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  1. 2021 Sale Thread -E-mail jasonrippard@yahoo.com for questions -Buyer pays shipping (unless otherwise stated) -Ships to North America Only -Prices made based on condition -Parting out items considered but not guaranteed. -PM for questions/details/bundling -If there is a bold line through it... it is sold. -All NES games have dust covers. If it has a box, it has a box protector. -Virginia has joined a list of other states raising the limit to $600 per year til a 1099 tax form is sent. Sorry for the inconvenience. Alternative payment forms are fine if this is an issue. -OV
  2. VGS Homebrew on the Horizon: Whereas the purpose of the VGS Homebrew Almanac is to keep an up-to-date list of cartridge homebrew releases that are currently available or whose production runs have ended, this list will provide an up-to-date list of cartridge homebrew releases within sight to one degree or another. Part I of this list will include live pre-orders, either through the developer’s website or a crowdfunding page such as Kickstarter or Indiegogo. Part II of this list will only include homebrew games that previously had pre-orders open, but which are now closed (e.g.
  3. Böbl homebrew working on NES cartridge very cool on original hardware. Morphcat Games
  4. VGS Homebrew Almanac formerly known as The Currently Available Homebrew Thread: The purpose of this thread is to keep an up-to-date list of cartridge homebrew releases that are currently in production for the NES, SNES, Game Boy, Game Boy Advance, Sega Master System, and Genesis. This list is for those who need their homebrew right now (well, now plus shipping time and something for the tax man). For those looking for NES homebrew roms, NESworld is the place to go. For those curious what is included in each entry of the Action 53 series, NESdev has a wiki for you. Part I of
  5. A Homebrew Draws Near! A blog series by @Scrobins Episode 13: What Remains Introduction: Video games can aspire to be many things. They can be a playful escape from the world, and they can be a new lens for seeing the world and how we exist within it. Not many games use their medium to weigh in on substantive political discourse, but today’s game, with its themes of health & environmental policy, truth & disinformation, and archival institutions and the protection of knowledge, reflects the maturity and imagination of its developers, and the pervasiveness of th
  6. Hey everyone, I've launched my blog series A Homebrew Draws Near! It covers new homebrew games coming into existence, discussing their development, gameplay, and most importantly share fun stories from the development team! In addition to its place in the blog section of VGS, this thread will share links to each entry as it’s made and provide announcements for newer posts. I hope you enjoy it! Episode 1: Project Blue Episode 2: KUBO 3 Episode 3: Anguna Zero Episode 4: Trophy Episode 5: Rollie Episode 6: Jay & Silent Bob: Mall Brawl Episode 7: Quest A
  7. When I first discovered Nintendoage several years ago, it was when I was first discovering homebrew and trying to learn just what was out there that was worth playing. As VGS develops and we have exhaustive lists of what is available or in-development as well as individual threads to promote new works, let’s have a conversation here about your recommendations of which homebrew games are good. What should a newcomer interested in getting their feet wet look for?
  8. We are pleased to announce that IN ONE HOUR FROM NOW(!) we will be offering 50 copies of Haradius Zero by Impact Soft for the NES in the official VGS Store!!! The game is on the store now, and stock will be added at 6pm EST today. Our own @neodolphino is handling this release, bringing the game to you all the way from Japan! It's important to note that he has himself worked closely with the original developer to bring this game to us on NES! Proceeds from the sale will be going to the dev, with a small kickback to VGS's "keep the site running" coffers. This will b
  9. I am surprised to see a copy of this go for that much. From what I recall, it had a custom mapper so it couldn't be dumped. Or the ROM isn't out there online to play. This game is definitely one of the better homebrew games for the NES developed. I think about 100 copies were made by 87Arts. The early copies were Limited Edition and you could opt for custom text. They also had a unique number coded on the title screen. https://www.ebay.com/itm/Star-keeper-nes-homebrew-game-nintendo-CIB-Complete-rare-tested-/254327462715?hash=item3b37191b3b%3Ag%3AL1EAAOSwC4FdUAdr&nma=true&si=ig6XI4
  10. A Homebrew Draws Near! A blog series by @Scrobins Episode 12: Yeah Yeah Beebiss II aka “Riggs Project” Introduction: Homebrew has always been a fairly niche community, with word of mouth serving a critical role in spreading news and building hype for the latest games. But part of what makes homebrew games such a fascinating phenomenon is the juxtaposition of cartridges developed to play on hardware from the 80s with a world in which people can talk about these games in a video that will be viewed by thousands online. One of homebrew’s most prominent champions on
  11. View Listing Halloween Scare Cart 2016 Looking primarily for trades (for other NES Homebrews), but will consider offers as well. Marked condition as average because there is creases in the bottom corners front side of box. Box and cart Lister Deadeye Date 07/22/2020 Price Category For Sale/Trade
  12. Did you notice that all Nintendo systems coming after the N64 have their own version of Super Smash Bros? It is a shame that this (wonderful) experience is not ported to earlier systems! Super Tilt Bro. for NES is my humble attempt at filling this void. It adapts this fun and nervous gameplay to the NES and its eight buttons controller. You can freely download the ROM, play in a browser or hack the source. It now has an ONLINE mode! Short story: Wi-Fi chipset in the cart. Long story: here. To find an online opponent, join the discord. Here is the trailer:
  13. Hey y’all! Yoey and I are Team Chocoblip and we’re here to present our first ever NES project! It’s still untitled for now, we’ve just been calling it Project Chocoblip. We’re hoping to have a fun little game by the time the NESDev compo deadline comes in a few weeks . Project Chocoblip is a Metroidvania/Adventure platformer about a girl who gets lost in the woods while trying to help her dad collect wood. With only her pom pom as defense, she must now find her way to the top of a mountain to make a signal fire. As of right now, the engine we’ve built for the tech demo feature
  14. @Gloves, @Deadeye, wanted to add some games to the HB DB is there a way to do this as a mass upload. i have about 50 to add.
  15. Download (or play in your browser) the latest build here! (ver. 2020.07.24 BETA 3) The Kraken cometh... From the deepest trenches of the ocean, the Kraken has come to lay waste to your city! The archers have slung every arrow. The burning tar has run dry. Every piece of military weaponry has been dispatch. And yet... the Kraken moves forward, climbing the towering walls of your seaside fortress. With no ammunition left, the city itself moves from a barricade, to a weapon! The stones of the walls are broken off, and hurdled down at hideous creature. And it just
  16. A Homebrew Draws Near! A blog series by @Scrobins Episode 11: From Below Introduction: Some of the most clever homebrews can reinvigorate our love for an entire category of games with the simplest tweak. What once seemed like an oversaturated genre flooded with clones has something new for gamers because one dev could see new possibilities, offering new challenges and flipping the script of how we play these games. For this entry, I’m covering From Below: a falling block puzzle game developed by Matt Hughson, Tuï, Zolionline, and Syrupneko. As of the time of this
  17. Deadeye

    Brew Talk

    Brew Talk tonight on Discord. A group of brewers will be showing off their projects with a Q and A to follow. Open to all to attend. Pop into the Brew Talk video / voice channel.
  18. 600+ Backers with Tons of Time Left! Thanks so much for all the support for Trophy, the new NES game created by Gradual Games and and published by The 6502 Collective. Get In On The Action Here: Trophy is a brand-new action platformer for the original NES! Take control of the robot Trophy in this exciting new homebrew game. Save the peaceful planet of Gearus 9 from the evil machinations of Lord Q as you run, jump, and blast your way to victory. Collect power-ups along the way and defeat some of the largest bosses ever seen on the NES! The earliest imaginings of what would b
  19. A Homebrew Draws Near! A blog series by @Scrobins Episode 10: Space Raft Introduction: Followers of this series have frequently read about brewers developing games inspired by the classics of their youth, such as Mega Man, Super Mario Bros., and The Legend of Zelda. But we have yet to dip into our guiltier pleasures: the games lovingly inspired by the likes of LJN, with just as much heart poured in as any other homebrew I’ve covered. What if a homebrew emulated licensed game adaptations to deliver its own merchandise, a game that revels in creative silliness and a spec
  20. A Homebrew Draws Near! A blog series by @Scrobins Episode 2: KUBO 3 Introduction: Homebrew development can be as stressful as it is fulfilling. Between writing code, designing sprites, and storyboarding, all to produce a game that will appeal to a small, but devoted community, it’s an impressive feat when a homebrew crosses the finish line. Many homebrewers balance their passion projects with primary careers, families, and a host of other responsibilities that demand their time and attention. Sometimes the stress of it all means turning away from a game until the time
  21. A Homebrew Draws Near! A blog series by @Scrobins Episode 3: Anguna Zero Introduction: Just about every classic console has experienced new life with the rise of homebrew games to supplement its library. However few homebrewers develop games beyond one preferred console. Those brewers who dare to branch out find new challenges to enhance their skills, and new audiences eager to play with the fruits of their efforts. For this entry, I’m covering Anguna Zero, an action-adventure game for the NES by Nathan Tolbert, with music by Thomas Cipollone, and character graphi
  22. A Homebrew Draws Near! A blog series by @Scrobins Episode 4: Trophy Introduction: The timeline for developing a homebrew is rarely brief. From a game’s first imaginings to its final publication and availability to fans, months, even years may pass. But some games can trace their history across decades to the developer’s childhood and the games that brought them joy. Though time and tide may occupy their mind for a spell, pulling their attention in myriad different directions, the memory of that dream game persists and it will not be ignored until life has been breathed
  23. A Homebrew Draws Near! A blog series by @Scrobins Episode 5: Rollie Introduction: Homebrewing is a level of NES-fandom defined by both discipline and creativity. If we lived in an RPG, learning to code and develop would mark the class change/level up from being a fan who merely talks about what a fun game would look like to becoming the fan capable of actualizing it. While learning to code, brewers also discover how to implement gameplay features, and thus learn how to make their own games stand out. The vast catalog of hacks is testament to the education of countless
  24. A Homebrew Draws Near! A blog series by @Scrobins Episode 6: Jay & Silent Bob: Mall Brawl Introduction: Ask any homebrewer what inspired them to create a particular game or why they became a brewer in the first place, and many will point to a cultural icon of yesteryear that still resonates with them. Some games serve as an homage to a beloved game from a console’s licensed era. Other games are a thinly veiled adaptation of a beloved world that never received the video game treatment on a given console. How incredible is it then, when a homebrewer is entrusted with
  25. A Homebrew Draws Near! A blog series by @Scrobins Episode 1: Project Blue Introduction: Promoting a new homebrew game must be exhausting, especially if you are maintaining hype and anticipation while continuing development of the game itself. Each tease must generate enough curiosity and excitement to stoke conversation while saving enough detail for the release, which has its own rules to communicate an engaging, persuasive pitch. As a new game crosses the finish line, destined perhaps to become the next essential gem, here is an opportunity to learn the story of
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