So I discovered a problem with the way the blocks were set up. If the elephant moved off the blocks and quickly got back on them, he'd be standing in the middle of the blocks. Not good. I had to fix this. I made it so if the elephant moved off and quickly got back on, he'd move up enough pixels so he'd be back on top of the blocks again. But in doing so, I lost the ability to not have the elephant not jump when holding A after completing a jump. So now if you hold A, he continually jumps over and over again. Which is not good, but it's better than having the elephant standing in the middle of the blocks.
I figured since I was working on this, I might as well make it so pressing start enters the game. Now that I think about it, this shouldn't be a Bubble-Bobble-type game, but a Mario Bros.-type game. But instead of having the blocks be a continual shape forever like in the original, I think I'll mix it up and create different block patterns for the elephant to jump on. I can do that now that I've discovered the way to make it so the elephant can jump on the blocks and fall off them. Besides, the GENESIS from SEGA needs a MARIO BROS.-type game on it. And, since I don't want to get in trouble, instead of putting Mario in the game, I've put in an elephant.
And since I know how to make the elephant fall off blocks, that means that I can make the grapefruit do the same thing. Actually, it'd be a lot easier if the grapefruits don't have a jumping ability. When I was a kid, I dreamt of making SNES games. I'd design stuff and put stuff in a drawn magazine called "Christendo Power". Who knew that 30 years later, I'd be doing it, except on a Genesis instead of an SNES.
As you can see, I changed the grass tile. The elephant was hovering over it. So I decided to make the ground flat so he wouldn't do that any more (and have it be easy to do.)