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American Gladiators

Genre: Sports Publisher: Gametek Total time played: 7 hours Short review: A pretty decent version of one of my favorite gameshows from childhood, American Gladiators. Interesting links related to American Gladiators Speedrun (MixMastaPJ) (22min 08secs) Written Walkthrough Soundtrack Arnpoly Written Review I’m Back! Technically I never left, but, it has been 3 months since I beat an NES game so I figured I’d fill in my fan on where I have been. My 3 year old daughter h

Hoskat

Hoskat

Features bonanza

Put in a few features in my Virtual Boy game. Yes, the dreaded auto-pausing feature makes an appearance in a homebrew game. I also put in the ipd/focus adjustment screen. And to make sure the auto-pause paused after 15 minutes. I played it for 15 minutes. Fifteen minutes later, it worked. My message came up on the screen. I also put in a battery low message. When the battery in the Virtual Boy gets low, a picture of a battery appears on screen next to the score. That was

Gamegearguy

Gamegearguy in Virtual Boy

level 3 finished

I changed how the game works. Instead of you needing to shoot 80 milkshakes to force the boss fight, you just need to pass 80 milkshakes. Everything else is about the same. When 20 pass, you get the faster ones, when 40 pass, you get the up and down milkshakes, when 60 pass, you get a random choosing. Starting on level 3 though, I made the boss milkshake move up and down. This makes it a little harder for you to shoot it. Also, you MUST shoot the boss milkshake 20 times to pass the level. I some

Gamegearguy

Gamegearguy in Virtual Boy

Episode 7: Quest Arrest

A Homebrew Draws Near! A blog series by @Scrobins Episode 7: Quest Arrest Introduction: Behind every great homebrew game is a developer or team with a good story about why there was an irresistible urge to create a new game. As we can all relate, inside them resides that memory from our youth in which we passed days on end, perfectly content with one or another game that gripped our imagination. If we were lucky, we found other games that gave us that same good feeling,

Scrobins

Scrobins in A Homebrew Draws Near!

Level 3 - the desert.

The desert, complete with cacti and Giza-like pyramids, is the backdrop for level 3. I guess I should mention that when the level changes, the music changes and the chance of the milkshakes shooting you increasing. So unless I decide to add in another type of enemy, the main part of the game is complete. All I have to do is keep thinking of different places for the hamburgers to be flying around. But I think I will change something: The boss. I think I'll add in him moving up and down in the lat

Gamegearguy

Gamegearguy in Virtual Boy

Almost done with level 2

I put what I have on the website today. I started work on making some milkshakes be able to shoot onion rings. First I did it with every milkshake. Then when I had that done, I made it so only a few did it. The plan is the higher the level number, the higher percentage chance a milkshake will shoot onion rings. Leading up to the final level, where every milkshake will shoot at you. So I start level 2 with an about 1 in 8 chance. Then I found a bug about the onion ring going missing if you die in

Gamegearguy

Gamegearguy in Virtual Boy

Sneak peek at level 2

I also made page 1 and 2 of the instruction booklet in case I get far enough to publish it. Here is what level 2 might look like. I need to add in some more code before I want to make it available though.

Gamegearguy

Gamegearguy in Virtual Boy

Boss fight again

While I was checking the game to make sure it worked okay last night, I had some issue pop up once I got to the boss fight. The onion rings appeared before the giant milkshake came in from the right. I must have spent at least two hours trying to correct the dumb problem. After that it occurred to me that I had been putting in 'shakey' when I should have been putting in 'shakex'. A few tests later and everything worked out well. So NOW I can plan for level 2. After about an hour of uploadin

Gamegearguy

Gamegearguy in Virtual Boy

Boss fight

Much of yesterday I put in the boss fight. I had to do some pretty bizarre and long things to the code to make it work, but it finally did. The boss is a giant milkshake that shoots onion rings at you. You need to shoot this monster milkshake 20 times in order to get to the next level. Once the 20th shot has been hit, you still need to dodge the onion rings though, you'll still lose a life if the burger gets hit with one. Then the milkshake will move right, and then the burger will go

Gamegearguy

Gamegearguy in Virtual Boy

10/27/2020

It's Tuesday (well, almost, it's 11:56p.m. here) so I thought I'd share my progress on the Hamburgers game on Virtual Boy. I tried a couple days ago to get that score to be black, but it just wouldn't work. So I had to do something else. I thought a black bar would be kind of ugly, but that's exactly what I had to do: As you can see, I made the background and foreground easier to distinguish by making the foreground high and mid colors and the background low and black. I also worked on

Gamegearguy

Gamegearguy in Virtual Boy

Hamburgers on Virtual Boy

A year ago or so, I released this Game Gear game called "Hamburgers En Route To Switzerland." I figured I needed to keep my C skills up, so I was looking for a project to do on the Virtual Boy. So I decided to make that game for it. Work started a couple of days ago. Testing the game out on a real Virtual Boy with my FlashBoy cartridge. I haven't touched my Virtual Boy for a long time now, glad to see it still working just fine. I got it for about $15 at a flea market. Guess what game was i

Gamegearguy

Gamegearguy in Virtual Boy

Episode 6: Jay & Silent Bob: Mall Brawl

A Homebrew Draws Near! A blog series by @Scrobins Episode 6: Jay & Silent Bob: Mall Brawl Introduction: Ask any homebrewer what inspired them to create a particular game or why they became a brewer in the first place, and many will point to a cultural icon of yesteryear that still resonates with them. Some games serve as an homage to a beloved game from a console’s licensed era. Other games are a thinly veiled adaptation of a beloved world that never received the vid

Scrobins

Scrobins in A Homebrew Draws Near!

Technically a game

After working for days and days I finally have a working version to show. I gave up on it, but then got some advice and it worked. I put music in it, but I don't know if it will be in there for long. Depends on how much feedback I get on the game part aspect, as I want it to stay at 2k and with the music in I have 35 bytes left. The version with music just has temporary music in on the title screen and if you're interested in seeing it it's in the AtariAge forums. It has music like MidSpace

Gamegearguy

Gamegearguy in Atari 2600

Happ SE-M21C - Horizontal Jitters

So this was a quick one. I got a monitor about a month ago as just a tube and chassis, as the original owner wanted to keep the frame. I assembled a new frame out of the sides of what I believe was the sides of a WG19K4900 and the base of a G07.  After it was all assembled again, I jst needed to test it. Looking at the screen, it was obvious that it had a case of the jitters. I also realized I plugged the yoke in the flipped image plug.  After looking closly at it, I notice

A change of looks

I had a box planned for the game, but in order to fit it in, I needed to change the play field drawing code I had because it was too large and wouldn't support me having another sprite in there, even if it was just a missile. So yesterday was tons of work. Today was adding back the animation. I finally got this: It looks a little different. Gone is the green strip at the bottom. The two sprites are 2x bigger. The nosehair is now thinner, due to it being the ball instead of the play fie

Gamegearguy

Gamegearguy in Atari 2600

Moving the nosehair demon around (and try the game out)

For those who are interested in my Nosehair game project, I've created a website where you can learn and try out the game. It's perhaps the only website dedicated to nosehairs. I got the nosehair demon to move around after a few HOURS of work. Well, it didn't take that long to code it, but I began having display issues where the sprite shifted pixels vertically when it got to a certain X position. So most of the time was spent on trying to get that taken care of. And then when it finally worked,

Gamegearguy

Gamegearguy in Atari 2600

#43 - Obscure Horror Movies Part 3D

In the 3rd installment of under-appreciated horror movies the guys sit down to talk about 15 more movies that more people should have seen. Not a single movie discussed is actually in 3D

Hoskat

Hoskat

#43 - Obscure Horror Movies Part 3D

In the 3rd installment of under-appreciated horror movies the guys sit down to talk about 15 more movies that more people should have seen. Not a single movie discussed is actually in 3D

Hoskat

Hoskat

The nosehair demon. (Atari 2600)

I put in the nosehair demon in the game and someone was kind enough to help me figure out a problem with the sound so now I can use both channels. Previously, I was only able to use channel 1 but now I can use channel 0 as well. Other than that, not much has been worked on for the game. I hope to work on it later today. I just woke up and had breakfast (it's almost 10 a.m. here.) I also made some artwork for the game. This happened when I got bored programming it. I like to draw pictur

Gamegearguy

Gamegearguy in Atari 2600

Nosehairs (Atari 2600)

So I've begun making a game for the Atari 2600 about nosehair trimming.  What I'm envisioning is a game where you dodge the nosehair demon, get powerups and periodically going over to the left side of the screen to trim the nosehair so it doesn't get so long that it ends the game. So sort of like Tapper, or, a more obscure reference, Dishaster for the 2600. Right now I have the nosehair growing, you can guide Mr. Scissors around the screen and can cut the nosehair, but that's about it so fa

Gamegearguy

Gamegearguy in Atari 2600

#42 Punishment (An Audio Play)

This episode is a departure from our regular nostalgic look at 80’s and 90’s culture. To get everyone in the mood for Halloween our lovable co-host Luke wrote this horror story about a serial killer named “Jack the Machine” and it was turned into a short audio play. Names, characters, businesses, places, events, locales, and incidents are either the products of the author's imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely

Hoskat

Hoskat

#41 Punishment (An Audio Play)

This episode is a departure from our regular nostalgic look at 80’s and 90’s culture. To get everyone in the mood for Halloween our lovable co-host Luke wrote this horror story about a serial killer named “Jack the Machine” and it was turned into a short audio play. Names, characters, businesses, places, events, locales, and incidents are either the products of the author's imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely

Hoskat

Hoskat

Retro Review: Paper Mario: The Thousand-Year Door

Fresh off the visceral feast that is Paper Mario: The Origami King, I decided to immediately look back and dive into the game that most fans of the series hold dearer than anything, and apparently the game that makes it hard for people to accept that none of the sequels have been following directly in its footsteps. Free from nostalgia towards one of the few Mario RPGs that I still had yet to play I tried understanding what made this one so special, and to be honest, it's not as clear cut as I

Sumez

Sumez in Full reviews

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