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sp1nz

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sp1nz last won the day on February 1

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  1. https://www.stopkillinggames.com/ The Crew has physical copies, but they won't mean anything when a game is always online and server support is axed by the publisher that doesn't provide a patch to remove online requirements / doesn't allow players to support the game in their own ways after official support ends. Also with the online only functionality and servers ceasing to exist, the digital game being in your account or not makes no difference, so it being removed is kinda whatever in this context. Still the big picture is very important and this video talks about the issue in depth and The Crew is used as a real opportunity to do something about it (link relates to the video too).
  2. Shield your eyes! I'm sure I played this at least once at a friend's house in my childhood but only sunk my teeth into it in 2016. I was taking refuge at my mom's house for a few days after being stressed out from my first contact with acid reflux (things are just fine now and have been for a long time) and I had packed my SNES and a few games with me to enjoy for the first time. I played Super Mario All-Stars+World and F-Zero. Beat SMB 1 warpless, Lost Levels first loop and beat main SMW levels. I think in F-Zero I played on standard difficulty and beat Knight and Queen cup but was thwarted in Fire Field of King Cup. Playing these games was a much needed distraction. Thing is I liked SMW the least out of all of these 4 games, maybe I could say it was on par with Lost Levels - that's not to say I think it's a bad game, no, it's quite good and enjoyable but also flawed for my taste and this combination made me oxymoronically feel lukewarm about it. I beat it in one session without Star Road stuff, because didn't look that up. The great controls, the clean representation, crisp colorful graphics, Yoshi, new mechanics, new power-ups, happy tunes and fun overworld are all good and dandy but at the same time I don't love the level design and I don't love the low difficulty. SMW is like decent chocolate wrapped in the best wrapper, I will eat it and I will enjoy it but it's not my first pick and it's not something I will yearn more of in a hurry. I think every DKC beats it with flying colors and SMB 3 is timeless gem to me. Even Sonic 1 and SMB 1 beat it for me but not by huge margin (and these I have giga nostalgia for, even if I could only play SMB at friends', but still Sonic is flawed and SMB is basic). I'm not writing this purely to be a contrarian and I'm not someone who dislikes Mario - I just feel like I have to give my writing extra justifications when I know SMW is the bee's knees for most people that grew up with the SNES and even those who didn't. I just happen to find it overrated (but taste is taste) after experiencing it myself as an adult and after having a literal blast playing F-Zero for the first time just a day before or after. The rating for SMW didn't just fly at me and I put emphasis on reading the descriptions and considering my true feelings and my conclusion is that I couldn't easily recommend it personally but it's almost on the threshold for greatness on a good day or something. 7/10
  3. I'll start by saying I really like the old school 2D Sonics, hell my first game was Sonic the Hedgehog at 4 years old, but Gunstar Heroes is actually my favorite Treasure title on Genesis without having any childhood nostalgia to it, it's almost in my top 10 for the system as it stands. Dynamite Headdy, Yu Yu Hakusho and Alien Soldier are not far off though and apples to oranges comparisons. I think the original Sonics suffer from too zoomed-in gameplay and centering of the character, yeah it rewards learning the game but it would only be a benefit to see more of the surrounding area no matter what (getting the high speed scrolling and beautiful graphics with more zoom-out would probably hamper performance which would kill the point though). Compared to Gunstar Heroes, Sonic 2 definitely has way way inferior multiplayer modes; troll-your-sibling co-op and weird race mode that's a mere footnote in the game. A ton of Sonic games also suffer from very uneven difficulty, like in Sonic 2's case the common route you get into in Chemical Plant Zone Act 1 with the rising water, rotating blocks and subsequent platforms moving on deep water is one of the tougher spots in the game but comes very early. Not to mention the huge difficulty spike of the last boss compared to earlier game where your ring safety blanket is removed and boss hitboxes easily troll you. I'd still argue Sonic 1 is even weirder with its trudging Marble Zone as the second level. Still 2 is definitely better game than 1 and 3 & Knuckles is way better than 2 in my books. The Sonic 2 bonus levels are actually my favorite old school Sonic bonus levels but obviously somewhat flawed without memorization with their obscured turns and their subsequent bomb bs, if you're running on the in-line. Sonic games also suffer from level progression/design "confusion" (compounded by the zoomed-in/centered camera), you often go up, left, right, down, often intuitively or on tracks so you progress if you just go for it but confusing on the mind all the same - still the alternate routes and exploration add to replay value. Sonic 2 zones overall are alternating hit or miss for me. The Sonic games are hard carried by style, banging tunes, nostalgia and the feel of speed when you hit an on-rails speed section or have learned the level to do it in most places. Gunstar Heroes has fun difficulty levels, decent boss patterns, smooth co-op multiplayer, fun weapon combination mechanic, some gameplay tech/depth, a lot of personality and amazing soundtrack - and I happen to love the Dice Palace. Gunstar Heroes would be my pick to play like 75% of the time over Sonic 2. No amount of on-rails euphoria speed nuggets can make this an even fight when Gunstar has basically nothing I would criticize and Sonic 2 has quite large flaws even if I still like playing it. Also why Ristar isn't more popular is because it was a very late release, those don't usually do hot on any console. I'm not unhappy with either game being a popular vote winner, but my favorite game on the system died in round 2 and many favorites died at random places, so this final is like semi-final quality battle for me at best.
  4. Tiny Toon Adventures: Babs' Big Break - Haunted House is an arrangement of Edvard Grieg's - In The Hall Of The Mountain King:
  5. Microtransactions are part of the reason for negative Steam reviews and maybe most of the reason for some reviewers but the main issue for the negative/mixed review score on Steam is poor optimization, poor performance, crashing + DRM (Denuvo and/or Enigma, both of which can also causes poor performance for many and might be key player(s) in frequent crashing). Japanese devs often fumble their game's PC version launches, some fix them later but DRM stays there for a bit or indefinitely. DRM is just a plague on paying PC customers to suffer from issues while pirates get cleaned up versions and are rewarded for not paying.
  6. Whether or not actual legal issues with Wata operations exist, I'd at least think some of the following counts for something: 1: False advertising of turnarounds is probably something. Especially if proof of queue skipping/preferential treatment beyond expedited tiers of grading. 2: Didn't some employee(s) sell their own company's graded games while it was said by themselves that they aren't allowed to do that within the company? 3: Hyping up the masses and bringing outside investors/collectors to pump the market is not just that, since Wata takes a fee of 2%(?) on graded games AND it's on their appraisal, since they have to make you pay before you can even go to auction. For example: "There are no comps on this x game price but our opinion, and the opinion of big sealed collectors we are in contact with, is that the game is worth 200k so pay up 4k to get it back in your hands." All of this is compounded by the in-the-know clique of sealed collectors already having their wares full of premium "hype" items, so I'm curious if they had the same treatment as "new" customers on grade strictness, fees, queue order, auction dates and what have you. 4: Incestuous exclusivity partnership with Heritage Auctions at the start. In case I'm wrong on things and/or nothing is illegal, there are still many scummy people and practices involved.
  7. He had an iconic and recognizable style for character/creature illustrations and even with the insane amount of designs he made, most of them felt different with their size/color/personality etc. Great feat. I'm a basic bitch who has mainly been exposed to Dragon Ball, Dragon Quest and Chrono Trigger but R.I.P. to a legend
  8. When given only 5 choices I'm going beyond shelves too
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