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Reed Rothchild

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AD&D Pool of Radiance. This game seems really cool. I thought I was getting sick of old RPGs, but it turns out Might and Magic can just be exhausting since it takes a really long time in between discovering new things.

After you've committed mass murder or killed the boss on a particular map, random encounters stop and you can explore mostly at leisure (which both makes sense and seems like oddly high quality of life for a game from 1988). The slaughter is frequently broken up by little story encounters in certain rooms and even if they're 10 seconds long they're appreciated.

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I am currently playing the PS1 version of Brigandine. I am playing as Leonia  and am trying something different.  I am currently running a day camp wherein I am turning little pixies into little fairies (which are surprising useful as auxiliary units).

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I recently got to try a 2600 homebrew of Zoo Keeper. I'd never played it before and didn't know the rules, so I was kind of confused. I decided to look online to learn more about how it was supposed to play and I came across this really nice port for the Pico-8: https://www.lexaloffle.com/bbs/?pid=112308#p

I've since gotten quite hooked on it.

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13 hours ago, G-type said:

I recently got to try a 2600 homebrew of Zoo Keeper. I'd never played it before and didn't know the rules, so I was kind of confused. I decided to look online to learn more about how it was supposed to play and I came across this really nice port for the Pico-8: https://www.lexaloffle.com/bbs/?pid=112308#p

I've since gotten quite hooked on it.

That's pretty sweet.  I love Zoo Keeper myself, so much so, in fact, that I have the original arcade cabinet in my basement.  There's no other video game quite like it (that I know of) and it's a real shame that it was never ported to any major consoles back in the day...

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4 hours ago, G-type said:

Screenshot2024-01-24155042.png.9745464b881ae1e91c5bf2e4028694ce.png

broke 100k! Now trying for 200k

Have you read up on all the strategies, like how to group animals and whatnot?  I don't know how faithful that port is, but I'm guessing it would be pretty close.  In the original game you can get million point jumps if you're good enough.  The best jump I ever did was 500k, and my all time best score is just under 3 million, but that's with years of playing it on and off.  The original arcade cabinet saves the best scores even when the power is off, which is a real cool feature for a game released in 1983...

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22 minutes ago, G-type said:

Zoo Keeper for the Pico-8... I linked to it in my previous post.

my bad, didn't see that. I should have thought to search for your other posts. For a laugh, I'll mention that searching for it on Yandex came back with the name "Gun Park" which didn't bring expected results.

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Playing Ni-No-Kuni for PS3. The plot and presentation is absolutely gripping, animation is gorgeous. My gripe right now is that it is tutorial overload. I swear that an hour into the game, I've done more tutorials than actual gameplay. And it's not just finer points of a fame's gimmick or combat, either. Drippy, my companion character, litterally told me "see that green number? That's your hit points. Run out of those and you can't go on!" Like omg, I think everyone who plays this game is aware of what Hit Points are and what they do before ever pressing the power button!

I'm pretty excited to get into the meat of the game. Been sitting on my backlog for years!

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image.jpeg.21a8493de5e2210ce82ae6d0bcd5731c.jpeg

Currently playing Tom Clancy's Splinter Cell 3D on 3DS. It appears to be a port of the GameCube version of Chaos Theory.

This is one of the earliest 3DS games from 2011, released on the system's launch and showing some of its capabilities. It is a mostly faithful port, while making use of the touch screen to switch weapons, use items, interrogate guards, and open doors, and having Stereoscopic 3D support. Some features from Splinter Cell: Conviction were added, like the text that appears in the levels telling you what to do next. It also has Fusion Goggles, which are similar to the Sonar Goggles in Conviction. The Fusion Goggles combine night, thermal, sonar, and EMF (Electromagnetic Field) vision in one.

The graphics are similar to the GameCube version, with real-time shadows and some good lighting effects. There are some lighting differences and the texture resolution is lower, though it looks similar. Some areas have added details. Other areas are missing some details. The framerate can be a little choppier sometimes.

The levels and missions are all intact. The same FMV cutscenes are included. The level layouts mostly match the GameCube version, with some minor differences here and there. For example, near the beginning of the first level, Fisher has to climb up some rock steps to reach a cave entrance in the GameCube version, while in the 3DS version he only needs to walk into the cave (the steps were changed to flat rock). In the ship level (second level), the crates in the room with the Bill of Lading look like they were reorganized in the 3DS version and the room looks a bit less like a maze. For the most part, though, the level layouts are pretty similar. The levels have multiple sections. Once you reach a door that goes to the next section, a load screen appears like in the GameCube version. The loading even seems to take about as long as the GameCube version.

Most of the voices are included, though some of the guard voices were removed. The voices during mission briefings are included, and most if not all of Fisher's and Lambert's voices are included. All of the memorable lines are included, like in the second level when Fisher says "don't tell me, three alarms and the mission is over?" followed by Lambert saying "of course not..this is no video game Fisher" (see pic).

The regular DS version of Chaos Theory was kind of crappy, but the 3DS version is actually a reasonably good handheld version of the game. I like to think of it as the real successor to the GBA Splinter Cell games (which are also good). Too bad Ubisoft didn't release another 3DS Splinter Cell. It would've been nice to see an all-new Splinter Cell game for the system, or maybe a port of Double Agent or Essentials.

Edited by MegaMan52
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Administrator · Posted

I've been playing a lot of Battlefield 2: Modern Combat online on PS2 lately. A dedicated team managed to get servers working with stat tracking and everything, so it's exactly like it was back in the day. Pretty impressive. 

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The game I've been glued to the last few months has been Dave the Diver. Dudes, I'm telling you, it's definitely my 2023 indie gem of the year and you're robbing yourself of a great experience if you don't give it a go. The game isn't easy to describe, as it's probably the biggest (and most successful) mish-mash of totally different genres I've seen since like, Actraiser. But while Actraiser really only had two genres to juggle (action-platformer and city-builder), Dave the Diver has many. The game is all at once a:

  • Metroidvania
  • Diving/fishing/exploration game
  • Restaurant management sim
  • Farming sim
  • Visual novel
  • Idle clicker
  • Minigame compilation

And honestly many more little genre cameos such as racing, casino/card games, and puzzle games.
 

The core gameplay loop is pretty simple: Dive into a magical fishing hole that refreshes with different types of marine life every day, and use whatever you catch to create dishes for the sushi restaurant you operate at night. At first I heard of the genre mashup and thought "ehhhh, a sushi restaurant? Pass", but then the online hype for the game just became too much to ignore, and boy am I glad I finally caved and gave it a shot.

So yeah, if you've got $20 burning a hole in your eShop or Steam account and you're looking for a super solid game that'll keep you busy for around 30-50 hours until the credits roll (and indefinitely forever after that), give Dave the Diver a shot. I friggin' loved it.

 

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If anyone is playing BG3, there is a creepy machine in the Githyanki base that turns your Illithid actions into bonus actions permanently. This opens up so many combat options and makes playing that character so much more fun, I'm baffled this is a missable unlock gated behind 3 skill checks. It's been so game changing that they should've just given this to you in Act 3.

The annoying D&D distinction between strict bonus/normal actions rather than the point-based system of DOS2 that allows you to do anything you have points for is something I really prefer from DOS2.

Edited by DefaultGen
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15 hours ago, Quaze said:

The game I've been glued to the last few months has been Dave the Diver. Dudes, I'm telling you, it's definitely my 2023 indie gem of the year and you're robbing yourself of a great experience if you don't give it a go. The game isn't easy to describe, as it's probably the biggest (and most successful) mish-mash of totally different genres I've seen since like, Actraiser. But while Actraiser really only had two genres to juggle (action-platformer and city-builder), Dave the Diver has many. The game is all at once a:

  • Metroidvania
  • Diving/fishing/exploration game
  • Restaurant management sim
  • Farming sim
  • Visual novel
  • Idle clicker
  • Minigame compilation

And honestly many more little genre cameos such as racing, casino/card games, and puzzle games.
 

The core gameplay loop is pretty simple: Dive into a magical fishing hole that refreshes with different types of marine life every day, and use whatever you catch to create dishes for the sushi restaurant you operate at night. At first I heard of the genre mashup and thought "ehhhh, a sushi restaurant? Pass", but then the online hype for the game just became too much to ignore, and boy am I glad I finally caved and gave it a shot.

So yeah, if you've got $20 burning a hole in your eShop or Steam account and you're looking for a super solid game that'll keep you busy for around 30-50 hours until the credits roll (and indefinitely forever after that), give Dave the Diver a shot. I friggin' loved it.

 

I need to finish an indie game for my backlog challenge so gave this a go. I'm loving it so far. It really is a mix up of heaps of different genres. It's a bit overwhelming at the start with everything you have to learn about but I'm getting the hang of it. The story is funny and quirky and the ocean looks really nice. 

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On 1/31/2024 at 2:34 AM, Brickman said:

I need to finish an indie game for my backlog challenge so gave this a go. I'm loving it so far. It really is a mix up of heaps of different genres. It's a bit overwhelming at the start with everything you have to learn about but I'm getting the hang of it. The story is funny and quirky and the ocean looks really nice. 

Yes, it has a very unique learning curve. It's extremely steep and front-loaded, and then.....that's kinda it. It drops off a cliff and leaves you to your own devices for the rest of your play time. I'm still playing it 20+ hours after the credits have rolled.

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