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Part 10: Poor Fabio (The Score)(The What the...?)

To this very day, this deal was my most epic and fondly remembered. I don't think it will ever be topped, I honestly hope it does but I doubt it with the way things are now.   It all began as I was sitting in the lunchroom at work, just about to start my night shift. It was beautify fall evening and as usual, I was browsing Kijiji.  I saw the ad pop up at about 7:20pm and my shift begun at 7:30pm. I was in disbelief at the sight of this glorious ad, I also was doubtful I could actually

killerkobra

killerkobra in Kijiji Tales

Episode 20: Demons of Asteborg

A Homebrew Draws Near! A blog series by @Scrobins Episode 20: Demons of Asteborg   Introduction: Alongside the homebrew games we’ve discovered and loved the past several years, gaming on modern platforms has enjoyed its own retro renaissance, producing games offering offer an old-school “8-bit aesthetic” that players have eaten up. These games don’t technically adhere to the limits of the beloved consoles of old, but channel our nostalgia to catch our eyes. If only

Scrobins

Scrobins in A Homebrew Draws Near!

HBGC Extra: The [Retracted] List of NES Homebrew Games

In this totally bonus, eminently skippable episode, Nick and Conor address a couple of wild days in the NES homebrew scene. Do you devour internet drama like it's hot popcorn? This episode is for you. GET THE PODCAST HERE: HBGC Extra: The [Retracted] List of NES Homebrew Games Seth Abramson's Top 100 NES Homebrews (archived version): https://archive.is/QCi8s Response to the list from Sole Goose (Beau Holland): https://www.solegooseproductions.com/?page_id=816

dvertov

dvertov in NES Homebrew

Part 9: Don't Be Late (The Stood Up)(The I need a Beer)

First tale of 2022! Even though this one happened many years ago, it still pisses me off when I think about it… It was an extremely cold and snowy day at work. I was sitting in the back of a pickup truck browsing Kijiji. It was more of the usual stuff until I found something rather unique. A NES bootleg multi-cart. I think we have all come across one of these at some point in our lives.  It was something I was not crazy about but it came in a sleeve I had never seen before and I though

killerkobra

killerkobra in Kijiji Tales

Back to Game Boy programming.

I got angry and confused at my Basketball game for the Odyssey², so I quit working on it and went back to my Game Boy hamburgers game. I redesigned level 5 and put in a sixth level. I want to have as many levels as I can think of, but my main goal is at least 10. Level five is underwater, and level 6 is a big city (those tall black things with square holes are skyscrapers with windows.)  

Gamegearguy

Gamegearguy in Game Boy

Busy doing things

I've been working on a version of Basketball for the Odyssey². I made a website where you can download the work in progress game. It is here. I worked and worked on it, it kept not wanting to work because of the Odyssey²'s dumb "page" coding. I kept reaching across page boundaries. A page is a block of code that's 256 bytes of code. You cannot go over the boundaries and spill into the next code "page" with continued code. It's all very complicated, but after a few hours, I think I got it back wo

Gamegearguy

Gamegearguy in Odyssey 2

#58 Video Games of 1994

The guys sit down to talk about 1994 and all of the video games that made their Middle School lives so much better. Matt and Luke remember getting Sega Channel. They also discuss NBA Jam Ski Trips and Mortal Kombat tournaments. Keep up with everyone: Matt  Video Game Blog Movie Review Facebook Group Movie Review YouTube Channel Luke Luke wrote a novel, Into the Wallwood, you can buy it HERE  Jason Follow his art page on Facebook - Jason Shepard ArtworX Jason illustrated a children's book, The K

Hoskat

Hoskat

Winter solstice present

Here is a solstice present for you all: A demo version of Hamburgers for the Game Boy! You can get it here. The game is by no means finished. Quite the opposite: I just started on it. But I think I'm far enough along to give you a glimpse of what I am aiming for. I have been using up most of my waking hours working on this game for the past few days. Now that I have done all the stuff I wanted to do on this before I quit work on it for a few days, I will quit work on it for a few days.

Gamegearguy

Gamegearguy in Game Boy

Sound

Sound is what all good video games should have. Sound is also hard to program on the Game Boy. But I managed to put some sound effects in my Game Boy game about hamburgers. I put in four sound effects: sound for the burger shooting sound for the milkshake shooting sound for the fry hitting an object sound for burger hitting an object My game doesn't look any different from yesterday, but with these new sounds, it sounds a lot better. And with all these sound effec

Gamegearguy

Gamegearguy in Game Boy

Game Boy Burgers

Well, let's see. We have Burgertime, we have...um...that's about it. Until now. I began a quest yesterday to see if I could port Hamburgers En Route To Switzerland to Game Boy. The game originally was on the Game Gear, and I made a Virtual Boy version, and I made an NES version. So now I am attempting this Game Boy version. It's really hard to draw a hamburger, a milkshake, and, well, just about anything using only 3 colors. That's the trouble I had with the Virtual Boy version. I worked on it s

Gamegearguy

Gamegearguy in Game Boy

A better nose.

The nose I had in Nosehair fo Odyssey 2 looked, well, crappy. So I decided to try to see if I could change it. This result looks a lot better than what I had before I think. Along with some other changes, I think this game may be close to, if not completely, finished. I tried to attempt a better nosehair demon, but it's VERY hard to draw a person-line 8x8 pixel sprite. To design the nostril, I cut off the upper part of the arrow so only the lower half was showing, and placed it at

Gamegearguy

Gamegearguy in Odyssey 2

The nosehair demon.

I put in the nosehair demon. He follows you around trying to get in your way. He can also collect boxes. When a box comes up on the screen, the nosehair demon stops persuing you and instead moves towards the box. I made him white in order to be more visible. I think I'll redesign him though. It's hard to draw 8x8 pixel sprites. I also made a title screen for the game. Nothing fancy, just the word "NOSEHAIR" and the score. I also put in a game over screen. This says "YOU DIED." for

Gamegearguy

Gamegearguy in Odyssey 2

Orb 3d

Genre: Puzzle Publisher: Hi-Tech Expressions Total time played: 8.5 Hours Short review: It’s like Pong and Arkanoid combines with an overly long Sci-Fi story and a 3D gimmick. It is a cool concept but not executed as well as I would have liked. Interesting links related to Orb 3D Speedrun by AndyDick (31min 49sec) Soundtrack Video Review (NES Friend) An Unneeded Gimmick 3D is the gimmick that just never goes away. Every 10-15 years it has a resurgence and then dies away a

Hoskat

Hoskat

Uncle Hairy on Odyssey² again

So I tried Uncle Hairy's Nosehair on Odyssey² again. I think the trouble I was having was me speeding the addition to the cutting timer too much. So I slowed it down. This however made moving left and right seem fast. So I slowed down horizontal moving. I tried what I had on a real Odyssey². A big problem was the nose flashing when the score was subtracting. After trying multiple things that made the program crash, I just told it to wait for the vsync to continue the score showing. Twice. W

Gamegearguy

Gamegearguy in Odyssey 2

Time out on work (part 2)

I decided that since the artwork in my comic book isn't good, I had better make it in color. So that's what I did. I am making it full color. Not very much color, but color nonetheless. It took me two hours and much fighting with Photoshop to color the 7 pages I had done so far. My original plan for black and white was so I could print it without using much color, but then I thought "Why not just use the drawings I have as pages for my physical copy?" So that's what I am doing. It is hot in

Gamegearguy

Gamegearguy in personal stuff.

Time out on work.

I am extremely bored right now. So I've decided to tell you about my SpongeBob comic book I'm making. It will be my (the?) first e-comic book. Right now I'm up to page 10. I hope to have a 36-page regular sized comic book done quarterly. To help ease me in my quest to do this, I am making each issue black and white. There is a bit of color in the cover. This was thought up of in my sleep. I think up of stuff to do in my sleep often. The title was thought of first. Then the story came after I tho

Gamegearguy

Gamegearguy in personal stuff.

57b Ghostbusters Afterlife Spoiler Free Review

Matt and Jason sit down to talk about their thoughts on the 2021 movie Ghostbusters: Afterlife. This is a supplemental episode to the full Ghostbusters episode. The review is 100% spoiler free. Keep up with everyone: Matt  Video Game Blog Movie Review Facebook Group Movie Review YouTube Channel Ghostbusters Afterlife Spoiler Free Video Review Luke Luke wrote a novel, Into the Wallwood, you can buy it HERE  Jason Follow his art page on Facebook - Jason Shepard ArtworX Jason illustrated a childre

Hoskat

Hoskat

Episode 1: Lizard

The Homebrew Game Club kicks off with enigmatic platformer Lizard for the NES, and contentious takes abound. Conor is perplexed by the soundtrack, Bart is scared and confused, and Nick wonders if his favorite homebrew game is an existential crisis simulator in disguise. Got a different take? Share your experience with us at homebrewgameclub (at) gmail.com. GET THE PODCAST HERE: Homebrew Game Club Episode 1: Lizard Get Lizard here: http://rainwarrior.ca/lizard/ The next game club p

dvertov

dvertov in NES Homebrew

#57 Ghostbusters

The guys sit down to talk about their love of Ghostbusters. Jason tells the story of how he got in trouble for calling his mom a rude name he learned from Ghostbusters and Matt recalls every detail of the day he saw Ghostbusters 2 in the theater. Keep up with everyone: Matt  Video Game Blog Movie Review Facebook Group Movie Review YouTube Channel Luke Luke wrote a novel, Into the Wallwood, you can buy it HERE  Jason Follow his art page on Facebook - Jason Shepard ArtworX Jason illustrated a chi

Hoskat

Hoskat

Stupidman (part 8)

I redesigned the road in the game. It now looks like this: Hopefully it better portrays going forward on the street. The yellow lines move down, hopefully creating an illusion of the car moving. I had a heck of a time putting the word PAUSED under the score when the game is paused. So now that I've gone back and done that, the next time I work on this game I can finally see if I can get chickens randomly crossing it. I played an NES game: Xexyz. When it's paused, it doesn't even s

Gamegearguy

Gamegearguy in Nintendo NES

010 Witch n' Wiz

This episode features Witch n' Wiz, a homebrew for the NES.  Witch n' Wiz is a puzzle adventure game, where you take control of a Witch who is going to rescue her friend, the Wizard.  Her friend was taken away from this world and is trapped.  Solve the puzzles and battle the evil boss to save your friend.  Developer, @matthughson , joins for a long play commentary and interview. Witch n' Wiz is available digitally, physically (through LRG), and on pie packer. https://mhughson.itch.io/

Deadeye

Deadeye in Homebrew

Stupidman (part 7)

Began work on Act 3. I have absolutely no idea how much room I have left in the game. I think what I'll do now is instead have Stupidman go to the store to buy some soap to kill Mr. Germ with. But it just so happens he wanted to go to the store in the middle of the great chicken migration. Chickens crossing the road to get to the other side. If Stupidman hits one, he'll lose points. So the point of the whole game is to see how many points you can get when you finish it. And h

Gamegearguy

Gamegearguy in Nintendo NES

Donkey Kong - No Boot/Resetting

Yet another Donkey Kong boardset that boots to garbage. This one was a bit more interesting as there were two main problems with this board. Whenever the game does not boot, I always check the ROMs and make sure that the game can read the ROMs if I can check that. The ROMs all checked out good using my programmer, so now it was time to check to see if the game board could read them. The way I check is by using a Fluke 9010a with a Z80 pod. What this does is it emulates the Z80 CPU and allows me

SNESNESCUBE64

SNESNESCUBE64 in Arcade Repair

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