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About this blog

What I'm working on for the various consoles I can program for.

Entries in this blog

Jack and the Beanstalk

I made a version for the Atari 2600 a long time ago. I made one for the Odyssey² more recently. Now it's the Game Boy's turn.  I am making a version of Jack and the Beanstalk for the Game Boy. Work began a couple of days ago. It was a battle so far. But I've made it good for working on it the past few days.   This Game Boy game is Super Game Boy enhanced. It will play just fine on a Game Boy, but it won't have the border and colors. It will play in black & white. It will play in b

Gamegearguy

Gamegearguy in Game Boy

Cat.

I have a new comic strip coming out January 1. I took a break during the holidays because I was having trouble thinking of stuff to make comics about. So after thinking a lot, I decided to make a comic about cats. It's basically Marmaduke, but about a cat. It took ten days to make 6 comics. I don't know what's wrong with me. Well, actually I do. I worked on a game and got angry at it and it made my eye hurt.

Gamegearguy

Gamegearguy in personal stuff.

Banana software.

Apple. The lesser-known Tangerine (makers of the Oric). And now, allow me to introduce Banana. But it isn't all that new. My Pokemon Mini game I was working on has a "banana" software screen as well. This is in my Game Gear game Flying Hamburgers. It used to be "Idiotic Games." Until I realized that a banana would lend itself more to color, one of the Game Gear's strengths. So I changed it to banana. And with that, I think I won't make any more changes, so consider "Flying Hamburgers"

Gamegearguy

Gamegearguy in Game Gear

The Wasp Woman

Well, it took longer than expected (because I forgot about the project), but I finished The Wasp Woman. Now it's compiling. During my bout with insomnia (it won) I noticed this and it had about a half-hour left. So I just did the whole remaining half-hour in one sitting. I don't know why but I keep feeling sleepy and when I go lay down I can't get to sleep. It's about 4:30a.m. here. I tried to sleep at midnight, but then I was hungry for M&Ms and then one thing led to another and sudden

Pineapple (a new Game Gear project)

This is an experiment to see whether I could make a new Game Gear game from scratch. it had been a long time since I started making Flying Hamburgers so I didn't know what code I needed and what code I didn't. As it turns out, just displaying my picture took about 277 lines of code. Seems like a lot? That's what I thought. I could lessen the code by making it a 32k game, but I thought I'd go the whole way and make it a 128k game for now. I doubt I'll be using 8 banks' worth of space, and 6 banks

Gamegearguy

Gamegearguy in Game Gear

Cat.

I've taken a little "holiday" break from my webcomic. I thought it wasn't very good anyway. All it was was stupid puns. So I decided to make a comic about a cat called "Cat." It's about a guy and his cat. He was too lazy to name it, so he just calls it "cat." I call my cat "cat," but it has a name. Here is the first comic for when I return on January 1. It's like Marmaduke, except it's a cat. So it's like Garfield, only it's one panel, and with crappy drawings. I have five more of the

Yellow.

So I figured out how to make my 5200 not emit sparks when I plug it in. The trick is the "standby/normal" switch on the Switchbox. Flip it to "standby" when you are plugging wires into it and back to "normal" to begin play. I'd like to program a 5200 but I have no idea how to. I know some assembly from other projects with other consoles. But back to Game Boy. I tried a ton of times to get the "correct" yellow shade for an old sheet of paper. I think I'll stick with this because I

Gamegearguy

Gamegearguy in Game Boy

ados and goings-on

I've been working on Frank the Fruit Fly 2 for the Super Game Boy. You can still play it on a regular Game Boy but it'd be better if you played it on a Super Game Boy. I've been busy putting in stuff for the Super Game Boy, like custom colors and a border. Here are a few screenshots of the Super Game Boy mode in action.     I have been trying to find my Virtual Boy to SNES a/c adapter converter but I can't find it anywhere. I know I had one, but I just don't know where it is. I have t

Gamegearguy

Gamegearguy in Game Boy

Yum

Do not eat a Pokémon Mini. I'm back working on coding for Pokémon Mini, more specifically Yum! I hope to fit in in 64k so I don't have to bankswitch...yet...make it seem like a bigger game than it actually is. Yum is a lot like the Atari 2600 game "Fast Food," where the player takes the form of a giant mouth eating stuff. Now it's just white pickles to avoid and black w&w's (candy) to eat. Yum is going to have different levels with different backgrounds and different background mu

My new game. (part 2)

Here's an update. The progress is going good. Terribly difficult at times to get the scanline count just right, but other than that fine. Decided the game would be monotonous if it was just the ant climbing pineapples and nothing else, so I've decided to work on a different part of the game. I have just begun work on this second part of the game. In it some blueberries will roll past Bob the ant and he'll have to dodge them. Despite the game having two parts, I think I

Gamegearguy

Gamegearguy in Atari 2600

My new game.

I've begun working on a new Atari 2600 game. Here is a screenshot. Please note that the look of the game can (and probably will) change. It's about Bob the ant crawling up pineapples. It's called "Up the Pineapples." I've had a time trying to think up a new intro for my game and putting it in each Atari 2600 game I do from now on. It even plays a short tune while the colors scroll. Tomorrow I will work on logic for what happens if Bob climbs to the top. I want the

Gamegearguy

Gamegearguy in Atari 2600

eBay question.

I bought something on eBay. When it said to check out, it said it was going to use PayPal. Well, that was wrong. It used my bank account instead of using PayPal. Why would it do that? It's not fair and it's stupid. So I guess EVERYTHING I buy on eBay from now on is charged to my bank account instead of PayPal? It shouldn't be that way! Especially if it says it's using my PayPal balance to pay for it. Why lie? Anyway, I went back and discovered there were some things wrong with my game, so I

Gamegearguy

Gamegearguy in Game Gear

More or less

I spent the last few nights working on my Game Gear game. I knew it was going to be tough what I wanted to do, but I didn't know it would break my computer multiple times. More like make it reset for no apparent reason because my Game Gear emulator makes the computer randomly shut down and restart with a "thread stuck in device driver" message. I have no idea what that means. But I finally did it. A little more housecleaning. The Game Gear can only display 10 sprites in a row, so I decided to ma

Gamegearguy

Gamegearguy in Game Gear

Going to the bank 7

So I tried to put music into bank 7 of "Frank the Fruit Fly 2" for Game Boy. I then tried to make it read the music and then play it from bank 7. The game crashed. So I gave up. A few hours later, really bored, I attempted it again. Doing the exact same thing. And this time it worked. Computers are crazy. Here is the first "boss". To defeat this screen, you need to eat 5 cherries. I want to go to bed. But the sun is still shining. I woke up at about 5 this morning. It's about 4:30 p.m

Gamegearguy

Gamegearguy in Game Boy

Stupidman 2: door 1 (part 2)

I added some logs and an enemy. If you touch the banana, the level restarts. Fortunately, the banana will flash for a couple of seconds so you have time to get on the other side of the log (or jump off it on to another log) before it becomes deadly. There's still a lot more to do before I finish the first level I chose to work on (you can choose which level you want to go in in any order.) The next thing I need to do is compose some music for the level. I'll do that the next time I wo

Stupidman 2: door 1

Yesterday was a bad day. I was blowing my nose all the time. My nose was like a faucet I couldn't turn off, it kept dripping out watery snot. One day later, and it's not doing it any more. Weird. I suddenly felt good enough to work on something. But what? I was going through my computer and found a muse: Stupidman 2 for the NES. I started work on it but didn't even complete room 1 or 4. So I decided to make the background for it. In this door, the left-most one, (you can complete

36 pages of word rebuses.

For those who like puzzles. I am making a whole bunch of "word rebuses". It's a term for a word or phrase put in a rebus style and try to guess what it is. For example, "Aaaaaaaaaalbuquerque" would be "tenacity" (ten a's+ a city.) My goal is to create 36 pages' worth and put them all together in a book. So far I'm on page 14. I stopped working on this for a long time, but I've picked this project back up. It'll be a perfect change of pace from programming. It seems like every time I program

Stupidman Episode 2: main menu

So I worked some more on Stupidman 2 and I have something besides the title screen done. So it seems like bananas are aliens that we eat. So Stupidman gets beamed up on a spaceship and is faced with four rooms to go in. I decided to make this a Mega-Man style of game in that you can decide which level you want to clear in any order you want. I decided to get rid of the score since it didn't reallly add much to the gameplay. So there will be 4 levels+a big boss fight. Also, I suce

It's been a while.

Hi. I have insomnia. Tonight I've tried twice to go to sleep, but I had to give up after half-an-hour of laying in bed with my eyes closed, trying to go to sleep but ending up not. I was reading old issues of Nintendo Power in the bathroom, reminiscing about the NES, wishing for new games for it. Then I decided, "Hey, I programmed Stupidman. Why not make a sequel for it? After all, they made 6 Mega Man games for the NES!" So in this adventure, all the bananas in the world suddenly disa

Monkeys.

Working on Frank the Fruit Fly 2 some more. I thought "What is in the jungle?" Then it came to me: Monkeys. Monkeys are hard to draw normally. Especially if you're limited to a 16x16 pixel space with 4 colors.  So it was very difficult for me to draw this monkey. Laughing will now begin. I told you I can't draw worth crap. I added some other frames for moving left and right. The monkey is pooping down on you. If you get up above the monkey, he'll throw the poop upwards at you.

Frank the Fruit Fly 2 work

I was super bored today. It was a very very boring day today. I decided to tough out being bored for one more day and face the stupid time between my 12-hour sleep times. I sleep for at least 12 hours a night. I went and worked on Frank the Fruit Fly 2 some more. It's my Game Boy game I work on and off on I started about a month ago. Today I added fade outs and fade ins to screens. It was a really hard time doing this, but I eventually managed to get some help with it and worked it out. So

Virtual Boy Casino (part 2)

So I cleaned up the pictures and tried a different color scheme. I sort of inverted some colors. I got this: The games on the menu are more readable imo. Thoughts? As for the s after the apostrophe, I was taught that you needed the s, even when the ending of the word was s. So even though that would make something like "Boss's Day" look weird, it would be correct. But who knows for sure? And yes, I added Keno. But instead of 20 numbers, I dialed it back to 10 to make it

Virtual Boy Casino

I made a VB game of casino games a long time ago. It wasn't spectacular, but it worked. I ran across it while I was going through my old files on my computer. The code to get random numbers was really wonky, so I decided to fix it. The random numbers seem more random, but I just can't seem to avoid doing bad in video poker, even though the numbers of the cads are more random than they were. I discovered a problem with Blackjack that I think I have fixed yesterday. Then I took a nap. The nap

Frank the Fruit Fly 2 demo

Kind of odd to put a demo when there's only two screens done so far, but I want to see if I'm doing good with this, so I'm posting a demo version of Frank the Fruit Fly 2. One thing I put in the game today was a warning sound whenever Frank loses health. I thought it was odd that it was silent and players might not know (or see) that Frank got hit by something bad. He does have a health meter up at the top. If Frank's health reaches 0% Frank dies and the game ends. And we don't want poor Fr

Game Boy stuff

So I was goofing off on Game Boy programming. I played a couple of Game Boy games recently and it got me in the mood. So if I was to do this, it would need a battery save like the first one. I tried and tried to put it in (it's been awhile since I last did this) but I think I got it now. One of the key things I needed to remember (but forgot) was to put "ENABLE_RAM_MBC5" in the game. So level 1 of "Frank the Fruit Fly 2" if I decide to make it, will take place deep in the j
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