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Reed Rothchild

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Reed Rothchild last won the day on March 18

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About Reed Rothchild

  • Birthday November 26

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  1. Bravely Default Lots of thoughts on this one... We'll start with the good. First, this game has an amazing battle system that represents the peak (at the time) implementation of the classic Final Fantasy job system. You have tons of jobs, they have tons of skills to unlock, they all bring something unique and powerful to the table, and you can combine your individual and party setups in an infinite number of ways. I rocked a large number of different setups because I had to constantly adapt to the different challenges that different bosses brought. And the "brave" and "default" abilities? Going back to the classic Final Fantasy battle system is going to feeling awfully limiting after that. Second, this is about as ambitious as a classic Final Fantasy "crystal" story can get. It aims high with and all that jazz. Kudos to the game for really going for it. Third, it is fun to play. You have to fight nine thousand battles, and trek through nine thousand dungeons, and fight nine thousand boss battles, and because the gameplay has so much depth, and there's so much tinkering you can do, it never really gets old. Kind of. Now the bad. There's so much bad. The second half of the game is I get what they were going for, but they didn't pull it off. And you want to get the full lore and storyline? Fight boss battles that provide no benefit to you. Frickin' blah! Second, the story. The thing I just praised. There is a crucial piece of it that makes absolutely no goddamn sense. If Did they fuck up the translation or cut content to explain this? It makes no sense. Third, the number of jobs and the amount of grinding can be a double edged sword, because the further you get into the game, and the tougher the boss battles get, the more you need to find a setup that has the synergy to get you over the hump. Until the next boss battle requires a different kind of synergy. So how do you find what works? Spend a million years grinding away job levels so you can acquire abilities and figure out what works. Or cheat and use the internet. Good luck at the endgame if you're going on your own though. I'm not exactly sure how long the entire game took me, including reloads, but I bet it was close to 80 hours. I started this damn thing back in November, and by the end here I just wanted it to end. After my second wipe on the final boss(es) to some bullshit instant kill that you can't see coming, I threw in the towel and toggled the game to Easy. The first time I did that across the entire playthrough. I just couldn't grind away or experiment with the party any more. It had worn me down. So how does all of that translates to a score rating? I have no idea. It's like half of a 9/10 game and half of a 4/10 game. So I'm splitting the difference. Bloodborne (9.5/10) Tunic (9/10) Yakuza 2 Kiwami (8.5/10) Firewatch (8.5/10) Assassin's Creed: Black Flag (8/10) Bayonetta 3 (8/10) The Stanley Parable (7.5/10) The Talos Principle (7.5/10) The Quarry (7/10) Bravely Default (6.5/10) Pikmin 1 (6.5/10) Beyond Oasis (5/10)
  2. Roguelike deckbuilder are the two most dangerous words in the English dictionary
  3. After @Gloves screwed me with MGS/VR Missions I ain't taking any chances!
  4. ...or Jumping Flash 2. Covering my bases
  5. My boys found my copy of Streets of Rage 4, and we've playing a lot of 4 player. The versus and endless modes have been big hits.
  6. When we did Contra for the weekly contest years ago, you used the code, but were incentivized to have as few deaths as possible. With a week of constant practice I was able to work my way down to a no-death run. You could try that.
  7. I've read or listened to a bunch of random stuff this year. Child of God and The Crossing by Cormac McCarthy, Red by Jack Ketchum, Hellbound Heart by Clive Barker, a David Sedaris book, and a couple King books to nearly close out that library (The Talisman and it's sequel are the only one left now) @Murray Right now I'm reading The Terror by Dan Simmons and it appears to be the runaway winner. Very gripping. Reminds me of the movie The Descent where there is a monster/Boogeyman, but the most frightening thing is the terrible situation these people have willingly put themselves in. Buncha crazy mf'ers.
  8. Also, assuming you get far enough, you'll have to emulate if you want to beat Might & Magic III. Just trust me on that one.
  9. *wipes to the Bravely Default Water Crystal Boss Fight #4 (!!!) for the third straight time* This game is really, really, really testing me.
  10. Tunic On the one hand, it's yet another Dark Souls-y thing with combat that is.... good, but not amazing. As if we needed another one of those. On the other hand, it has some of my favorite puzzles in gaming history. The last major one took about 5 hours of , and wandering around the world before I had the crucial epiphany. And then I had to have another ephinany to figure out one of the puzzles within that puzzle. Ingenious stuff. And there's still more stuff to find, for people who are smart enough (not me) to figure it all out. Last year I played through the acclaimed action RPGs Death's Door and Hyper Light Drifter. Both are fine games. 6/10 kind of stuff. But I won't be thinking about them in 10 years. I will be thinking about this game. That's a hallmark of an all-time title. Bloodborne (9.5/10) Tunic (9/10) Yakuza 2 Kiwami (8.5/10) Firewatch (8.5/10) Assassin's Creed: Black Flag (8/10) Bayonetta 3 (8/10) The Stanley Parable (7.5/10) The Talos Principle (7.5/10) The Quarry (7/10) Pikmin 1 (6.5/10) Beyond Oasis (5/10)
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