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  1. Your Java Minecraft account should be good forever, even after the buyout by Microsoft. So long as you can remember what email you used to set it up and still have access to it, you should be able to reset it and get into it. However, that will only help you so much, as the version on Switch (and consoles, phones, tablets, etc.) is what's commonly called the "Bedrock" edition, and isn't at all compatible with the Java version. You'd be able to play on your computer and show her generally how to do stuff, but there are some differences between the two versions (pretty extreme ones when it comes to redstone), and you wouldn't be able to play together. If, however, you pick up a version for another semi-current console (PS4, XBONE, even a decently powerful smartphone or 2-3 year old tablet), you would be able to play together, as all of those devices are now running the same version of the game. If you want to go the book route, more power to you, and you're on the right general track with the "how to" books from years past to current date. However, it will be a lot cheaper, and you'll both probably get a lot more out of it if you just look up some videos on YouTube on how to do stuff. I recommend watching anything by members of the HermitCraft server, as those guys do a lot of fantastic builds and redstone engineering, and many of them do (or have done) basic "how to" videos on design, gameplay, redstone, etc. Should you have any specific questions, feel free to kick them my way and I'll do what I can to answer them. I still play regularly, although it is on the Java version, so YMMV in regard to the bits where the two versions differ, but all the basics are identical.
  2. I'd still love to play 7 Days to Die with some more folks. It goes on sale on Steam every 2-3 months for $10 or under, but isn't at the moment. However, key places (such as Kinguin, which I verified a few moments ago) have they key available for $7-8 pretty much all the time. Edit: GreenManGaming currently has the key on sale through their site for $6.00 (potentially for $5.10 using code OCT15 per the email I got, but it also says it might not work for this one). Link is here for the interested. Definitely a fun group game, with or without horde day enabled.
  3. Bingo. I think people rag on him as much as they do because they have specific statements from the guy and know his name. Imagine if people had that kind of dirt on the cavemen who started figuring out how to do brain surgery back before they figured out a better alternative to stone tools. Instead of lambasting those guys and talking about how barbaric they were for what they did and how they were doing it, people get inspired about what those people were doing as far back as they were, with what comparatively garbage tools they had available to them. To a degree, I think that Freud (and all of the other early psychologists) should probably be looked at in the same way. I mean, shit, as far as that goes, as someone else pointed out, they still haven't really figured most of that stuff out to get it down to the degree of actual science the way virtually every other medical field is, so give the early adopters who stumbled in the dark a break.
  4. Realistically, if they get reported (and reviewed), they'll only do so once. Bans from voice chat and/or the platform because of toxicity, hate speech, etc., are far from uncommon for people who don't know how to behave.
  5. Didn't Killer Queen just win the vote (with Power Bomberman) last week? I thought that eliminated it from consideration for 2-3 weeks as a result?
  6. I get what you're saying, but you're talking about consoles which basically don't have any sort of built-in, real time multitasking capability. So running an app to chat with people on said console while simultaneously playing a game most likely isn't going to happen. Not everybody owns a PC, or a smart phone, so if it's not happening on the console, it's an impossibility for a not insignificant amount of people. I have both, but I'd certainly be annoyed and pissed off at having to use multiple hardware platforms to accomplish something as simple as chatting with my friends while playing a game with them. It's awfully awkward for my wife every game night that Switch games are played, as she has to have her laptop open and semi precariously near her so she can keep up with voice and text chat while also having to hang onto her Switch. If Nintendo's hardware is so great and capable, it shouldn't be any big deal to do basic voice chat while also running a game. The fact that they haven't incorporated the function by this time points to Nintendo's excutives either still having their heads up their rear ends as to what functions people want out of online, their system not actually being powerful enough to incorporate the functionality, or both. Anybody having chat on for anyone other than their friends at this point is either a troll or technologically backward enough that they don't realize that they can open a chat (on every other, non-Nintendo console) with whoever they want (individually or as a group), independent of games, which continues to go on during whatever game they're playing, even if every person in the chat plays something different. It's literally a standard function of every console and online gaming service at this point, save for Nintendo's. They're the N64 controller of online chat at this point.
  7. Guess that also means you can't use their hardware to play/test prototypes, preview/demo copies handed out to press, or any other release that they don't happen to have a catalogued CRC for. I imagine that would probably shut out folks who happen to own legitimate but rare(r) software versions of some games, where a bugfix or other update replaced that run's copies wholesale. Hopefully it's just saber rattling on their part, and not some sort of actual software snooping, lockout policy that they've intentionally included in their new OS. I love cycling through my physical copies of stuff, but past a certain point, throwing in your flash or multi cart and just picking what you want to play from a menu on real hardware is where it's at.
  8. Yes. I believe they run NTSC-J, a slight variant of "standard" NTSC, but the actual refresh rate is the same for the two. I think you really only run into problems and/or weirdness with Japanese consoles hooked to US TVs when you're trying to do so via RF, as US consoles will tune in "perfectly" on channels 3 or 4, but IIRC, the Japanese ones require something in the 90s or low 100's to do so, and are still often a bit fuzzy, as what they're outputting is actually somewhere in between the US channels being tuned to. If you're hooking up via AV (or better), I don't believe you should have any such issues.
  9. The stuff I've read up on this indicates that the cops were on the scene first, then the priest, then the paramedics. The paramedics didn't move him but stayed on scene because he was alive and they were working on him, although he couldn't be moved until stabilized, and ended up dying shortly after being airlifted out due to the severity of his injuries. Current accounts say the medics worked on Amess on-site for at least two and a half hours before sending him off to the hospital, and that he died around 45 minutes after leaving the scene. The cops made it to the scene quick enough that they got the suspect on-site, and the priest was shortly behind, but ahead of the paramedics, so it sounds like everybody did everything as quickly and immediately as could be expected. I'm just still saddened that, by all accounts, the man was completely denied his last rites. If he was allowed them during the airlift or at the hospital, I haven't yet been able to find any account.
  10. No ones "making" people buy them now, but it's still a topic with some harsh feelings for a bunch of people. On the NES alone (not referencing console variations from other regions or label variations), SMB got released at least 3 times (stand alone, SMB/Duck Hunt, SMB/Duck Hunt/WCTM. Then again on SNES via All Stars. Then on the Virtual Console, first for the Wii, then the 3DS, then for the Wii U. Now, as part of the online service for the Switch. The problem is that for folks who played the game on the old hardware and wanted to play it again, they had to shell out. For the vast majority, ok, no problem. They ponied up when they got a Wii. Then, as I understand it, that same game was locked to the individual Wii that a person owned (versus being available to download onto any/all that a single person had registered with their information/account), and only the one that they made the purchase on, and could not be transferred. Then, as I understand it again, they were required to re-buy it if they also got a 3DS and wanted to play it on there was well. Then, Nintendo initially blocked people from being able to transfer any content from their Wii virtual library to the Wii U one when they upgraded their systems, requiring people to re-buy all that content if they wanted to (continue to) enjoy it on Nintendo's newest and greatest; after enough actual dissent from "fans," Nintendo allowed a one-time transfer of a library from a Wii to a Wii U, but that was it, and if the console ever died, etc., that was it, they had to re-buy everything once again. And now, with the Switch, there's no Virtual Console, so you've got to subscribe to their online service if you want access to those games on the new hardware, essentially buying them (albeit for a lot less if you divide the cost across the current library offered) all over again. So yeah, there's no direct coercion going on, but if people want to continue to be good drones to Nintendo's pocketbook but also want to continue to enjoy content they've previously purchased on older systems (that they either don't use or possess anymore), they're being indirectly strong armed into ponying up again. All the other services allow you to keep your library of purchases "forever," across any and all systems that you own that will play those games (PS1 games on PSP, Vita, and PS3/PS4/PS5, for instance) versus artificially abandoning them every hardware refresh. That's just trashy and despicable on Nintendo's part, especially how they (and rabid fanboys) always try to play up how family and consumer friendly they are versus their competitors. They've got Mario and basically gatekeep their content to keep it much more family friendly than the competition most of the time, sure, but their business practices have always left a lot to be desired, and it's obvious lots of folks don't actually think about those when forming an opinion about the company, they just buy into the sugary sweet veneer. Bingo. It's like for some folks they see the smiles and big bright colors of Mario and their critical thinking skills just shut off for a while. Nintendo was incredibly dickish in the 80s and 90s when we all loved them, and they could do no wrong, but you had to look at how they were treating the companies that essentially propped up their business (third party developers, retailers, etc.). The fact that they were taken to court for price fixing then settled (in the form of coupons sent to any/every Nintendo customer that they could identify) to make the charges go away speaks volumes, but obviously isn't loud enough for some folks to hear. The stuff with the virtual console(s) is just one of the latest bits of icing on the cake, with the deeply invested refusing to realize that it's not actually icing--it's shit. Like Nintendo games all you want, but FFS, don't defend the company as if they're not a bunch of shitty executives doing everything they can behind the scenes to fuck over their customer base.
  11. And all still total fabrications, lol!
  12. Go check out this video, there's lots and lots of charts that show exactly how bad their offerings were compared to the competition starting in the N64/PS1 era until the Wii came out, then again in the Wii U era. Going from a free online play to a paid online play environment really feels like a bait and switch with Nintendo, but being able to play "free" classic games was a nice trade off. Bumping that cost to play more classic games (of the successive generations) on the same old hardware again seems like a bait and switch. That's a whataboutism if I ever saw one. They all have their shitty moments, and Nintendo is as bad, if not worse, than any of its competition, period. They're not longer the little guy, or the underdog, or the savior of the industry, they're just a bunch of money hungry executives who have once again lost their way and are sticking it to the consumer (fanboys especially) however they can to make a quick buck before their market dries up.
  13. I would wager @phart010 is referring to Nintendo's never-ending quest to continuously milk the public out of money again and again for the same old content. How many times have people bought the original Super Mario Bros., SMB3, Metroid, etc.? People proved that in the Wii/Wii U era Nintendo wasn't even providing the content themselves, they literally just downloaded ROMs off the internet (like everybody else) and put it on their eShop with a price tag on it, re-selling the game to many people who had already purchased the content at least once if not 2-3 times by that point. Doing things like initially blocking the ability to transfer purchases made on your Wii system to your Wii U (let alone sharing the content across devices, the way literally every other modern console maker has done via accounts in each respective app store), then making it impossible to transfer those same games via an account, a memory card save, etc., on to the next generation Nintendo system, the Switch, requiring people to either make individual purchases all over again or continuously pay for an online Nintendo subscription in order to maintain access. Some people will call it "good business," but I just call it a big company being shitty. I might re-buy games on my own over time, but I shouldn't be actively pursued or forced by the company I've already provided with money to do so. Nintendo always gets talked up by big fans as if they're somehow the underdog or little guy, but really, their business practices are as atrocious as, if not worse, than any those employed by their direct competitors.
  14. Thank you, but I, as well as many, many others, are well aware of how the absolute basics of any legal system works and what the intention of the policy in action was. This, however, doesn't stop non-detectives, paramedics, etc., from doing the exact same thing. There were also literally two witnesses, in the room with him while he was being stabbed, besides the people who were in the outer room who could see through the door what was going on. There was zero evidence that the priest could have ruined for them seeing as they already had two close up witnesses, the suspect, as well as the murder weapon, all long before the paramedics ever arrived. The only other excuse that the police have offered is that they cordon off such areas to allow medical services to perform their duties. However, I've never once heard of a paramedic, doctor, etc., denying a member of any clergy access to someone who was dying. Yes, the police have their policies and procedures, yes, they've established them for solid reasons, but virtually every rule and regulation needs some amount of flexibility in its enforcement and execution for the unexpected. The bit with the priest was just a bad call, and it's one that they can never take back or make better, regardless of how noble the intentions of those who originally estabilished such policy were.
  15. First saw it when it would have been relatively brand new (perhaps when it first came on HBO?), when I was far, far, far too young to be watching such things. Watched it whenever it came up on TV from that point on, rented it on VHS near/on Halloween in my teen years, then finally owned a copy when I got a promo DVD with the preorder of the PS2 game. I want to say I have some sort of higher end DVD of BluRay copy that I've gotten since, but as I'm basically the only person in the house enjoy such fare, I'd have to do a fair bit of digging to confirm what my memory is telling me. Regardless, one of my absolute favorite movies period, bar none. Incredible story and effects (especially for its time), and it only gets better the more interviews and behind-the-scenes stuff that I see over time. 10/10. Absolutely not. It's basically a shot for shot imitation (see what I did there?) of the original movie, with a tiny handful of "new" things added in (mostly just slightly longer/better looks at things you already saw in the original movie). Absolutely unnecessary, and really felt more like somebody's film school project with a really high budget than a serious movie that any film crew would intentionally conspire to make. Yes, preordered it, played it when it came out, tossed it aside partway through and never went back. Why? While the atmosphere and overall presentation are excellent (at least by PS2 standards), there's one huge issue the developers f'd up big time on which will likely ruin it for anybody playing it as a fan of the John Carpenter movie versus solely as a gamer. The game has you finding the documentation from the team that was created in the movie to explain a lot of what's happened. As a result, your crew come up with these alien test "kits" that you use on someone when you need/want to determine who's who. The idea is the same as the scene toward the end of the movie when they're trying to sort everyone out. If the blood is normal, you've got a regular guy, if it flips out, the dude will suddenly turn and wreak havok. Well, I played a good long while, was going down this hallway, went around a corner, then came back to get the guy I had standing guard and about got eaten, so I reset and loaded my save. I'd only been around the corner a minute or two exploring, so I figured there wasn't any way he could have been assimilated so quickly. I test the guy before we go through the first set of doors, totally human. We go 30-40', I have him stand guard, go around the corner, straight to the stuff I now know is there, and come back in 30 seconds. Boom, alien. Reload. Test the guy in the previous room, human. Change rooms, test him at the point I make him stop. Human. Go around the corner, then turn right back around. "RAAAAAARGHGHRHRHHR!!!" Reload. Repeat. Guy still passes every test. I turn to leave, don't even walk to the corner to go out of sight and just turn back around to find an alien trying to eat my face off. I pitched my controller, flipped the power switch on the back of the system and went to bed, never picking it up again. Might be a decent game based on the review bits I saw later on (as there weren't any full reviews available until after launch), but the game breaking the bit of being able to actually tell who was who and, IIRC, punishing you severely if you just off someone who was reporting as human (as the follower was up until I turned my back on him in that hallway) just ruins it as a huge fan of the movie it's based on. There's a hilarious anecdote in one of the interviews/commentaries I watched and listened to about how he had to bring his own stuff onto the set and all the weird looks he got from people working on other movies nearby at the guy bringing drum after 50 gallon drum of K-Y lube onto a closed set.
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