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What's new in your collection/Pick-up Thread !!!


Galdius

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1 minute ago, Brickman said:

Lmao! It’s the face, you can’t get angry.

true, but he is literally the dumbest dog i have met yet.......I love the dude, but he literally is one of the least smartest dogs I have ever known.  Princess was way smarter where Casper, that is his name, will do the exact opposite of what you say and just look at you like yep, I'm just gonna do what i want 😆  What an asshole!  Must get that from @OptOut 😏

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4 hours ago, avatar! said:

However, I was primarily focusing on Nintendo's sheer lack of interest, well, to be honest it almost seems like deliberate attempts at never ever ever having enough collector's items to fill demand. 

That is just it. You are focusing on something you feel is true. 😅

Which I totally understand as I have done it many times in the past. 🙂

LINK #1: Tatsumi Kimishima Apologises for NES Mini Shortages, Cites Delays Procuring Parts

LINK #2: Nintendo had massive supply shortages even in the 1980s

The truth is that Nintendo has a history of this happening.  More specifically, the Christmas, 1988 version of the NES Mini was Super Mario Bros. 2 (aka Super Mario Bros. USA) and Zelda II: The Adventure of Link (aka the "NES having their own Super Mario World scenario").

"All this makes me wonder...is the supply shortage real? Or is Nintendo holding back supply to create a mystique?" was asked in a 20/20 special called "Nuts for Nintendo".

Which is why I brought up Sony. Their PS3 policy, and I hope is one no longer there, frees them of all liability the moment they remove any digital content from their stores. Even if the move was not intentional.

Hence while I do relate to your frustrations, with my current hunt being the perfect example, I also try to understand why it happens. Just because "Knowing is half the battle." 😅

gi joe america GIF <-Just because I am that old. 😁

Edited by FenrirZero
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I really don't believe Nintendo has ever created limited supply for the sake of marketing.  I have no proof, but there's also no proof the other way around.

I've made this observation many times before, but old Japanese companies tend to be conservative in their business decisions and Nintendo seems to follow that pattern where they have, and will always, err on the side of limited supply that is profitable, than building a big glut of products they can't move because they don't sell well.

There's also another facet of their business which is simply an old school way of thinking and it's that they do what they are good at, and they tune out both the critics and the fans.  In other words, if they find a pattern that works well, they stick with it and block all outside information.  I'm not saying they've not done studies or even focus groups.  I'm sure they have, but even that isn't like having a dedicated research team that pays attention to YouTube/Twitter/Facebook and gauges what the market wants.  It wouldn't even surprise me if half the executives in Japan are 100% unaware of the graded scene here, mostly in the states, and how many classics have gone for hundreds of thousands of bucks in good shape.

With all of that, Nintendo keeps doing what they are doing and some times I think they get lucky with how they have remained as relevant as they are while being an island unto their own selves.  And that does build a "mystic" but I don't think that's intentional.  It's a byproduct, and their lucky that it works in their favor.

 

 

Edited by RH
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35 minutes ago, RH said:

I really don't believe Nintendo has ever created limited to supply for the sake of marketing.  I have no proof, but there's also no proof the other way around.

I've made this observation many times before, but old Japanese companies tend to be conservative in their business decisions and Nintendo seems to follow that pattern where they have, and will always, air on the side of limited supply that is profitable, than building a big glut of products they can't move because they don't sell well.

There's also another facet of their business which is simply an old school way of thinking and it's that they do what they are good at, and they tune out both the critics and the fans.  In other words, if they find a pattern that works well, they stick with it and block all outside information.  I'm not saying they've not done studies or even focus groups.  I'm sure they have, but even that isn't like having a dedicated research team that pays attention to YouTube/Twitter/Facebook and gauges what the market does.  It wouldn't even surprise me if half the executives in Japan are 100% unaware of the graded scene here mostly in the states and how many classic have gone for hundreds of thousands of bucks.

With all of that, Nintendo keeps doing what they are doing and, some times, I think they get lucky with how they have remained as lucky as they are to be an island unto their ownselves, yet remain relevant.  And that does build a "mystic" but I don't think that's intentional.  It's a by product, and theirlucky that it works in their favor.

 

 

I'm inclined to agree really, the reality is Nintendo values its retailer relationships a lot. It's why you don't end up with a million unsold copies occupying retailer warehouses (still no idea how Atari managed to oversell their inventory so many times, even through the Jaguar life to this day you can find new games easily from old stock). Nintendo doesn't have a magic ball to know when their products will hit and when they will miss. When the Wii launched it was hard to get, but it was coming off the huge failure of the Gamecube, where as the Wii U was easy to find and was kind of over stocked initially due to a misread of demand (there never was demand). Nintendo also isn't a mega giant that can throw around billions effortlessly as we see with many modern tech companies, so they are forced to operate within reason. 

Amiibo was a big one where people thought Nintendo was doing this tactic, but the reality is they simply conservatively stocked them having no idea how popular they would be, and while they did start extremely popular, they have mostly lost their flair in the consumer market these days. It's not always easy to know when things will hit or miss, and you have to take time to scale based on that, unless you have a slam dunk model such as releasing an iphone every year with no reason to believe it will underperform, this is just how it goes. We have to remember there was a time where Nintendo was considering partnering with Atari to produce their console in the US, and a time where companies wouldn't even stock their system at all, yet as soon as the thing blew up and people couldn't find them, 'artificial shortage they did this on purpose!' as if not every variable up to that point went against the notion of a huge hit. I think people just need something to blame rather than to understand the reason, having a massive amount of hardware remaining unsold is enough to sink a company, especially when Nintendo agreed to buy back inventory that didn't sell for a period.

Edited by goldenpp72
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On 1/23/2023 at 5:31 PM, TrekMD said:

This is my one arrival for this past week...

 

GameCube (3c).jpg

A Controller for Nintendo's moderately successful sixth-gen console that sort of resembles a PlayStation Controller and also works with the Switch? I like it.

Edited by MegaMan52
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11 hours ago, FenrirZero said:

That is just it. You are focusing on something you feel is true. 😅

Which I totally understand as I have done it many times in the past. 🙂

The truth is that Nintendo has a history of this happening.  More specifically, the Christmas, 1988 version of the NES Mini was Super Mario Bros. 2 (aka Super Mario Bros. USA) and Zelda II: The Adventure of Link (aka the "NES having their own Super Mario World scenario").

"All this makes me wonder...is the supply shortage real? Or is Nintendo holding back supply to create a mystique?" was asked in a 20/20 special called "Nuts for Nintendo".

gi joe america GIF <-Just because I am that old. 😁

haha, I love GIJOE....err, I mean COBRA!!

Angry I Hate You GIF

The famous 1988 instance was different because, well it was 35 years ago (feeling old? 🙂
Also, everyone knew Nintendo would produce more games even if they sold out for the holidays. Collector's games today are of course different in that they are meant to be a one-time item, hence limiting supply. However, companies such as LRG have a window of opportunity for anyone to purchase as many copies as they want. Nintendo games on the other hand NEVER meet demand. Imagine if LRG went back to some of their popular games (which can sell in the tens of thousands - small potatoes to Nintendo but big bucks to a company like LRG) and decided to limit supply to 1000 copies. People would lambast LRG and threaten to never purchase from them ever again, and hope everyone in the company is devoured by ravenous army ants... and yet when it comes to Nintendo, people are like, "gosh, that sucks". Nintendo knows their fans will continue to purchase whatever they produce, and they're comfy that way. In fact, there has been lots of talk that Nintendo purposely underproduce because it keeps the company and games in people's mind - call it psychological warfare if you want. I call it Nintendo being assholes. Again, LRG changed their whole approach long ago to make sure supply meets demand, while Nintendo, well --

Mario-Twitter.png

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4 hours ago, goldenpp72 said:

I'm inclined to agree really, the reality is Nintendo values its retailer relationships a lot. It's why you don't end up with a million unsold copies occupying retailer warehouses (still no idea how Atari managed to oversell their inventory so many times, even through the Jaguar life to this day you can find new games easily from old stock). Nintendo doesn't have a magic ball to know when their products will hit and when they will miss. When the Wii launched it was hard to get, but it was coming off the huge failure of the Gamecube, where as the Wii U was easy to find and was kind of over stocked initially due to a misread of demand (there never was demand). Nintendo also isn't a mega giant that can throw around billions effortlessly as we see with many modern tech companies, so they are forced to operate within reason. 

Amiibo was a big one where people thought Nintendo was doing this tactic, but the reality is they simply conservatively stocked them having no idea how popular they would be, and while they did start extremely popular, they have mostly lost their flair in the consumer market these days. It's not always easy to know when things will hit or miss, and you have to take time to scale based on that, unless you have a slam dunk model such as releasing an iphone every year with no reason to believe it will underperform, this is just how it goes. We have to remember there was a time where Nintendo was considering partnering with Atari to produce their console in the US, and a time where companies wouldn't even stock their system at all, yet as soon as the thing blew up and people couldn't find them, 'artificial shortage they did this on purpose!' as if not every variable up to that point went against the notion of a huge hit. I think people just need something to blame rather than to understand the reason, having a massive amount of hardware remaining unsold is enough to sink a company, especially when Nintendo agreed to buy back inventory that didn't sell for a period.

I want to agree with everything you said but they have overstocked certain items that turned out to be a huge miss. One was the Animal Crossing Amiibo figures. They flooded the market with those and those sold very poorly and retailers were stuck with tons of those. Another was Star Fox Zero + Guard. They clearly thought it would sell well and it sold horribly. Retailers were having to practically give those away. Such a glut of unsold product! So no, I don't think Nintendo is always conservative about stock. They do value their retailer relationships but they clearly sometimes miscalculate and either print too many or too few of an item. 

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11 minutes ago, MiamiSlice said:

I want to agree with everything you said but they have overstocked certain items that turned out to be a huge miss. One was the Animal Crossing Amiibo figures. They flooded the market with those and those sold very poorly and retailers were stuck with tons of those. Another was Star Fox Zero + Guard. They clearly thought it would sell well and it sold horribly. Retailers were having to practically give those away. Such a glut of unsold product! So no, I don't think Nintendo is always conservative about stock. They do value their retailer relationships but they clearly sometimes miscalculate and either print too many or too few of an item. 

You can't make the right call every time, many thought animal crossing amiibo would be a slam dunk, despite the game being bad, the amiibo themselves performed poorly too. For whatever reason the desire to buy figures did not translate. Also, Star Fox sold well below the prior lowest sales, I don't think it selling as badly as it did was that predictable. I actually really like the game as well, so I could see why Nintendo thought it might do well, I mean even pikmin sold way more. Nintendo has a few misfires, like Sin and Punishment 2 for Wii. They still don't purposely try to over supply just because it has happened.

Edited by goldenpp72
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1 hour ago, avatar! said:

In fact, there has been lots of talk that Nintendo purposely underproduce because it keeps the company and games in people's mind - call it psychological warfare if you want. I call it Nintendo being assholes.

To be brutally honest, all of the so-called "psychological warfare" and "being an asshole" nonsense is not of their doing. Because by the end of the day, even you could not stop people from claiming that level of self-entitled nonsense about Nintendo. Even if you were hired to make sure that Nintendo had LRG's level of transparency in North America.

Then again, being a Japanese game collector you would think I know how frustrating this is. Or how repetitive your tone sounds to me after I gave up on finding a new North American Dragon Quest fanbase. 😅

Point being: Even if you were in charge of how they market outside Japan, what you said will be repeated by others. All because they do not feel appeased enough. And that itself is the issue here, as well as why people should use that time seeking the facts behind a situation.

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1 hour ago, goldenpp72 said:

You can't make the right call every time, many thought animal crossing amiibo would be a slam dunk, despite the game being bad, the amiibo themselves performed poorly too.

Animal Crossing having bad games?! Gah! Next thing I know you are going to say that @avatar! does not deserve to give a much deserved scalper a kick in the ass! One that was so hard, surgeons are needed to remove his oversized steel-toe boot!

That's it! Unless you guys' don't show me more of that sweet, softcore porn you call your collectibles, I am just going to stare at your claim with very little disgust! Just because I respect you guys! 😠

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I figure this is a fun mention of there should be.  A few days back someone on facebook posted a large thrown on the floor spread of old video game paper basically, largely guides, partial guides (as seen here with Sonic), a few books, other side stuff some PC games had.  Guy refused to take money for it, just pay the shipping.  Timing worked well, asked for a few things, these few things.  Yes they're all worn, PS2 is pretty bad, a series of pages the binding was just gone on so I re-attached them which is fine by me I just wanted to read it and not having it lose more.

Also got a couple DVD things today, Jungle Emperor Leo (Tezuka movie), and Guyver Bio Boosted full series(4dvd box) beating the ebay average so I was happy with that. (no images, maybe later.)

guides-shippingonly.thumb.jpg.1902de30e6f6e8ef059597ac935b662c.jpg

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Drove over to Retro Games Plus in Orange, CT. I had been to their other location in Norwalk late last year and this one isn’t much further than Norwalk. Maybe an extra  15 minutes one way. Decided to get my Sega on - Mutant League Hockey was about retail price, X-Men was $20 or so below retail. Orange definitely had a larger store and more inventory. 

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A couple more pickups. Getting to the end of my full Japanese GC set, 8 more to go! Knocked off a few games that have taken me a while to find at a decent price. Waited about a year to find the PC Genjin collection at a decent price. Also got Silent Hill GBA at not too bad of a price considering what they go for sometimes. And finally some more super cheap PSP games. I've heard good things about the GTA games and Princess Crown, might try to complete them for my backlog challenge this year if I get time.

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Returned home after my Taipei trip, this is the rest of what I picked up!

IMG20230128184933.jpg.9d0369e2f6919c1f07709f5f2770029f.jpg

I'm always looking for interesting OG XBOX and 360 games for my collection, and I think I did pretty well here!

Top picks amongst these are Red Dead Redemption for super cheap, and South Park Stick of Truth which I immediately banged in and started playing, excellent fun! Also, I have been looking for an NTSC-J Red Alert 3 for a while, I actually wasn't sure it even existed, so when I saw this cheap sealed copy I snapped it up. I will DEFINITELY be opening up this copy to play, nothing better than cracking a fresh seal, eh! 😉

IMG20230128185543.jpg.3708335b57f3f8f7f4a72dad956663dc.jpg

This old multi-plat game pad is definitely vintage, you do not see cool-ass art on game boxes like this anymore!

IMG20230128190308.thumb.jpg.c374c30f4cf7653cbe6daee4b2e43744.jpg

Hmm... This fucking thing I ain't so sure of... I think we need to file it under "embarrassed I own this"...

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Some sort of weeb big box XBOX game, comes with a teaspoon and actual real china saucer, and a whole HEAP of loli coasters...

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This may well be the most cringe thing I own. 😬

IMG20230128190202.jpg.7cd5d083d2b62329492c2b99b350c728.jpg

Please don't tell people how I live... 😔

 

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