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Going Bananas.

I decided to challenge myself. Could I write a game for the Atari 2600 that used only 1k? So I did. It was during the coding for that game that I got an idea. If I was successful in coding one 1k game, I could make 2 more, add a 1k menu, and have a three-games-in-one cart without bankswitching. This would be similar to the Atari 2600 program "Pigs In Space" (yeah, you've all played that one before...) where there's three games to choose from. Right now I just started an attempt on a second

Gamegearguy

Gamegearguy in Atari 2600

December 2022 Featured Member: a3quit4s

What originally brought you to NA/VGS? Black Friday, 2015, I was striking out finding anything to buy. My future wife and I met up with her friends at one of our favorite bagel spots on Long Island (Strathmore, Ronkonkoma). We were talking and somehow, we got on the topic of video games. She mentioned that she had an old Super Nintendo and some games that she no longer used and I could buy them if I wanted, since I didn’t find anything for black Friday. I always ask people if they still pla

Reed Rothchild

Reed Rothchild in Featured Members

Visiting one of the few remaining Video Rental Stores in Canada

Introduction I recently did some travelling and visited one of the few remaining video rental stores in Canada.  I found out about this store in a news article. They've been in business for over forty years, the store got a new owner in 2020, and even though video stores are largely a thing of the past, this one somehow survived the pandemic. The store has pretty much everything: VHS, DVD, Blu-ray, 4K, collectibles, drinks, snacks, and popcorn. I believe they also have some video

MegaMan52

MegaMan52 in Stores

My history with Sonic the Hedgehog.

Sonic the Hedgehog is a series with so many fans, but it's easy to forget that many of them didn't grow up with the Genesis games. My history of Sonic started in 2009 when I was 19 years old, and I've mostly had a positive experience with the franchise. I thought it'd be fun to delve into how I became a fan, and what I look for in a Sonic game. While it may not be interesting to everyone, I hope it puts an interesting perspective in place for those who grew up with the Genesis games. Phase

Ending works.

Yesterday I worked on the ending. I put it in. I composed music for it and put it in. Went to sleep early because I was sleepy for some reason. I woke up 12 hours later. I tested everything. It works great now. If you want to test the game, PM me. I will respond faster on AtariAge since I'm on there more. I will have to give a link since we can't put attachments in PMs here for some reason. I'm not going to put an image of the ending here because I want people to play the game for themselve

Gamegearguy

Gamegearguy in Game Boy

The ending

So I finished the boss fight yesterday. I finished the game over screen this morning. Now all that needs to be done is work on the ending. In case you were wondering what the game over screen would look like in a game about a fruit fly, here it is. At which point, you press Start to go back to the title screen. I went here and was surprised to find 4 more replies about the lemon. I decided to keep the lemon like it was in the second reply because the Game Boy has four colors and i

Gamegearguy

Gamegearguy in Game Boy

Boss beginning

My stomach still hurts. It's not so much my stomach, it's more hemmorhoids. I've tried various things to ease the pain. Neosporin, Trader Joe's skin cream. I'm going to try petroleum jelly next. I wish I could stop needing to poop so it can heal more. To try to get my mind off it, I've been programming the beginning of the final boss battle in Frank the Fruit Fly. Level 6 couldn't go on much longer, I only had 17% of bank 6 free. So I decided to put the final boss fight in bank 7. Bank 7 is my l

Gamegearguy

Gamegearguy in Game Boy

I need your opinion on something.

I want to put a lemon in for Frank to bite and gain health in before the final "battle." (I call it a battle even though it'll be just Frank dodging shots for two minutes.) I designed two lemons. For those who haven't looked closely at a lemon, it has these tiny little bumps on them, which is what I was trying to convey. But what color should I make them? The one on the left has them middle gray (like the grass) and the one on the right has them white (like the background). I can't decide which

Gamegearguy

Gamegearguy in Game Boy

Clu Clu Land

Genre: Arcade Publisher: Nintendo Total time played: 15 Hours Short review: An arcade style Pac-Man knock off that is addictive even if the controls aren’t quite as easy to pick up as I would have liked. Interesting links related to Clu Clu Land Soundtrack Instruction Manual Video Review (CGRUndertow) Full Game Playthrough (23min 47secs) Hi, hello, how are you? Remember me? I play Nintendo games and try to beat them. But, I’ve been MIA since May 10, 2022 and

Hoskat

Hoskat

Bears are hard to draw.

And now it's time for the final bosses in the game. It's getting near the end of my programming this game. The bosses will span out for a couple of screens. I was going to make the bosses be bears. But bears are hard to draw. So I decided to not make them be bears. I have made them cats. These cats look different than the cat in level 1. After a rough screen of throwing rocks at Frank, the cat decided to take a snooze. Your job as Frank is to pass the cat without waking him up. I'll le

Gamegearguy

Gamegearguy in Game Boy

Bird legs.

I put a bird in Frank the Fruit Fly. At first I tried to show its legs, like so:  I wonder what happens to birds' legs when they're flying. I decided then to get rid of the legs and I like the legless result better. I assume birds tuck their legs under themselves while in flight and then stick them out when they're about to land. As you can see, the bird is flapping its wings, a nice little addition I made to attempt to make the bird more lifelike. I also discovered something

Gamegearguy

Gamegearguy in Game Boy

Frank the Fruit Fly - 11/30/2022

It's the last day of November. The wind and rain is sure coming around now. Electricity kept. So I worked on Frank the Fruit Fly again. I put in an idea I had where Frank moves right automatically and you need to move the trees out of Frank's way. So I did that. I wasn't sure how this screen idea would turn out, but it turned out pretty good I think. There's lots of unused space, the bottom half isn't used for anything, which is kind of weird, but I had to do it this way so it would be

Gamegearguy

Gamegearguy in Game Boy

Autosave

So I was playing Kirby's Dream Land 2. It's nice that the game automatically saves what level you're on AND which doors have been beaten. It kind of reminded me of Frank the Fruit Fly. But, it didn't autosave. The player had to press Select whenever he wanted to save. Seeing as how you can't go back in the game, I wanted to have an autosave feature as well. So I did some deleting of code that requires a "select" press mid-game to save, and instead told the game to save when a new level has been

Gamegearguy

Gamegearguy in Game Boy

Frank the Fruit Fly - 11/25/2022

Last night I worked feverishly to put in a sound when Frank lost some health. This must be the last major change I can make to the game, since I have to do stuff like that bank by bank and bank 2 only has 200 bytes left in it! I think putting any more code there would make bank 2 overflow into bank 3 and cause tons of problems, like crashing the game. The one thing I had trouble with (the fading out of level 2, it broke for some reason) got fixed finally earlier today (I woke up at about 6 p.m.)

Gamegearguy

Gamegearguy in Game Boy

Frank the Fruit Fly - 11/23/2022

I began work on level 6 of Frank the Fruit Fly. I was angered by the amount of time spent compiling. So I decided to try to do it myself after asking for help. That way, if I fail to do it myself, I can still have asked for it. Bank 0 was taking about 2 1/2 minutes alone to compile. So I broke up a giant switch statement into various void functions. That worked, believe it or not. It now was all speedy. But then I had to get rid of the kinks. For example, if I selected "new game" with no pr

Gamegearguy

Gamegearguy in Game Boy

Why Sonic Adventure is best on GameCube

Introduction The GameCube version of Sonic Adventure is praised by some but also criticized by many for being a so-called "bad" port of the original for Dreamcast. It has a lot of changes, sure, but most of those changes are improvements and additional content that more than make up for its shortcomings. The following screenshots of the Dreamcast and GameCube versions of Sonic Adventure are from a twenty-minute video I made comparing the two versions. Both versions were played using th

MegaMan52

MegaMan52 in Comparisons

Frank the fruit fly - 11/20/2022

Today finds me spending part of my time awake working on Frank the Fruit Fly. Frank must pass through these walls on the roof (I don't know why there's walls on the roof except to impede Frank!) while avoiding those pesky bigger flies. I think they should be called moths, though. And with this, level 5 is finished. Bank 5 (where level 5 data is) is only 10% free, so I will make a level 6, an ending, and a game over screen, and then call it done. I still have not run into the game crash

Gamegearguy

Gamegearguy in Game Boy

Back to Frank again

I decided to fiddle with Frank the Fruit Fly some more again. I added a couple of lines of code, and so far I can't make the game crash. So that's good. I tried and tried but I could not make it crash. So I added a new screen to it. And I finally got it the way I want it and I can beat it and the game still won't crash. So I've decided to keep working on the game until it crashes on me. Right now, Frank is in the chimney. In the next screen, he will come out of the chimney.

Gamegearguy

Gamegearguy in Game Boy

fiXed.

I fixed the letter x in my font. I am taking a little break from this because I have been working too hard. I didn't do anything on the game today, and I doubt I will because my head hurts now. I tried to get the computer in the den on the internet. You'd think a guy who can make an NES game do it in three tries, but nooooo. They made it so hard, it's like they don't want you to have two or more computers connected to the same router. God forbid that happen. Now I'm wondering if I can use a

Gamegearguy

Gamegearguy in Nintendo NES

Stupidman font change

I changed the font in Stupidman. It now looks like this: I was never quite that happy with the font I had in there originally, so I changed it. And so all the places where the font was used have now been changed. I don't like the way the letter X turned out in the redesigned font, but if I have to use it, I'll try to redesign it. X, per Bert of "Sesame Street", is "a silly little letter that you hardly ever use." He's right, you know. it's just a cross turned 45 degrees. G, or R, or ev

Gamegearguy

Gamegearguy in Nintendo NES

Stupidman: Act V

I think giant peas attacking the Stupidmobile would be funny, so I put that in the game. I have an idea for the way Mr. Germ slowly dies. He'll start out by being 8 pixels tall. Each time you hit Mr. Germ, he'll shrink by a pixel. So eventually he'd be 1 pixel tall. That'd be really hard to hit though. But first I have to finish Act V, where giant walking peas are attacking the Stupidmobile. They walk towards the Stupidmobile so it would have to dodge hitting the giant peas. Since I re

Gamegearguy

Gamegearguy in Nintendo NES

A new song finally

I finally did it! I put in a new song! The problem was this: I was using the wrong program to get the correct code to make the song play correctly. I was using FamiTracker when I should have been using FamiStudio. I guess I should have finished this back when I knew how to do it correctly. I wrote a note to my future self in case I forget again. Now tomorrow I can put in the soap in the game. Or maybe later today. I don't know. I just woke up and an hour of getting angry is enough for one day.

Gamegearguy

Gamegearguy in Nintendo NES

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