My internet was down for most of the day today. I worked on Jack and the Beanstalk for a little bit, trying to figure out how to redo things and make stuff work. I realized I had to redo the Jack sprite in the castle again for a bug to disappear. He now walks like this:
Not a very good walk, but I fear it has to be this way, otherwise bugs creep in and ruin the game. While my internet was down, I cataloged my Odyssey² collection. As it turns out, I have 78 games for it. This includes a
Along with my console collecting, I have a love of arcade and pinball machines. Ms. Pac-man is one that is near and dear, to not only my heart but my wife's heart also. We had played a lot of Ms. Pacman on a cocktail cabinet (tabletop style that you sit down at) together at the local Pizza Joint in the mid 2000's. That made it even more special since it was rare at the time for arcades to be in public places (in our city anyway).
I decided to post "Wanted" ad on Kijiji since I was no
It's been a while since I did an actual board repair, but this was a cool one. So I was testing a midway space invaders deluxe and noticed that there were whole lines in which there were no pixel data for all sprites. There would actually be other graphics glitches where lines would just appear randomly.
Since the game actually booted, I went ahead and burned myself a copy of the space invaders deluxe V1.3 test rom. This is where having some 28C16 EEPROMs around is super useful, I don
I think I figured out the problem with the walls. If Jack's animation switches to a new frame that is touching the grid when before it wasn't, of course he'll get stuck in it. So I had to design a Jack that is very minimal and doesn't change a whole lot yet changes enough to make it necessary for it to be animated. This is my attempt:
So I have to do it this way. Today I worked on the ending. It's a very minimalist ending, though, as I didn't have room for a very grand one. Odyssey2 pr
I redesigned level 3. It now looks like this:
I also made the chicken nugget come less often. Right now you have a 1.9% chance the next enemy wouldn't be an enemy but a chicken nugget. It was 3.9%. You can really notice the difference just a 2% change makes. I like this level 3 better than the last one I had. It looks more like what I was aiming for when I first designed the level. In case you can't tell what it is and thought I just went crazy, it's supposed to be the inside of a cave
So since I tried and tried to get the collision detection working in my Jack and the Beanstalk game and failed at every attempt, and with nobody willing to help me (Hardly anyone programs the Odyssey² any more), I decided the best thing is to not work on it anymore and wait for someone to help me.
With that, I returned to the NES and my burger game. I am trying to find a publisher for it, but not having any luck so far. I redesigned level 1 since all it was was just white clouds on a blue b
Once again it has been a long time since posting a Tale, so I hope all that read this one enjoy it.
After a long collecting break, which I am sure many of you have also taken, I found this deal on Kijiji. I noticed the ad as I was on a bus headed to work. It was for a solid lot of CIB Sega Master System games. There were some uncommon games in the lot and a few were from other regions. It was a really good lot for the price but the downfall was that the location of the deal was an hour d
A Homebrew Draws Near!
A blog series by @Scrobins
Episode 17: Roniu’s Tale
As kids, we dream of growing up to learn how to make our own version of those things that made our childhoods magical. For many of us, responsibility and practicality obscured those old ambitions. But for some the dream never faded, and in finding other like-minded children at heart with complimentary skills, they tapped into those good memories to cast new magic. Like the electric e
I finished the fourth floor. I also put the key in the game. It hides itself in a room and your job once you get in the castle is to find it. It's your only way out of the castle: only when you defeat the giant will the exit show from the castle. But this blog entry is more about the beanstalk.
I figured I might put in the down part of the beanstalk since I didn't think it would take very long. Was I wrong! I had to go to sleep with semi-broken code at about 1 in the morning. I woke up this
This log is actually a two-for-one as it was for two seperate monitors (I've been in a monitor repairing mood as of late). G07 monitors are my absolute favorites to work on as they tend to be fairly reliable after being serviced. However, they seem to always have issues with their flybacks. To give a brief summary of what the flyback does, it is the transformer on the circuit board of the monitor that generates the high voltage needed to create a the beam that draws to the phosphors as well as o
Work on this has been going good. I started work on the Giant's castle a week or so ago. Here are some screenshots of inside the castle.
The triangles are stairs. If they lean right (like in the picture), they are stairs up. Leaning the other way means they're stairs going down. To use the stairs, all you need to do is touch them. Right now I have 3 floors of the castle in. I want to have a total of four floors and still have room in the code for the key hiding. I think I will.
True Fantasy Live online was a cancelled Original Xbox MMORPG by developer Level-5.. maybe their only officially cancelled game. In this blog post I will share a few interesting physical items that I've come across but first if you'd like a little more history on the game please check the Wiki in the spoiler box or https://en.wikipedia.org/wiki/True_Fantasy_Live_Online
07/01/21 - Level-5 has made some really lovely games. With captivative storytelling, world building and most import
The guys welcome special guest Gabe from Reel Talk: A Movie Podcast to discuss their favorite music of 1998. Some time is spent analyzing the lyrics or Meet Virginia, Gabe realizes he likes depressing songs and Matt talks about the best lyrics from the Can-I-Bus album. Keep up with everyone: Matt Video Game Blog Movie Review Facebook Group Movie Review YouTube Channel Luke Luke wrote a novel, Into the Wallwood, you can buy it HERE Jason Follow his art page on Facebook - Jason Shepard ArtworX
So, level 1 is completed. I made a few changes.
one bird is now 2 bats.
bat collision sends you 5 screens back instead of the beginning.
21 screens to climb up.
I tested this on a real Odyssey 2 and it works fine.
Making change number 2 was very difficult. I had to go and figure out where the screen's stalk x position starting place was and then figure out where to put Jack so he's on the stalk (what to make his x position be), and then make the program put Jac
Here was a fun one, several months ago I worked on a track & field pcb that was having some werid issues. The first issue was that the game refused to boot. What this ended up being was a bad interconnect ribbon cable. Easy enough fix.
The second issue was that the game would actually run forever on the 100m. Typically it is supposed to end at some point, however in this case the runners just kept on going, going to a black screen until it timed out. This was a quick fix, the problem wa
So last Friday I started a new Odyssey 2 project: Jack and the Beanstalk.
Jack needs to climb the beanstalk. Most of my time was spent trying to decide what rules I wanted to have in place. I went from Jack being able to fall off the beanstalk to forcing him to always stay on the beanstalk. I went from a little bird to a big bird and then back to a little bird.
Beanstalk climbing isn't the only part of the game. If it was, it wouldn't be a very engaging game. There will also be a
I decided the game about poop was too gross. So I took some time, redrew the sprites, and made it a game about saving puppies. Under my right thumb nail itches really bad. Anyway, I needed to tell someone because it's really annoying, especially when trying to type. I made a new website for the game. If you go to the Nincompoop website, click the link to be redirected to it.
I've been working on a new Game Boy game called "Nincompoop." It's about a piece of poop that goes around the screen collecting poop that pops up in random places. You can download the latest version on the official Nincompoop website. I've added a title screen with music. I need some feedback about the music though. It never hurts to have another set of ears listening to it. I've been listening, and tweaking, and listening again for so long, it's become normal. Anyway, press Start on the title
A Homebrew Draws Near!
A blog series by @Scrobins
Episode 16: Eyra-The Crow Maiden
Developing and releasing a single homebrew game is an immense undertaking. It’s no wonder some brewers either work on one project at a time or chip away at multiple projects over a long span of time. Or if you’re Second Dimension, you assemble three separate dream teams to develop a game for three different consoles and release them almost simultaneous to another game they de
The guys sit down to talk about the pools, parks and vacations that shaped them. Matt and Luke introduce Jason to the childhood classic game M.A.S.H. Matt tells the story of Luke getting body slammed by a WCW wrestler and flashing his entire baseball team. Matt and Luke talk about their friend Taylor’s pool where they spent a lot of their summer days hanging out.
I'm back working on a new (actually old) Odyssey 2 game. I have a new intro for my games. The screen that says "Cedar Games" and displays the tree. Well now it still does, but with different noises.
I worked for a long time trying to integrate it into ZipZap (all night in fact), but I gave up. So that ended with me going to bed at about 10 a.m. When I got up at 7 p.m., I went back to work trying to make it actually work. It was hard, but I eventually did it. Not only that, I put it int