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Sumez

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Sumez last won the day on June 29

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About Sumez

  • Birthday August 18

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  1. Probably Diablo 1. The length they went into to flesh out the lore in that manual is crazy, it really helped me get captivated in the game. Warcraft 2 did the same, but the Diablo 2 lore was "cooler".
  2. Do try out DKC2 at least. It's a so much better game.
  3. I'd use Kickstarter to help finance a game myself, but on a personal level I'm pretty much done backing any kickstarters that don't need my backing. It's kind of a rough thing to say (I'd love my own KS to go as high as possible), but a lot of kickstarted games really don't benefit from going way above their original goals, instead trapping the developers in an endless cycle of adding unnecessary stuff. And as a backer, I've yet to receive any actual "benefit" from being there from the start. On the other hand, I've more often than not (as often as in pretty much every thing I've backed) experienced getting a worse copy of the game, paying much more than "slacker backers", or waiting literally months to receive the game after everyone else had been able to just go to a store/storefront to get theirs. Even otherwise great games like Bloodstained and Shovel Knight have been guilty of this, and I don't really have any reason to subject myself to it anymore. But if someone is enthusiastic about a game that needs KS to be made, I'll be there to help them get there. If they are just strategically using the kickstarter platform as a tool in their marketing campaign? I'll pick the game up when it's done thankyou.
  4. Great movie, and I don't understand all the flak it gets. Might have been better if it wasn't presented as a "joker" movie, and I think drawing the Wayne family into the story does it absolutely no favors. The movie isn't about the Joker at all. Still, adding just a tiny bit of colorful comic book flavor to any serious story about classicism can actually work pretty well in the movie format, and I think it does just about right in this one. It does such a good job at portraying a subtly suppressed lower middle class it made my eyes all teary by the end when the riot broke out. But I've also seen that aspect of the movie kinda lost of people who may be too privileged to recognize that at all? It's not exactly a deep or complex movie, though, everything is pretty much on the wall, and I think that's fine.
  5. Are you thinking of hacks that changes the games completely, replacing stages etc. or just hacks that alter games in ways that might improve them? Either way, I'd tout my own Power Black hack, because I think it makes an already good game a whole lot better.
  6. Decent platformer with a lot of design and camera issues, which were almost entirely fixed by the sequel, which also improved the game in a billion other ways. So yeah, sequel is amazing, original game is.. okay? 6/10
  7. Not really having any means to import this game back in the days, I played it way after playing many of the JRPGs that derived directly from it, and the one thing that surprised me the most at that time, was how much less archaic it felt than you'd immediately think. It's very very simple, yes, sure. But take a game like Dragon Quest II, which probably directly influenced the genre for the next few years even moreso than the first DQ, that game adds a lot more basic complexity with its multi-character parties etc. I also greatly prefer that game out of the two, but as a result of its complexity, it also feels a lot more burdened by all the things you need to manage, all the waiting around during combat, and so on. Basically, all the things you'd expect feeling maybe a little "too" old school about a really old school RPG. But Dragon Quest 1, amusingly enough, seems to try much harder to distance itself from that complexity and dryness of other (western) RPGs at the time. The one-on-one combat is super fast and smooth, and the fact that it's just a window that pops up on top of your map, instead of a separate screen somehow makes it feel less intrusive. Ditching inventory management entirely in favor of simply upgrading your equipped gear whenever you find new one is incredibly refreshing. Like the console, or even "arcade-like" take on the RPG genre. So even though at the end of the day, the game pretty much comes down to grinding just exactly enough exp and money to be strong enough to even survive against the Dragonlord in the first place, which arguably gets really boring for a large portion of the game, it's just so amazingly charming in its simplicity. It completely excels at something I actually think all the first three DQ games excel at, and something I really miss from a lot of later JRPGs, in the way it just throws you right out into the open world, allowing you to go anywhere. And if you want to make progress, you have to keep your eyes and ears open, and pay attention to everything NPCs say. In a way, the structure reminds me of classic point'n'click adventure games in the way you make progress by gaining access to places or items around the world, which is very satisfying compared to the almost entirely story driven progress of nearly anything past Final Fantasy 3 (the actual 3). But yeah, there's quite a bit of walking around back and forth in the same place just to get more exp and gold. Not even DQ2 (which has a bit of a reputation for its difficulty) is nearly as bad about that. 7/10, it is what it is, but it's pretty good at being what it is.
  8. Nice! I'd actually like to hear what channels you went through, and which you felt were succesful?
  9. Maniac Mansion is considered the progenitor of the point'n'click interface for adventure games, but aside from that I'm surprised you felt it has a reputation like that. While I don't think LucasArts made any bad adventure games, both Maniac Mansion and Zak McCracken are the two early "prototypes" that really stand out from the much more streamlined and user friendly design of all their later games. And I guess Loom, also, was doing its own thing. Sam & Max has been brought up, and I agree it has some much more sloppy puzzles than the overall standard, but the rest of the LucasArts lineup really is immaculate. One game that, weirdly, did not click well with me when it came out was Grim Fandango. I thought the controls were clumsy, and the 3D just didn't run well on my computer. But every time I've replayed it I loved it. It transcends basic comedy, and has an amazing sense of storytelling that's just unlike anything else in video games, told over four years, with plenty of noir style romance, intrigue and murder. It's also one of the few games that lack a verb selection entirely, which like The Dig makes puzzles less abstract, and easier to brute force. Overall I think my LucasArts top list reads something like: Day of the Tentacle Monkey Island 2 Grim Fandango Monkey Island 1 Curse of Monkey Island Indiana Jones and the Fate of Atlantis The Dig Indiana Jones and the Last Crusade Full Throttle Sam & Max Zak McCracken Maniac Mansion Loom Meanwhile, Sierra adventure games just went the completely opposite direction, probably not intentionally though, and just punishes the player for not thinking of weird abstract things at the right moment, and will kill you just to mess with you (save often, save always!), while several of the older ones can straight up put you in a scenario where there's nothing you can do to make it through long before you even realise it. It mellowed out a bit with some of their later games (outside of one notoriously bad trap in King's Quest 7), but it's a thing for most of their games, compared to LucasArts who got out of that after their first two. Nevertheless, for fans of the genre there's still fun to be had. One thing I do miss a bit is the text parser system, which was completely abandoned by everyone after point n click was "invented". There's something uniquely satisfying about thinking up the solution entirely by yourself and typing it out, as opposed to just trying to combine verbs with objects. Of course, it also comes with some frustation in the situation where you might know the solution but have no idea how to tell it to the game in a way it understands. Sierra's games are way too many to list, but some of my fondest memories come from these games: Gabriel Knight 1 Larry 7 Larry 6 Freddy Pharkas King's Quest 6 Larry 2 Phantasmagoria King's Quest 5 Space Quest 6 Space Quest 4 King's Quest 3 Gabriel Knight 2 King's Quest 4
  10. Don't get me wrong, MM is cool, and definitely really unique. But if DoctorEncore is already bothered by the nature of the puzzles in MI2, the Maniac Mansion ones are sure to cause a fit The game is super cryptic, and like you said there are certain timed events that reward a thorough knowledge of the game that you won't just pick up on while playing it casually.
  11. If you are on the edge about adventure game moon logic, Maniac Mansion would be sure to push you over it Don't play with fire. It's a very interesting game, but the good stuff was yet to come.
  12. Rewatched Batman Returns recently, and was kind of surprised how great (and straight up funny) it is. The first of the Burton movies still has great moments, but is less comedic, and overall not that interesting outside of Jack Nicholson's fantastic performance. 7/10
  13. The Dig is definitely one of the easiest of LucasArts adventures games. Loom takes the cake of course, but that game barely has puzzles, so I'm not sure it even counts. Aside from it, I'd say Day of the Tentacle and The Dig are the two most "approachable" LucasArts games in terms of how clear the puzzles get. While DotT still relies on moon logic, there's usually a pretty clear train of thought to the solution of every puzzle, and the time travel/character switching mechanic is really, really ingenious for a game o fthis type. Absolutely 100% recommended. When I first played this game as a kid I got through it in a day or two, and I don't remember getting stuck in it (as in, the kind where you're dumbfounded for days and not making progress), with the exception of one place in the game, where it relies on knowledge of pointless trivia about american history. Probably something to keep in the back of your head. The Dig, on the other hand, is one of the rare games of its sort where most of the puzzles are far more "realistically" logical, which kinda ties into the game having a more dramatic tone, as opposed to overtly comical. And the lack of a verb system makes it much easier to brute force puzzles. The story is pretty captivating honestly, and though the game really sticks out among its LucasArts peers, I think it's another solid recommentation.
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