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Code Monkey

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Everything posted by Code Monkey

  1. Tip sheet? Rare NES? Myriad? Where? I checked your store, not there.
  2. I have a few similar to these and I don't collect them. You're welcome to have them.
  3. You think 4 and 5 had the warning sheet? Surely by then that would have been moved to the manual.
  4. I have prototypes I currently don't want to share but I don't know if in the future I might. Also, I want to play it and one day I'm not going to be able to play it because of bit rot. Thankfully it has been dumped so I can always play the dump even if the cartridge dies.
  5. What am I even looking at here? Is this a thread full of weird photos? I've never been in here. I managed to traverse the mural procession here and it appears like this guy is arguing you can't really sit in a wing? Do you need me to comment how obvious that is? It'd be more fun to talk about why. Do you know how much those wings flex up and down? They literally pull the plane upwards, you'd have no choice but to wear a seat belt because you'd be flopping around inside there. And isn't that where they store fuel? So you'd have that to deal with as well, what a nightmare that would be, you'd be high, concussed and dead. Why would anyone think a comic about sitting on a plane wing is serious when it comes from an ex-NASA mathematician that quit to draw comics 3 times a week?
  6. Indiana Jones And The Last Crusade is a completely different game from Taito and Ubisoft. Same name, same cover artwork, completely different games. I was also poking around behind the scenes on Nintendo's website where I probably wasn't supposed to be and I found a few official lists that I have not yet released anywhere but here is a screenshot of a portion of one for NES. So I do have an official list of NES licensed releases straight from Nintendo.
  7. I heard prototypes and got here as quickly as I could.
  8. I checked on Friday, nothing was on sale.
  9. I feel graded games still have the completely valid use case they have always had and that is ease of sales world wide. Think about the scenario where you buy a lot of 11 games and one of them is a sealed game you have no interest in. You need to sell that game on the internet and everyone asks you for 20-30 photos from all angles in different lighting, it is a complete pain in the ass. But what if there was some magical company that would validate the legitimacy of a seal and also grade it so that potential buyers around the world wouldn't be so concerned with finding damage in photos? Well, that's what grading companies offer, it's incredibly helpful. How other people use it is irrelevant.
  10. Nice. I lived in Nova Scotia for 5 years.
  11. I got 100% on Gran Turismo 3 and then started on Gran Turismo 4. I went pretty hardcore doing the 24 hour races (24 hours real time) and was on my last one while we started moving out of one house and into another. For 8 days the only thing left in the old house was the projector, PlayStation 2 and a single chair. I sat there for hours day after day just going round and round until the very last day we had possession of the house and completed the race. I literally picked up the 3 items and walked out of the house.
  12. This is interesting, beyond the cartridge, board and game play, how would you even know? Is there a date on any screen? Date on the chip? Did you put that sticker on the chip?
  13. Thanks, that's the plan for the next few videos if I can figure this out. I only know from Hidden Palace and The Cutting Room Floor, two websites focused on finding things in ROM. My Mega Man 3 prototype is well known and documented but my Mega Man 2 is unreleased and has never been documented by anyone before. While the ROM has been dumped, it has not been released and I would like to keep it that way which means I need to do it myself.
  14. I think it's time I finally document differences from retail across all of my prototypes however I have no idea how to do that outside of playing them each one by one. I have a Gaunlet prototype with a different music track on level 1 so that's an easy one to find but I also have a Mega Man 3 prototype where one specific enemy in one specific stage is slightly shifted to one side by about a pixel. Even if there were differences in the binary code, how would anyone map that to a single enemy being shifted by a single pixel?
  15. Sorry to hear that. There are many municipal and provincial (state?) programs that give you free grief therapy for things like this. I hope you find any resources you may need.
  16. Wata's promotional claim is for the star code on the box, not the manual. They're also wrong, the star code box refers to the extra country added to the warranty on the side.
  17. Wow, super cool. I have 7 different variants of this game and I'm still missing this one. So it seems like this used left over chips, box and cartridge label but used a new cartridge shell. Likely an early 1988 release from the last stack of media. So that would mean there were 2 print runs (at least) of the white bullets. Then third print is orange bullets, no REV-A and fourth print is REV-A.
  18. You forgot one level deeper........print runs. Each variant may have been reprinted multiple times with differing date codes on the tabs. So one variant may have multiple print runs. That's how I'm separating mine in the mobile application.
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