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Count's Castle

So I was making the beginning of Count's Castle for the Atari 2600 (The "lost" Kid's Controller game) when the power went out. I was expecting it to be out for a couple days since we had an ice storm here that toppled trees. It lasted SIX DAYS. For almost a week, all I had to keep myself warm was a gas fireplace. And all I had to entertain myself with was the radio and a Game Boy. Many hours were spent trying to figure out the puzzles in Daedalian Opus and trying to complete the screen in Word Z

Gamegearguy

Gamegearguy in Atari 2600

Galaga - No Boot and Sound Issues

This Galaga board was a two part issue. Hooking up the board, the game booted to a white screen and zeroes.  First step whenever you get some garbage like this is to check the signals on the CPU, make sure there are no stuck signals line reset, NMI, or other critical signals. Everything checked out fine, so the next step in this case is to check the ROMs. Verifying the ROMs on my programmer, I found that all were good except 3N, which wouldn't read anything back, completly dead. After

Nintendo Radarscope -Graphics and Sound issues

This was a repair I was super excited to do. For some background, right now I am in the process of restoring an original Nintendo Radarscope arcade cabinet. The cabinet is in super nice shape but was missing several things. Anyway, when I got it last night, I excitedly had to wait an hour for the boardset to warm up as it had been sitting outside in the fridged cold. When I first hooked it up, the game did not boot properly, only showing upside down 2s.  The first thing I did to

Another Return of Uncle Hairy

I was having trouble with this game getting the cutting just right every single time. An idea came to me as I was laying in bed trying to go to sleep. Make the Cutting variable the same as the PlayerY variable. This meant when PlayerY moved, so did the Cutting variable. And THIS meant setting a permanent variable for all of PlayerY's positions. Thankfully it wasn't as complicated as it sounds. It just meant to put in this code before exiting the Joystick code: [code]         sec     

Gamegearguy

Gamegearguy in Atari 2600

Episode 11: From Below

A Homebrew Draws Near! A blog series by @Scrobins Episode 11: From Below Introduction: Some of the most clever homebrews can reinvigorate our love for an entire category of games with the simplest tweak. What once seemed like an oversaturated genre flooded with clones has something new for gamers because one dev could see new possibilities, offering new challenges and flipping the script of how we play these games. For this entry, I’m covering From Below: a falling

Starting level 3 of the cranberry game.

I started working on level 3 of Quest of the Cranberry a few days ago. But I was looking at my code (which is over 5,500 lines long) and I decided that I might want to move the password entering code to the end instead of the beginning because I will add to it as I make new levels. And I may break something. Apparently the Channel F is as finicky with code as the Odyssey 2. So I managed to move the password code down to the end and make it work in only about 15 minutes. So now I can actually beg

Gamegearguy

Gamegearguy in Channel F

Level 2 of the cranberry game finished

I finished level 2 of Quest of the Cranberry for the Channel F this morning. It was hard. But I finally got it working okay after a few hours of coding. I still don't know what the problem is (I think it might have something to do with code page boundaries, but I'm not sure.) I spent almost all day asleep. I went to sleep at about noon and woke up at 3 a.m. after a horrible nightmare. So I got up and solved the problem I was having earlier. Once you get to the end of level 2, it freezes for a bi

Gamegearguy

Gamegearguy in Channel F

Donkey Kong - Distorted Thump Sounds

This is actually a followup to a previous repair log I did on a previously repaired Donkey Kong boardset. Reason being is that last night I decided to run the game overnight to verify that the game will be reliable. Unfortunately when I ran the game this morning, the thumping sound that Donkey Kong was very high pitched, almost like a beep. When I power cycled the game, it was no longer a higher pitched tone, but rather a low distorted tone (closer to the actual thumping noise). First thing

Music and flashing colors.

So I worked some more on Uncle Hairy's Nosehair tonight. I went to sleep at about 11 a.m. and woke up at 10 p.m. because my leg hurt. I saw someone found a bug, so I was off to fix that. And then the stupid scanline wasn't being steady. Most of my work on this game has been attempting to make the scan line count be a steady 262. I did find a way however to add back the color changes and have music at the same time. But now I have 0 bytes left. That is, if I want to make it a 2k game (which I do.

Gamegearguy

Gamegearguy in Atari 2600

Music returns.

Music has returned to Uncle Hairy's Nosehair. The colors don't change any more though (unless you flip the switch to b&w). I also made some more changes. For instance, if the demon gets the box, you lose 10 points. And I also made the nosehair's beginning growing speed slower. And then I had to get the scanline count a steady 262 so it doesn't jitter on real hardware. That is the hardest part of the projects I do in Atari 2600 assembly. The machine is what? 45 years old? It shouldn't be stup

Gamegearguy

Gamegearguy in Atari 2600

Uncle Hairy returns.

I want to finish Uncle Hairy's Nosehair. I returned to work on it. I made it so when the box pops up, the demon stops chasing you and goes after it. Nothing special if he gets it, although you lose all the points lost while the scissors weren't going after the nosehair, and you do have to wait a little bit for another box to pop up. There's no more music, but there is color cycling when the game isn't running (think "Combat"). So now I have 10 bytes left. And I spent hours and hours working on t

Gamegearguy

Gamegearguy in Atari 2600

Part 6: Do you smell that? (The WTF)(The Score)

It has been a while since I posted one of these. Let’s just say my life got very crazy for a while there but I think things have calmed down a bit now. I feel inspired to continue with my series of Kijiji Tales. This one is a classic and I loved re reading it almost 10 years later. Enjoy…   Please note that this story takes place in about 2012 and I wrote it in about 2014…   Sometimes on Kijiji, you actually meet someone that turns out to be pretty cool.  Like in this classi

Hamburgers INTV update

I'm still working on this whenever I get a desire to. Added a boss level, much like the one in the Virtual Boy version. There's a giant eggplant shooting giant peas at you. Shoot him twenty times to get past the level. I only have two levels done: Meat Meadow and Mayonnaise Mountains. Soon I will work on Sesame Seed Sea. I worked on the boss for a couple hours because the computer was being a jerk and wouldn't do what I told it to. But eventually it worked.

#46 - TV of 1985

The guys discuss the best TV shows of 1985. Turns out, Jason is really into cartoons aimed at young girls, Luke talks about watching G.I. Joe while sitting on a warm vent, Jason talks about the weird ritual he had when his ex-girlfriend was in the bathroom and Matt Mr. Belvedere's himself.

Hoskat

Hoskat

#46 TV Shows of 1985

The guys discuss the best TV shows of 1985. Turns out, Jason is really into cartoons aimed at young girls, Luke talks about watching G.I. Joe while sitting on a warm vent, Jason talks about the weird ritual he had when his ex-girlfriend was in the bathroom and Matt Mr. Belvedere's himself.

Hoskat

Hoskat

Hamburgers for Intellivision

I decided to make a version of Hamburgers En Route To Switzerland for the Intellivision. I finished the Virtual Boy version on Christmas, and started this on January 10. Here is the title screen for it. I've been working on this each morning and it is technically a game. You can die in it and there's a score. But there is much work to do. Instead of the milkshakes in the Virtual Boy version, the enemies in the Intellivision version will be different forms of vegetables. This may change

003 The Assembly Line Podcast

Homebrews in Focus 003 - The Assembly Line Podcast In this episode we will be covering The Assembly Line Podcast, a podcast series that looks at the homebrew community, current events, and features a homebrew game each episode with the addition of interview(s) with the development team.   Printer friendly version: Link https://soundcloud.com/nesassemblyline https://www.patreon.com/nesassemblyline/posts   Contents: 1. Intro 2. Origins (NESdev, ROM Hacks, and Homebrew

Deadeye

Deadeye in Homebrew

Episode 10: Space Raft

A Homebrew Draws Near! A blog series by @Scrobins Episode 10: Space Raft Introduction: Followers of this series have frequently read about brewers developing games inspired by the classics of their youth, such as Mega Man, Super Mario Bros., and The Legend of Zelda. But we have yet to dip into our guiltier pleasures: the games lovingly inspired by the likes of LJN, with just as much heart poured in as any other homebrew I’ve covered. What if a homebrew emulated licensed

The Magic of Scheherazade

Genre: Action Adventure RPG Publisher: Culture Brain Total time played: 10 Hours Short review: An ambitious game that fits snuggly in the action, adventure and RPG genre Interesting links related to The Magic of Scheherazade Speedrun (1hour 5minute) Soundtrack Video Review (TwoHeadedGiant) Arnpoly Written Review One Memory It’s funny how a single memory about a game can stick out so strongly in your mind. A memory about a game I never played that really isn’t even a large

Hoskat

Hoskat

G07 Monitor - Kicked Neck++

This has been a project I've had for a while. Basically, I had aquired a g07 arcade monitor had it's necked, killing the tube. Being the nature of it, I really wanted to bring this thing back to life. For reference, I've had this project since the end of october, and I just now finally finished it, shows how behind I am... So the first step here, find a donor CRT. Compatible 19" tubes are starting to get harder to find. Fortunately, I had a broken tv set with a tube that had high life

Donkey Kong Jr. - no boot

This was a quick one that I did. I recently got another DK Jr boardset as part of a trade for a working one. To make the long story short, the game wasn't running.  The first step whenever you get a game that isn't booting is to check all the control signals such as reset, clock, NMI, Interupt, ect. If any of these are not functioning properly, then you are going to have issues with the game not booting.  So I checked all the control signals, everything checked out perfectly, ever

Quiz Wiz madness

Latest Xybort news: Now you can move your ship and make it shoot out laser beams. But most of my waking hours I've been super busy working on my Quiz Wiz game. What I'm doing is making my own trivia questions, but making sure the answers match the ones on cartridge #1 (the most common Quiz Wiz cartridge.) So when I'm done, I will put new labels on #1 cartridges. I have a long way to go to finish. Each cartridge has 1,001 questions. I'm betting a team of writers wrote the questions, but
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