Jump to content
  • entries
  • comments
  • views

Stupidman! (part 2)



I worked some more on this last night and this morning, creating the cutscene before level 1. I made two songs. One is a little deeledeedle-type one for the Crisis Phone. The other one is a more serious sounding problem for when the mayor is describing the problem. Then Stupidman hurries to his Stupidmobile. But since I haven't done that yet, it just loops to the beginning of the level 1 cutscene once Stupidman exits the right side of the screen. I tried to make it go back to the title screen, but it crashed.

This presented several problems. When I first tried to put the music in, it screwed up the letters in the messages. But after trying different things, I fixed it. Also, it appears it will be 41k. I tried hard yesterday trying to make it bigger, but it ultimately ended in failure. I guess it's due to me not understanding NES architecture. But there should be a tutorial for making larger games.

In my comics I make, the inside of a building has slightly yellow walls and pinkish-gray carpet. This is the best I could do with the NES palette:



I don't think I'll even attempt scrolling. I'll just have to fake it.

Edited by Gamegearguy
new screenshot


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...