I had been working on a game called Fruit Fly Fun for the Atari 2600. I had to give up and call it quits after I couldn't get the scan line and display a steady 262 scanlines. I came back to it briefly yesterday and could not fix it.
So then I thought, if I couldn't fix it with assembly, I thought I'd try with Atari 2600 basic. For those who don't know, Atari 2600 basic uses extra code for compiling and displaying stuff, like making the scanline a steady 262, along with score handling and other stuff. So yesterday, I began work on the basic version. Since it is Basic, I couldn't draw the banana and then have it disappear with bites. (Basic's displaying routine makes it very hard if not impossible to do). So instead I made the action up in the sky.
Since I wanted to keep it a simple 2k game (I like 2k games. Don't ask me why because I don't know.) I had to delete extra features like making the bugs behind the clouds or not, or make the black and white colors when the switch is set to B&W. In fact, I had to really struggle to put in the clouds in the picture, but I thought just having a blue sky with no clouds was boring, so I decided to attempt to add some. This is the result. I worked on the engine yesterday and the polishing today. One major change is if you don't swat the fly when the timer reaches 0, the game will end. I made this since there is no banana and needed a way to end the game with a fly on the screen. You can get my current build here: http://www.atari2600land.com/ataristuff/swatthoseflies.html