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darkchylde28

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darkchylde28 last won the day on January 13 2023

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  1. When was the last time you cleared cache/cookies on it? Mine is running Android 13 and Firefox, haven't experienced the same issues.
  2. Not that it would change your opinion, but in fairness to the game, the PS3 and 360 versions were fairly garbage compared to the PS4/XBONE/PC versions due to the additional horsepower available to run the game properly.
  3. Probably Wasteland. Lots of people mention it, it's referenced as inspiring stuff like Fallout and starting the whole post-apocalytic game genre, but comparatively few have actually played it. I've been playing it now and again virtually since it first came out, after my brother came home with a copy after visiting a friend. It was so beloved in our house that my dad literally always had a game going, to the point where he uncovered most of the bugs, glitches, and tricks to game the system all on his own, long before anyone was writing walkthroughs, FAQs, guides, etc. In fact, he'd rolled the same party of characters over so many times that he had a group that each had every skill in the game, most of which had been leveled all the way up through perpetual and relentless grinding over the course of years. Most recently, I've been having fun playing it on its original platform, the Apple II, versus on IBM PC which I grew up with. Overall the game plays and feels pretty much the same, but there's enough little differences here and there to make the experience of discovering them fun all by itself.
  4. Hearing that it's got what's sounding like a fairly rich and robust crafting element actually piques my interest, whereas before I was neutral, figuring that I'd wait until it showed up on Black Friday for $20 like I did for Breath of the Wild. It'll be interesting to see where they're going with this in future reveals.
  5. Feel free. I actually enjoy discussion, especially if it's in depth. To me, single sentence responses just drag things out unnecessarily and feel like they ought to be done over something like Discord (or ICQ/AIM/MSN/etc. back in the "olden" days). I did, and apparently you ignored it. At least a couple of times, actually. I think they're overrated in the overall scheme of things, but am fine with them being considered king of their incredibly niche kingdom, especially since I'm not a particular fan of that genre. They get hyped up far beyond how good they are overall, though, when being brought up in general discussion, hence my stance. If they were as overall amazing as people go on and on about, they'd have far more mass appeal and not just be considered fantastic in the small corner most of their work lives in. Watch out! An equally valid, dissenting opinion! Quick, shoot it before it grows!
  6. I personally wish it had continued, but had been adjusted to be more consumer friendly. The idea of it was already kind of like "Steam for Nintendo consoles," but really needed to go console-agnostic. My personal objections had far more to do with how Nintendo did business than the idea of the platform itself.
  7. Not if you expect people who don't automatically agree with you and pat you on the back to take you seriously. If you don't care about that, then just comp to wanting an echo chamber to tell Opty he's wrong, as that seems to be how this thread migrated from being part of a different one into its own thing. Touche.
  8. Although it might seem surprising, I'm kind of of the opposite mind on it. I wish that it had continued, and been offered side-by-side with their current "pay us for a subscription and we'll let you play some classic games, and oh yeah, access multiplayer" model. The one caveat, apparent from my comment above (and those in the past) is that I wish they'd embraced the model used by every one of their competitors where your purchases were device-agnostic. While I can see the appeal to a subscription-based, all-you-can eat model, folks utilizing that on the switch are at the mercy of what Nintendo sees fit to release, and for however long they choose to release it, while those buying things on the VC actually "had" all of their games for as long as their console and access to the service lasted. Even though it's all digital vaporware, people who purchased VC stuff still technically had something (especially if they had it all downloaded onto their console) while folks using the Switch service will be left with nothing when Nintendo chooses to turn it off. Oh, that's not even the half of it. At the time (and always, really), Nintendo was screaming about piracy, but apparently the vast majority of titles released on VC were actually from Nintendo pirating the pirates, as folks pulled those titles off of their Wiis and discovered tons of games with headers, header comments, etc., created by various dumpers and other participants in the decidedly not-Nintendo ROM scene. I find it hard to take Nintendo completely seriously on that front when they're willing to built part of their empire right on the back of the work that they so demonized.
  9. Mr. Pot, meet Mr. Kettle: Now then. Team Fortress. Counterstrike. Portal. Left 4 Dead. DOTA 2. And various sequels to most of those. And those are just the best performing of the lot. They're hardly "almost nothing." Commander Keen in Invasion of the Vorticons and its two direct sequels. Dangerous Dave in the Haunted Mansion. Rescue Rover and its direct sequel. Commander Keen in Keen Dreams. Catacomb 3-D (predates all three you mentioned). Commander Keen in Goodbye, Galaxy and its direct sequel. Commander Keen in Aliens Ate My Babysitter. Tiles of the Dragon. And in more modern times, Rage. And that doesn't touch any of the stuff that they just published but didn't develop. Again, hardly "nothing." Pretty sure that he's just responding in-kind based on some of the responses in this thread, as well as the seeming reason for the creation of the thread itself. Not making excuses, but making it clear that it didn't come out of nowhere.
  10. In their days, all of those companies were Treasure-sized, or smaller. Just because you're not personally familiar with them doesn't exclude those teams from having better output, reputations, etc., especially in their earlier days. As for Valve, they released most of their stuff for computers, but since they published primarily for Windows and a 64-bit "home" version of the OS didn't exist until 2005, Valve falls firmly into the 16/32-bit era since the operating systems they output games for were hybrids of 16- and 32-bit until Win XP Pro 64-bit in 2005. Probably because the vast majority of Treasure's releases happened in 1996 and beyond. Treasure wasn't founded until 1992 and didn't actually release anything until 1993, so a 3-4 year difference in origins seems pretty nit picky to me. Valve published stuff for 16/32-bit hybrid computer operating systems, so they started with the same general processing level even if the platforms were different. How are bullet-hell games (Treasure's specialty, apparently) also not homogeneous? If you're going to lump all three iD games you're personally willing to recognize into one, I'd say you really have to do the same with Treasure as well. It's not apples to apples, but "overrated" is also highly subjective. I think they're overrated in general, when compared to other developers in general. I don't care for the particular tiny niche that they dwelled in, so I'm not going to try to say that they're overrated within that small sphere, but I will say that they are when compared to other developers and publishers overall, especially those like EA who developed and published on virtually every platform that's come along since the company existed. Sure, in the most recent days EA has become a joke, but in the 80s, 90s, and even early 00's, they were at the top of their game, producing iconic, top-notch product across multiple genres, systems, etc., and starting from 8-bit and going all the way through to the current era. Treasure only published 2 8-bit games, Gunstar Heroes & Dynamite Headdy, but those were ports of their 16-bit games and they didn't even develop those themselves--it was farmed out to M2 (GH) and Minato Giken (DH). That kind of cuts one leg off of their classic era tripod.
  11. Pretty much. It was a decent service when it served people who weren't familiar with the offered content before. However, I've always been left scratching my head at the people who already did have that content and still ponied up their money to buy it all over again. Up until more recent times, the Wii (the machine that started it all) was hooking up to the same TVs that our classic consoles were, so what was the big deal with plugging up the old hardware and giving it a go? I get paying money for a legitimate copy of something you didn't already own, especially if it was some obscure, ultra expensive title that you'd never otherwise be able to afford. But paying up for stuff like Super Mario Bros. and Donkey Kong on NES again? What's even more puzzling to me are the folks who literally bought those same titles once again when the Wii U came out, before Nintendo got bullied and threatened into allowing Wii owners at least one single content transfer. The way that Nintendo operated this stuff has always rubbed me the wrong way. Should your specific console die on you, sorry, you're out of luck, gotta buy it all over again, as the serial # to authorize the download doesn't match any longer. Imagine if games that you buy today on Steam, XBox Live, PSN, etc. were locked to a single, individual machine, and were only valid for the life of that single machine. Your 360 red ring on you? Sorry, pay up! Upgrade to a newer PC? Sorry, pay up! Trade in your PS4 for your PS5? Sorry, pay up! This type of crap is exactly why I have zero problems with people enjoying ROMs, and why I'm such a staunch supporter of physical media. If you've already bought a copy of the game, go ahead and enjoy it in whatever way you want. There's even governmental precedent in the US specifically allowing this. When it's all digital, all the power and control is in the hands of the corporations, and time and again, Nintendo has proven exactly how anti-consumer they are, all the while putting a happy Mario face on everything to lull folks into believing everything's ok. Folks forget that this is the same company that tried to stifle all independent publishing on their platforms by telling stores they'd be banned from buying official product if they stocked unlicensed games, accessories, etc., and who tried bringing a lawsuit to make it illegal for people to rent video games. Or when they settled with the US government when they were brought up on charges of price fixing and unfair business practices. Nintendo has produced some fantastic products throughout the course of its history. However, it's never been any sort of underdog, worthy of everyone's pity and support. They're an 300lb brute wearing a pink bunny suit, holding a spiked bat behind their back.
  12. That opinion is in the minority on a niche forum of mostly like-minded individuals. That's like saying being the biggest ant in the anthill is a an achievement in the grand scheme of things. I noticed that you conveniently skipped over shitting on the other mostly-PC-centric developers that Opty mentioned, though, like iD, Valve, Rockstar, Bungie... Did those third parties become too big to be considered a fair comparison due to their massive success? I thought about making a comment bringing up other PC companies of that era like Apogee, Electronic Arts, etc., but ultimately decided against it, as I figured I'd just get put on blast like Opty since comparing vintage PC stuff to vintage console stuff with folks who didn't play both in that time period makes things even more apples to oranges than normal. Glad to see there are other like-minded folks, though. That was when they were Apogee, though, not 3DRealms. Technically the same company up to a point, but generally not a discussion/argument worth having, as there was a bit of a paradigm shift in the games they produced after the name change in 1996.
  13. This came up in my YouTube feed this evening, and I gave it a watch. Very neat project, although I dislike the fact that the guy who created it basically made his own and enough to send to media folks, then shut down all discussion on any sort of limited or mass production, at least involving him. The project is open source, so it's possible that someone else may pick this up and figure out a commercial angle to make these more readily available, so I suppose there's hope yet that the non-extremely-technically-inclined might one day lay their hands on one. Based on the form factor, this precludes any sort of 2-player action, which is somewhat disappointing, but not terribly surprising. One thing to note, though, is the mention that the creator is thinking of figuring out how to implement a touch screen and somehow work that in to allow for playing light gun games on the system. Sadly, that still leaves ROB out in the cold, but I suppose it's roughly the last amount of functionality that could realistically be squeezed into the form factor while still leaving the underlying system using 100% genuine Nintendo hardware under the hood. Thoughts?
  14. Should you do so, it's far less of a bother than most exasperated men make out. I had to be put under for full on surgery due to some internal wiring issues, but for most folks it can be done right in the doctor's office and won't even be felt regardless of where it takes place. I was prescribed pain medication afterward, but never experienced any pain. They put me in a jock strap after surgery, and I wore that and some really baggy shorts the first day, then just went about my usual business (with the jock strap on) every day afterward. I didn't even need or want the stereotypical frozen bag of veggies or ice pack, and was able to resume normal life from day 2 onward, save wearing a protective jock strap for a week or two afterward. The only thing that freaked me out about the whole process was seeing blood on my boys the first time I showered afterward (can't remember when it was, but the doctor will tell you, and I don't think it's more than a day or two), then seeing the stitches clearly after the blood hiding them had washed off. Sorry if this is sharing more than you (or anyone) wanted, but figured I would since I've been through the experience and can provide a firsthand account to dispel any of the myths surrounding the procedure. For anyone curious, I got snipped not because I was "done" after two kids, but due to a sudden, unexpected health condition on my wife's part which would kill her if she ever got pregnant again (and the doctors wouldn't tie her tubes). We were happy with two kids and not planning on any more, but I wouldn't have been heartbroken if we'd had a surprise further down the line had the health issue not put an end to the discussion. Edit: Note that I'm not saying there wasn't any discomfort at all, just no real pain, and certainly nothing that needed direct intervention via OTC or prescription medications, or even hot/cold compress therapy. YMMV, but if the doctor does their job right and a person follows all instructions, they should have a very similar experience.
  15. They were pretty lickety split about requiring PayPal once they owned it, so yes, but mostly only when it aligns with their own self interests.
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