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Frank the Fruit Fly box

The gnome thing for the celery game was not going to work. The speed of the gnomes got slower whenever the celery was moving and sped up again when he wasn't. I think that was a sign of me trying to put too much code into the game. I was really bored yesterday. I decided to see if I could make a box for my Game Boy game. I got a template for a GB box. Yesterday I worked on the front and today I worked on the back. This is the front I designed: I debated a long time against myself

Gamegearguy

Gamegearguy in Game Boy

Kirby Air Ride is a Good Game

Introduction For my next blog in the "talking about a specific game" category, I'd like to talk about the only Kirby game released for the GameCube: Kirby Air Ride. Much like the GameCube itself, Kirby Air Ride is pretty good but unfortunately is also underrated and has been subject to lots of criticism. The main reason for it being criticized is because it is different: it is mostly a racing game (though there is one mode in the game that has more than that), not a traditional si

Tecmo Cup Soccer Game

Genre: Soccer Publisher: Tecmo Total Time Played: 20 Hours Short Review: The most unique sports game on the console plays more like a role playing game. Luckily, you don’t need to know much about soccer to get a lot of enjoyment out of this game. Interesting links related to Tecmo Cup Soccer Game Soundtrack Playthrough (4 hours 4 minutes) Instruction Manual Not What I Expected When I was 5 years old my mom signed me up to play soccer, my first team sport. When we

Hoskat

Hoskat

Adventures of the Stalk of Celery continuing

So I went back to Channel F programming. What's unique about it is its palette. And the fact that moving an image does NOT erase the previous image so you have to do it yourself if you're moving, say, a "sprite." Working on the sixth and final game. I made it so you can select a game instead of needing to beat the others to get to the one you like the most. So you can choose the final game from the menu I made. This is what I do to test my final game. The stalk of Celery needs to move

Gamegearguy

Gamegearguy in Channel F

Testing.

I spent most of last night finishing up my Robot Ron game. It's come to the point where I think it's finished. Now comes the testing/feedback part. I have a few testers to test the game for me and tell me how I did. The changes I made: each enemy is introduced in each wave until all four enemies are in. Then the game becomes a fight for survival as (with most Odyssey 2 games) you only have one life. added a game over screen. changed the numbered box enemies to more alien-look

Gamegearguy

Gamegearguy in Odyssey 2

What Else We're Playing (2022 Recap)

Conor seizes control of the host mic to send the Game Club on a long, rambling, lightly edited conversation about several titles we played in 2022 that deserve more attention. Old games, new games, indie games, mobile games, AAA games – everything is up for discussion. (We even throw some homebrew games in there.) Other topics include game preservation, preorders, a debate about Patreon, online gaming with kids, and... lots of other stuff we'd usually cut. Mentioned in this episode: E

dvertov

dvertov in NES Homebrew

wave 999

So work resumes on Robot Ron. People said I should drop the "in 2084" part of the title. So I did. It's now just called Robot Ron. But it was hard today. I may fear I will run out of room trying to put a Game over message. I only have about 300 bytes left in the bank where I would put it and about 900 bytes left in the other. But an odd thing happened while I was trying to put more code in. The game got slower. I have no idea why it would do such a thing, so I had to backtrack and rework it a co

Gamegearguy

Gamegearguy in Odyssey 2

Changes to Frank the Fruit Fly.

First off, I managed to put in the wanderer enemy in Robot Ron in 2084. But I've decided to take a small break from that. I moved on to the Game Boy. While having an insomnia bout, I managed to get in a Super Game Boy border to Frank the Fruit Fly. Then I slept about all day Saturday. I made some more changes to that game after I woke up. I changed the title screen after realizing there was no copyright date on the game. I also changed the music in level 2 because it sounded quite weird wit

Gamegearguy

Gamegearguy in Game Boy

Favorite Nintendo Switch Games

Introduction Since buying the Switch in 2017, I've gotten a large amount of both physical and digital games. While not my favorite Nintendo system, it is definitely a step up from the Wii and Wii U. The console/handheld hybrid has the largest library of any Nintendo console, with plenty of its own games as well as past favorites from other Nintendo consoles and handhelds, both updated as well in their original form (Game Boy games were added recently). The GameCube era was the last tim

MegaMan52

MegaMan52 in Top 10's

Robot Ron in 2084: February 23, 2023 update

I decided to change the characters to sprites. The characters looked really lame, so I decided since I had two available why not use one? Since I don't have any awesome ship sprites designed (that's where you come in), I used boxes as place holders. Unfortunately, I had to change my really cool border to a plain one since my game was showing signs that it was thinking too much. When there's too much code, the top of the screen goes crazy and blinks a lot. So this is what the game looks like now:

Gamegearguy

Gamegearguy in Odyssey 2

Episode 30: Jessie Jaeger in Cleopatra's Curse

A Homebrew Draws Near! A blog series by @Scrobins Episode 30: Jessie Jaeger in Cleopatra’s Curse Introduction: Franchise opportunities in Hollywood may make us cynical, but when they appear in gaming, we fans still get excited. Maybe it’s a reflection of video games as a younger medium that audiences aren’t yet turned off by the notion of a creator tapping into a winning formula with a new character or gaming mechanic that is immediately fun and which teases hope for mor

Scrobins

Scrobins in A Homebrew Draws Near!

Robot Ron in 2084: February 22, 2023 update

So the game is beginning to take a better shape. I added a new type of enemy which goes really fast (pictured.) This enemy moves straight and when it reaches the other side, a new enemy comes. The enemy that chases you will not disappear until you shoot it. I changed Ron's missile to be more of a ring shape. My plan: four enemy types total. each wave between waves 1-4 will be introducing the enemies (with the zoomer being in wave 4 because it's really hard to hit.)

Gamegearguy

Gamegearguy in Odyssey 2

Robot Ron in 2084

So someone made a controller "coupler" for the Odyssey 2. What this does is puts both controllers together with a piece of plastic. I guess so you can hold both of them like you would, say, an NES controller. So now a game like, say, Robotron 2084 would be a cinch for games that would benefit from such a thing. And that's what I'm doing. I'm making one of my "semi-ports". This won't be like the original Robotron 2084 because my plan is needing to shoot a certain number of enemies that pop u

Gamegearguy

Gamegearguy in Odyssey 2

New music

So I discovered that when the music loops when the volume is low, it clicks when it loops again. How to get around that? Careful start and stop routines between each song part will do it, along with keeping the music parts below 9 lines, and keeping the volume at 5C (as opposed to full blast, which is 7F.) I was able to get an IMO decent song with this in just four parts. It's on the title screen right now. Since each part only has 8 notes, I had to get the tempo really low. It's at 25 BPM

Gamegearguy

Gamegearguy in Genesis

Try to break my game.

So I got everything working on my Genesis game. You can download what I have so far here. I added a few things. Like a grapefruit. I thought grapefruits were green. I guess I was thinking of a honeydew melon. This particular grapefruit is teetering on the brink, but it won't fall. I thought a good thing to do is press B to stomp. So I will work that in now that I have grapefruit in the game. Right now the grapefruit does nothing. Another thing I will add in are some grapefruit monsters

Gamegearguy

Gamegearguy in Genesis

February 2023 Featured Member: G-Type

What originally brought you to NA/VGS? I didn't own a NES as a kid, but I always wanted one. Emulators started become popular when I was in college, so I was finally able to replay all the games I had experienced at my friend's houses growing up, along with many unfamiliar ones. I would often think about which games I would have wanted to own, if I'd had a console back in the day.  In 2014, I had just read Console Wars by Blake Harris and my interest in retro gaming was at an all time peak,

Reed Rothchild

Reed Rothchild in Featured Members

A Look at Imports: Mario Party 4 Event Disc

Introduction  On YouTube, I have a video series called "A Look at Imports." Starting with this blog, I'd like to expand on that series by talking about games that I didn't include and games that I do have videos of but would like to talk about things I never mentioned in the videos. As I've acquired numerous imported items over the years, this series could include peripherals and other gaming-related items in the future.  I'd like to start off by talking about a scarce promotional

MegaMan52

MegaMan52 in A Look at Imports

Fixed blocks

So I discovered a problem with the way the blocks were set up. If the elephant moved off the blocks and quickly got back on them, he'd be standing in the middle of the blocks. Not good. I had to fix this. I made it so if the elephant moved off and quickly got back on, he'd move up enough pixels so he'd be back on top of the blocks again. But in doing so, I lost the ability to not have the elephant not jump when holding A after completing a jump. So now if you hold A, he continually jumps over an

Gamegearguy

Gamegearguy in Genesis

Blocks

So I put in some blocks for the elephant to jump on to test if he falls off them or not after jumping on them and also to test if he actually jumps on them. It works really well. The blocks can be jumped on from under them. So now what I'm going to do is wait for my Everdrive to come. It apparently went from the U.S. up to Canada but I'm in the U.S. so I don't know what's going on there. So after using SecondBasic I really like it so far since I could never in a million years learn Gen

Gamegearguy

Gamegearguy in Genesis

Jumping elephants.

So I finally figured out music. I put a tune in the "game." And I finally found out ground detection. I used that to make the elephant jump. Now I can make some ledges and begin the game. I will wait a little bit though. I bought an Everdrive so I can test the game on a real Genesis. If it works. I'll continue. You press A to jump. Like I said before, I'm imagining a Bubble-Bobble-type game where the elephant jumps around and stomps on the grapefruit enemies. I did not however put

Gamegearguy

Gamegearguy in Genesis

Playing around with Genesis programming

So someone told me that SecondBasic has very limited capabilities for the 32x. So I've decided to get rid of the 32x aspect of the game and instead make it for the Genesis (or Mega Drive). I added a bunch of stuff since the last time I worked on this. I woke up a couple of hours ago and put a lot more stuff in the game. It took a while to get how to put tiles on the screen. You can now change the elephant's direction by pressing left or right. But one thing is still missing: sound. Nobody has ex

Gamegearguy

Gamegearguy in personal stuff.

Playing around with 32x programming

I downloaded something that will help me. I downloaded SecondBasic. Apparently it's a language that lets people make Genesis games. But it also allows people to make 32x games as well. I was impressed with that Santa Claus demo for the 32x someone was making, but unfortunately the programmer and that game dropped off the face of the earth. Impressed so much I wanted to make a 32x game. So I set the controls to compile it as a 32x game and began work. I needed an emulator. So I decided on on

Gamegearguy

Gamegearguy in personal stuff.

Why Mega Man II On Game Boy is Actually a Pretty Good Game

Introduction Following up my Mega Man 5 NES blog is another blog about an underrated Mega Man game: Mega Man II for the original Game Boy. This game is considered by many to be the worst Game Boy Mega Man game and one of the worst games in the franchise, usually only ranking above the worst of the worst (like the Mega Man DOS games). Many still like the game, but some have said several negative things about it and the game's ratings are low for a Mega Man game. Common criticisms i
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