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2021 Sale Thread -E-mail jasonrippard@yahoo.com for questions -Buyer pays shipping (unless otherwise stated) -Ships to North America Only -Prices made based on condition -Parting out items considered but not guaranteed. -PM for questions/details/bundling -If there is a bold line through it... it is sold. -All NES games have dust covers. If it has a box, it has a box protector. -Virginia has joined a list of other states raising the limit to $600 per year til a 1099 tax form is sent. Sorry for the inconvenience. Alternative payment forms are fine if this is an issue. -OV
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@Gloves, @Deadeye, wanted to add some games to the HB DB is there a way to do this as a mass upload. i have about 50 to add.
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I am surprised to see a copy of this go for that much. From what I recall, it had a custom mapper so it couldn't be dumped. Or the ROM isn't out there online to play. This game is definitely one of the better homebrew games for the NES developed. I think about 100 copies were made by 87Arts. The early copies were Limited Edition and you could opt for custom text. They also had a unique number coded on the title screen. https://www.ebay.com/itm/Star-keeper-nes-homebrew-game-nintendo-CIB-Complete-rare-tested-/254327462715?hash=item3b37191b3b%3Ag%3AL1EAAOSwC4FdUAdr&nma=true&si=ig6XI4
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VGS Homebrew on the Horizon: Whereas the purpose of the VGS Homebrew Almanac is to keep an up-to-date list of cartridge homebrew releases that are currently available or whose production runs have ended, this list will provide an up-to-date list of cartridge homebrew releases within sight to one degree or another. Part I of this list will include live pre-orders, either through the developer’s website or a crowdfunding page such as Kickstarter or Indiegogo. Part II of this list will only include homebrew games that previously had pre-orders open, but which are now closed (e.g.
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Hey everyone, I've launched my blog series A Homebrew Draws Near! It covers new homebrew games coming into existence, discussing its development, gameplay, and most importantly share some fun stories from the development team! In addition to its place in the blog section of VGS, this thread will share links to each entry as it’s made and provide announcements for newer posts. I hope you enjoy it! Episode 1: Project Blue Episode 2: KUBO 3 Episode 3: Anguna Zero Episode 4: Trophy Episode 5: Rollie Episode 6: Jay & Silent Bob: Mall Brawl Episode 7: Ques
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Download (or play in your browser) the latest build here! (ver. 2020.07.24 BETA 3) The Kraken cometh... From the deepest trenches of the ocean, the Kraken has come to lay waste to your city! The archers have slung every arrow. The burning tar has run dry. Every piece of military weaponry has been dispatch. And yet... the Kraken moves forward, climbing the towering walls of your seaside fortress. With no ammunition left, the city itself moves from a barricade, to a weapon! The stones of the walls are broken off, and hurdled down at hideous creature. And it just
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A Homebrew Draws Near! A blog series by @Scrobins Episode 11: From Below Introduction: Some of the most clever homebrews can reinvigorate our love for an entire category of games with the simplest tweak. What once seemed like an oversaturated genre flooded with clones has something new for gamers because one dev could see new possibilities, offering new challenges and flipping the script of how we play these games. For this entry, I’m covering From Below: a falling block puzzle game developed by Matt Hughson, Tuï, Zolionline, and Syrupneko. As of the time of this
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Did you notice that all Nintendo systems coming after the N64 have their own version of Super Smash Bros? It is a shame that this (wonderful) experience is not ported to earlier systems! Super Tilt Bro. for NES is my humble attempt at filling this void. It adapts this fun and nervous gameplay to the NES and its eight buttons controller. You can freely download the ROM, play in a browser or hack the source. It now has an ONLINE mode! Short story: Wi-Fi chipset in the cart. Long story: here. To find an online opponent, join the discord. Here is the trailer:
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When I first discovered Nintendoage several years ago, it was when I was first discovering homebrew and trying to learn just what was out there that was worth playing. As VGS develops and we have exhaustive lists of what is available or in-development as well as individual threads to promote new works, let’s have a conversation here about your recommendations of which homebrew games are good. What should a newcomer interested in getting their feet wet look for?
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Hey y’all! Yoey and I are Team Chocoblip and we’re here to present our first ever NES project! It’s still untitled for now, we’ve just been calling it Project Chocoblip. We’re hoping to have a fun little game by the time the NESDev compo deadline comes in a few weeks . Project Chocoblip is a Metroidvania/Adventure platformer about a girl who gets lost in the woods while trying to help her dad collect wood. With only her pom pom as defense, she must now find her way to the top of a mountain to make a signal fire. As of right now, the engine we’ve built for the tech demo feature
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homebrew Haradius Zero - NES Homebrew for sale exclusively on VGS!
Gloves posted a topic in Announcements
We are pleased to announce that IN ONE HOUR FROM NOW(!) we will be offering 50 copies of Haradius Zero by Impact Soft for the NES in the official VGS Store!!! The game is on the store now, and stock will be added at 6pm EST today. Our own @neodolphino is handling this release, bringing the game to you all the way from Japan! It's important to note that he has himself worked closely with the original developer to bring this game to us on NES! Proceeds from the sale will be going to the dev, with a small kickback to VGS's "keep the site running" coffers. This will b -
Brew Talk tonight on Discord. A group of brewers will be showing off their projects with a Q and A to follow. Open to all to attend. Pop into the Brew Talk video / voice channel.
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VGS Homebrew Almanac formerly known as The Currently Available Homebrew Thread: The purpose of this thread is to keep an up-to-date list of cartridge homebrew releases that are currently in production for the NES, SNES, Game Boy, Game Boy Advance, Sega Master System, and Genesis. This list is for those who need their homebrew right now (well, now plus shipping time and something for the tax man). For those looking for NES homebrew roms, NESworld is the place to go. For those curious what is included in each entry of the Action 53 series, NESdev has a wiki for you. Part I of
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600+ Backers with Tons of Time Left! Thanks so much for all the support for Trophy, the new NES game created by Gradual Games and and published by The 6502 Collective. Get In On The Action Here: Trophy is a brand-new action platformer for the original NES! Take control of the robot Trophy in this exciting new homebrew game. Save the peaceful planet of Gearus 9 from the evil machinations of Lord Q as you run, jump, and blast your way to victory. Collect power-ups along the way and defeat some of the largest bosses ever seen on the NES! The earliest imaginings of what would b
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A Homebrew Draws Near! A blog series by @Scrobins Episode 10: Space Raft Introduction: Followers of this series have frequently read about brewers developing games inspired by the classics of their youth, such as Mega Man, Super Mario Bros., and The Legend of Zelda. But we have yet to dip into our guiltier pleasures: the games lovingly inspired by the likes of LJN, with just as much heart poured in as any other homebrew I’ve covered. What if a homebrew emulated licensed game adaptations to deliver its own merchandise, a game that revels in creative silliness and a spec
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A Homebrew Draws Near! A blog series by @Scrobins Episode 2: KUBO 3 Introduction: Homebrew development can be as stressful as it is fulfilling. Between writing code, designing sprites, and storyboarding, all to produce a game that will appeal to a small, but devoted community, it’s an impressive feat when a homebrew crosses the finish line. Many homebrewers balance their passion projects with primary careers, families, and a host of other responsibilities that demand their time and attention. Sometimes the stress of it all means turning away from a game until the time
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A Homebrew Draws Near! A blog series by @Scrobins Episode 3: Anguna Zero Introduction: Just about every classic console has experienced new life with the rise of homebrew games to supplement its library. However few homebrewers develop games beyond one preferred console. Those brewers who dare to branch out find new challenges to enhance their skills, and new audiences eager to play with the fruits of their efforts. For this entry, I’m covering Anguna Zero, an action-adventure game for the NES by Nathan Tolbert, with music by Thomas Cipollone, and character graphi
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A Homebrew Draws Near! A blog series by @Scrobins Episode 4: Trophy Introduction: The timeline for developing a homebrew is rarely brief. From a game’s first imaginings to its final publication and availability to fans, months, even years may pass. But some games can trace their history across decades to the developer’s childhood and the games that brought them joy. Though time and tide may occupy their mind for a spell, pulling their attention in myriad different directions, the memory of that dream game persists and it will not be ignored until life has been breathed
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A Homebrew Draws Near! A blog series by @Scrobins Episode 5: Rollie Introduction: Homebrewing is a level of NES-fandom defined by both discipline and creativity. If we lived in an RPG, learning to code and develop would mark the class change/level up from being a fan who merely talks about what a fun game would look like to becoming the fan capable of actualizing it. While learning to code, brewers also discover how to implement gameplay features, and thus learn how to make their own games stand out. The vast catalog of hacks is testament to the education of countless
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A Homebrew Draws Near! A blog series by @Scrobins Episode 6: Jay & Silent Bob: Mall Brawl Introduction: Ask any homebrewer what inspired them to create a particular game or why they became a brewer in the first place, and many will point to a cultural icon of yesteryear that still resonates with them. Some games serve as an homage to a beloved game from a console’s licensed era. Other games are a thinly veiled adaptation of a beloved world that never received the video game treatment on a given console. How incredible is it then, when a homebrewer is entrusted with
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A Homebrew Draws Near! A blog series by @Scrobins Episode 1: Project Blue Introduction: Promoting a new homebrew game must be exhausting, especially if you are maintaining hype and anticipation while continuing development of the game itself. Each tease must generate enough curiosity and excitement to stoke conversation while saving enough detail for the release, which has its own rules to communicate an engaging, persuasive pitch. As a new game crosses the finish line, destined perhaps to become the next essential gem, here is an opportunity to learn the story of
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A Homebrew Draws Near! A blog series by @Scrobins Episode 7: Quest Arrest Introduction: Behind every great homebrew game is a developer or team with a good story about why there was an irresistible urge to create a new game. As we can all relate, inside them resides that memory from our youth in which we passed days on end, perfectly content with one or another game that gripped our imagination. If we were lucky, we found other games that gave us that same good feeling, but inevitably we reached a point when we surveyed the gaming landscape around us and wondered why n
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A Homebrew Draws Near! A blog series by @Scrobins Episode 8: The Assembly Line Introduction: It was around September 2017 that I first learned about homebrew games. Months earlier I shipped my collection of old video games and consoles from my parents’ home and hoped to expand my library. Searching for the “essential” gems no self-respecting vintage gamer should be without, I stumbled upon a pair of articles from The Verge and Wired about new games for old consoles. Curious, I researched homebrew games to learn more about these new cartridges and the people who made th
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A Homebrew Draws Near! A blog series by @Scrobins Episode 9: 8-Bit Xmas 2020 (Dr. Covio) Introduction: Video games are a lot like movies, an excellent effort can give rise to a sequel, potentially even a series, one which perfects a formula and offers something new and fun while retaining everything that made past installments worthwhile. It is a difficult tightrope to walk: providing more of what works without merely delivering a carbon copy, while also experimenting with new features without undermining the essential, winning formula. There may be missteps, but fans
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Homebrews in Focus - 001 Unexploded Ordnance (UXO) Looking at how Minesweeper was finally brought to the Nintendo and what its development was like. Let's take a dive into this homebrew game that is much more than a port of a computer classic, but a game that stands on its own. The mine detection and disarming puzzle logic game, Unexploded Ordnance. [Regular Edition, Special Edition Cart in NES Front Loader] Contents: 1. Intro 2. Origins 3. Minesweeper The Game 4. UXO Development 5. UXO The Game 6. Review 7. Interviews 1. Intro Minesweeper for the NES! I
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