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the_wizard_666

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Everything posted by the_wizard_666

  1. Although maybe this could lead to making a tie-breaker for most games, so if there IS a max-out, there's an alternative to give out full points, and only split if the tie breaker is also tied? But again, this is more of an idea for the future, as this year's competition is already in progress. No sport or contest would change the rules mid-season, but they always look for ways to improve for the next one.
  2. Yeah, I might've gave it a go if it hadn't already been point spammed to infinity. Maybe if it was the number of points in one life, then it'd be a fitting challenge. But then, that's the downside to trying new games - you have to figure out the rules as you go, as you can't forsee every eventuality in advance.
  3. I dunno Basil, it's happened to me before where I'd get a raise and my take home was like $5 less. I've asked to renegotiate a smaller raise at times when my take home was significantly affected (which only happened once, and was mainly due to the 60+ hour work weeks affecting the taxation rate), but never outright would I refuse it...that extra tax basically puts you at the low end of the higher bracket, which will mean more coming back than being at the high end of the lower bracket. Just depends if you want that $5 now or next April I suppose.
  4. I dunno, I see everyone posting their lives in addition to the score. Maybe use the total remaining lives as a tie breaker? Although making that call at the last minute is kind of a dick move now that nobody'll be able to change their position. If nothing else, it's something to consider in future contests if this happens again.
  5. I paid 3 digits for my Richard Scarry, but only because I didn't think I'd see another one that would ship here without the GSP. So far it was a good call. It's one of the few systems I won't take cart only (other is the Lynx) because of how hard it is to find orphans to fill the gaps. Down to six remaining, plus the sampler. If anyone spots a CIB of the following for a reasonable price and will ship to me in the Great White North, PM me: Adventures in Letter Land w/Jack & Jill Crayola Crayons: Create A World The Great Counting Caper with the Three Blind Mice Musical Zoo Pepe's Puzzles Smart Alex and Smart Alice: Curious Kids My go-to seller has dried up on me, and I never find them without the GSP being involved.
  6. They didn't matter much tbh. Just basic trolling and photoshopping shit to mess with the dude.
  7. Thanks I'm gonna make a crap attempt at Alpha Mission. Would've done Spartan X but I didn't feel like farting around maxing the score with everyone else
  8. Works fine for me...it's a picture of Exodus with the tray and a Wisdom tree sleeve.
  9. You're right, my bad on that. I saw 1 MB and misinterpreted it as megabytes, not megabits. That makes it more likely to be an NES game. The two Sega chips probably go together, the question is whether the middle chip goes with them or not. If it does, it's probably After Burner, as it uses 3 128KB chips. If not, it opens up most of the other Sega developed titles. I'd lean against it, because After Burner was ported by Sunsoft. If I had to venture a guess, I'd say the two Sega chips are Shinobi and the outlier is Space Harrier, but that's entirely speculation. I'd have to compile them to know for sure.
  10. Nice! I'm at 14/20 myself. The biggest obstacle for me is finding sellers who will ship to Canada without using the GSP. Luckily I got some of the rarer ones out of the way, although I did pay a bit of a premium for them, more than any of them would probably net back
  11. It's not that weird. Sega made a few NES/Famicom games. http://bootgod.dyndns.org:7777/search.php?developer=Sega And that's assuming they're NES chips. They appear to be 1mb EPROMs, which is more than any NES game uses. Metal Slader Glory used a total of 1 MB, but that was split into the PRG and CHR - to my knowledge, no NES/Famicom game used 1 MB for either side on it's own.
  12. Guess I have even more work when you pick these up then I only have three cases left to go through. Got a few in the troubleshooting pile, but I'll worry about those later. I'll re-dump Time Lord as well due to my accidental duplication of the same chip, making it impossible to compile, and see if there's any other gems here. I will say I believe I've deciphered Tengen's chip codes. The games have a 3 digit code set after 335 (so 335###) that corresponds to a game. Then the number after is either 1011 or 1012. The first is for the PRG, the second is the CHR. So 335003-1011 is the PRG chip for Pac-Man. Interestingly, there are four blank spots in the list; 014, 018, 022, and 023. I'm guessing those are unreleased games. Kitty's Catch doesn't have a code because it was never really made for production. It seems like it was an independent developer submitting the game, trying to get someone to publish it. And given how similar it is to Activision's Atari game "Fishing Derby," my guess is they decided not to risk a copyright lawsuit on top of everything else But yeah, if you are hunting for unreleased Tengen games, those four codes are the ones to keep an eye out for, as is anything from 025 and up (the last release, RBI Baseball 3, is 024). Also, thanks for bringing these by. I'm really learning a lot about how the games are put together just by trying to figure things out. There's a couple really confusing ones in there, mainly games that may be missing a chip or two, but there's a few that I can't determine what game they're for that they might match with. Just gotta finish dumping everything to figure it out.
  13. Do it! And post in the contents thread!
  14. I wouldn't worry, it's legit. Mask ROM chips can have different labelling, and Bootgod's database is limited to the contributions made to it. The details printed on the chips check out, as do both the MMC3 and lockout chips. You're good.
  15. After Sega stopped selling them, Majesco (iirc...it may have been someone else) took over sales of the Pico, releasing a system without a pack-in game and packaging Huckle and Lowly separately for sale. As few systems were ever sold without a pack-in, even fewer copies of the game were sold apart from the system.
  16. Definitely reading it wrong. I don't spend every spare dollar on my hobby. But if I want something, my bank account (after living expenses) is the limit of what I can spend. And now that I'm an uncle, that disposable income is much less, because I can't help but spoil those girls
  17. I had no idea about the little Wisdom Tree sleeve, that's pretty cool!
  18. The asterisk after the manual's item code simply marked a small revision - the switch from an inserted epilepsy warning sheet to a similar warning within the manual. This was determined by myself and a few others in the pre-NA days, when we literally compared every page of various manuals to figure it out. It's why it only appears on some titles, and nothing after a specific date - anything released after the switch wouldn't need a revised manual, as the initial run would have the blurb already. Any number revision after the code highlights a title-specific change. There'll be some difference within the manual, which could be as minor as fixing a typo, or something big like the jersey changes on Wayne Gretzky Hockey. As such, some differences are patently obvious while others are so inconsequential as to completely evade notice. Also, if I'm just repeating something previously written, my bad. I just couldn't be arsed to read through four pages of people discussing a mystery that's been solved for a decade and a half
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