After working for days and days I finally have a working version to show. I gave up on it, but then got some advice and it worked. I put music in it, but I don't know if it will be in there for long. Depends on how much feedback I get on the game part aspect, as I want it to stay at 2k and with the music in I have 35 bytes left. The version with music just has temporary music in on the title screen and if you're interested in seeing it it's in the AtariAge forums.
It has music like MidSpace
I had a box planned for the game, but in order to fit it in, I needed to change the play field drawing code I had because it was too large and wouldn't support me having another sprite in there, even if it was just a missile. So yesterday was tons of work. Today was adding back the animation. I finally got this:
It looks a little different. Gone is the green strip at the bottom. The two sprites are 2x bigger. The nosehair is now thinner, due to it being the ball instead of the play fie
I put in the nosehair demon in the game and someone was kind enough to help me figure out a problem with the sound so now I can use both channels. Previously, I was only able to use channel 1 but now I can use channel 0 as well. Other than that, not much has been worked on for the game. I hope to work on it later today. I just woke up and had breakfast (it's almost 10 a.m. here.)
I also made some artwork for the game. This happened when I got bored programming it. I like to draw pictur
So I've begun making a game for the Atari 2600 about nosehair trimming. What I'm envisioning is a game where you dodge the nosehair demon, get powerups and periodically going over to the left side of the screen to trim the nosehair so it doesn't get so long that it ends the game. So sort of like Tapper, or, a more obscure reference, Dishaster for the 2600.
Right now I have the nosehair growing, you can guide Mr. Scissors around the screen and can cut the nosehair, but that's about it so fa