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koifish

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About koifish

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  1. Well, it made sense in 1983; Select was to select your game mode, and Start was to start the game. It was a straight copy of the Select/Reset switches on a 2600 in function. The famicom, of course, ended up being an extremely long-lived console, long enough that it was still getting games when 3D consoles were coming out, and so things changed over the years. N64 and Gamecube labeled their buttons "start/pause" in recognition of the change; Game Boy just stayed as it was for a long time. When you think about it, Nintendo didn't make a system without buttons labeled start/select until the Wii,
  2. Sounds like a European game; I have seen a lot of games from the continent or from the UK where they ported it from a micro that used an Atari joystick, and so the game was designed around having one button. Others that come to mind are Castelian and Puggsly's Scavenger Hunt (or am I thinking of the other adamm's family game?) Playing the "off-beat" game boy games, as we do, gives us a relatively rare insight into games that were obviously not originally designed for the system. I would say that most people who play game boy will only play the Mario and Zelda and Pokemon and such, product
  3. I'm more impressed that Splain seems to have actually tried; My strategy in 2019 was to just get a few thousand ahead and let the computer play the rest of the game. They're too incompetent to actually win if you have even a small lead.
  4. Sounds like you've been busy @Splain, good on you. I'm getting into Frank Thomas/All-Star/whatever it is at this point (honestly I get them confused). I'm slowly turning it on and winning games. However, last night I desired a change of pace, so I decided to take a break and play some Link's Awakening; It's been forever since I played the game, and it's fun to see it again. I'm going to try doing a 3 heart run of it, and see how it compares to something like Link Between Worlds Hero Mode (which was an intense challlenge, some things were absolutely nightmarish).
  5. On one hand, I do like how the pitching is done off of a menu; It makes it less intensive than other games, plus you have way more pitch variety than in other GB baseball games I have played so far. That said, the batting is a bit strange to me. Moreover, this game is weird in that B button, not A button, is the batting button. I have never seen this on any other GB Baseball game. This is part of why I wonder about the "intended platform", because if you look at a gamegear, the buttons are numbered 1 and 2 (I forgot this) and the left button is button 1. It would make sense if your button
  6. Something else I wanted to comment on, regarding big hurt, is that I think the manual might be off on some things. The booklet says, for example, that you press start button plus a direction to steal bases. When I do that, however, it just opens the pause menu. I may be mis-remembering, and need to recheck it, but it doesn't seem to work. I've started to suspect that game boy was not a very important platform for this game, in the eyes of Acclaim anyway. It makes me wonder; Did certain games care more about the game gear when designing ports than they did our favorite grey brick? I am won
  7. I'm bummed by Frank Thomas. I thought the password you got when you quit a game mid-way was to continue at that point in the game; Instead, it's a password to return to the same place in a season/playoff/etc, but it seems that you lose the game you were in automatically! I guess the password was made to save progress pre-season, but when you do it in the playoffs it means you just lose whatever game you're in and start over. Kind of annoying to have to do games all at one time, but so it goes. The fielding makes the game end quickly; It does not feel much like an offensively oriented baseball
  8. Nobunaga's Ambition is completed. I took over Japan on the easiest difficulty. Once I got my head around the game, I think it got reasonable. I had to understand manipulating the markets on rice and men, as well as how to get money to build the Empire up. In the end there was just me and Honganji, but the latter seems to hav willfully self-sabotaged in the name of making me win; they went from a massive force defending them to having almost no troops or rice. At that point I just took them to war and waited for them to starve to death. Sounds gruesome but that's war, baby! Speaking of war, I
  9. So what's all this about JP games? Is the list going to expand once more? Oh, and I've been messing around with All-Star Baseball a bit more before bed lately, just trying to get a feel for it. It's definitely going to be a challenge. It and Roger Clemens are gonna give me a run for my money! I will have more to say about Nobunaga's Ambition once the manual arrives. The blessed post is delivering in about 1-2 weeks presently. I know nothing about Koei games except that they are dense, so I am excited to get into it.
  10. I haven't had time to play GB (or much of anything lately) but I am taking a break from Out to Lunch. I want to play something else for a bit, so I'm going to work on Nobunaga's Ambition. I couldn't find a manual scan, so I ordered one online. Hopefully it can answer the questions I have about how to play this game.
  11. That's the only point I take issue with, in that wii actually is very futuristic in that regard. Motion controls are a standard feature now of mobile phones and are the basis for virtual reality games. The wii was in some ways the first mass-market prototype for what we now see commonplace in VR systems. Anyway, I don't see its technology as defining it being old or new; I see more that it had online capabilities, and an app store, and regular console firmware updates, and that to me makes it more of a new-age system than an old one to me. The weirdo in the room for me is dreamcast, which
  12. It's funny because Crysis got "remastered" for modern platforms and it's actually less detailed than the original release. I don't know what happened. It feels like in the 2000s, things just really stopped developing dramatically. Maybe the bottom fell out on what was essentially an unsustainable industry, or maybe the money disappeared, or maybe the generation of gamedevs raised by games just didn't measure up. It feels easy to point to one thing and assert it was the cause, but I bet it was a mix of causes. One thing I point to as a big world changer was the cost of game dev. The day I
  13. I still argue that 6th gen isn't "retro". My xbox 360 controllers are about 15 years old now, and they still work all but identically to the third-gen xbox one controller I just bought last week, except that the xbone pad has bluetooth. Even then the layout is almost identical to the original xbox. The 9th gen just came out, and most of it is just visual upgraded versions of stuff that was already out, or just a promise of better visuals coming. I don't see much change since the 2000s systems; It's all very samey. Other than visual fidelity and some genre styles that became possible due to mas
  14. I had the same feeling back when I got it. In my defense, I had an NDS at launch and didn't have anything to play on it beyond Mario and some multiplayer games. Returning to it now, I'm a fan of what it has going on, and it feels more interesting than when I was a kid. It's obviously a game you either enjoy or don't, and I don't think it has widespread appeal, but still I'd say it can be fun. Given the discussion here, I think it's fair to say that the notion is pretty old, but then it bears defining a lot of factors as to how exactly an endless runner game is defined. The only con
  15. One of my favorite pre-NES consoles, admittedly mostly for the vector graphics, but that is more than you'd think it is. Those visuals are so much sharper than atari, intellivision, even colecovision, that it really adds something to the gameplay, at least for me. Moreover, the games that I have played were a lot of fun, definitely the kind that I could put time into. Alas, they have always just been a bit of a white whale for me; I haven't been in a position where the cost and space together made a lot of sense. One day I will get an old ipad and the vectrex arcade app, plus one of those icad
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