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Scrobins

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Everything posted by Scrobins

  1. It really depends on the mechanics of the game for me, and what are the frequency of needing various functions. I look to the evolution of the Dragon Warrior/Quest games for reference. The “stairs” option was hilariously tedious, and “take” was duplicative when “open” did the job just as well for treasure chests that you had to stand on. Which brings me to another point, some functions are so common that a menu option is excessive: being able to talk or open a chest by walking up to the person/treasure and hitting A made more sense than opening the menu to talk or open. Dragon Warrior I also had a door function, and Dragon Warrior II made you use the specific key to open a type of door, whereas I believe future games just made opening the door automatic if you had the means to open the door. The same applies in planning a menu: figure out every action that can be performed, figure out how some can be collapsed into one another, and identify which actions are so common that it shouldn’t necessitate menu access in the first place.
  2. And if there’s consensus about drawing the line there, and developers let me know, I am comfortable revising my lists accordingly because at least there would be an agreed on an consistent application.
  3. I’ve put in a note in my edit corner to clarify my thoughts, but to restate it here, my label is not meant as a denigration but an opportunity to promote games and connect them to NESmaker while promoting that as well. Every game with that label as promoted itself with a #nesmaker, including Mugi.
  4. As long as you intend a cart run and have pre-orders at some point, you’re good! After that I’ll move you over to the Almanac. In the meantime, promote away and let us know when you’re taking pre-orders! I’ll add you to the list when I get home.
  5. Absolutely, I did not intend that to rush you! Just wanted to touch base and confirm all the info I had while I built this list.
  6. Got it, I’ll move it up to section two since it’s completed. I need to follow up with @SNESNESCUBE64 about a limited cart run.
  7. Bitmap said that the controls are meant to rotate and strafe, so it’s akin to Skeleton Krew http://www.sega-16.com/forum/showthread.php?32900-Xeno-Crisis-new-overhead-run-n-gun-on-Kickstarter/page44
  8. I’d read another article that said the sub flipped out and cursing at the students because the class generally was being loud, and the student she attacked told her not to talk to them that way.
  9. Ordered! As always, you do beautiful work
  10. I bought one before your Kickstarter launched, so if that one person materializes or if someone else needs an SNES to NES adapter I got one to spare.
  11. I'm on-board just for the green beer, or as I'm hoping: Hi-C Ecto Cooler on tap
  12. Ooh boy, I didn't participate in it with NA, but now I get it on it from the beginning here!
  13. That's exactly the one I had in mind
  14. But you know what, I should include a link to that massive rom database for those that want it.
  15. They’ve closed pre-orders for both Mystic Searches and Mystic Origins for the moment
  16. Action 53, Vol. 2 is listed under Double Action 53 Volume 2, but I’m thinking of relisting those all under Action 53, Vol. X (Specific Title) to be easier to find. The other games do not appear to be cart releases and these lists are physical runs only.
  17. I would totally buy a VB to NES cable!
  18. Similarly @SoleGooseany recommendations for where to look up the mod to use a Virtual Boy controller on the NES?
  19. Of course! In fact, I included 30 Years of Nintendon't in my other thread Homebrew on the Horizon so people can see it's available for pre-order. Good luck with sales!
  20. I haven't heard anything since they released their demo earlier this year. But It's interesting how they released a "thumbnail" of the game that is most of a cart label, essentially telling people to make demo carts to tide themselves over while they wait.
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