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RH

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Everything posted by RH

  1. Wait?! Did we start? Hold up... I've not even read the rules. Guys, I'll try to get caught up tonight. Shouldn't I have been PMed what I was? I wasn't. Maybe I'm over reacting but seeing "Vote: Gloves" makes me think this is a vote for him as a wolf. ... or are you just having pre-game fun?
  2. RH

    Video Game OST

    Some less likely to appear on the list, but I keep in rotation. Albert Odyssey (Saturn) Axiom Verge (multiple) Bahamut Lagoon (SFC) Final Fantasy V (SFC) Dragon Quest VIII (PS2) GoldenEye (N64) (The "uncompressed" version found here.) Grandia (Saturn/PS1) Jet Force Gemini (N64) Magic Knight Rayearth (Saturn) Michael Jackson's Moonwalker (Genesis) Mr. Bones (Saturn) Myst (PC) Obsidian (PC) Octopath Traveler (Switch) Professor Layton & The Curious Village (DS) Suikoden II Waterworld (SNES) Xenogears Xenoblade Chronicles 2 (Switch)
  3. I had no clue it'd do that, but I fixed it. Thanks for point that out.
  4. I’m not counting this as “beating” Duck-Hunt but I recall as a kid there was a Game Genie code where every trigger pull was a hit. I think I went through all levels and at some point you had to simply pull the trigger about as fast as you could. So, I don’t think they intended for anyone to get that high. disclaimer: I did this probably 30 years ago. My recollection could be fuzzy, but I do remember trying this out with the Game Genie and things got ridiculous.
  5. Comments about typography and kerning also "prove" it's two. People can say not to add the second space, but if it's the text engine adding the space, visually, it's a still there. Now, I understand that entering two spaces manually could be considered an "artifact" of the old days of type-writers and fixed-width characters, but the whether some form of engine is taking care of it, or not, the spacing is there. I won't argue hard about it but IMHO, adding the space regardless is a good idea just in case your text renderer doesn't do it for you. Of course, there are systems like HTML which since it's beginning use has always stripped double-spaces. If a text renderer really wants tight-control of sentence and paragraph spacing, then at this point in in our modern world, it should just override any consecutive white-space the text generator has entered.
  6. Two. It should always be two. A period is easy to miss as your eye skims text. Two spaces breaks up the sentence a bit and makes it easier to see the transition into a new thought. However, when there are tight letter counts, the spaces are the first to go.
  7. Earlier in another thread someone asked about our favorite games. Of the two I've mentioned, I never finished one of them-- Xenogears. I enjoyed the story but 95% of the fun for me is the actual game-play. That last disc is so long and cut-scene driven, towards the end, I always feel like "I see where this is going..." and eventually give up. I've played quite far into this game many time but... eh. I never beat it.
  8. Please post all future messages/discussions regarding feedback for my transactions below. For a summarized reference, please review my feedback summary on google sheets. https://docs.google.com/spreadsheets/d/1Ipx0MDa2nKf-1MUt9lEuRVbTBIpyQQKBnZSPOVJxiEg/edit?usp=sharing
  9. Understood. In order to help, I've taken the extra step to make this thread here in the Feedback forum. Do as you wish, but feel free to sticky it. If you (or any other mods/admins want) PM me your email address and I'll give you full edit rights to the spreadsheet template. Anyway, here's the forum post I just made:
  10. I know I just posted this in the feedback topic, but since this could be specifically useful (and possibly a pin-worthy thread) I wanted to share a spreadsheet template I created for user feedback. Google Sheets Feedback Summary Template v1.0. Feel free to copy this spreadsheet to your own Google Drive account and rename it to contain your own feedback details. The idea being that as you make changes to your spreadsheet, you can repost the contents to your primary post in your personal feedback thread. Since feedback threads should contain conversations between the people engaging in a given transaction, I think the honor system should work. If someone does post negative feedback in your thread, and you have one of these spreadsheets on your headers post, it's not going to look good for you to have a long list of positives, and then anyone can skim and see the negative posts within your thread. Others may call you out on this as well, and we'd all to be branded as "scammers". Features Include: - Data! A good amount for feedback! - Filters added! -Color coding for Buy/Sell/Trades, so long as you mark them with "B", "S" or "T". - Color coding for Positive/Negative/Neutral feedback, so long as you mark them with "P", "N" and "E", respectively. - Graphs! Feel free to make suggestions if you'd like to add them to the template. SAMPLE VIEW
  11. Actually, in the mean time, I'm going to throw this here: Google Sheets Feedback Summary Template. This is a feedback spreadsheet that you can copy to your personal Google Drive, and use for entering feedback information. This should be a good way for all of us to summarize the feedback and transaction summaries that we want to share with the public. Of course, it also relies on people being honest. If someone posts negative feedback on your thread, you'll need to post it in your spreadsheet. However, I guess if we can call people out (without being mean or snarky) then the honor system might work. Still, this is better than nothing.
  12. Personally, I always felt the reddit solution was a bit of a "square peg in a round hole" solution. Reddit isn't designed to have any form of feedback other than karma points which are useless in this regard. A feedback forum (which is what this is, can work but it there's any chance of having a user transaction system, that'd be a lot better. I imagine it could take a lot of work if this BBS engine doesn't have a plug-in for something like that, but the forum thread is less than perfect. There's a lot that could be hidden in a really long thread. You can't just find a users page a notice "oh, he has 500 messages so he must do a lot of business." Yes, someone might, but that doesn't mean it's someone you want to do business with. A 1-number metric isn't perfect, but clicking on a user feedback link can always provide Good/Neutral/Positive metrics and that makes gauging a user much quicker, before you research further.
  13. This is true in all of computing. I came out of college and got a job doing a lot of various, business development. You have to ask a lot of questions of users to find their actual needs, talk about forms of UI elements to use, then learn the nuances application frameworks you might use to create the application. There are also a lot of "black boxes" when you use all of these high-level tools and sometimes what's in the box creates unintended consequences. Those are where the real pain of software engineering comes into play. About 5 years into my career my boss, who was both an IT manager and the engineering manager for a medical company, asked me if I wanted to switch over to embedded systems development where 100% of my work would be in C. I jumped at the chance because I always preferred lower-level code when I was in school. I was shocked how "easy" coding was and it made me realize that 95% of my difficulty as a business tools developer was really wrestling with the third party APIs, frameworks and the operating system. Low-level C was mindbogglingly simple. But there was a BIG trade off. When all you have is a light-weight kernel (or kernal for the Commodore folk) there is so much code that needs to be written to do anything. I enjoyed all of my work on that project, but it took me nearly a year to finish a task, that I could have probably completed in 3 months had it been for the PC. This wasn't because I didn't know how to code in C. I did. It was because I had to write larges portions of what would have been operating system code, as well as small helpers/tools that would have been a part of any high-level, OO programming language. I've glanced at NES development and it does look "super easy" and seems all to familiar. The lack of a kernel makes it seem even simpler but, man, there's a lot of work that one has to do in there just to get something working on the screen that's actually engaging. Props to you guys who keep this alive. I really would love the game but right now my biggest hurdle is patience. I fully admit that high-level languages have completely spoiled me.
  14. I'm not even a NEO GEO guy, and I find this to be amazing.
  15. I'd say it's a tie between Xenogears and Final Fantasy Adventure.
  16. My wife and I were able to spend a couple days in Crested Butte on our honeymoon. Even though it was the middle of July, that's when I fell in love with the Colorado Rockies. It's a really beautiful state.
  17. Yeah, I mean, nice work to the guy who made these, but... why tho?
  18. I just saw that. Lol, it could have been a trade between us, which is fun to see. I know I got my copy from an NA trade. (Sorry, I'm to lazy to go back and check.)
  19. That's just... bad design. If you have a golf game, assume for any hole someone's going to get a hole-in-one. Nerds might find a way to one-shot it in ways you never expected or, alternatively, you could design every hole so that under super-hard/near-impossible conditions, every hole can be one-shot. THAT is good game design for a game like this, because people always want to have the ability to post that one-in-a-million shot. I'm still going to enjoy it though. Now I have a reason to try to 3 or less a par 6 when I get to it.
  20. Yeah, if you've played golf games in the past, the mechanics aren't hard. I can't recall what I did, but in my first head-to-head, I murdered the opponent. I was/am hoping it gets a bit more difficult.
  21. This is true, but for a reasonable price you can get a heat gun with a temperature sensor. I have one I think I payed $30 for, shipped from Amazon, that has two temp set points. If you get the temp right, you can find the hottest temp possible without warping the plastic. I forget it because it's been a while since I've used the gun, but I think you can get up to 170-175F. It's pretty hot but has yet to warp a cartridge for me.
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