Last night I worked feverishly to put in a sound when Frank lost some health. This must be the last major change I can make to the game, since I have to do stuff like that bank by bank and bank 2 only has 200 bytes left in it! I think putting any more code there would make bank 2 overflow into bank 3 and cause tons of problems, like crashing the game. The one thing I had trouble with (the fading out of level 2, it broke for some reason) got fixed finally earlier today (I woke up at about 6 p.m.)
I began work on level 6 of Frank the Fruit Fly. I was angered by the amount of time spent compiling. So I decided to try to do it myself after asking for help. That way, if I fail to do it myself, I can still have asked for it.
Bank 0 was taking about 2 1/2 minutes alone to compile. So I broke up a giant switch statement into various void functions. That worked, believe it or not. It now was all speedy. But then I had to get rid of the kinks. For example, if I selected "new game" with no pr
Today finds me spending part of my time awake working on Frank the Fruit Fly. Frank must pass through these walls on the roof (I don't know why there's walls on the roof except to impede Frank!) while avoiding those pesky bigger flies. I think they should be called moths, though.
And with this, level 5 is finished. Bank 5 (where level 5 data is) is only 10% free, so I will make a level 6, an ending, and a game over screen, and then call it done. I still have not run into the game crash
I decided to fiddle with Frank the Fruit Fly some more again. I added a couple of lines of code, and so far I can't make the game crash. So that's good. I tried and tried but I could not make it crash. So I added a new screen to it.
And I finally got it the way I want it and I can beat it and the game still won't crash. So I've decided to keep working on the game until it crashes on me. Right now, Frank is in the chimney. In the next screen, he will come out of the chimney.
So I decided to quit Frank the Fruit Fly semi-permanently and devote more time to Ugly Uppity Umpire. Frank just has too many bugs that I can't figure out how to get rid of, so it's another case of I made it too advanced for my capabilities.
I made Ugly, Uppity Umpire automatically save your level upon clearing one. This means you don't have to start at the beginning every time. Or select the starting level. If you want to start all over again, you can select "new game" at the title screen,
So with ants crawling all over me still, I work on Frank the Fruit Fly. I kinda forgot about the B button can be used to talk to characters. But I don't know if I should keep doing this, or mention it in a booklet in case this gets released. There's nothing to talk to in level 3, and only this big squid in level 4. But he didn't say anything. So I made him say something.
Just in case someone wants to talk to the squid. And also, in case you didn't notice, I made the health have a % sig
So I was cleaning my desk area earlier this evening. I found a tiny bit of what appeared to be a tiny chunk of M&M. Who knows how long that had been there. I sprayed some Raid in the carpet near the wall under my desk. All this ant talk though has a positive side: I thought up of a couple of comics for my webcomic. I'm not going to use this one, it's really hard to draw fire.
Luckily I have another idea that I can draw.
I also worked on Frank the Fruit Fly some more. I'm sorry
I'd like to thank all the people who read this blog and like what I'm doing. I had no idea there were any. I thought I was just writing this for my own amusement and detail to myself what happened and when.
I think I fixed what was wrong with the umpire game and tested it out. Earlier today, if I didn't move and let the game play, it froze after a bit. I don't think it does that any more. I made a sixth level. I had this idea: Have a level be like a race-like scenario for part of the level,
Ever since I began making Game Boy games, I've found that hardly anyone cares about them. Is it because my games are bad? I don't know. I keep wishing for feedback, but I'm pretty much pessimistic at this point. I've made five levels of this game, but it apparently doesn't matter if nobody except me looks at them. I made a whole bunch of changes and bug fixes. I found that if you die on level 5, there's a small chance the game will crash. I've found that on my Frank the Fruit Fly game too. I won
For a long time, I thought that the Lynx/Windows game "Chip's Challenge" would be a perfect fit for the Game Boy. Years went by and nobody attempted to do it. Well, I took it upon myself to try my hand at it. My attempt is called "Ugly, Uppity Umpire." Why? I like video game titles that begin with the letter U. Must be because I don't have very many. Uniracers, Up 'n' Down and... well.
Anyway, here is a screenshot of level 1.
I attempted a second time drawing a pair of underwear.
So I was having trouble drawing the window shade on the window Frank enters in in "Frank the Fruit Fly." I tried using sprites, but that didn't work because of the fact that when two sprites overlap, it gives preference to the left-most one. This cut off a bit of Frank if you happened to stop at a certain place. Settled on an ugly window solution and went to sleep and woke up and while I was in the bathroom. Where I do some of my best thinking. Another place I do my best thinking is laying in be
Today is the big day: I'm supposed to get my 5200 RF switch. After a couple weeks of my 5200 console sitting on the floor, I can finally hook it up and see if it works. I have an AC adapter, I have a console, I have a controller, I have a couple of games (Galaxian should be great for testing the "refurbished" controller I bought) So I should be all set for when it comes.
In the meantime, I worked on Frank the Fruit Fly again. Level 4 has been completed and work began on level 5. I composed
I've been working on Frank the Fruit Fly again. I've got three screens done since October 1, my last blog entry.
Also, I got my 5200 in the mail yesterday but I can't test it because I need the special rf switchbox and a controller. I spent big, getting a refurbished 5200 controller instead of all those UNTESTED ones on eBay. Question: If you're selling controllers for a console, why not just take the time to actually test them? Because if you don't have the console, how did you get a
So it's a unusually hot October day. It got to be 85 here today for some reason. So this got me thinking about tropics. And how they're as hot as deserts. So in the last screen of level 3, I merged the two. I put palm trees and a dolphin jumping in and out of one of three random ponds. How a dolphin can fit in that tiny pond, I don't know. I was having trouble trying to draw a dolphin. Attempt #1 looked good, but I forgot that white=transparent so it couldn't work. So I changed the white parts t
Last time we left Frank the Fruit Fly, he was wandering in the desert. I've been working on the game these past few days. I aded a couple of screens to the game.
For some reason, the game broke so I had to fix it again. Everything seems to be working again...for now.
I'm almost done with level 3. I'd like to add an oasis with a fish jumping out of a pond that Frank must avoid. That will serve as a prelude to level 4: the ocean. It's like the Pokemon Mini version, where instead o
It seems like only yesterday I posted that blog entry. Oh well, it's 4 days later. I had to give up on the Odyssey 2 program I was working on. I went back to Frank the Fruit Fly. I finally fixed all the major problems that has been plaguing this game.
Save sound now works no matter what level you start on.
Game now fades out after passing every screen.
I changed Frank's sprites, I added two more frames so his flight looks more fluid (at least it does to me.)
Working on Frank the Fruit Fly for Game Boy again. It had been a few days I took off. Even still I forgot what I wanted to do next.
I went ahead and made a screen for level 3. I made a better saving game noise.
After much trial and error, I finally made the beginning to level 3. While it's not a screen you can lose health on, it's still a big step since I needed to continue the work on the beginning of level 3. I found that the game did not save health properly, so I think I fixed
So I had to give up on my Frank the Fruit Fly game. But I had an idea about maybe fixing it while I was trying to go to sleep last night. So I got up and a couple of hours later it was working again.
Although it automatically saved when you got to a new level for some reason even though I didn't tell it to. The problem was it was saving automatically after all screens, something I didn't want it to do. I want players to decide when they save by pressing Select. Oh well. I guess it's good it
So I didn't make anything new for Frank the Fruit Fly today. I was sick of waiting forever for it to compile, so I decided to take today and see if I could reduce the time it spent compiling the game. It took two minutes to compile the game. I had to sit there and wait for it being awfully slow.
I wondered what I could do. I noticed in my code I had some very long switch statements in the main part of the code. So I changed them into voids and then pointed the correct void to the correct sc
I think it's okay to steal from yourself. I lifted the frog from the Pokemon Mini version and put him in the Game Boy version of "Frank the Fruit Fly." I got bored and so I decided if I had an idea I'd might as well just program it. And then I tried to go to sleep, and couldn't, so I got out of bed and made him face the other direction. I'm satisfied with the result. Don't touch the frog tongue! You'll lose health if you do.
I don't remember who designed the frog, I just know it wasn't
I was looking through my code and thought "What can I make talk?" If you go up to certain characters and press B, they will give you a short comment or hint. I worked yesterday on the snowman, so I decided to make him talk. If you go up to the snowman's face and press B, he'll say something.
Well, not "say" something as in making the game talk (although that would be cool. Having Frank say "ouch!" in a tiny little fruit fly voice whenever he gets hurt. But that's not going to happen.)
"Ultimate" here meaning "last." It was partly spent working on Frank the Fruit Fly. I looked through the guide I had made for the Pokemon Mini version. So I made a snowman on a screen. You cannot pass this screen until you make the snowman disappear.
This was tough to solve how to do. I wanted an easy way to do it, but as it turned out, there isn't one. So I had to go my hard way I first thought of. And so another day, another screen added to Frank the Fruit Fly game for the Game Boy.
So I tried once again to put in the option to save whenever the user wants to by pressing the Select button. I worked on it, went to sleep, woke up, worked on it some more and I think I finally have it so all the screens I have so far work. I had to change the igloo screen's goal since it wasn't working. You can just pass by the igloo without going in. But what's in the igloo? That is what I changed. Because originally I had it you had to go in the igloo and press a button to open up the rest of
So I made a screen with a fire flower coming out of a block with a giant question mark on it. In Super Mario Bros. this is a common occurrence, but I don't know ahout other games. When you fly in the screen, you are in a race with a moth to see who gets it first. If you get to the fire flower first, you can just press A to shoot a fireball to melt an ice block and continue on. There is only one shot you can make though. This is due to me programming for hours and not figuring out a way to see if
(Yes, it's an MST3k reference.) So I was having a hard time with the game. I actually announced I was giving up on it. But today, I took a long hard look at the game and code, and worked on it and discovered a few things I didn't know in the process. And now the game works correctly. Frank needs to go into the igloo and press the button inside to be able to pass the igloo. Right now if you pass the igloo, it just goes back to the title screen since I haven't programmed what happens after the igl