One thing I wanted to do was change the name of the game. I wanted it to be shorter. "Hamburgers En Route To Switzerland: Zurich In Reach" is quite a mouthful (no pun intended.) So I made it simpler.
I think the title screen hamburger looks much better now. It should, since it is in lovely 4 bit color. And my name is in lowercase letters for a reason: To save space. It is made up in 10 8x8 pixel squares. If I were to capitalize the letters, it would be 11. And to make the burger more d
So with GoSub finished I decided to go back to programming "Hamburgers En Route To Switzerland: Zurich In Reach" for Game Gear again. I looked at what I had. I thought to myself "That cave level looks too crowded and complex with all the colors." So I decided to simplify it. Now, normally when I (or anyone else, for that matter) simplify something, it usually looks more simple. But this time, I felt like simplifying the background was a good step to make it look better. This is what the cave lev
Awhile back, I made a Game Boy game called "Yum!" It was more like the Atari 2600 game "Fast Food". Later, I thought up a game where you need to open and close the guy's mouth in order to eat (or avoid) food. Having no other title in mind, I decided to name it "Yum!" as well. It was originally called "Face It" but I thought that was kind of nondescriptive, while "Face Food" just didn't sound right.
So now I am working on "Yum!" for the Game Gear. I tried simultaneously to make a Master Syst
So I had to get a new cable box. My old one broke. My new one is stupid. It won't let me record broadcast stations because a stupid message about copyright comes up.
I also made a few changes to my game. Most of them involve sound effects. Now I have uploaded a current file of Zurich In Reach to my website. Feel free to download and give feedback on how I'm doing with the game so far. Also, let me know if you see any bugs.
I finished level 2 of my game I've been making. So I decided to make a little YouTube video to celebrate.
Level 2 is a mysterious, eerie cave. So I decided to put in some eerie-sounding music. I went in to compose a song that sounded cavey and I think I did a good job. Level 1 (not shown in the video) is in the clouds, so I tried to make something that sounded carnival-like.
Right now, bank 0 is 14% free, bank 1 is 7% free and bank 2 is 56% free. Which is okay since banks 3-7
So I decided to retitle the game I was making for the Game Gear. Instead of "Hamburgers En Route To Switzerland 3" it's now
Why the change? I got to thinking: If someone were to publish the game with the 3 in it, that would mean there would have to be a second one. But of course, the second one won't be published. I now think of the first two games as practice for this one. An outfit called Retro Circuits published the first one for a short time before they quit operations. So now I ha
I finished up Hamburgers En Route To Switzerland 2 for Game Gear. Let me know if you'd like to test it. I need other pairs of eyes out looking for bugs in this thing. I'll send you the game and a list of expected behavior (so you can tell if something is wrong). What would be especially nice is if you have a Game Gear Everdrive and can test it on a real Game Gear. I have a Game Gear Everdrive and a working Game Gear so I'll be doing that as well. Or you can just use whatever emulator you play Ga
For the first time since September, I worked on a Game Gear game. I worked on the sequel to HERTS, HERTS2. Level 7 is the forest. Amazingly, I spent more time trying to draw a forest than coding the part of the game that handles the forest. I think I got it working though. Now I just need to add some level-specific code, music and boss. I tried to put in a picture of a forest I found on the internet, but it had too many colors and too many tiles, so I had to draw one. The result, while I wanted