Adobe Illustrator and Photoshop. Each pixel is individually placed in each layer in Illustrator, and then I export it to Photoshop and make each layer a frame. I'm sure it's the most convoluted way to work with animation nowadays, but I do what I can with what I have.
Looking at it now, I'm not sure how successful it is. My intention was to convey the cross section of the community in the morphing "sage" with the vast array of knowledge the community has across multiple generations of video games (carts to CDs to digital download). If I'm being critically honest, this looks more like a proof of concept than a final submission. I might go back to the drawing board.
And for anyone who cares (or is able) to capture the frame that fully shows the binary code, it is a simple message ;).