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fox

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Everything posted by fox

  1. Props to @CasualCart and @BortLicensePlate Great work!
  2. I know I’ve seen that image before, who is the artist? He should be credited.
  3. When I turned 18 after 9/11 and the war on terror was ramping up the sergeant I talked to didn’t make it sound like a “silly” formality or reassure me that they were well manned enough that I would be unlikely to be called upon. Kids today have grown up in a constant state of political, social, and economic anxiety. $hit is about to boil over in Iran. But hey man, why worry?
  4. Yes. Unclear if the title is on the line or what would happen if he won, but he will be #1 in the rumble
  5. 4k support would be nice, esp if it is added into older titles. Bigger carts is BS thought. Switch can already support larger carts, but hardly anyone is making them due to costs. Personally I’d love an OLED screen, but the Switch’s screen is already quite good.
  6. Game I paid the most for and cleared: Snow Bros Game that is worth the most and cleared: Panzer Dragoon Saga
  7. Powder not avoid Snake attacks. Added to role description. Good question.
  8. Would you care to make a wrestler? Let me know their name/style/gimmick/finisher/music
  9. Players: 1. doner24 2. Gloves 3. RH 4. Kokirichild 5. 0xDEAFC0DE 6. SpoonMan Abrams X 7. Jeevan 8. OptOut 9. Reed Rothchild 10. BortLiscencePlate 11. ZeldaFreak 12. NESfanatic 13. MasterBigCat 14. Andrew224 15. behemos Backups: Ted Playa
  10. Role PM's: Fire Werewolf Snake Welcome, [Player Name]. You are a Fire Werewolf Snake, along with your partners, [Player Name]. Abilities: Factional communication: At any time in the game, you may talk with your partners here [link]. Nightkill: Each night phase, one of you or your partner may perform the factional nightkill. Once per game you may poison a target instead of nightkilling him. He will not die during until the end of the following day cycle. This kill cannot be blocked, protected against, hid from, or fail. You must be the wolf to carry out the nightkill and say SNAKE: Player Name. Win condition: You win when all other killers are dead and you control 50% of the town or nothing can prevent this from occurring. Fire Werewolf Schoolboy Welcome, [Player Name]. You are a Fire Werewolf Schoolboy, along with your partners, [Player Name]. Abilities: Factional communication: At any time in the game, you may talk with your partners here [link]. Nightkill: Each night phase, one of you or your partner may perform the factional nightkill. Once per game you may perform a quick nightkill. If followed, it will appear that you made no action. You must be the wolf to carry out the nightkill and say SCHOOLBOY: Player Name. Win condition: You win when all other killers are dead and you control 50% of the town or nothing can prevent this from occurring. Fire Werewolf Cleaner Welcome, [Player Name]. You are a Fire Werewolf Cleaner, along with your partners, [Player Name]. Abilities: Factional communication: At any time in the game, you may talk with your partners here [link]. Nightkill: Each night phase, one of you or your partner may perform the factional nightkill. Once per game you may perform a clean kill. The role/alignment of your night-kill targets is learned by you and not shared with the town. You must be the wolf to carry out the nightkill and say CLEAN: Player Name. Win condition: You win when all other killers are dead and you control 50% of the town or nothing can prevent this from occurring. Ice Werewolf Snake Welcome, [Player Name]. You are an Ice Werewolf Snake, along with your partners, [Player Name]. Abilities: Factional communication: At any time in the game, you may talk with your partners here [link]. Nightkill: Each night phase, one of you or your partner may perform the factional nightkill. Once per game you may poison a target instead of nightkilling him. He will not die during until the end of the following day cycle. This kill cannot be blocked, protected against, hid from, or fail. You must be the wolf to carry out the nightkill and say SNAKE: Player Name. Win condition: You win when all other killers are dead and you control 50% of the town or nothing can prevent this from occurring. Ice Werewolf Schoolboy Welcome, [Player Name]. You are an Ice Werewolf Schoolboy, along with your partners, [Player Name]. Abilities: Factional communication: At any time in the game, you may talk with your partner here [link]. Nightkill: Each night phase, one of you or your partner may perform the factional nightkill. Once per game you may perform a quick nightkill. If followed, it will appear that you made no action. You must be the wolf to carry out the nightkill and say SCHOOLBOY: Player Name. Win condition: You win when all other killers are dead and you control 50% of the town or nothing can prevent this from occurring. Ice Werewolf Cleaner Welcome, [Player Name]. You are an Ice Werewolf Cleaner, along with your partners, [Player Name]. Abilities: Factional communication: At any time in the game, you may talk with your partner here [link]. Nightkill: Each night phase, one of you or your partner may perform the factional nightkill. Once per game you may perform a clean kill. The role/alignment of your night-kill targets is learned by you and not shared with the town. You must be the wolf to carry out the nightkill and say CLEAN: Player Name. Win condition: You win when all other killers are dead and you control 50% of the town or nothing can prevent this from occurring. Town Enforcer Welcome, [Player Name]. You are a Town Enforcer. Abilities: Protection: Each night phase, you may protect a player from being nightkilled. During the night cycle PM the host PROTECT: Player Name. You cannot protect the same player twice in a row. You cannot protect yourself. You cannot protect against snake attacks. Win condition: You win when all threats to the town are eliminated and there is at least one town-aligned player alive. Town Screwjob Welcome, [Player Name], you are a Town Screwjob. Abilities: Screwjob: When you are lynched or poisoned, you may target another player in the game to attempt to kill them. PM the host SCREW: Player Name Win condition: You win when all threats to the town are eliminated and there is at least one town-aligned player alive. Town Referee Welcome, [Player Name], you are a Town Referee. Abilities: Each night phase, you may investigate one player by PM'ing the host FOLLOW: Player Name. You will receive results of what the player did. Or you will receive a message saying you “did not see anything.” Win condition: You win when all threats to the town are eliminated and there is at least one town-aligned player alive. Town Manager Welcome, [Player Name], you are a Town Manager. Abilities: Each night you may choose to roleblocker a player, which will prevent them from using an action by PM’ing the host BLOCK: Player Name. The only exception to this is if you target the Snake and they use their power - they will bypass your block. Win condition: You win when all threats to the town are eliminated and there is at least one town-aligned player alive. Town Stable-Maker Welcome, [Player Name], you are a Town Stable-Maker. Abilities: At night you may choose to add a player to your private chat thread. DO NOT PM THEM! PM the host RECRUIT: Player name. You may use this power 3 times. Win condition: You win when all threats to the town are eliminated and there is at least one town-aligned player alive. Town Workers Welcome, [Player Name], you are a Town Worker. Abilities: Your weapon is your vote, you have no night actions. Win condition: You win when all threats to the town are eliminated and there is at least one town-aligned player alive. King of the Ring Welcome, [Player Name], you are the King of the Ring. Abilities: Take a Powder. Once during the game you may hide and avoid a nightkill for that night only. PM the host POWDER during the night you wish to use this. Does not avoid Snake attacks. Win condition: You are a survivor whose goal is to live until any other faction achieves their Win Condition, be it Town or Wolf. If you die, you lose.
  11. Mechanics: -Daystart -The nightkill of the Fire Wolves and Ice Wolves will fail if both groups of Wolves target the same person -The Wolves are not night kill immune -Fire Wolves and Ice Wolves have different kill flavor. The Host will make it clear which Wolf team was responsible for each kill. Setup: [Common Role Names - Wrestling Flavored Name] 3 Fire Wolves (Poisoner, Ninja, Janitor) – Snake, Schoolboy, Cleaner 3 Ice Wolves (Poisoner, Ninja, Janitor) 1 Town Doctor – Enforcer 1 Town Follower – Referee 1 Town Vengeful - Screwjob 1 Town Roleblocker - Manager 1 Town Neighborizer – Stable-maker 8 Vanilla Townies - Workers 1 Survivor - King of the Ring
  12. Hello, I am Fox, and welcome to the first Werewolf game of the new decade. As your host, I am here to organize, run the game, and make sure everyone has a good time. The game is a challenging and rewarding battle of deduction and confidence as you team both with and against your fellow forum members. It will be played in the separate Club section, right here on the site. If you are interested, please sign up in this thread. This is a thought provoking and fantastic game. The game should be fun, immersive, and fascinating. Everyone should contribute to the sense of an exciting murder mystery. I want every cycle to end with a sense of energy and anticipation, with everyone looking forward to what happens next. I love playing Werewolf, my goal is to make it a wonderful experience. The Story: It is a Battle Royale here at the Werewolf Wrestling Federation. That means no pins, no submissions, over the top rope only. All those bodies in the ring at once is going to be a real slobber-knocker! While the fan favorite Babyfaces (Town) hope to win the match, secretly two other factions have formed the heat magnet Heels (Fire Wolves) and the cool bad guys the Tweeners (Ice Wolves.) The wolves aren’t above using some dirty tactics to win. Who will survive? Instead of me giving you a character, you get to decide who your wrestler is. They can be based on a real life pro wrestler or fictional one (aren’t they all? XD ) Wrestler’s Name: Wrestling Style: Gimmick/Persona: Finishing Move: Theme Music: If you want, I can make a Wrestler for you. Your created wrestler has no barring on your faction or role. This will be used to create a fun story and (optional) roleplaying options. No knowledge of Pro Wrestling is required to play this round.
  13. In the 90s, I was playing Sega Genesis games on a thicc Sega Genesis on a tiny tv In the 20s, I am playing Sega Genesis games on a Sega Genesis mini (which is like 1/4 the size) and my tv is 4x the size of my old one ~The thangs they are a-changing~
  14. Please check your PM’s

  15. Got Parasite pre-ordered Seen a lot of those. Still a few I need to check out.
  16. @Donut You only have 160-180mb internally and that includes your save states. You can fit the entire NES library or about 100-150 SNES/Genny titles. Are you planning to add USB or external storage?
  17. It was pretty widely reported everything would be fine, so there wasn't going to be like widespread panic. We usually spent New Year's with my grandparents but decided to fly home beforehand "just in case"
  18. Happy New Decade Sages.... ....ever if some of us are stuck in the 80s/90s XD
  19. um Last of Us 2...er Cyberpunk...no wait Silk Song
  20. https://modmyclassic.com/project-lunar/#Where_to_Download What games should I add first?
  21. It pretty much is Advance Wars/Famicom Wars so if you are still waiting for the new entry, this is the next best thing I put a ton of time into it, made it near the end. But ended up on a massive battle with 3 commanders and land, air, and sea units to contend with, it just took hours to crawl over the map. You want to have your commanders on the front lines because they are the best units in the game, but ended up getting one of them plinked and killed which lead to an auto-lose. Didn't have the heart to restart after that. Update is suppose to feature save/suspend points, I'd suggest using them.
  22. This was my jam, Ninja Nets (Chex) plus Marshmallows
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