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Playing around with 32x programming


Gamegearguy

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I downloaded something that will help me. I downloaded SecondBasic. Apparently it's a language that lets people make Genesis games. But it also allows people to make 32x games as well. I was impressed with that Santa Claus demo for the 32x someone was making, but unfortunately the programmer and that game dropped off the face of the earth. Impressed so much I wanted to make a 32x game. So I set the controls to compile it as a 32x game and began work.

I needed an emulator. So I decided on one called "Gens," mainly because it can emulate the 32x. I found the BIOS files. SecondBASIC had a Hello, World demo, so I worked with that first. I eventually got this:

elephantstitle.png.400abe0b302c63c94565654417ade2fd.png

I was thrilled. I had made a 32x program. But I wanted more. So I decided to work with the sprite demo. I eventually, after four or so hours later, got an animated elephant that walked to and fro.

elephantstitle4.png.59734a0a971cbeb1af50f4d9eb74fd76.png

It was very hard to understand how to flip the sprites for when the elephant walks to the right, but I eventually figured it out. I bought myself a Genesis Everdrive to see if I can get my program to work on a real 32x. I don't know how far I'll get with this. I don't know if I'll be able to get past this. I don't even know what the game will be about once I figure out button presses. Another thing a game needs is sound. I wonder how I can get music on this thing. I wonder if I can get the elephant to walk on the ground. I wonder a lot of things. That's why I'm calling it "playing around with" and not "making a game with" the 32x.

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