This is the complete Nintendo Switch Video Game Master Set:
Switch console
Switch console dock
8 Switch Joy–Con charging docks
16 Switch Joy–Cons (any colors)
8 Switch Pro controllers (any colors)
16 Switch Joy–Con wheels
Switch AC adapter
Switch instruction manual
Switch Consumer Information and Precautions booklet
Switch manual bag
This is the complete Nintendo Wii U Video Game Master Set:
Wii U console (any color)
Wii U GamePad (any color)
4 Wii U Pro Controllers (any colors)
Wii U GamePad Stylus
Wii U GamePad Large Stylus
Wii U AC Adapter
Wii U GamePad AC Adapter
HDMI cable
Wii U Sensor Bar
Wii U Sensor Bar Stand
Wii U GamePad Cradle
Wii U GamePad Stand
Wii U GamePad Horizontal Stand
Wii U Console Stand
4 Wii U Remote
This is the complete Nintendo 3DS Video Game Master Set:
4 2DS's/3DS's/3DS XL's/New 2DS XL's/New 3DS's/New 3DS XL's (any colors)
4 Circle Pad Pros/Circle Pad Pro XL's
4 3DS stylers
4 3DS stands
4 3DS NFC Reader/Writers
4 131-in-1 Nintendoverse game paks
4 3DS game pak cases
2DS/3DS/3DS XL Operations manual
2DS/3DS/3DS XL Quick–start guide
3DS Consumer Information and Precautions booklet
3DS manual bag
This is the complete Virtual Boy Video Game Master Set:
Virtual Boy
Virtual Boy box
Virtual Boy cardboard insert
Virtual Boy stand
Virtual Boy controller
Virtual Boy AC adapter
9–in–1 Virtual Boy Nintendoverse game pak
Virtual Boy instruction manual
So right now bank 3 is 48% free. Which is, due to changing circumstances, where I have to put the rest of the game. I will cram as many levels as I possibly can in this bank and then put the ending and Easter egg in bank 2. So here's how GoSub GB is shaping up:
bank 0 - main game "engine"
bank 1 - data for levels 1-25
bank 2 - ending, Easter egg
bank 3 - data for levels 26-end
I have a small amount of room left in banks 0 and 1. I can't put it in bank 2 because th
So the canoeing game works on the Odyssey 2, but I got sick of working on it, so I went back to another project I had: GoSub for Game Boy.
The last time I left it, I could not get the octopi to stay within the boundaries even though I told them to. Well, I worked on this yesterday and I think I have solved it. Then a few other problems popped up. Trying to fix these brought up some other problems. So (even though I don't exactly know what I am doing here), I logically thought (even though t
It took at least a couple of hours straight of coding and rearranging code, but I finally got it working again.
I never did figure out what the problem was though, I just knew it had something to do with one of the variables. I don't know the problem with the variable, so I was really flying blind here.
So now with the problem fixed, the next step is to test it on a real Odyssey². That will have to wait until later today because it's 3 a.m. and my eye hurts and I'm sleepy. It's bedtime
For a change of pace, I decided to work on "Can You Canoe?" for the Odyssey². It took a long time, way longer than I expected, because the alien kept not displaying correctly. Level 4 is on the moon. I decided to make it so that the enemies zigzag after level 3. So the swimming alien moves up and down accordingly.
There will be a total of 6 levels. I don't know what to have happen after level 6, though. Perhaps just go through all the levels again and again until you die. I don't know
The guys sit down to tell stories about their first jobs and the people they met working there. Matt and Luke had paper routes. Luke worked at a grocery chain, Matt worked at a Mexican restaurant and Jason worked at both a Mexican restaurant and a grocery chain. Keep up with everyone: Matt Video Game Blog Movie Review Facebook Group Movie Review YouTube Channel Luke Luke wrote a novel, Into the Wallwood, you can buy it HERE Jason Follow his art page on Facebook - Jason Shepard ArtworX
This was a fun one. I have a whole box of these boardsets and I figured out which ones had working CPU boards, so I was able to immediately narrow it down to the video board. The initial problem with this board was that the board was doing nothing, just displaying a blue screen.
Just randomly probing around randomly at the buffers going between the video board and the ribbon cables going to the CPU board. The overall goal was just to make sure that the two boards were talking to each
Awhile back, I made a Game Boy game called "Yum!" It was more like the Atari 2600 game "Fast Food". Later, I thought up a game where you need to open and close the guy's mouth in order to eat (or avoid) food. Having no other title in mind, I decided to name it "Yum!" as well. It was originally called "Face It" but I thought that was kind of nondescriptive, while "Face Food" just didn't sound right.
So now I am working on "Yum!" for the Game Gear. I tried simultaneously to make a Master Syst
GET THE PODCAST HERE: https://anchor.fm/homebrewgameclub/episodes/Episode-5-Space-Raft-e1j2s65
Nick and Bart discuss Space Raft for NES and its remixed semi-sequel, Space Raft Arcade. Bart has no regrets about taking over the Discord with Atari 7800 talk, and Nick builds a badass flight simulator. Also: Hey, did those Beanie Baby collectors ever make money??
Still need to play Space Raft? Get it here: https://raftronaut.itch.io/space-raft-nes
The next game club pick is Xeno Crisis
So I had to get a new cable box. My old one broke. My new one is stupid. It won't let me record broadcast stations because a stupid message about copyright comes up.
I also made a few changes to my game. Most of them involve sound effects. Now I have uploaded a current file of Zurich In Reach to my website. Feel free to download and give feedback on how I'm doing with the game so far. Also, let me know if you see any bugs.
I finished level 2 of my game I've been making. So I decided to make a little YouTube video to celebrate.
Level 2 is a mysterious, eerie cave. So I decided to put in some eerie-sounding music. I went in to compose a song that sounded cavey and I think I did a good job. Level 1 (not shown in the video) is in the clouds, so I tried to make something that sounded carnival-like.
Right now, bank 0 is 14% free, bank 1 is 7% free and bank 2 is 56% free. Which is okay since banks 3-7
So I decided to retitle the game I was making for the Game Gear. Instead of "Hamburgers En Route To Switzerland 3" it's now
Why the change? I got to thinking: If someone were to publish the game with the 3 in it, that would mean there would have to be a second one. But of course, the second one won't be published. I now think of the first two games as practice for this one. An outfit called Retro Circuits published the first one for a short time before they quit operations. So now I ha
First time that I've ever worked on a Gyruss. I have to say, the fact that it had any custom ICs at all kind of intimidated me a little bit. I am not the best when it comes to video issues, but is something I am working on getting better. But anyway, this was a pretty straightforward repair. So the problem at hand was that there were no moving sprites at all. Text would appear, but nothing that moved.
This is great because it really helps narrow down the circuit. After doing a bit of r
Genre: Puzzle
Publisher: Tecmo
Total time played: 25 Hours
Short review: An ingenious puzzle game that takes great hand eye coordination, puzzle solving skills, a steel trap memory and luck. Many people consider it to be one of the hardest games on the NES
Interesting links related to Solomon’s Key
Full Video Walkthrough Speedrun by Arcus (19min 34sec) Soundtrack Instruction Manual A great game I wasn’t in the mood for
It has been 3+ months since I completed Pinball. I be
With 1 on 1 Basketball's in-game code potentially completed, I went to work on a title screen for the game. After the "Cedar Games" intro, this is a first attempt at the title screen to the game.
Not a very splashy thing, I know, but since this is the Odyssey² we're talking about after all, something like this should do. Some more work needs to be done on it (like centering and stuff), but I just wanted to show you my idea for a title screen to my game. The entire thing works now. Titl
Today is mothers' day. When you are done reading this, phone your mom. She's the reason you're here. Unless she's dead.
I made a new GoSub title screen. I was learning all about bankswitching, stuff I didn't know. I made a little animation on the GoSub title screen. It's a little too long to make a GIF out of it. So here's a little picture of it.
I thought it would be better than one static image that didn't do anything. I decided to make the O in "GOSUB" round instead of an oval.
One thing I was wanting to do with the basketball game was make some animation on the guys. It looked like they were gliding around rather than walking. I knew how to do this, change the look of the sprites so it made it look like they were walking, but the main problem was fitting this into the game. I was trying to go to sleep when I thought of a workaround. Instead of attempting to change the sprite when the player was moving, instead change the sprite based on its y and x position when movin
So I decided to take another stab at my Odyssey² basketball game I had given up on. I somehow made it work. And I added a few things:
shot clock
shooting arc bug fixed
ball-possession sfx fixed
Before I made this video, I didn't take into account whether or not the player was shooting was the shot clock is winding down. So if it gets to 0 when in the act of shooting, the ball would probably mysteriously not go into the basket and it will be a jump ball instead.
GET THE PODCAST HERE: https://anchor.fm/homebrewgameclub/episodes/Midwest-Gaming-Classic-2022-Recap-e1i14h8
The 2022 Midwest Gaming Classic is over, and Nick and Bart are tired.
For more on the Midwest Gaming Classic: https://www.midwestgamingclassic.com/
Hair of the Dogcast: https://hairofthedogcast.libsyn.com/
Warren Davis' Q*Bert Book: https://www.amazon.com/Creating-Bert-Other-Classic-Arcade/dp/1595801057
Premium Edition Games Series 4 Direct (NES homebrew 10-in-1 an