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Scrobins

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Everything posted by Scrobins

  1. Sure! There were a few folks on my WTB thread on NA who liked the idea and couldn’t believe they missed Miles Con. And absolutely, Happy Scrappy looked so much fun, I’d bet people would love a finished game!
  2. Hey Jeff, what with the successful recent homebrew Kickstarters, do you have any plans to crowdfund Happy Scrappy and/or a larger run of Miles Con?
  3. Below is an email Brandon sent to customers who had pre-ordered Vixen 357 on the Genesis: Greetings, dear customer.We sincerely appreciate your pre-order purchase and appreciate your patience while we finished development, QC testing and product design. Your business, and your overall trust in our company to deliver a high quality product, truly means a great deal to us; to me, it is especially touching.That being said, I'm afraid I must deliver some most unfortunate news: It pains me to announce that, due to the sudden and unavoidable loss of our manufacturing operations, we will be unable to complete the physical products which we promised to deliver before the end of 2019. Rest assured we will begin processing full refunds to everyone immediately. While I realize that you, and likely the vast majority of our pre-order customers, will be quite unsatisfied with a simple refund, preferring by far to receive the games we vowed to provide, I hope that you will accept our sincere and profound apology, understanding that this situation was absolutely beyond our control, leaving us with no alternatives.When I founded Super Fighter Team in 2004, I made a promise to myself: If our company ever missed a product's officially announced release date, we will have failed as a publisher, shattering our customers' trust, and thus become unworthy to fulfill our obligations. For fifteen wonderful years in the business, we had never once missed a promised release date. However, as the old saying goes, "All good things must come to an end." Owing to our shameful inability to fulfill our duties this time, as a man of my word I must keep my promise. To this end, as of November 1st, 2019, Super Fighter Team has officially closed the publishing arm of our company. Our legacy as a reliable publisher has been forever tainted; we would not be able to continue knowing we let our customers down on this occasion.While we intend to continue our efforts to develop high-quality game software, the production and publishing rights to any future commercial titles will be licensed or sold outright to other firms.In closing, I would like to restate how much we appreciate your interest in, and support of our products. Many of you were dedicated to supporting us from our founding date, ordering most if not all of the games we released over the years. To those of you who own our past products, we truly hope you enjoyed them to the fullest. Throughout the years, my time at Super Fighter Team has given me the fantastic opportunity to connect with, and personally meet, many wonderful people from all over the world, creating fond memories that I cherish and will never forget. That, to me, was always more important than any sales figures.Please find a way to forgive us, and me, even if this unfortunate incident has caused you to lose all faith in our company. It wasn't supposed to turn out like this. But, sadly, the world we live in is far from perfect. And as an old friend once told me, years ago, "Everyone will disappoint you eventually." I just hoped it would never be us.Sincerely,- Brandon CobbPresident and Founder Super Fighter Teamwww.superfighter.com
  4. Thanks for the update! I’ve been trying to keep track of all the projects in development that I had saved tabs on NA to make sure for continuity of news. Another one I was curious about had to do with the NESdev compo. Since the old page for the competition was on NA, it now reroutes to GoCollect, so I hope @NESHomebrew also continues here any updates on future competitions as well as cart releases from the most recent iterations. M-Tee had mentioned the next cart would combine entries from Vol. 4 & 5, which I’m excited to play eventually.
  5. Did Banshaku make it to VGS? I remember him mentioning the FC release of Haradius Zero happening this past weekend. I’m curious what Impact Soft’s response was to interest in an NES cart run.
  6. For me, it started as “what are the games any self-respecting ________ owner must have as a baseline”, so I’m giving myself a good broad experience of everything my consoles offer, then it expands/contracts as I try to learn more about what’s out there that is similar to games I know and enjoy.
  7. Definitely had this happen to me a few times, though once in awhile it’s more like I’m trying to talk myself out of being pissed I lost.
  8. I wholeheartedly agree. I think a sizable part of my enthusiasm for homebrew is borne out of having met and kept up with several of the talented developers within this community. Each is an advocate of their projects as well as others, which helps me keep informed of what’s out there and on the horizon as well as makes me want to support them because of what great people they are. Hell, sometimes I worry I’m so gung ho that I weird out the brewers but it’s been fun getting to know them and keeping up with the progress on their games. #homebrewgroupie4lyfe
  9. The webpage said it didn’t go through, but I got the confirmation email, so hopefully it went through alright. My game request: Dick Tracy on the NES Good luck on the fundraiser! Still kicking myself for not bidding on a copy of Shmup Speed, heaven knows I need the practice.
  10. Looks great, and glad to see you here Nova!
  11. Try krankcolc now that he's made his way over, I don't know if he still has it, but Larry was in his list of homebrews on offer at NA.
  12. I'm excited for this one! I'm not collecting the whole set, I feel like it fits better to collect beginning from the year I started collecting homebrews. But then again, that starts with 2017 and the cart that compiled all the previous entries, so it all works out
  13. There’s a copy of Freecell on eBay you might want to check out: https://rover.ebay.com/rover/0/0/0?mpre=https%3A%2F%2Fwww.ebay.com%2Fulk%2Fitm%2F183798826775
  14. Like the end of a beat 'em level where you get a bonus for life and time remaining? In that case you could have a level time limit like Mario/Sonic rather than a game-wide time limit like NWC.
  15. Here’s me at a friend’s wedding about two hours into an epic 90s playlist
  16. Ooh can you imagine a competition cartridge that was just one giant boss rush stitching together bosses from different games?
  17. Completely agree. One thing I like about homebrew is that many recent instances introduce something new either mechanically or to the genre it represents. The challenge with Spook-o’-tron would be that playing it involves using your fingers (and possibly controllers) in a way unfamiliar to many. And for those who have practiced with the game, it is still a solid arcade challenge. Heck you could add Estoscerro so you have multiple games with that controller design and make a randomized treasure-hunting level. I get what you’re saying about The Incident (and I almost suggested Scramble but decided I didn’t want to suggest two shooting games different as they are) but technically any game could be mastered by practicing and memorizing the layout so I disagree that that would make The Incident a less fitting entry, especially if you draw from new levels developed since Kevin released the level editor. And if you want to add other games that are more about running up the score, you could include Bovinium Quest, UXO, and Cowlitz (2nd).
  18. Sneak ‘n Peek, but with a slide puzzle component! Or more seriously, for a variety of genres with point-grabbing challenges: Spook-o’-tron, The Incident, Micro Mages, and Nebs ‘n Debs.
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