2

Win counter

So I went back to work on X Vs. O for the Odyssey 2. Last night I worked really hard trying to put in a win counter for the tic-tac-toe game. One thing I couldn't do was update the win counter upon winning. You need to press o to start a new game to update the scores. This is because I tried to do it but it broke the game entirely. So I decided to do it this way because it worked. I worked and worked up until 2 a.m. last night but I couldn't do it so I went to sleep. I woke up at arou

Gamegearguy

Gamegearguy in Odyssey 2

The return of the flies.

I had been working on a game called Fruit Fly Fun for the Atari 2600. I had to give up and call it quits after I couldn't get the scan line and display a steady 262 scanlines. I came back to it briefly yesterday and could not fix it. So then I thought, if I couldn't fix it with assembly, I thought I'd try with Atari 2600 basic. For those who don't know, Atari 2600 basic uses extra code for compiling and displaying stuff, like making the scanline a steady 262, along with score handling and o

Gamegearguy

Gamegearguy in Atari 2600

I finished Stupidman

Got up this morning at 4 a.m. (Well, it was 5 a.m. but stupid clock changing made it 4 a.m. Why can't we just get rid of it?! It benefits nobody and it's really annoying.) I composed a couple of songs for Stupidman. The final battle song and an ending song. And I put them in the game. And I was done. I decided to hook up my NES and try it on that too. And so I did. And it works fine, but there's a space at the leftmost side where there's no colors or anything except the bakground color. And

Gamegearguy

Gamegearguy in Nintendo NES

The wonderful world of YouTube poop

I was introduced to YouTube poop a few years ago when I began noticing it. After awhile, I watched one. I was instantly hooked. Even though it was years old back when I started. So about a year or so ago, I decided to attempt to make my own YouTube poop. And yesterday I had the nerves to post it on YouTube: Behold, my first-ever YouTube poop. I decided to make some more. So every month on the turd, er, third, I will post a brand-new made by me YouTube poop piece on my YouTube page

The final matchup

I had a nice birthday. I had cake and pizza, we played Scattergories, I opened one present (nothing much, just a Carl's Jr. gift card and a $20 bill.) from my sister. If you remember, Mom got me my new office chair for my office room. I also took some time to work on Stupidman. I went to sleep at about 7 p.m., way past my bedtime. And I woke up at 5 a.m. My stomach is acting up. It doesn't hurt, but I've been farting up a storm recently. So I finished the final match between Stupidman and M

Gamegearguy

Gamegearguy in Nintendo NES

What color are germs?

I worked some more on the walls and I think I got them good now. I also began work on the final battle between Mr. Germ and Stupidman. In doing so, I had to figure out something. What color are germs? Did you know that germs are bright green? Well, at least according to this game. I also designed the dirt Mr. Germ constantly throws (it's brown, but I may have to recolor it since the floor ended up brown) and the soap bubbles will be white. Here's how the final battle will wo

Gamegearguy

Gamegearguy in Nintendo NES

Stupidman: better walls.

I worked on Stupidman some more. I made the walls better. Tried to do something about the fact that the horizontal position is sort of off on the wall collision, but I couldn't so it will just have to stay that way. At least it looks better I think. I wasn't awake for half of Halloween. I went to sleep at about noon and woke up at around 2 a.m. on November 1 (today) I also designed four frames of Mr. Germ. He'll start out as 4x4, then he'll shrink down to 4x3 if hit, 4x2 if hit a

Gamegearguy

Gamegearguy in Nintendo NES

My birthday (part 1)

So a birthday present of mine came early. It was a new office chair. I just spent the last 90 minutes (at least) assembling it. My right arm hurts. My birthday is November 2. So today is Halloween. I plan to spend the next few days relatively happy. Halloween is my favorite holiday. It signals the end of the sun. I hate the sun. It's too bright. Yesterday before I went to sleep, I worked a little on Stupidman. He is in the hideout now. I went through the whole maze to make sure the wa

Little things

I decided to make some small changes to the Stupidman game, which actually IMHO helped the game out somewhat.  Stupidman's feet now face left when he walks left. I think that was a big part of what the game needed. I also made a couple other small changes to the sprites making up Stupidman. Stupidman now looks a lot better than what he did, even though they were small changes. Another thing I noticed were the grocery store aisles being really crappily drawn. So I fixed that: Still cra

Gamegearguy

Gamegearguy in Nintendo NES

Another return of Stupidman

I was working on my Game Boy game of Superhero Man when it occurred to me that I never finished the game I was basing it off of. So tonight I dipped my toes back into NES C. I have to get re-used to doing stuff, re teach myself because it's been about a year since I did anything. I am not going to get the poor reviews for HERTS to stop me, I still want to finish this project. If it's crappy, so be it. I just want it to be a FINISHED crappy project, Follow my progress of this at the official

Gamegearguy

Gamegearguy in Nintendo NES

More X vs. O fun for you

So I had to go back and fix a bug in the zap game. I think I finally got it fixed. While I was at it, I put in some code to go to banks 0 and 1, which I hope will have something in both of them. I got an idea for one of the two banks. It is going to be Whac-a-mole. I know, there is already a whac-a-mole game, but you need to go to a website to play it. I want this one to work on a real Odyssey 2. It will feature two grids and will use the controllers (instead of the keyboard) to play. I made a m

Gamegearguy

Gamegearguy in Odyssey 2

There.

More work. I'm at a good stopping point for now. Everything works good. I'd be happy with just this as a game, but I'd like to add more stuff in the main game. And I have the room to do it too. Not so much in the tic-tac-toe bank. Apparently "clearchar" does not clear the quads (score), so the score of the main game was showing during the tic-tac-toe game. I had a real hard time trying to put in score clearing code. I was just going to omit the word "tie" when a tie happened, but then I noticed

Gamegearguy

Gamegearguy in Odyssey 2

Left left

Or rather, the way to move it left. So I worked all yesterday and part of today on the game. I had it working fine, but the display crapped out on a real Odyssey 2, plus I couldn't move left. So today was spent restoring left movement, which is tough when you don't know why. I also got rid of the tree. Someone pointed out that the tree should be getting larger as it nears. Since I couldn't, I just decided to get rid of it. I have some more room for more stuff now. Once left movement was res

Gamegearguy

Gamegearguy in Odyssey 2

Scrolling where there is none (part 3)

I've been working on what I have for X vs. O. I added a flying O that goes by. This is what you're shooting at. But the most troublesome part was making this okay on a real Odyssey 2 because the screen part where the score is kept crapping out on me and I had to make it stable. Now after about three hours of programming, my right hand hurts because i've been typing and working the mouse too much. I've been going to sleep later and later. Yesterday I fell asleep at about 2:30 a.m. But i

Gamegearguy

Gamegearguy in Odyssey 2

Scrolling where there is none (part 2)

I just spent three hours on this: Fortunately, I had the scrolling all done from a previous project I gave up on, I just needed to add a tree and the X. I need to change the colors of the ground (x's can't walk on water and trees don't grow from the top of the water neither). Since I'm sleepy I'll go to sleep now and come back and read any feedback in the morning.

Gamegearguy

Gamegearguy in Odyssey 2

Scrolling where there is none

I'm having a bit of a problem here. I want the lines to get the visual effect that the game is moving forwards. Right now I have this: I need some more eyes to look at this. What do you think? I have three grids rapidly changing to create this effect. I was thinking along the lines of an ever-moving Battlezone type game where the Xs shoot at Os on the ground. If this is good enough I'll add some trees to move along with this.  

Gamegearguy

Gamegearguy in Odyssey 2

X vs. O October

I decided to spruce up the game I had so far. Instead of turning the grid a color for wins, I decided to put in a message saying who won whenever they did. The X in "X WON" is sprite 0. Since I didn't have much room to work with, I decided to just make a sprite mimic a character. It certainly made things a lot easier. I was having trouble trying to make the game decipher two separate key presses. I had to give up, and instead to start the main game (the tic-tac-toe thing is a minigame

Gamegearguy

Gamegearguy in Odyssey 2

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