Jump to content

Blogs

Complete.

Ugly Uppity Umpire is complete (unless I find any more bugs.) Worked on the ending today and spent most of my waking hours discovering and fixing bugs I had come across. And now since it's after midnight, and I had played all the levels (except for 13. I hate the snails, and this level is full of them!) I think I may be done. So what's next? Testing it on a real Game Boy. I tested this on my Super Game Boy. I'll do that when I get up. It's after midnight and I need to go to sleep soon. Here is a

Gamegearguy

Gamegearguy in Game Boy

Super Game Boy border

So I designed a Super Game Boy border before I went to bed last night. Today I woke up at about 12p.m. and thought I was too sleepy to get up, so I went back to sleep. While I was sleeping, I had an odd dream that a frog had got into the house, so I adopted him as a pet. I loved that frog. It was sad that I had to get up and realize it was nothing but a dream. When I got up finally, I went to work making the garbage when the Super Game Boy border comes on disappear. Now all I have to do is

Gamegearguy

Gamegearguy in Game Boy

Designing Men

Well, man anyway. (Although I'm fat enough to be considered two men.) I did it. I designed the final level of Ugly Uppity Umpire for Game Boy. Now it has 50 levels. I started last October, so it took about a year of off and on work to design them. Like about one level per week. Although I made the last two levels today. Now what I need to do is make some sort of ending and I'd like to put in a Super Game Boy border. I have room enough to do both since I have two unused banks left. It's been

Gamegearguy

Gamegearguy in Game Boy

Golf 2600

I didn't get time to work on the Wasp Woman today. That's because I spent a few hours getting really angry at programming a golf game for the 2600. Sometimes when I get angry, my right eye hurts and that's what happened this time. It feels like it's going to explode. Here is an official site with ROM to try: Golf 2600. I'm not going to work on anything else today since my eye began hurting. And I'll probably go to sleep in an hour or so because it's 8 p.m. right now and sleep cures my eyeac

Gamegearguy

Gamegearguy in Atari 2600

The Wasp Woman (part 2)

So I'm about a half an hour into the movie now and nobody has been attacked violently yet. It seems like there's little plot among the bee/waspkeeping footage and the business company part where people smoke a whole bunch. I can't believe there was a time where people smoked at work. The plot so far is this: There's this old guy who is working with wasps, and he creates a serum that, if injected, makes people look younger. He writes a letter to an (apparent) CEO of a cosmetics company, and

The Wasp Woman (part 1)

"Ant-Man and the Wasp" this isn't (although this one is probably better.) I was curious. Whether or not I could rip movies from those DVDs various cheapo companies sell with dumb movies on them. It took a little over two hours to rip a 70 minute long movie with Handbreak. It's for my latest project: "Chris Makes Fun of Movies." This is like MST3k, only with audio commentary instead of shadow-rama. It takes a fair bit of work. I'm doing this in 10-minute or so long intervals. I record myself

Featured Member August 2023: fox

What brought you to VGS/NA? My buddy, Kid Chris from NA, would hit up garage sales, swap meets looking for old school games, records, movies, or whatever funky stuff we could get a deal on. What was your best old school game haul? So we would usually hit up the flea market over by Cut and Shoot (Yes.) And on the way we would always see this antique store that was never opened. We pull up and it was pretty sketchy, looked like they modified a barn. We find like a shoebox of various games and ask

Two flies.

So I was going to put three flies in the game. But that was impossible since I couldn't make the third fly swattable even though the code I wrote should have made it do. So I decided to attempt two flies in the game. That worked. So I have an idea for the game. It seems pretty simple, but I don't know if it will work. I spent all morning and part of the afternoon on it. I got it working, but I don't know if it will be fun enough. I sent my idea ROM to the publisher of the game and we'l

Gamegearguy

Gamegearguy in Odyssey 2

Flies

Yesterday I decided to make a new Odyssey 2 game. I attempted to put three sprites on the screen moving randomly. In the end, I could only put one. So I decided to make it like my Atari 2600 game Fruit Fly Fun. This is what it looks like so far. I decided on white as the background color so the black fly would be easily visible. That and I can't think of another Odyssey 2 game with a white background. I've always wanted to make a game with a white background.

Gamegearguy

Gamegearguy in Odyssey 2

Curse [Sega Mega Drive - 1989]

Played through Curse [Sega Mega Drive - 1989]. Curse is an obscure, early Mega Drive space-shooter that appealed to me instantly from stage one. And the fun mostly persisted the whole way through (although I admittedly abused save-states to alleviate my frustration from the game’s lack of continues or checkpoints). This game rightfully takes criticism for its abysmally choppy frame-rate, but I found that it didn’t take long to adjust to the motion and ultimately forget about it altoget

T-Pac

T-Pac in Game Log

Sanyo 20EZ - Partial Collapse and Brightness issues

This was probably one of the nastier 20EZs I've worked on. I don't know what this thing's past life was but it was pretty rusty and coated in dirt. Regardless of how dirty it was, it will clean up fine. The problem is that the picture was screwed up. It was dim in and had partial vertical collapse. You can even see some waving. One thing that is super common on 20EZs is that the electrolytic capacitors go bad. This is especially common with the higher voltage (160V)

Video games for the Game Gear.

I worked on my Game Gear game a little bit more. I made the following changes. moved the text in the title screen outside the cookie. made it so it's okay if you don't eat the burger. But eating it gives you an extra life, so it's good if you do. The burger will only appear if you have less than 2 lives remaining. made it so the burger appears less frequently. The way it was set up before it was really showing up a lot, even though it only appeared if a certain variable r

Gamegearguy

Gamegearguy in Game Gear

Game Gear work

Today's work is on the Game Gear. Trying to spice up and make the cookie on the title screen of Yum to look better. This is what it was like before: And after a few hours' work, what it looks like now: I misplaced the cookie so my name is lower since they're both in the same picture. I'm going to leave it as is because I don't want to work on the title screen any more. I'll test this later on a real Game Gear when the mood strikes. I need to play my Game Gear more often.

Gamegearguy

Gamegearguy in Game Gear

Hot

So today it was 105 degrees outside. I wanted to take a 10-minute walk every day. So I had to wait until 9 p.m. for it to cool down enough to do that. And I also worked a whole bunch on the lemons game. Here is what the picture of the place in yesterday's blog entry looks like now: The cacti are a little skinnier now, but I think it's good since now the cacti's offshoots are the same width as the stem. I think I have a little trouble digesting salad. I don't know why. I had to spe

Gamegearguy

Gamegearguy in Intellivision

Return of the History Teacher Who Ate Lemons

Back in 2017 and 2019 I worked on a game for the Intellivision called My History Teacher Ate Lemons. I got to level 3 before I stopped for some unknown reason. Perhaps there was some bug. Well, I went back to work on it and I think I got the bugs straightened out. Anyway, I have been chugging away with work on my other game, the Ugly Uppity Umpire for Game Boy. I had to give up on the Steve the Watermelon game because it just wasn't working out. Since the doctor's visit I have been tak

Gamegearguy

Gamegearguy in Intellivision

Violent Soldier [PC Engine - 1990]

Played through Violent Soldier [PC Engine - 1990]. This awkwardly-named 16-bit game boasts all the trappings of a grade-A shoot-em-up. It has a heavy R-Type influence (high memorization factor and endearingly derivative mechanics), fantastic design and atmosphere (with great music and a creepy, organic visual twist on everything from lightning-filled caverns to vegetation-heavy space trails), and a highly memorable “jaw” gimmick. Said jaws are the defining feature of this title - they hinge

T-Pac

T-Pac in Game Log

Yet another doctor visit

So I'm going to have to go somewhere else to get an ultrasound to check if I have fatty liver. I guess not having diabetes is a good thing. I'm getting quite sick of health issues. I worked some more on Steve the Watermelon. I had to change the whole idea to a maze-like thing I had an idea for a long time ago but never got around to making. Let me tell you, making Steve move like Pac-Man was a major hassle.

Another doctor visit

So the doctor's office called about a week ago and said he wants to talk with me about my blood test results. I have an appointment on Friday. They didn't say what was wrong with me, but I am guessing I have diabetes, which is stupid because it's not my fault I'm fat, it's the stupid pills I'm taking. I decided to start work on a new Atari 2600 game. Since I had problems with the scan line on my last assembly attempt, I decided to use batari Basic on this go around. I don't know what Steve

Episode 35: Sly Dog Studios & The Candelabra Epic

A Homebrew Draws Near! A blog series by Scrobins Episode 35: Sly Dog Studios & The Candelabra Epic   Introduction: Once a developer decides to make a sequel to follow up on a previous game, there is the inevitable question of whether the next entry should offer more of the winning formula or strike out for new territory? On the one hand, by sticking with what's tried and true, you run the risk of becoming stale, and on the other, by wanting to innovate and stay

Banana jokes.

I am in the middle of trying to go to sleep. I don't really like it when I am trying to go to sleep and I suddenly think of something and I have to get up and type it or write it down somewhere so I don't forget it when I wake up. But I was really wanting to continue work on my banana joke book. The problem was I was having trouble thinking of jokes that had to do about bananas after 21 pages' worth. Well, one idea led to another and suddenly I had 2 more pages completed. Here is a banana sampli

Waffles return

Four years ago, I made an Intellivision game called "The Secret Government Waffle Project." So now in the midst of a boredom attack, I thought of a rhyming phrase "awful waffles." Then I thought, "That would make a good subtitle for a sequel of The Secret Government Waffle Project!" So I did. For those of you wanting a butt update, here it is. The doctor was running half-an-hour late. I wanted out. So I didn't tell him about it. And then I had to wait another half hour to get my blood test

Gamegearguy

Gamegearguy in Intellivision

YouTube Memories (Since 2006)

Introduction I joined YouTube on June 26, 2006. Since then, I have made over 500 videos (the majority of which were recorded and edited by myself).  2006 was a simpler time. It was before Google made many changes to YouTube, when videos were still standard definition, before the site resembled Facebook and looked more like its own thing, and before ads were shown at the beginning of (and during) videos. That year was also when creators didn't have to put so much time, effort, and stress i

MegaMan52

MegaMan52 in YouTube

Episode 34: HaraForce

A Homebrew Draws Near! A blog series by @Scrobins Episode 34: HaraForce Introduction: It should come as no surprise that the homebrew community spans the globe. I’ve had the privilege of interviewing brewers across four continents. But for all the interconnectedness that makes homebrew a small world, there are islands. Japan, the birthplace of Nintendo and Sega, is also the center of a thriving homebrew, or “doujin” Famicom scene. However, many players in the West are un
×
×
  • Create New...