Jump to content
  • entries
  • comments
  • views

About this blog

What I'm working on for the various consoles I can program for.

Entries in this blog

Hamburgers VB now available

You can now buy your own copy of Hamburgers En Route To Switzerland for the Virtual Boy at http://uncletusk.com It is 10 levels of milkshake shooting action. It comes with a box and instruction manual. I'll add a picture once my copy comes. I also changed my avatar. It is Uncle Sam eating corn flakes. I thought it was fitting for this time of year since the Fourth of July is soon. I will change it back once it ends.


Gamegearguy in Virtual Boy

Hamburgers NES update

I had finished the game when I was playing through I discovered that it froze every certain place in level 3. I reached out for help in the NES Discord. I found some lovely people who were willing to help. Eventually, I figured out what they were trying to tell me and after a few days of me trying to figure stuff out, I eventually got it back working again just now. I played through the whole game without it freezing, which is no small feat because I think it takes about 20-25 minutes to do.


Gamegearguy in Nintendo NES

Hamburger Castle

Work begins on level 10, the final level of Hamburgers En Route To Switzerland. I tried to make it reminiscent of (and not ripping off) the castle levels of Super Mario Bros. This is what I made. The picture on the wall is one of a milkshake. I should have made it look better but I couldn't. So anyway, now that I know how, I think I should go back and redesign the earlier levels. But I don't know what I could put besides clouds in the sky though. I need to compose some music for this l


Level 9. Almost done. I spent almost all day on this, trying to make things just right. Here is a screenshot of level 9 in action. I need to make a song for this level. I'll do that tomorrow. And then after that, work on the final level and the ending. Then it will be testing time, as well as code fixing time. It was very hot today. So the a/c is trying to run a lot. It got to 94 degrees today.

I don't know.

Every once in a while when you design and then program homebrew video games like I do, you think you have a great idea, but when you actually go to program it, it actually isn't great. Such is the case with my Zyx game. I tried this morning to make the graphics a little better, but I doubt I'll be working on this for much longer, because, frankly, it isn't all that a great idea after all. I could add a tomato, but what would it do? I need to make this game really interesting. It needs something.

Channel F Stuff

For a little change of pace, I worked on a new Channel F game. This is a zyx. Its favorite activity is eating blueberries falling from the sky. Its least favorite activity is eating cauliflower falling from the sky. Today a zyx is on an island in the Green Sea where reports of blueberries falling from the sky were reported. So this adventurous zyx went to check it out. It was true! But unfortunately so were cauliflowers. There's always a catch. As you can see, I put in a score and

I suck at drawing (part 2)

So what I was trying to do was make a circle using the least possible amount of tiles. I thought a simple circle would take, oh, about 16 or so. Not so. So I drew a picture of the planet in M$Paint, then entered it into NESst (a NES drawing program). Apparently it took 36 to draw a small Saturn and its rings. This is how the level looks after I cleaned things up: I also composed some music for the level. Next to do is design level 7. I figure a desert level would be really hard and mak

I suck at drawing.

I tried to draw a circular planet for level 6. I analyzed a circle in Photoshop. I really tried hard. And yet this is the best thing I can do: It looks more like a diamond than a circle. I'm giving up the space level and on to a different place.

Forest burger (part 2)

Discovered I had more tiles than I thought I did. So I updated the forest level and put in a song for it. So now here is a list of stuff I need to do next: compose music and draw screens for levels 6-10 add in taco handling code compose music, draw screen for, and code for ending. make it so 50 enemies go through and then end level. The last one I decided the game would be more interesting, and the score would be useful, if I make it so 50 enemies get th

Forest burger.

I was pretty unhappy about my Atari 2600 game I had been making, so I decided to return to something that I was happy about: My NES game. I "drew" level 5 that is in the game now. So this is a one-man production. I'm doing everything here. I have total control over it. The goal is to fit a 10-level burger shooting French fry game into 40 kb. I'm almost up to #B000 out of my alotted #FFFF. But the game is only about 50% completed. The nacho-shooting pizza is now in the game. He shoots n

Flying Hamburger - May 17, 2021

I got some help with the score. I added a lives counter to the left of it. I also made the onion rings move at different speeds. I also made a few other minor changes. Now that there's lives, I added a death to the burger if it touches the onion ring. I've been working on this a lot for a few days, so I'm on a this-game-programming break now.

Flying Hamburger - May 14, 2021

I have been busy this past couple of days on a new Atari 2600 game I'm making called "Flying Hamburger." It's a lot like my NES game only it's on the Atari 2600. Because of that, I had to make some changes. Milkshake now an onion ring. Onion rings cannot shoot. But they will eventually speed up and go in different directions. The backgrounds will be something like this: I like having purple mountains with white tops in my game. Once I get the rest of the game figured out,

level 4 - the mountain

So I made a mountain. And I thought to myself "What is the point of all these level changes?" So I thought some more and I thought perhaps different enemies could be introduced the further the game goes along. But what enemies? I thought and got "taco". I tried to draw a taco. While failing to draw a taco, I thought "perhaps a pizza." So I drew a slice of pizza. The pizza shoots nachos downwards. It will be introduced in level 5. The taco will be introduced in level 8. It won't shoot a

Level 3 - the cave

Yesterday and today I was having so much trouble with the game and bugs kept popping up everywhere that I had it. I deleted all the in-game code and started over again. This time I tried to keep things very simple. And you know what? I think it worked. I haven't had any problems (well, except for the triangle noise being too loud, but I don't know how to fix that. And why call it a triangle noise? A triangle goes "ting!" when you strike it, but the triangle sounds like when you pause in Super Ma

Level 2 - under the sea

So I added the milkshakes going different directions. And I worked on level 2. It took a few days but I finally got the seaweed green and the score color white. I had to learn how to use multiple palettes in order to do this though. And earlier I made a new song for the second level. So now I need to link level 1 to level 2, so when level 1 ends it goes to level 2. It starts on the level I have been working on. I also got a chance to play Doodle World for the NES. It has a little

More burger fun.

Today's task was discovered after I tested my latest 40k version of Hamburgers En Route To Switzerland on my NES Everdrive and discovered it didn't work. I was trying to make it more than 24k. So a few hours later, after changing stuff I don't know how many times, it finally got working. I also made the milkshake look more like a strawberry milkshake. Looks much better, don't you think? I was also working on trying to add some sort of randomness to the milkshake's y position getting ro

Lots more changes.

It took a couple of hours, but I finally made the milkshakes shoot onion rings. Just like in the Game Gear versions, the vanilla ones always shoot, the chocolate ones shoot sometimes and the strawberry ones never shoot. I also added a bunch of new sound effects and other minor changes as well, like adding more clouds. It's amazing though that I can fit all this into just 24KB. What if I need to make it bigger? Will it just automatically grow bigger or do I have to do something? I'm using C and c

Lots of changes.

I have been working on this a lot. I've made a website where you can get the latest version. So I will keep working on it until I get my NES Everdrive, which should happen on Monday, but the USPS already lost one of my packages recently. Among the changes: pressing start pauses game added score and lives to the game added a couple of sound effects milkshake now moves Pressing B makes the burger shoot the French fry out. I finally figured out how to make multi

Sky blue

My sky was dark blue once. I changed it to a more appropriate shade of blue. I also had a white fry. So I changed it to a yellow, shorter fry. I began work on level 1 of the burger game I started yesterday. This is all I have so far. That's because when I reset the game using the emulator, the clouds showed up on the title screen. Hours were spent trying to fix it, until at one point I got something correct: If I tell the clouds to disappear when the game starts, before all the stuff s

Your adventure awaits!

So yesterday I started on a new adventure: NES programming. It's really hard. But I feel I am learning a lot at a time. So I want to make a version of my Virtual Boy game on NES. Yesterday and today I worked on the title screen. I drew the sprites, I composed the music. So anyway, this is why I want NES music coders who are experts in FamiTracker to help out with this project. Right now, the title screen has the title, along with the hamburger flock leader Zybort, which you can actually con

4 l

Changed the look of the arena. The o will come out of one of those four buildings and move around randomly. There will be a lowercase l instead of a bee. I think it has to be yellow. I had a heck of a time trying to make the display steady, but I eventually did.

X vs. O

I wanted to make a fly swatting game for the Atari 2600. I wanted to make a game about letters for the Atari 2600. I wanted to make a new Atari 2600 game. So I decided to combine all three into a new game I'm working on called "X Vs. O." You are the letter X, and your job is go up to letter Os and press fire. But there are some bees. If you touch a bee, you'll die. I'm deciding to make this a one-life game like the Odyssey 2 games used to be. The game is in a very early stage. I just began

The new return of Uncle Hairy

I jump from project to project. When I get bored with one, I pick up another and work on it for a while. I plan to repeat this plan until I die (or can't use a computer any more.) So, as you may have guessed, the project du jour is Uncle Hairy's Nosehair. About a month ago, I called it done, but now I've decided to go back and work on it some more. So I did. This is what it looks like now. I find it funny and odd that this picture of the game is larger than the game itself. You can get


I decided to return to work on Quest of the Cranberry. I spent the last few hours trying to put a fish in the game. Craig (the cranberry) is now underwater, so a fish would be an appropriate enemy. But now I have no ideas left on what to do. So it's a good time to pause and think of new stuff for Craig to encounter under the sea. Do you have any ideas? I'd love to hear them. The last part of the work was trying to make sure the game ends (temporarily) and you can't go any further

Testing begins

I finished up Hamburgers En Route To Switzerland 2 for Game Gear. Let me know if you'd like to test it. I need other pairs of eyes out looking for bugs in this thing. I'll send you the game and a list of expected behavior (so you can tell if something is wrong). What would be especially nice is if you have a Game Gear Everdrive and can test it on a real Game Gear. I have a Game Gear Everdrive and a working Game Gear so I'll be doing that as well. Or you can just use whatever emulator you play Ga
  • Create New...