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fcgamer last won the day on July 11

fcgamer had the most liked content!


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  1. We should look up the patent application. I'm more convinced than ever that the advert went with the blue carts. They started off small, that's why they got the kit from CD, sold a few units, then upgraded half a year later. I'm currently starting a business and we're doing the exact same thing, only it's not games.
  2. It's just about wiggling mostly. I did this as a teen and the PCBs would shuffle out quite easily.
  3. People who disagree, well it's very common here in the bootleg famicom market, it's always the PCBs getting off-loaded as surplus.
  4. I disagree, actually I think it strengthens the case in reverse. They used the old rom release / surplus PCBs until they ran out, then they edited the rom and released carts with the updated rom. It's likely the PCBs were manufactured in larger quantities than the shells, so that explains old version ROMs going into AGCI shells.
  5. The AGCI shells are listed as patent pending, when was the patent applied?
  6. It's really easy to get the PCB out that way, Ive done it with these types of games plenty of times.
  7. Similarly, I'd like to throw out the idea that the b/w S.E.I. Impossible Mission II carts are samples or magazine demos. It's odd for me that these would be retail, then the coloured label ones also would be retail. The only other situation would be that they sold so many copies, ran out of coloured labels, then printed the others to fulfill orders. Let's discuss.
  8. I think the Spanish advert you saw is for South America, but the carts shown are famicom cartridges, and the company Electrolab is acting as the distributor. I agree, the problem is more about adding carts to "the list" for those going for full sets.
  9. Understanding Taiwanense culture and guangxi, i personally feel that the likely story with the 72 pin Sachens was this: they ran the export line advertisements in Taiwanense gaming magazines, which would have been available worldwide, hoping to self-publish their games abroad with individual contacts acting as suppliers. The thing about Taiwanense is that they travel a lot, and the relationship between those abroad and those on the island is generally maintained, somewhat closely. The Sachens were likely sold in Chinatown areas across America, as well as places like you mentioned, which would explain why most folks personally don't remember seeing them in stores. This would also help explain the Middle School English and Mahjong games; however, I think another explanation is that they just took the whole library of their IP and made 72 pin versions, when people wanted them. The games were already developed, it would have been no hardship. The reason why I take issue with the worldwide description is that the 72 pin carts definitely weren't distributed in Taiwan (I have a near complete set of the Taiwan Famicom versions), and likewise, the Famicom versions have turned up and have also been advertised frequently in Famiclone regions (and some nes markets like Korea) across the globe. Similarly, some nes markets received their own localized versions,like Italy. So by worldwide, it basically means Scandinavia + Finland and USA / Canada, for where the Sachen 72 pin games were sold.
  10. My problem with the worldwide designation for the Sachens is as follows: The 72-pin cartridges had a very small distribution / release worldwide. Taiwan didn't get these games, neither did Poland, Russia, most of South America, etc etc. Even in Australia and New Zealand, Spica seems to have been the ones releasing the Sachen stuff, on Famicom I might add. So the only places where the 72 pin Sachens were released seems to be in the States, Canada, and some parts of Europe. The hardly seems worldwide to me. Then you pair this up with the fact that I'm some regions (like Italy, Germany), Sachen released games with boxes in the local language. So the 72 pin Sachens we are talking about weren't likely for those markets either. Throw in the fact that Sachen registered their name in a few areas, and that the export line appearing in magazines was listed in English words, world wide seems like a huge stretch for the region.
  11. @Dr. MorbisMorbis How about the Sachens, what would your criteria be to get them on the list?
  12. Even when they came into existence, there's still the wait time for the molds, custom PCBs, etc
  13. American Video Entertainment was a subsidiary of the Taiwanense chip company Macronix, which explains the reason Nintendo wanted nothing to do with them. The company Ave was formed to get macronix' chips in NES games, and likely the bosses there were receiving kickbacks and red envelopes from Sachen et all to publish the games in the states.
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