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Witch n' Wiz


matthughson

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itch_header.png.cc3ca77ce78fa3f31212658fc8b7c183.png

Witch n' Wiz is out now!

A new puzzle-platformer for the NES & PC!

3 WAYS TO PLAY🕹️

🌐 Free in Browser on PiePacker: 
https://beta.piepacker.com/game/witchnwiz

📲 Download the ROM via itch.io: 
https://mhughson.itch.io/witch-n-wiz

📺 Buy a Limited Edition NES Cart from Limited Run Games: 
https://limitedrungames.com/collections/witch-n-wiiz

Genre:

Turn-Based Puzzle Platformer (e.g. Fire n' Ice, Catrap, etc)

Technical Details:

  • Targets Mapper 1 (MMC1).
  • 128KB PRG-ROM (16KB Bank Swapping) + 128KB CHR-ROM (4KB CHR Window).
  • Written in C (CC65) using NESLib and NESDoug/cppchris' MMC1 Helper libraries.
  • Famitone5 sound engine (also by nesdoug).

Status:

COMPLETE!

Features:

  • 100+ Levels
  • New puzzle mechanics every 5-10 levels
  • Battery Save
  • Interactive story telling
  • Rewind ability, to undo previous moves without restarting the entire puzzle
  • Art by Kenneth Fejer, Daniel Turner (Alp317) and Haller Zoltan (Zolionline)
  • Music by Tui

Physical Cart:

Available RIGHT NOW on Limited Run games. This is an open preorder until mid December, when it will go out of print! This is the only chance to buy a physical copy for at least a year!

https://limitedrungames.com/search?type=product,page&q=Witch n' Wiz*

Screenshots:

castle_01.png.1b44c4d956b2f0a09850ec76b4177004.pngclone_01.png.cf5007838533f9d0d1b80d84616a06cd.pngflip_01.png.3bd6f5f8ebc1de44d4651b55402225eb.pngforest_mom.png.55ea323863cf359fd52c354ce9a88a2a.pngwiz_01.png.5171253f6cc743315a9a1b42ba501a16.png

Compo Version:

Witch n' Wiz was submitted as part of the 2020/21 NESDev Competition, and came in 2nd place. That build of the game can still be downloaded and played on itch:

https://mhughson.itch.io/witch-n-wiz

You can read all about the development of that version in the compo thread here:

https://www.videogamesage.com/forums/topic/6938-witch-n-wiz-nesdev-compo-edtion-out-now/

Social Media:

Twitter: https://twitter.com/matthughson
Facebook: https://www.facebook.com/groups/2788404591447894
Discord: https://discord.gg/DenmA4ssPY

Edited by matthughson
Updated with release info.
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Work has been slow the last month or so. I've been feeling super lethargic after the NESDev compo ended. It's a weird feeling to basically final a game, go through the rush and excitement of releasing it, and then jump back into the day-to-day grind of building the remaining 80% of the game. It feels really anti-climatic and it's been a tough hump to get over.

Regardless though, work has continued, and the last week or so I'm getting back into my "put the kids to bed and work till 10pm, no matter what" mentality, and it's helped a bunch.

Tilesets in Game

All the cool new tilesets I showed in the previous updates are no longer just mockups, and are now in-game, with their associated gameplay.

02IsN7.gif

O14czX.gif

kCL73n.gif

In addition to these new tilesets, the original Castle tileset from the NESDev Compo build has also gotten a facelift as well!

 

hQHXNW.gif

New Character Sprites

You may have noticed another big change in the gameplay above... brand new character sprites!

The original sprites were more or less a paint over of the Pico-8 sprites from the original version of the game, and didn't really pop in the way I wanted them to on the NES. So now we have these new, multi-colored Witch Sprites, as well as new sprites for the Wizard!

 

0JKTTI.gif

Prologue

I've been plugging away at the opening of the game; a prologue to the main gameplay which tells a little back story. It explains why the boy, Wiz, is being held captive in the Castle, and why the girl, Witch, is trying to rescue him. It takes place 5 years before the main game, and is linear with no real puzzle elements. Here's a quick abridged look at it in it's current state.

Some of the art is placeholder at this point!

nes2_prologue_small.gif.0edeb7f5caaccf6fb522b854735ba249.gif

New Music

Tui has been working on new songs to go with the new level tilesets. Here's a little sample from the hidden, in-game sound test menu. 🙂

Magazine Coverage

Cool Sh#t Magazine was kind enough to do a nice big preview of the game. It's a fun magazine, and something I look forward to reading every month.

E1YJCnRUUAAUOJH.thumb.jpg.daeb0ed31e7f7259ec25aa2bec3fb446.jpg

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  • 2 months later...

I just hit a big milestone in development of Witch n' Wiz... all of the core puzzles are now designed and playable in game!

There is still lots left to do, but I think designing the puzzles themselves was the most time consuming part for me, and something I don't really enjoy. So with that out of the way, it will hopefully be smooth sailing for the rest of the project and a planned release of end of summer!

Here's short clip of the last puzzle I made!

Yuq2VM.gif

Edited by matthughson
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Matt: it always annoys me when people use American-centric times. August is part of Fall here. So July is the last Summer month. It's the same when they say "holiday season" to mean "christmas", when there are at least four holiday seasons in a year worldwide - in spring, summer, fall and winter.
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Moderator · Posted

Nobody cares that you’re annoyed because Matt used a frame of reference that is understood by the vast majority of our members. Instead of being rude, how about just asking Matt for a little clarity because you’re in a part of the world that delineates the seasons differently?

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Moderator · Posted
10 hours ago, erac said:

Matt: it always annoys me when people use American-centric times. August is part of Fall here. So July is the last Summer month. It's the same when they say "holiday season" to mean "christmas", when there are at least four holiday seasons in a year worldwide - in spring, summer, fall and winter.

See that first sentence? That’s rude.

You led with implying that a game developer (who owes you nothing) annoyed you using a frame of reference that was sufficient to him, instead of politely saying something like “Could you please clarify what month-ish you have in mind? I live in a part of the world that places the boundaries between seasons differently than say Canada (where Matt is from btw), and I would love to excitedly mark my calendar accordingly in anticipation of your awesome looking game.”

Again, no one gives a damn that you’re annoyed. Get over yourself and try talking to a game developer kind enough to share progress on his games on this forum with more respect. If you would like a template to use as an example of better behavior, see my example above.

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"Could you please clarify what month-ish you have in mind? ..." implies it doesn't matter and no change is necessary, when it's in fact a big deal when you have a global audience. So your sentence does not get the point across. It's also funny you refer to yourself as polite when your quote "see what I wrote above" just as well refers to "nobody cares what you think". I won't even answer the rest for obvious reasons.
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