Today is mothers' day. When you are done reading this, phone your mom. She's the reason you're here. Unless she's dead.
I made a new GoSub title screen. I was learning all about bankswitching, stuff I didn't know. I made a little animation on the GoSub title screen. It's a little too long to make a GIF out of it. So here's a little picture of it.
I thought it would be better than one static image that didn't do anything. I decided to make the O in "GOSUB" round instead of an oval.
I FINALLY got bankswitching to work on GoSub. It is now a 64k game. I'm up to 13 levels designed and put in the game. I am aiming for 30, an ending, and an Easter egg. I am only using about 40% of my total space, but now that I understand bankswitching, I can always just add more space if I need to. Provided the levels I am making don't get too complicated because I only have about 4% of the bank where I am putting in the main game left.
Most of the recent time has been figuring out ho
I got angry and confused at my Basketball game for the Odyssey², so I quit working on it and went back to my Game Boy hamburgers game. I redesigned level 5 and put in a sixth level. I want to have as many levels as I can think of, but my main goal is at least 10. Level five is underwater, and level 6 is a big city (those tall black things with square holes are skyscrapers with windows.)
Here is a solstice present for you all: A demo version of Hamburgers for the Game Boy! You can get it here. The game is by no means finished. Quite the opposite: I just started on it. But I think I'm far enough along to give you a glimpse of what I am aiming for. I have been using up most of my waking hours working on this game for the past few days. Now that I have done all the stuff I wanted to do on this before I quit work on it for a few days, I will quit work on it for a few days.
Sound is what all good video games should have. Sound is also hard to program on the Game Boy. But I managed to put some sound effects in my Game Boy game about hamburgers. I put in four sound effects:
sound for the burger shooting
sound for the milkshake shooting
sound for the fry hitting an object
sound for burger hitting an object
My game doesn't look any different from yesterday, but with these new sounds, it sounds a lot better. And with all these sound effec
Well, let's see. We have Burgertime, we have...um...that's about it. Until now. I began a quest yesterday to see if I could port Hamburgers En Route To Switzerland to Game Boy. The game originally was on the Game Gear, and I made a Virtual Boy version, and I made an NES version. So now I am attempting this Game Boy version. It's really hard to draw a hamburger, a milkshake, and, well, just about anything using only 3 colors. That's the trouble I had with the Virtual Boy version. I worked on it s
I got back to working on Save the Puppies. It's a game I've been making for Game Boy. Just to see if I could, I attempted to make this a 64k game. This time, I had success in making a bankswitched Game Boy game. Although I don't really know what I'll do with the extra room. Perhaps make 50 levels worth of gameplay with it?
Worked on it yesterday, trying to make it compatible with GBDK-2020. I managed to do that. Then I played it on a Super Game Boy. It had obvious audio issues, which, with
I decided the game about poop was too gross. So I took some time, redrew the sprites, and made it a game about saving puppies. Under my right thumb nail itches really bad. Anyway, I needed to tell someone because it's really annoying, especially when trying to type. I made a new website for the game. If you go to the Nincompoop website, click the link to be redirected to it.
I've been working on a new Game Boy game called "Nincompoop." It's about a piece of poop that goes around the screen collecting poop that pops up in random places. You can download the latest version on the official Nincompoop website. I've added a title screen with music. I need some feedback about the music though. It never hurts to have another set of ears listening to it. I've been listening, and tweaking, and listening again for so long, it's become normal. Anyway, press Start on the title