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Episode 7: Alfonzo's Arctic Adventure

GET THE PODCAST HERE: https://spotifyanchor-web.app.link/e/ZZDcFQJATsb Bart, Conor, and Nick head to the tundra with Alfonzo’s Arctic Adventure, a puzzle platformer for the NES. There’s also a lengthy debate about the ethics of using save states on emulated games, and an even longer, highly skippable (but hopefully entertaining) examination of the regional cuisine of Saint Louis, Missouri and its notoriously divisive pizza. Haven’t played the game yet? Get it here: https://www.spoonyba

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dvertov in NES Homebrew

More potato chip fun

I thought of an idea for the later levels: Homing missiles that the onion rings can shoot. So I put them in as a test. Then I noticed the missiles ranged in thickness when new playfield data is introduced. I didn't want that to happen, so I spent the next few hours trying to make it stop. This meant redoing all three screens I had designed so far, as well as the sprites. The sprites are smaller because the way I changed the way I use the playfield data to make the missiles all one thickness all

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Gamegearguy in Atari 2600

Some potato chip fun

I was looking through my stuff on my computer a couple days ago. I went into the Atari 2600 folder. I found my flying burger game. I tried it. It was okay, except for that the missile for the burger changed color. I thought to fix it, I could make the burger not a burger, but instead be something that just used one color. A hamburger wasn't one color. But what is? I thought for a minute. Potato chips are one color. So I changed the burger into a potato chip. The missile is the same color now.

Gamegearguy

Gamegearguy in Atari 2600

HBGC Extra: Ruby & Rusty Save the Crows

GET THE PODCAST HERE: https://spotifyanchor-web.app.link/e/raLhXB7qJsb Conor and Nick discuss Ruby & Rusty Save the Crows, a charming platformer for the Game Boy Color that may or may not concern workplace discrimination and chronically traumatized birds (it doesn’t). Get the full game here: https://www.bitmapsoft.co.uk/product/ruby-rusty-save-the-crows/ Play the demo here: https://maxoakland.itch.io/ruby-rusty-save-the-crows Max Oakland on Twitter

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dvertov in Game Boy Homebrew

The return of Stupidman again

Had it been that long? Last time I worked on my NES game was back in January. I figured I should work on it again. I'm trying to ease myself back into NES programming because I had forgotten a lot of what I had done and learned. The first thing I discovered was I had more tiles than I thought. So I used this to my advantage and used some more tiles to create a better title screen. The title is a pun. The "date" it's referring to is actually a raisin. And not just any ordinary raisin, b

Gamegearguy

Gamegearguy in Nintendo NES

Episode 24: Super Tilt Bro.

A Homebrew Draws Near! A blog series by @Scrobins Episode 24: Super Tilt Bro. Introduction: Homebrew first caught my eye when I sought to build out my game collection and I discovered new games for old consoles. Some games that stood out reinvented accessories like Super Russian Roulette’s use of the Zapper and Tailgate Party’s use of the Power Pad, while others applied modern gaming ideas to the old hardware like Candelabra: Estocerro and Spook-o’-tron’s use of both NES

Celery level 5 beginning

I worked on this for about three hours. After designing and redesigning the fence, I finally got it working. Mr. Celery moves right across the fence, moving up and down along the way. Now what do I do? Well, the next thing to do is add something for Mr. Celery to avoid that goes across the screen. The way to avoid it is to put Mr. Celery below it. And to do that, you don't press down, you just keep moving right until he goes down. I think this is the best looking fence I could make.

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Gamegearguy in Channel F

Celery level 4 done

Here is a picture of level 4 in action. To make the platform where it is in the picture, for example, you press down+left on the joystick. I made it like the Game and Watch game Manhole like I said. Mr. Celery is automatically crossing the screen and you need to place the platform under him so he doesn't fall into a hole and lose a life. Next up, making level 5. But not today. I'm feeling really hot in here. I don't know. I don't feel very good.

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Gamegearguy in Channel F

Episode 6: Xeno Crisis

GET THE PODCAST HERE: https://spotifyanchor-web.app.link/e/AKWfMYpYpsb The Homebrew Game Club takes on Xeno Crisis, a twin-stick shooter for the Sega Mega Drive. And loses, spectacularly. Get the game here, or on your platform of choice: https://shop.bitmapbureau.com/ The next game club pick is Alfonzo's Arctic Adventure for the NES. Get it here: https://www.spoonybard.ca/nes-games/alfonzos-arctic-adventure Music break: "Nest (Area 4)" by Savaged Regime. Free Xeno Crisis OST

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dvertov in Genesis Homebrew

Celery level 4

So I've began to come back to Adventures of the Stalk of Celery after getting a couple of ideas. Level 4 will be like the old Game and Watch game "Manhole", while level 5 will be like the Atari 2600 game based on Garfield. Here is the background for level 4. Mr. Celery will walk across the screen beginning at one of four places. Your job is to make sure Mr. Celery gets to the other side. To do that, you need to move a manhole (or in this case a little island) over the holes before Mr.

Gamegearguy

Gamegearguy in Channel F

Select your destiny.

So I tried once again to put in the option to save whenever the user wants to by pressing the Select button. I worked on it, went to sleep, woke up, worked on it some more and I think I finally have it so all the screens I have so far work. I had to change the igloo screen's goal since it wasn't working. You can just pass by the igloo without going in. But what's in the igloo? That is what I changed. Because originally I had it you had to go in the igloo and press a button to open up the rest of

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Gamegearguy in Game Boy

Blocks

So I made a screen with a fire flower coming out of a block with a giant question mark on it. In Super Mario Bros. this is a common occurrence, but I don't know ahout other games. When you fly in the screen, you are in a race with a moth to see who gets it first. If you get to the fire flower first, you can just press A to shoot a fireball to melt an ice block and continue on. There is only one shot you can make though. This is due to me programming for hours and not figuring out a way to see if

Gamegearguy

Gamegearguy in Game Boy

Push the button, Frank!

(Yes, it's an MST3k reference.) So I was having a hard time with the game. I actually announced I was giving up on it. But today, I took a long hard look at the game and code, and worked on it and discovered a few things I didn't know in the process. And now the game works correctly. Frank needs to go into the igloo and press the button inside to be able to pass the igloo. Right now if you pass the igloo, it just goes back to the title screen since I haven't programmed what happens after the igl

Gamegearguy

Gamegearguy in Game Boy

Frank the Fruit Fly - 8/2/2022

I changed the font. I didn't like the one I had in there. I replaced the not working spider web screen with a couple of new ones. One has Frank dodging a bee. If the bee stings Frank, he'll lose health and another bee will come out of the  beehive and go after him. The other has two flowers. Frank must go on the ground between the two flowers and press A to unlock the way out of level 1. I don't know how hard it will be to figure out that's what you must do, though. I also fixed a

Gamegearguy

Gamegearguy in Game Boy

Frank the Fruit Fly: Igloo.

I had to get rid of the spider web screen. I worked on the game all last night. I got bank 1's compiling time from around 2-3 minutes down to 35 seconds or so. And I fixed some other things as well. And I began level 2 work. Here's Frank in level 2 in front of an igloo. In order to pass this screen, Frank will go into the igloo and push a button located inside. But I haven't gotten that far yet. I just started work on level 2. The next thing I want to work on is composing music for lev

Gamegearguy

Gamegearguy in Game Boy

Frank the Fruit Fly for Game Boy

The time is right. Game Boy deserves Frank the Fruit Fly. I've begun working on a Game Boy version of Frank the Fruit Fly. I made a Pokemon Mini version, which turned out to be the second-largest Pokemon Mini homebrew game ever made. But it had problems. I couldn't get it to save anything, so I had to resort to passwords. Second, the tiny screen didn't allow for more elaborate things, like, say, quotes. To talk to a thing that can be talked to, go up to it and press B. There are o

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Gamegearguy in Game Boy

Celery level 3 part 2

So I am calling level 3 finished. After I transformed it from a glitchy mess into something that looks halfway decent. It took about 3 or 4 days of work to complete the level, but I did it. The blocks travel horizontally. Your job is to get to the other side by hopping on the blocks. It's a lot like the part with the logs (the upper part of the screen) in Frogger. But unlike Frogger, I designed it so you can travel to the edge of the screen and come back on the other side. This is beca

Gamegearguy

Gamegearguy in Channel F

Celery level 3 part 1

I made five blocks appear "randomly" on the screen. I'm going to try to have Mr. Celery jump on each block and go up. Once he reaches the top, he'll be at the bottom again. He'll need to travel ten screens to complete the level. If Mr. Celery ends up in the water, he'll lose a life and begin again at the bottom. Or else he'll get a point. So I guess you could get more than 50 points in this level if you want to lose lives in order to do so. The ice blocks are like the logs in Frog

Gamegearguy

Gamegearguy in Channel F

Celery level 2 part 3

After getting some feedback about how the game played, I decided to make some changes to level 2. Here is what it looks like now. The lasers will shoot in the middle of the top, and at the sides and will sometimes be below. What the celery is doing in a spaceship shaped like a banana is anyone's guess, and the fact that the blockers look like stalks of celery isn't exactly helping his cause, but I need them to be green because there is no color left. It's a lot like a Game Boy: You onl

Gamegearguy

Gamegearguy in Channel F

Celery level 2 part 2

Today's work was making the game fair. This means that all four lasers have to shoot the same distance. This proved hard to do since I had to move the blockers a lot. I finally got it working after all day working on this. It also means that the blocker has to be directly on top or right below the ship in the middle with no space between them. This is because the width is longer than the height. I don't think I can make a space between them, and I don't want to work on this any more so it w

Gamegearguy

Gamegearguy in Channel F

Celery - level 2 " Spacing Out"

Work on level two of my Channel F game has begun. It took longer than usual due to the fact the computer was not cooperating with me until it decided it had itself enough fun and began to work. So in level 2, Mr. Celery is in a spaceship. Lasers are coming at him from four directions and he needs the help of the blockers to block the lasers from destroying his ship. I haven't put in the blockers yet. They will be green and show outside his ship. Pressing left on the joystick will make a blo

Gamegearguy

Gamegearguy in Channel F

Celery - level 1 "I Herd It."

Level 1. The beginning of a new video game. This is the first level for "adventures of the stalk of celery." I dropped the "50-foot-tall" part of the name. So Mr. Celery finds himself in the middle of an elephant stampede. Your job is to avoid the elephants. They come in different speeds. First the slow ones, then the middle ones, then the fast ones. After elephant number 30, the game would switch to the second level. But since I haven't made it yet, it just ends. I just had an idea wh

Gamegearguy

Gamegearguy in Channel F

Channel F news bulletin

I got back into the Channel F again. I had to hook it up to my VCR and then to the TV instead of bypassing the VCR to get a stable, colored picture on the thing. And that's not all. I'm back to programming for it as well. I want to make a "trimerous 2" cartridge with Elevator Events, Zyx and Adventures of the 50-foot-tall Stalk of Celery on it. But in order for me to do that, I have to begin work on the latter. Here is a title screen: This morning I actually did the first step of creat

Gamegearguy

Gamegearguy in Channel F

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