On the SNES I had Musya, King of Dragons, Shien's Revenge (CIB), Nosferatu (CIB), Earthbound (CIB), Mega Man X2 & 3, and I'm sure more, but my brain refuses to go on.
@Tanooki
I said the opposite of what you're saying I said I said it's because the HiDef mod is installed that the hacked game is working. I was suggesting trying another un-modded NES besides the one you have to be sure.
Another way to test would be to try another MMC5 game in your un-modded system. If another MMC5 game works fine, then the culprit is your hacked game and the HiDef mod is just propping it up somehow.
Your links are broken. At a guess, I would say the HiDef mod is taking over some aspects of the MMC5 chip. I know Kevtris emulated some special chips with expansion audio because of the missing pins. Something similar may be happening here. If you can get a hold of another un-modded NES to test with, that would probably clarify if it's the cart or the NES.
I want forever games without the story. The last two zelda games have kind of been this way for me. I'll get to the end, but won't go to the last boss and beat it. I just pick it up whenever I feel like running around in it.
It was pretty complete for a hobby project, and the site had even been adding videos to the game descriptions. I hope you're right about him just being slow to shift servers.
I'm not sure if you're joking or not, but zero page memory is just memory addresses from 00 to FF. It lets you do operations using just 8 bit addressing.
Example: LDA $09 instead of LDA $0009
It saves a byte, and I think it's supposed to be slightly faster. Anything above FF and you have to use full sixteen bit addressing.