Jump to content

MegaMan52

Member
  • Posts

    1,259
  • Joined

  • Last visited

  • Days Won

    4
  • Feedback

    100%

MegaMan52 last won the day on February 8

MegaMan52 had the most liked content!

2 Followers

Gaming IDs

  • Nintendo Friend Code
    SW-8254-9657-6010

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

MegaMan52's Achievements

Archer

Archer (6/20)

2.4k

Reputation

  1. Introduction Of course, I had to talk about this eventually. Things have clearly changed in the last decade or so, and even in the last few years. For more than a decade, video games have been released both physically and digitally, with some games receiving digital releases only. With some exceptions (Disney Classic Games Collection, for example), video games don't usually include manuals anymore. Some games are released physically in a limited amount. Some physical releases don't include the full game. And then there are the other "physical" releases that you find in the store...but is the game inside the case? Physical Releases When it comes to first-party games for Switch, usually you can expect the physical releases to contain the full game. Whether it's earlier Switch games like Super Mario Odyssey or newer releases like the Super Mario RPG remake, Nintendo has been good about including the full game on Switch cards. There are some exceptions, like Mario Kart 8 Deluxe. When it was released in 2017, it was basically a full game containing all of the tracks, characters, modes, and downloadable content from the original Wii U version, while also adding other features like more characters and the double item boxes from Mario Kart: Double Dash!!. Then in 2022, Nintendo announced the Mario Kart 8 Deluxe Booster Course Pass. The Pass added 48 more tracks (some new, some remakes of tracks from previous Mario Kart games) and more characters like Birdo and Diddy Kong. The added content was released in "waves" in 2022 and 2023. Of course, the new content has to be downloaded because the physical release only contains the base game released in 2017. This is both great and a little unfortunate for those who bought the game physically, because the physical release, while complete when the game was released, now only contains about half of the content. As mentioned above, video games don't usually have manuals anymore though there are some exceptions. This isn't new, and has been going on for at least a decade now. But there are some games that do include manuals. Disney Classics Game Collection includes a manual. Limited Collector's Edition packages can also include manuals. The Things I've had to put up with as a Collector of Physical Releases Unfortunately, things don't always go well for collector's of physical releases, and nowadays it's a good idea to do some research before buying physical copy of a game you want. The Switch version of Starlink is notable for including Fox McCloud from the Star Fox games. A physical copy of the game was released. But, like a lot of modern third-party games, a download is required to get all of the content. I've also read about some of these packs not including the game, even though they're supposed to. One of the first games I noticed that didn't include all of the content was Spyro: Reignited Trilogy for Switch, a compilation containing remakes of the three Spyro the Dragon games released for the PS1. As someone who prefers physical and wanted to actually have the game in my collection, of course I wanted to buy the physical release. In 2019, I pre-ordered the game on GameStop and received a poster as a pre-order bonus. Things weren't quite as impressive when I turned on my Switch with the game inside. First I had to download a system update. Then I had to "read" the game's privacy statement before I could start playing. Then I finally got to play...for about an hour. After completing the first few levels in the first Spyro game, a message appeared saying that a mandatory download is required to play the full games. That's right, only the first few levels of each game were actually included in the physical release...and it cost $50 Canadian. I found the required download, totaling 8.7 GB, for the rest of the levels in each game. Sega has also done something similar, though not quite to the extent as Activision. Sonic Mania, a game that harkens back to the style of the first three Sonic games for the Sega Genesis and Sonic CD for the Sega CD, was only available digitally when it was originally released. A collector's edition package was also released, but did not actually contain the game. The game later received both a physical release and an expanded version called Sonic Mania Plus, due to demand. The regular version of the game also received a physical release, by itself and with Team Sonic Racing. The 2 in 1 package is what I bought, so I needed to download the content from the Plus version. The Plus content added an Encore mode featuring Ray the Flying Squirrel and Mighty the Armadillo, characters from the SegaSonic the Hedgehog Arcade game. Sonic Origins, released in June 2022 for the Sonic series' 30th Anniversary, was originally released digital only with no physical released planned at the time. The compilation contains updated versions of Sonic 1, CD, 2, and 3 & Knuckles along with lots of extra content. In 2023, Sega announced Sonic Origins Plus. The expanded version was released both digitally and physically, and adds Amy as a playable character in the main four games, Knuckles as a playable character in Sonic CD, and all of the Sonic games released for the Game Gear. There's a catch, though: the physical release, known as the premium physical edition, only contains the regular version of Sonic Origins, though at least with all of the previously released downloadable content included. A code was included to download the added content from the Plus version. Sega was nice and included an art book and a reversible cover with the physical release. This is basically the same thing that Sega did with Sonic Mania: originally a digital only release that later got a physical release and a Plus version. The difference is that Sonic Mania Plus got a physical release with the Plus content included, while the regular version of the game was also included in a 2 in 1 package also containing Team Sonic Racing (on one card, though they appear as two separate games on the Switch's menu). The physical releases of other third-party games, such as Mega Man 11, Cruis'n Blast, Pac-Man Museum +, Bubble Bobble 4 Friends, Ghostbusters: The Video Game Remastered, and Axiom Verge pretty much contain the full games. Updates were released to patch some issues. And Mega Man 11 and Pac-Man Museum + have some downloadable content like music and wallpapers, but the games themselves are all included. Bubble Bobble had extra content released for it a little later that was offered as a free download for those who already had the game, but also got another physical release that includes the added content. Then there are hacks, and unreleased games (or versions of games). As these are hacks of existing games or very unfinished games that weren't released, they can usually only be found physically on reproduction cartridges sold on eBay or other sites that specialize in these kinds of releases. One notable game is Super Mario Land 2 DX, a color hack of the original Game Boy game that also adds Luigi as a playable character. GoldenEye With Mario Characters is exactly what the title says. It's a hack of the N64 game, but with Mario characters instead of James Bond characters. It also changes some of the multiplayer levels to levels from Super Mario 64. It was released on cartridge, which I found on eBay. This is the unreleased Game Boy Advance version of Resident Evil 2. It was released on a reproduction cartridge I found on eBay. It was just a tech demo, and can be completed in about 2 minutes. The graphics look pretty similar to the console versions and even the sound effects and voices sound almost as good. Limited Physical Releases Nowadays, even if a game gets a physical release, it's not a always guaranteed that it'll be available at retailers or at retailers that you usually purchase games from. Sometimes the only way to get a game physically is to find out if it's even getting one and order it online. Various distributors that specialize in limited physical releases exist, such as Limited Run Games, Iam8bit, Strictly Limited Games, and Signature Edition Games. Sometimes, these and other distributors are the only ones that provide physical releases of certain games. Here are some examples. Bubble Bobble 4 Friends received both standard and collector's edition physical releases with the latter being released by Strictly Limited Games, a distributor in Germany. The physical release wasn't really limited, but the collector's package, of course, was. Axiom Verge could be found at some retailers, but wasn't something you could just find at any store with video games. The physical release of this 2d, Metroid-style platformer was available at certain retailers for a limited time. Not as limited as many other games, but limited compared to, say, a Sonic or Mega Man game. Some versions of the game were released physically via Limited Run Games. TMNT: Shredder's Revenge was widely available, but if you wanted a fancy collector's edition package you had to buy it online. Various collector's editions were available at many distributors like Limited Run Games and Signature Edition Games. I imported the collector's edition from Signature Edition Games. It included a soundtrack CD, keychain, a drink coaster, and a card signed by the game's developers, in addition to a physical copy of the game. There have also been games, including previously unreleased retro games, that got physical releases in other ways. Wonderland Dizzy, pictured above, was originally supposed to be released for the NES in 1993 or so as an unlicensed game (like all of the other Dizzy games for the NES). The ROM was made available for download and a physical release for the NES, limited to 150 copies, was released as part of a Kickstarter campaign for a book titled "Let's Go Dizzy!: The Story of the Oliver Twins". I found the game on eBay a year or two after its release. It was and still is the most expensive video game I've ever bought. I have the book too. The Oliver Twins (Philip and Andrew Oliver), BTW, are the ones who created Dizzy. Wonderland Dizzy Main Page: https://www.olivertwins.com/wonderlanddizzy Wonderland Dizzy Kickstarter Campaign Page: https://www.kickstarter.com/projects/zzap642021annual/the-story-of-the-oliver-twins Digital Releases Some games are released digital only nowadays and as mentioned above, sometimes you have to download some or even most of a game even it gets a physical release. Super Mario Bros. 35 is a game I can understand would get a digital only release. All of its modes were online only that have been shutdown, so a physical release of the game would've been useless other than putting it up for display. Of course, Nintendo could've added offline modes and then a physical release would've been somewhat less pointless, but they didn't. It was online only. Similar games have been released: Tetris 99, Pac-Man 99, and F-Zero 99, with Tetris 99 getting both digital and physical releases. Mega Man Legacy Collection 2 is a collection I would've preferred a physical copy of, but don't really mind having a digital copy of. I bought it mainly for Mega Man 9 and 10, which were originally released digitally for Wii, PS3, and Xbox 360. In the U.S. and Canada, only the first Mega Man Legacy Collection was released physically on Switch with a code to download Legacy Collection 2. Japan, however, received physical copies of the second one as well. Unlike all of the other Kirby games released for the Switch, Super Kirby Clash and Kirby's Dream Buffet received digital only releases. While they do have offline modes, that's only about half of these games. So if physical copies were released, you'd still be able to play them but would only have access to about half of the games once the online modes shutdown. Physical releases wouldn't be entirely pointless, but I can still understand why these two games didn't get physical releases. The Sega Ages series includes Sega Genesis games with additional quality of life features. You can, for example, use the Spin Dash in Sonic the Hedgehog 1, or enable the drop dash move from Sonic Mania. The Sega Ages release of Sonic 1 also includes the "Mega Play" version of the game, which was originally released in Arcades. The Mega Play Arcade version of Sonic 1 has fewer levels and no special stages. You're given a limited amount of time to complete a level, and no 1 ups in any of the levels. And a ranking screen was added. The Sega Ages versions of Sonic 1 and 2 also include Ring Keeper and Time Attack modes that were previously included in the 3DS versions of Sonic 1 and 2. The original Fire Emblem game, originally released in Japan only for the Famicom, was kind of a surprise when it was released for Switch. It was released digitally, fully translated into English. A collector's edition package was released, but did not contain a physical copy of the game. If the game was released physically (on the Switch, not talking about the original Famicom cartridge), I would've appreciated it but am not surprised that it was digital only. It's an NES game, that's it. Not a compilation of games. The good news is that it's not part of the Switch's NES App (which requires an online membership) and was instead released separately on the eShop, so it should still be playable even after the Switch's online features shutdown. Sky Skipper is a rare Arcade game from Nintendo that was originally to be released in '80s, but was poorly received. It was released digitally for the Switch as part of the Arcade Archives series. I would've been all for a physical release if it was released in a compilation, but I think expecting a physical release of a single '80s Arcade game would've been expecting a little too much. Personally, I'm just happy to be able to play a game that I otherwise probably wouldn't have been able to play since it didn't get much of a release. Other Digital Games that Have Been Preserved Internet games, also known as Flash Games, are a little more difficult to play due to flash being discontinued. However, many flash games have been preserved and can still be played. Here are some examples. I also made a blog about these kinds of games. Iragination has Mega Man flash games, like Fireman: Incoming Storm (based on a comic series that Iragination created featuring Fireman from Mega Man 1). These can still be played on modern browsers. Newgrounds has a variety of flash games that can still be played, like Ultimate Flash Sonic (which is similar to Sonic Advance 2). Homestar Runner released a bunch of flash games in the early 2000s. Many of them are still playable, like Awexome Cross '98. Sonic Mega Collection + Mini was playable on Sega's Sonic Central site in 2004, when Sonic Mega Collection + was released. It was archived, and can still be played if you have a flash plug in installed. Some Java/phone games have been preserved and can be played via emulation. Recently, various Mega Man games released for phones (some dating back to 2004) were preserved. Conclusion I appreciate both physical and digital releases. It's a little unfortunate that it is now a little more difficult to obtain physical releases and that some of them don't even include the full games, but I'm thankful that the full versions of first-party games are still released physically and that some physical third-party games also include either most or all of a game. Digital releases allow people to play games that are uncommon and may otherwise be almost impossible to find (unless they happened to be released on repro carts, which can sometimes be costly but still worth it to some collectors). I'll always prefer physical, as I prefer actually having games in my collection, but I appreciate both. This blog will be updated to fix typos and add more pictures. -MegaMan52
  2. Got this TV stand for free. I don't have a truck, so the guy I got the stand from had to take the screws off one leg. Then, of course, I put them back on once I got the stand home. I put some of my PS3, Wii, and Xbox 360 games on the stand (will include more later, but most are going to stay on some of my shelves), as well as some collector's edition packages. Also got that TV for free last month. The Wii is hooked up to it with a WII 2 HDMI adapter. Too bad the Wii isn't an HD system; the image looks a little blurry despite the console being set to widescreen and the adapter providing at least Component cable picture quality. Also note the lights on the Wii's sensor bar...you can see them with a camera. The stand has a drawer, which I'm using for some guides. And yes, I am thinking about hooking up a PS3 and Xbox 360 to the TV.
  3. Got Ecco the Dolphin on Sega Genesis, complete with box and manual. The box still has the hangtab.
  4. Yeah I have, but I couldn't get it to work. Someday...
  5. Introduction Nearly every game ever made has glitches. Some have a lot, some only have a few. Some are minor, and some are major. There are glitches that allow you to explore areas you're not supposed to be in, and other glitches that might be game-breaking and make it impossible to get any further. Here are ten glitches I've come across over the years that were just fun to do, and others that surprised me. MegaMan52's Top 10 Game Glitches 10.Go out of bounds in Icecap (Sonic Adventure, Dreamcast) A glitch with one of the loops in the Ice Cap level in Sonic Adventure, which a friend and I found while just playing the game normally. As Sonic runs up a loop in the second section of the level, it's possible for him to go through the wall. If you move the camera through the wall, you can see the level's background. The glitch also works in the GameCube version (Sonic Adventure DX: Director's Cut). Note: I'm silent and off-screen the entire video; you're seeing one of my friends. 9.Pipe Glitch (Super Mario Land 2, Game Boy) In Super Mario Land 2, if you enter a level you've already completed, you can enter a pipe, pause the game, and exit the level. If you enter the first level in the Tree Zone after doing this, you'll appear under the ground. You'll need the rabbit ears to fly underneath the ground, then go through a wall. You'll find an unused room hidden underneath the level that is presumably leftover from an early version of the game. Both the glitch and the unused room are still in the fan-made color version (Super Mario Land DX) for the Game Boy Color, since it's just a hack of the original rather than a homebrew redone from scratch. 8.Swim through DK Isles (Donkey Kong 64, N64) DK64 is a pretty buggy game, though some of its glitches are actually pretty cool. This is a glitch that can be done in other levels in the game, but performing the glitch on DK Isles leads to something interesting. If you dive under the water by pressing Z followed by mashing the B button, you can swim through DK Isles. Besides being able to look around inside the island, you can also find a room from K.Rool's ship ("The Flying Krock") that is part of a cutscene shown very late in the game (when you're in Hideout Helm, the game's last level, and he escapes just before you reach his location). 7.Go through Walls (Mega Man 1, NES) Using the Magnet Beam found in Elecman's stage, it is possible to go through walls in Mega Man 1. This works in several areas in the game. What makes it interesting, though, is that it can be used to get to the mini electricity beams inside the walls in Elecman's stage. These electricity beams can actually hurt Mega Man, even though they're inside walls and you normally can't get to them. This works in most versions of the game, including Rockman Complete Works (PS1) and Mega Man Anniversary Collection. 6.Swim in the Air (Spyro: Enter the Dragonfly, GameCube/PS2) Spyro: Enter the Dragonfly is full of glitches, and is certainly the buggiest Spyro game...yet it was in development for more than two years, and wasn't "rushed" like many thought (there's an interesting documentary about the game on YouTube). One of Spyro's moves is pounding the ground with his horns. If you attempt to pound the ground while you're near water, Spyro might swim in the air. You can swim all over the Dragon Realms (the game's hub), and swim outside of the level. Hunter (Spyro's cheetah friend) can be found on the other side of the castle wall in the Dragon Realms. He appears early in the game and tells you how to glide and hover (a mini tutorial of sorts), then disappears. Turns out that the game just places him behind the castle walls, where you normally can't see him...unless you use this glitch. While both versions of the game have numerous glitches, the PS2 version has the most (I rented it once and remember seeing glitches that I haven't seen in the GameCube version). I assume this glitch also works in the PS2 version. 5.Glitch Room (Mega Man 1, NES) Another Mega Man 1 glitch. When you reach Dr. Wily, you can use the Magnet Beam to jump to the upper left corner of the screen. Doing this causes a door/gate to open, leading to a glitched room (which might be the area you run through just before the room with Wily, just with glitched graphics). You then just go back to the room with Wily. This actually still works in Mega Man Anniversary Collection. 4.Canoe Glitch (Super Mario Bros. 3, NES, Japanese version only) World 3 in Super Mario Bros. 3 has a canoe on the map screen that you can ride to reach various islands. If you use a Warp Whistle while riding the canoe, you'll enter the Warp Zone as usual but the game thinks you're still riding on the canoe. This allows you to move outside of the map. The glitch only works in the Japanese release for the Famicom, as well as bootleg SMB3 NES/Famicom cartridges (which contain the Japanese version). 3.Enter Dr. Wily Stages from other Stages (Mega Man 2, NES) By far, one of the coolest glitches in video game history. On the other side of the boss rooms in Mega Man 2 are the Dr. Wily stages you go to later in the game. Using Item-1 while in a boss room causes the walls on the right to open, allowing you to access the Dr. Wily stages. Heatman's stage has the first Dr. Wily stage, Airman's stage has the second Dr. Wily stage... ...Woodman's stage has the third Dr. Wily stage... ...Bubbleman's stage has the fourth Dr. Wily stage, Quickman's stage has the fifth Dr. Wily stage, and Flashman's stage has the sixth Dr. Wily stage. But there's more to it. On the other side of Crashman's room is the games opening. No joke, that's the building from the game's opening (on the right of the screen) just with the graphics from Crashman's stage. The black "bar" on the bottom is where the text displays in the opening. Source: The Mechanical Maniacs (https://themechanicalmaniacs.com/articles/mmcmysteries.php) Metalman's stage is more interesting. The screen on the other side of his room is a weird glitched room. This is followed by what appears to be leftover data from Mega Man 1, including a "tunnel" and boss room that appears to be from Cutman's stage (middle) and most of the first Dr. Wily stage (right). The game often freezes when glitching to the other side of Metalman's room, but sometimes it doesn't and Metalman will follow you. Check out the Mechanical Maniacs (link above), they have maps showing what's on the other side of the boss rooms in Mega Man 2. There are other cool things to be found. If you access Dr. Wily stage 1 from Heatman's stage, you can get to the dragon boss but only if you're using a Game Genie code that allows Mega Man to jump higher (this is because you normally need the Item-1 platform, which you get after defeating Heatman). Defeating this glitched boss counts as defeating Heatman. It's also possible to get a "door" or "wall" to open (like when entering the stage from Heatman's stage), but this causes the game to freeze. 2.Out of Bounds Glitch (Resident Evil 4, GameCube) A major glitch in Resident Evil 4 that allows you to go through walls and be in areas you're not supposed to be in. In the farm section in the village (near the beginning of the game), you can not only walk through walls but you can also find items hidden underneath the ground. You can even walk to the area's background/sky box. During Chapter 3-2, in the castle's sewer section, you can perform this glitch and go through the area's walls. Walking or running to a specific spot causes the game to play an unused cutscene that is leftover from an early version of the game. The cutscene doesn't have any audio, but any music playing during gameplay will also play while the cutscene is shown (the cutscene probably would've had its own audio if it was used). 1.The Minus World (Super Mario Bros., NES) Probably the most well-known glitch in video game history. If you leave one or two blocks at the top beside the end pipe in World 1-2, you can jump through the wall to the Warp Zone. If you enter the left or right pipe before the words "WELCOME TO WARP ZONE!" appear, you'll enter an underwater level known as "the minus world". If you enter the middle pipe, you'll go to World 5-1 instead. The "minus world" is a water level that is the same as World 7-2. The only differences are that it says "World -1" at the top... ...and the level loops (entering the pipe at the end takes you back to the beginning of the level). Also the world number is invisible, and apparently "World -1" is actually "World 36-1". The only thing you can do is wait for the timer to run out, and eventually you'll be taken back to the title screen where you can restart the game from the first level. This glitch works in most versions/re-releases of the game, since most of them are the exact same game running on Emulators. These include Animal Crossing for GameCube, the Game Boy Advance Classic NES Series edition, Wii Virtual Console, and the Switch's NES App. It also works in the 25th Anniversary edition of the game, because it is also the same (a ROM running on an Emulator) with the only difference being that the question blocks have "25" on them. However, the glitch does not work in Super Mario All-Stars (SNES) or Super Mario Bros. Deluxe (Game Boy Color) as those are remakes/ports. Using a Game Genie, or hacking the game to add a flag pole to the level, allows you to access other minus world levels. These have the layouts of other levels in the game, but with different graphics. Naturally these can't be accessed in re-releases, because you can't use an NES Game Genie with a GameCube, GBA, Wii, or Switch (though you can use the FCE Ultra GX Emulator with a GameCube, which includes Game Genie support). Honorable Mentions Jump on the Ceiling (Mega Man X, SNES) A classic glitch in Flame Mammoth's stage in Mega Man X. Near the beginning of the stage, you can jump up to the ceiling (hey, just like in Super Mario Bros.!) and run to the next area of the stage. If Chill Penguin has not been defeated, the background will be yellow. If Chill Penguin has been defeated, the background will be slime green instead. Also, notice that glitched Sub Tank inside there. This glitch also works in Mega Man X Collection for the GameCube. Various Glitches (Action 52, NES) Action 52 may be a pretty crappy compilation, but it is home to some of the finest glitches of any game. One example is a glitch in the game "Ooze". If you make it through the second level in "Ooze", the game just freezes. If you select "Alfredo" (a.k.a., "Alfred N the Fettuc") or "Jigsaw", the games don't even load (except for their title screens). If you complete the second level in "Billy Bob", you're taken to the fourth level of Cheetahmen...a different game on the cartridge. In "Manchester", you can fall down the holes and walk through the floor. In "Cheetahmen" (Action 52's featured game), there's a hidden room with a 1up in level 5 (there's also one in the first level). I *think* this room is supposed to take you to the next level, but instead it takes you to a glitched level that, according to the game, is "level 10", which is almost impossible to complete. A YouTuber actually made it through this glitched level. It has the boss from level 6, and defeating him just takes you back to the title screen. Same thing happens if you make it to level 6 by going all the way through level 5...defeating the boss just takes you back to the title screen. Action 52 runs differently on different Emulators, and apparently some copies of the game were revised with bug fixes. Get stuck in Round/Level 7 (Monster Party, NES) In Monster Party, there's a game-breaking glitch in the seventh level (or round, as the game calls it) that makes it impossible for you to complete the level. After defeating some of the bosses and getting the key, you should immediately proceed to the levels goal. If you defeat another boss after getting the key, you'll lose it and get stuck. You can still explore the level, but you can't move on to the next one. A prototype of Monster Party (known as Parody World: Monster Party) was found and released in 2014 and does not have this glitch, revealing that it was added to the released version of the game. The released version adds an extra spider boss in the seventh level. Defeating this boss when you already have the key causes you to lose it, making the level impossible to complete. The only things you can do are restart the game from the beginning, or reset the game and enter the password the game gives you after completing the sixth level so that you can restart at the seventh level. Star Appears instead of Key (Super Mario 64, N64, Japanese version only) Source: Beta Super Mario 64 video 1996 Japanese release of Super Mario 64 Exclusive to the original Japanese release of Super Mario 64 from 1996 (not the American release or the later Japanese release from 1997 that adds Rumble Pak support), there's a glitch that causes a star to appear above Mario's head instead of the key that you collect after defeating Bowser. When the key appears, run up to it and press Up C to look around. A star appears above Mario's head, instead of a key (he also keeps looking in whatever direction he was facing after you pressed up C to enter the look mode). This might be a leftover from beta versions of the game, as videos and screenshots from 1995/early 1996 show that a star originally appeared after defeating Bowser instead of a key. It's certainly possible, since the Japanese version also uses the bubbles painting for Jolly Roger Bay seen in beta versions instead of the sunken ship painting that's in the American and later Japanese releases of the game. Source: Beta Super Mario 64 video (1995) Original Japanese release of Super Mario 64 from 1996 (above), featuring the same bubbles painting as beta versions. Changed to a sunken ship painting in the American release, as well as the later Japanese release from 1997 (below). Water Color (Pac-Land, Arcade1Up) Pac-Land in a Super Pac-Man Arcade1Up Machine Pac-Land in Pac-Man Museum + (Switch) This is more of an emulation glitch than a glitch with the game itself. Pac-Land, an Arcade game re-released on various consoles in recent years and on various Arcade1Up machines, has black and blue water in Arcade1Up machines. This is not in the original Arcade release from 1984, the Arcade Archives release, or Pac-Man Museum +. It's an emulation glitch present on Arcade1Up machines (or at least some of them) that include the game. It's minor and doesn't really ruin the experience, it's just kind of amusing. Conclusion Of course, as someone who's played literally thousands of games in the last three and a half decades, I've come across a lot of other glitches besides these. These are just the really interesting and, in some cases, amusing glitches that I thought deserved to be in a top 10, along with some honorable mentions. Mega Man 2 Metalman, Woodman, and Bubbleman and Monster Party videos captured from a real, unmodified NES. Super Mario Bros. screenshots captured from a real, unmodified GameCube (played in Animal Crossing). Spyro: Enter the Dragonfly screens and videos captured from a real, unmodified GameCube. Mega Man X screenshots captured from an Intec LCD screen and played in Mega Man X Collection (GameCube). Resident Evil 4 videos captured from a real, unmodified GameCube. Japanese Super Mario 64 screens captured from a real, unmodified N64. -MegaMan52
  6. Got this awesome Top Gun: Maverick poster. Watched the movie in the Theater (man, what a ride that was), and have it on Blu-ray. Atari Gaming University shirt. This was on sale, 70% off. The price tag said $25, but I got it for less than $8. Got this Sonic the Hedgehog toy at McDonald's. No, I didn't buy any food there.
  7. Donkey Kong Land 2 completed 100%. I got all of the DK coins, got all of the Krem coins, played through every level, and unlocked the Lost World. Unlike DK Land and DK Land 3, I had to play DK Land 2 on an Emulator because I don't have the cartridge anymore (I only have the box and manual). I used Visual Boy Advance GX. VBA GX is also a way to get Super Game Boy support on the GameCube. I played the game as I would on a Game Boy or Game Boy Player, and didn't use any save sates. I have no need for them, as I've played this game a lot just like the other DK Land games. While technically this game is a Game Boy version of Donkey Kong Country 2, it is not identical. The levels have different layouts. Crocodile Cauldron and Krem Quay are one area in this game, known as Krem Cauldron. There are some gameplay differences. For example, in Glimmer's Galleon, Glimmer doesn't appear, so there are light barrels in the level, making the level kind of like a water version of the Loopy Lights level in Donkey Kong Country. If you don't have the game, it's worth getting even though it's similar to DKC2. There are enough changes to make it worthwhile.
  8. Got this one for free with the remote.
  9. Introduction In the '80s and '90s, it was actually quite common to find video game related shows. There was Pac-Man, Saturday Supercade, Super Mario Bros. Super Show, Legend of Zelda, and Captain N in the '80s, and Adventures of Super Mario Bros. 3, Super Mario World, Sonic the Hedgehog, and Mega Man in the '90s. This continued in the late '90s/early 2000s with shows like Donkey Kong Country, Kirby: Right Back at Ya!, Sonic X, and MegaMan NT Warrior. Then there were the game shows. Americans were treated to video game shows such as Video Power, Nick Arcade, and GamePro (a TV show version of the magazine). Canadians, however, got their own video game show: Video & Arcade Top 10. The show ran from 1991 all the way to 2006 and was shown on YTV, and usually featured Nintendo systems from the NES to the GameCube (Game Boy games were also shown). Occasionally, PlayStation games were also featured. I watched the show a fair bit during the N64 and GameCube eras. The show was divided into multiple sections and wasn't strictly about video games. The main part of the show was the competition, where a few gamer's could play different games (usually two different games per episode). There was the tips and tricks section for both new and classic games. Then there was the top 10 prize wall section near the end of the show, where the winning contestants got a chance to win one of various prizes. I remember in 2004, one of the prizes was Mega Man Anniversary Collection for GameCube. There were usually/always video game prizes, but also other prizes that weren't video game related that kids could enjoy. Music and movies were also featured. Even though I watched the show a lot, I apparently didn't record very many episodes. I found one VHS tape containing a single episode from the N64 era, and appears to be from 2000 or so. Since I'm Canadian, I guess I might as well talk about it. So that'll be the focus of this blog. Memories of the Show Game Action The main part of the show. Nicholas Picholas was the star of the show for almost its entire run. In each episode, a few kids would play a couple different games. The particular episode on the tape I have features San Francisco Rush: Extreme Racing and Ready 2 Rumble Boxing, both for N64. Other sections of the show would be shown during the action, then it would return to the competition. There were two rounds, each featuring a different game. After a round, the winning contestant would be taken to the prizes. After the first round, different contestants would play. I remember an episode that featured Mario Party on N64. Original Game Boy games would be played with the SNES's Super Game Boy, Game Boy Color games would be played with the N64's Wide Boy, and Game Boy Advance games would be played with the GameCube's Game Boy Player. Music Featuring music instead of gaming, this was the only part of the show I didn't care much about. It's not that I didn't care about any music, it's just that I was watching a video game show and wanted to see video games not music videos. That's what channels like Much Music and MTV were for. They also had quiz questions. While were on the subject of music, though, I'll mention that the shows theme song sounded like the music from Crashman's stage in Mega Man 2. Tips and Tricks Not to be confused with the magazine of the same name, some tips and tricks for both new and classic games were mentioned, and footage of the game being talked about was shown. I remember Sonic Adventure 2: Battle being shown in this section. The episode on the VHS tape I have has tips and tricks for NBA Courtside 2 and Star Craft 64. Letters Gamer's sent letters asking a question about how to do something in whatever game they were playing, and Nicholas would read them to the audience and viewers. Also notice the fan art. Movies Movies for teens and younger kids were also shown and talked about. Top 10 Prize Wall After a round, the winning contestants would be taken to the prizes. The kids who won that day would be blindfolded and then put his or her hand into a container that had balls with numbers on them. Whichever number was shown on the ball indicated what prize they got. Most of the balls were white, but one of them was a red ball. The red ball, if pulled out, allowed the winning contestant to choose any prize he or she wanted. Every contestant was a winner, because even the losing players still got a prize. The prizes included a copy of the games being played, as well as other things like game accessories, Timex Watches, and puzzles. Who could forget the Pokémon craze in the late '90s/early 2000s? Even if you didn't care much about it, you couldn't escape it. 2000 was the year Pokémon The Movie 2000 was released, which I remember watching in the Theater (and got on VHS last year). And YTV, the channel that played this show, also played the Pokémon cartoon. Stores were full of Pokémon merch and apparel. Everyone was talking about Pokémon at the time. Other Stuff Even Nintendo got in on the fun with these shirts. Ah yes KFC. It's finger lickin' good. Conclusion Video & Arcade Top 10 was fun to watch. It was just one of many video game related things that Canadian gamer's liked. When Canadian kids weren't busy with school, playing video games, watching movies, browsing the Internet, or reading an issue of Nintendo Power, perhaps they were watching cartoons or maybe an episode of Video & Arcade Top 10. I know I watched the show a lot. -MegaMan52
  10. Got Syphon Filter: Dark Mirror complete and near-mint. I got the PSP version because it is uncensored. Got this barely used Toshiba HDTV for free. I've got a bunch of CRT TV's, and got one for free last month. And yes, sometimes I get modern TV's for free too (not as often, though...usually I have to pay up). The stand still has the plastic. It has four HDMI ports and one Component connection. I didn't get the box so I don't know the exact size of the screen, but it looks like it's around 40 or 45 inches. I have two game rooms that are full of shelves, games, consoles, and TV's. My living room is also full, with even more TV's and shelves. So the basement is the only area in my house that I can hook this up. Not sure what consoles I'm going to hook up to it. Maybe a PS3, or maybe even Nintendo's next system (unless it has 4K, then I would probably just hook it up to my 4K TV instead). Participated in Capcom's recent survey and got this Mega Man wallpaper for phones.
  11. "Cowabunga!" Ninja Turtles II: Back from the Sewers completed.
  12. Mickey's Chase is complete. I remember playing this last year too. Not very difficult, though some of the later levels have some tricky parts. Music is pretty good (Capcom and all). Game is a little short, but long enough IMO. Just a good, fun game.
  13. Donkey Kong Land III completed. Got all of the DK coins, Bonus coins, unlocked the Lost World, and completed every level.
  14. Noot Noot! Decided to playthrough a Japanese exclusive: completed Pingu using my original Game Boy that I've had since the early '90s. Actually kind of a fun game. Short and sweet.
×
×
  • Create New...