Jump to content
  • entries
    393
  • comments
    201
  • views
    13,752

Scrolling where there is none


Gamegearguy

159 views

I'm having a bit of a problem here. I want the lines to get the visual effect that the game is moving forwards. Right now I have this:

xvsomaingamesmall3.gif.c9763107563863c243e0bc38032712f9.gif

I need some more eyes to look at this. What do you think?

I have three grids rapidly changing to create this effect. I was thinking along the lines of an ever-moving Battlezone type game where the Xs shoot at Os on the ground. If this is good enough I'll add some trees to move along with this.

 

2 Comments


Recommended Comments

This reminds me of oldschool marquee signs. In the old days they would be a frame of light bulbs turning on and off. Nowadays the same motion techniques are typically only seen in smaller LED signs like you might see at convenience stores, over the lotto counter for instance. I’ve observed this a lot and the ones with 3 frames looping really don’t look like a scrolling pattern, more like a slightly unpredictable back and forth. More frames look like more motion. This ↓ is higher resolution than you’re working with, but it shows what I mean as far as what you’re trying to do.

Dont Dw GIF by hubcollage

 

I can’t speak to a programming solution, but from the draw perspective and knowing animation, having more lines or grids as you call them would help. The top stationary line which I think you’re using as a horizon really confounds your goal here. Ditch that and replace it with a 4th on/off line in order and I think that would help some; if you can get 5 or more lines taking turns in the render then I think that will look a lot better than what you have now.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...