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fcgamer

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Everything posted by fcgamer

  1. Had some fukd up fried chicken for dinner last night.
  2. Might have heard them but if I did, don't know them by name. If I didn't hear them, never will. With all the great music out there, don't have time for this shit, lol.
  3. A buddy of mine in Taiwan just posted this video. Bet you can't guess where he's from. 422048708_765721462276216_8307317557481181281_n.mp4
  4. Steak sucks here, both getting a good cut and options for grilling. I'd probably do shitty thin steaks pan fried or on an electric grill, both of which would make me sad.
  5. According to the description: This ultra-rare Nintendo NES Myriad Six in One cartridge is a must-have for any collector. With six classic games... That's gotta be the reason.
  6. Well for those who kept their game sealed, they should just order a second, corrected copy so that they have both variants of the game
  7. I remember borrowing Majora's Mask from a friend who really liked the game - I really wanted to like it, but couldn't get into it, and after a month my friend wanted it back. Never finished it, never will, but those aren't the games that we're talking about here. Least favorite games that I played to completion would be the duo pair of Diddy Kong Racing and Mario Kart on SNES. I loved Mario Kart 64, which was my first time entering the go kart racing genre. I always enjoyed racers, but Mario 64 had my favorite Mario characters, fun background music, bright, enjoyable stages, etc. After we mastered the game, we decided we wanted more of the same experience, so we bought the turd that is Super Mario Kart. That game was rough. The stages are boring, the music is boring, and the game is notoriously hard. Blisters here, blisters there, this was definitely not the experience that Mario Kart 64 was. When my brother moved to a university three hours away, it was decided that he'd take the SNES, and he was so bored he played Mario Kart up there too, hating every minute of it. Total trash. Our other attempt at finding "more" Mario Kart 64 was a second turd, Diddy Kong Racing. My brother and I grabbed it from Funcoland one night, and we forced ourselves to play it nightly. We thought that wizard guy was stupid, found the game difficulty to be less balanced than Mario Kart 64, and again, the music and stages just weren't great compared to Mario Kart. It got to the point where after our nightly play session of Diddy Kong Racing, we'd force ourselves to come up with some good points about the game. In our minds we knew we were lying though, and we felt so dirty, we'd generally then play a round or two of Mario Kart 64 right afterwards. Man, Diddy Kong Racing was another stinker. A few others that come to mind include Kid Icarus, M.C. Kids, and Project Blue (the rom running off an Everdrive, I still don't have the Famicom cartridge from the Kickstarter I backed years ago...). Kid Icarus started off fun but it quickly became monotonous, difficult and long. I felt similar about M.C. Kids - it was extremely fun initially, but towards the end I just wanted it to be over as it started to drag a lot, bringing the whole experience down. As for Project Blue? It just felt like a difficult Battle Kid ripoff, another game that I just forced myself to finish yet doubt I'll ever revisit.
  8. My brother and I had this for our Mac LC. Aside from the terribly slow load times between stages (about five minutes a go), we spent a lot of time with it and had fun. Its easily one of the best edutainment games I've played. No idea how it compares to the SNES version, I thought the NES version sucked in comparison to the Mac version though.
  9. Very nice! Love seeing your Japanese GBA stuff, like the design of those boxes much better than the NA ones.
  10. Does anyone have any pictures or the ROM or whatever of the game in question?
  11. It seems pretty good, these were sold in the west too.
  12. If you're talking about the Asian version released in regions such as Taiwan, I'm not sure why they wouldn't be preferable. They're NTSC, mostly Japanese versions, yet have English. what's not to like?
  13. I used to feel along the same lines as you guys, but something happened about a week or so back, where I ended up getting some reproduction cartridges of games I already own the originals of. It was a slightly different situation, as they were made by someone who had worked on the games, but he had no rights to make these reproductions, etc etc etc. That said I found these were really neat pieces that I will treasure in my collection. I similarly own a few modern game hacks from people in the community, and again I treasure those cartridges despite them being modern game hacks, not homebrew, not 90s stuff. Such items sort of made me change my attitude towards collecting a bit, especially considering I have more games than I'll ever need, paired with the fact that finding items I don't have for the machines I truly collect (i.e. not just opportunistic collecting fodder) is quite a rarity by now. Some of this fan-made stuff is great, even if it isn't official, especially if it's tied somehow to the community in which you've spent countless hours of time. If it was just random Joe Blow on feebay I'd likely feel different.
  14. Right, but you need to look at it in the bigger context of homebrew from late nineties until now, something very few were following back then aside from NES dev members. So I suspect you weren't...there. if you were following everything at the time, you wouldn't be asking the question as to the significance of this game
  15. To address your points: 1. I never said Star Keeper was an early homebrew game. You should go back and reread exactly what I wrote. 1998 or 1999 is around the time when we first started getting actual homebrew games, then around 2007 or 2008 is around the time we started getting homebrew games that we could purchase on cartridges. Yes, two years later we had Battle Kid and two years after that, Battle Kid 2, and then in 2014 Star Keeper. Now in 2024, look at the quality and wide array of homebrew games, a lot more progress has been made in the past five or six years than in the previous twenty. If we divide homebrew into two periods, Star Keeper falls into the earlier period. That's something that made it significant, this was the point where people started realizing, "Hey, there are some fun homebrew games that amount to something coming out". We had that with the Battle Kid games a few years earlier, but that was it more or less, as well as some simple clones of games. 2. Tiger Game.com had the online stuff, seems like that was sort of a big deal at the time. 3. I find it even more hilarious how you keep saying about how the Super A'can has such fun games, when the bulk doesn't amount to much. tl;dr Star Keeper has historical significance for homebrew for many reasons, it's sort of a situation where one had to be there and been following it to understand it.
  16. How big and what year are you talking? I've seen a few around 2010 or so with a ton of extra crap packed in hence the box size.
  17. I have some local PC games developed in Taiwan, they're always fun to collect in big box form. I've also got a few official localized games, as well as some extra PC stuff I'm looking to dump!
  18. I don't think it's necessary to do some sort of full hypocrite disclosure when posting one's opinions on a gaming forum. I also own one of these, and have also been saying for years that the game is not great. Then again, neither are the Super A'can games, they are not great either, when compared to the price point. You ask why the game has captured so much attention? It goes back to the history of the game and its release, as well as the history of NES homebrew as well, imo, ranging from the early years (i.e. Chris Covell and the early impressive tech demos before then) up until now. A game such as this is quite significant to the history of NES homebrew scene; other titles I'd also value up there would be the early Christmas carts, Garage cart, etc. To compare it to the Super A'can, for example, that's a machine on an equal footing to the Tiger Game.com, i.e. a mediocre machine without much oompf to back it. Yeah, some people tried to artificially inflate the prices and popularity, but at the end of the day there's 12 mediocre 16-bit seen-it-all-before games, with the historical significance resting on an ethnicity, i.e. that Taiwanese people made it for a Taiwan market. On the other hand, with something like Star Keeper, it falls into a much broader historical area, of general NES homebrew, so it should be quite obvious why this would be a significant piece from the early years....
  19. Meatloaf or shepherds (well cottage) are the two I'm good for, for Febs, as my dad will be visiting. He's not gonna wanna make or eat a ramen hahaha
  20. The game looks interesting, but I'm not sure how exactly it was developed by Acclaim since they've been defunct since 2004. Acclaim is by now just the brand that was acquired, right? Or is this some long lost prototype release?
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