Jump to content
  • entries
    371
  • comments
    183
  • views
    9,730

About this blog

What I'm working on for the various consoles I can program for.

Entries in this blog

Stupidman (part 7)

Began work on Act 3. I have absolutely no idea how much room I have left in the game. I think what I'll do now is instead have Stupidman go to the store to buy some soap to kill Mr. Germ with. But it just so happens he wanted to go to the store in the middle of the great chicken migration. Chickens crossing the road to get to the other side. If Stupidman hits one, he'll lose points. So the point of the whole game is to see how many points you can get when you finish it. And h

Gamegearguy

Gamegearguy in Nintendo NES

Stupidman (part 6)

Finished the museum's inside, except for two things: programming the raisin room activity, and composing and putting in museum background music. I'll compose the music tomorrow and work on the raisin room stuff on Friday. I had to move the score's position to the right because it was interfereing with the rooms that went up. After four or so excrutiating hours, Stupidman can walk freely around the museum.

Gamegearguy

Gamegearguy in Nintendo NES

Stupidman (part 5)

More work on Act 2. Tidied the museum up a little... And began the insides of the museum: I'm not going to work on this tomorrow because it's my birthday tomorrow so I don't want to get angry on my birthday. I plotted the inside of the museum. I made a map of what I want the inside to look like: The plan is to use six types of room, each with their own collision detection boundaries so Stupidman doesn't go over the walls. So each "T" style room will be the same (the

Gamegearguy

Gamegearguy in Nintendo NES

Stupidman (part 4)

Put in the act 2 introduction tonight. Stupidman arrives at the museum. Next, I'll put in the museum's inside. Stupidman has to arrive at the room where the raisin is kept. But which room is it? Stupidman doesn't know. Because he's stupid. So next, you'll help him find the raisin room. The museum's inside will look and feel like Adventure for the Atari 2600. Instead of dragons wanting to eat you, it'll be Ming vases floating around and if you touch one, you'll lose a lot of points. But

Gamegearguy

Gamegearguy in Nintendo NES

Stupidman (part 3)

Began work on act 1. (I'm calling them "acts" instead of "levels" because it seems more like an interactive play than a video game.) The score starts out at 999,999 and ticks down each second you are playing it. In the end, I may have to make it 9,999 instead of 999,999, but for now I'll leave it as is. Here is Stupidman's Stupidmobile cruising down Main Street of Faketown. To simulate scrolling, the tree moves from right to left. It's funny how only one small tree doing that makes it

Gamegearguy

Gamegearguy in Nintendo NES

Stupidman! (part 2)

I worked some more on this last night and this morning, creating the cutscene before level 1. I made two songs. One is a little deeledeedle-type one for the Crisis Phone. The other one is a more serious sounding problem for when the mayor is describing the problem. Then Stupidman hurries to his Stupidmobile. But since I haven't done that yet, it just loops to the beginning of the level 1 cutscene once Stupidman exits the right side of the screen. I tried to make it go back to the title screen, b

Gamegearguy

Gamegearguy in Nintendo NES

Stupidman!

After making Hamburgers for the NES, while I was asleep last night, I dreamt some ideas for an NES version of a superhero I made up a long time ago. Presenting Stupidman! He is a superhero, but he's also dumber than a pile of bricks. The subtitle is "A Date To Remember." This is because someone stole the world's oldest raisin from the museum. (Yes, I know, it's raisin, but not date. This is intentional.) So a few hours of work later, I have a title screen. I still need to compose music for

Gamegearguy

Gamegearguy in Nintendo NES

Hamburgers for the 2600

I'm jumping around from project to project again. Someone made me remind myself that I tried to make a port of Hamburgers for the Atari 2600. So I decided to resume work on it. I have two levels working now. Level 1 is the Big Rock Candy Mountains and level 2 is the Chocolate Cave.   Right now I can alternate between the two by changing the value in a variable in the code called "Level" to 1 or 2. What's next in work on my game is to make the game start on level 1 and then switch to lev

Gamegearguy

Gamegearguy in Atari 2600

Save the puppies again.

I got back to working on Save the Puppies. It's a game I've been making for Game Boy. Just to see if I could, I attempted to make this a 64k game. This time, I had success in making a bankswitched Game Boy game. Although I don't really know what I'll do with the extra room. Perhaps make 50 levels worth of gameplay with it? Worked on it yesterday, trying to make it compatible with GBDK-2020. I managed to do that. Then I played it on a Super Game Boy. It had obvious audio issues, which, with

Gamegearguy

Gamegearguy in Game Boy

Tunnels of Terror (part 1)

After Jack and the Beanstalk has entered testing phases, people don't really seem to find any bugs with what I have. I've been working on another Odyssey² homebrew. Someone on the Videopac.nl forum mentioned Turmoil and how it might be a good fit for the Odyssey². So, I decided to see what I could do with it. This is day 4 of working on it and here is what I have so far. Right now it's an 8k game. I figured if I had four banks, why not use them? Man, that link is big. I wish Video

Gamegearguy

Gamegearguy in Odyssey 2

Jack and the beanstalk (part 7)

I've been having internet connection issues lately, to the point where I had to get a new modem. I'm hoping this will fix it, because I plugged in a phone in the phone jack I'm using internet for and got a dial tone. Between verious spurts of it working, I have worked on trying to fix bugs in the game. When the internet would come back on, I'd upload the game and my playtester would test it and report any bugs he'd seen back. Well, yesterday, he reported not seeing any bugs! So this means I need

Gamegearguy

Gamegearguy in Odyssey 2

Jack and the beanstalk (part 6)

My internet was down for most of the day today. I worked on Jack and the Beanstalk for a little bit, trying to figure out how to redo things and make stuff work. I realized I had to redo the Jack sprite in the castle again for a bug to disappear. He now walks like this: Not a very good walk, but I fear it has to be this way, otherwise bugs creep in and ruin the game. While my internet was down, I cataloged my Odyssey² collection. As it turns out, I have 78 games for it. This includes a

Gamegearguy

Gamegearguy in Odyssey 2

Jack and the beanstalk (part 5)

I think I figured out the problem with the walls. If Jack's animation switches to a new frame that is touching the grid when before it wasn't, of course he'll get stuck in it. So I had to design a Jack that is very minimal and doesn't change a whole lot yet changes enough to make it necessary for it to be animated. This is my attempt: So I have to do it this way. Today I worked on the ending. It's a very minimalist ending, though, as I didn't have room for a very grand one. Odyssey2 pr

Gamegearguy

Gamegearguy in Odyssey 2

Burger changes

I redesigned level 3. It now looks like this: I also made the chicken nugget come less often. Right now you have a 1.9% chance the next enemy wouldn't be an enemy but a chicken nugget. It was 3.9%. You can really notice the difference just a 2% change makes. I like this level 3 better than the last one I had. It looks more like what I was aiming for when I first designed the level. In case you can't tell what it is and thought I just went crazy, it's supposed to be the inside of a cave

Gamegearguy

Gamegearguy in Nintendo NES

Burgers are tasty.

So since I tried and tried to get the collision detection working in my Jack and the Beanstalk game and failed at every attempt, and with nobody willing to help me (Hardly anyone programs the Odyssey² any more), I decided the best thing is to not work on it anymore and wait for someone to help me. With that, I returned to the NES and my burger game. I am trying to find a publisher for it, but not having any luck so far. I redesigned level 1 since all it was was just white clouds on a blue b

Gamegearguy

Gamegearguy in Nintendo NES

Jack and the beanstalk (part 4)

I finished the fourth floor. I also put the key in the game. It hides itself in a room and your job once you get in the castle is to find it. It's your only way out of the castle: only when you defeat the giant will the exit show from the castle. But this blog entry is more about the beanstalk. I figured I might put in the down part of the beanstalk since I didn't think it would take very long. Was I wrong! I had to go to sleep with semi-broken code at about 1 in the morning. I woke up this

Gamegearguy

Gamegearguy in Odyssey 2

Jack and the beanstalk (part 3)

Work on this has been going good. I started work on the Giant's castle a week or so ago. Here are some screenshots of inside the castle. The triangles are stairs. If they lean right (like in the picture), they are stairs up. Leaning the other way means they're stairs going down. To use the stairs, all you need to do is touch them. Right now I have 3 floors of the castle in. I want to have a total of four floors and still have room in the code for the key hiding. I think I will. In

Gamegearguy

Gamegearguy in Odyssey 2

Jack and the beanstalk (part 2)

So, level 1 is completed. I made a few changes. one bird is now 2 bats. bat collision sends you 5 screens back instead of the beginning. 21 screens to climb up. I tested this on a real Odyssey 2 and it works fine. Making change number 2 was very difficult. I had to go and figure out where the screen's stalk x position starting place was and then figure out where to put Jack so he's on the stalk (what to make his x position be), and then make the program put Jac

Gamegearguy

Gamegearguy in Odyssey 2

Jack and the beanstalk

So last Friday I started a new Odyssey 2 project: Jack and the Beanstalk. Jack needs to climb the beanstalk. Most of my time was spent trying to decide what rules I wanted to have in place. I went from Jack being able to fall off the beanstalk to forcing him to always stay on the beanstalk. I went from a little bird to a big bird and then back to a little bird. Beanstalk climbing isn't the only part of the game. If it was, it wouldn't be a very engaging game. There will also be a

Gamegearguy

Gamegearguy in Odyssey 2

Save the puppies!

I decided the game about poop was too gross. So I took some time, redrew the sprites, and made it a game about saving puppies. Under my right thumb nail itches really bad. Anyway, I needed to tell someone because it's really annoying, especially when trying to type. I made a new website for the game. If you go to the Nincompoop website, click the link to be redirected to it.  

Gamegearguy

Gamegearguy in Game Boy

Nincompoop

I've been working on a new Game Boy game called "Nincompoop." It's about a piece of poop that goes around the screen collecting poop that pops up in random places. You can download the latest version on the official Nincompoop website. I've added a title screen with music. I need some feedback about the music though. It never hurts to have another set of ears listening to it. I've been listening, and tweaking, and listening again for so long, it's become normal. Anyway, press Start on the title

Gamegearguy

Gamegearguy in Game Boy

Odyssey 2

I'm back working on a new (actually old) Odyssey 2 game. I have a new intro for my games. The screen that says "Cedar Games" and displays the tree. Well now it still does, but with different noises. I worked for a long time trying to integrate it into ZipZap (all night in fact), but I gave up. So that ended with me going to bed at about 10 a.m. When I got up at 7 p.m., I went back to work trying to make it actually work. It was hard, but I eventually did it. Not only that, I put it int

Gamegearguy

Gamegearguy in Odyssey 2

A new NES project (part 2.)

I haven't been working on my NES project very much lately. Apart from making the mouth open and close which I did a few days ago, all I did was change the title screen. It was one of those cases where you had to change it but tried to make it look as good as possible. So that's what I did. So that's what I did.

Gamegearguy

Gamegearguy in Nintendo NES

A new NES project.

With Hamburgers finished, I wondered if I could stomach making, from scratch, a new NES game. It wasn't as bad as I feared. Except for the errors, that eventually got cleared away. So here is my new game's title screen. The object is the same as the Atari 2600 version. But the NES has two buttons. This is where the change comes in: You will press the A button to open the mouth and B to close it. I think I'll add the alphabet and add some text to this screen. That would be fun. I don't

Gamegearguy

Gamegearguy in Nintendo NES

Sound thinking

Yesterday, I got real bored, so I decided to make some music for the menu. I also changed the font so it looks better. I don't like the "computery" font sometimes, so I changed it so that each number is a different font. I also colored the score different colors for each game so you know which game you got the high score on. I've been working on this since Sunday and I think I've done a good job so far. I don't know what else to do though.

Gamegearguy

Gamegearguy in Atari 2600

×
×
  • Create New...