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MachineCode

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Everything posted by MachineCode

  1. Liver is amazing. Love it. The gizzards though, like hard rubber. I actually prefer raw clams to oysters. Less slimy texture to em and I like the taste better, depending on the type of clam.
  2. I'm sure there's more but here's a sampling Calves Liver Chicken Liver Kidney Foie Gras Pate Escargot Raw Oyster and Clams Live Scallop Sashimi Urchin Pig's Feet Kishka Blood Sausage Raw Beef Liver Fried Chicken Gizzards (soooo tough) Shiokara Shiokara was by far the grossest. I would have been fine with just the tentacle portion, but the fermented gut paste was just so nasty. I did finish it, but never again.
  3. One of the few band from their era that were any good and one of the few major rock bands that can still draw massive crowds. They also put on a hell of a show when I saw them over the summer. Also, Rap Duo. Pete Rock & CL Smooth if possible
  4. Although it's the worst of the CD based versions, the Sega CD version of Road Rash is the only version where the licensed music will play during the race and not just in the menus. Definitely nice to hear some Soundgarden or Therapy? vs random stock music.
  5. You should at least give it a shot. It's a pretty good send up of the action thrillers of yesteryear. Arnold at his most meta.
  6. Except I feel nothing that I don't feel for a can of Coke. Oh wait, the Coke at least tastes good (not that I know how Britney tastes). So if that's art then so is a can of Coke.
  7. No it isn't. That's precisely the issue that people are having. We're talking about Britney Spears. Her and art are mutually exclusive. She's nothing more than a product to sell. Nothing wrong with people enjoying that product, but call a spade a spade.
  8. Just because you like fine dining doesn't mean you can't enjoy McDonalds every now and again. Sometimes you just like something despite knowing that it's basically crap. Nothing wrong with that.
  9. No, but they played and sang the FUCK out of them to a degree this world had never seen before. You are right about the lack of songwriting on many Motown performers' part, but as musical performers they were some of the most talented in history.
  10. I thought it was short, stocky, bald men
  11. I used to add oil but you actually don't need to. The crust itself absorbs oil from when it was originally made which tends to come out when reheated.
  12. The trick to reheating pizza is to warm it up enough in an oven or microwave to get the cheese to start melting again, then pop the slice directly into a frying pan on the stove until it's fully heated. I've found that this method is the only one that gets the crust more or less back to where it should be.
  13. Not bad. Hell the CIB Castlevania alone was worth the price. The manuals are just gravy.
  14. Thanks for helping @umjammercammy out. I would still be a few days before I could.
  15. That's more if you only mean which top is screwed onto the shaft and not the joystick mechanism itself. In that regard, it's just a grip. But in the way that it's commonly used, Happ sticks vs the Japanese counterparts of Sanwa and Seimitsu, then it's a big difference as the Happs have a much longer throw, bigger dead zone, and heavier spring.
  16. Also, I feel like I should add this. I have no issue whatsoever with NESMaker. I checked it out and while it's not the direction I personally wish to go WRT learning NESDev, you really have made a great product. Just being able to read the stock template code is extremely useful for those starting out in terms of how to structure their projects, whether or not they wish to develop within the NESMaker platform. I'm sorry that people are shitting on your hard work because you truly don't deserve it. Like anything else, NESMaker is a tool and is what you make of it and how you use it is what matters. You should be proud to have made something so fully featured and useful that people seem to truly enjoy.
  17. Not PT specifically but the SPARS code was made to do just that wrt analog vs digital recording, mixing, and mastering. Also, a bit of a straw man here as I never said anyone thought using pro tools in and of itself meant over processed fake garbage that needed to be labeled or purged, but more that it has enabled a shitload of that type of material to the point where it's become more or less dominant. In fact, I literally mentioned the opposite use case. 30 years ago, Milli Vanilli was stripped of their grammy and shamed out of existence for their fraud whereas now they'd just use autotune in the studio, still lip sync live and receive a "good for them for making it work" pat on the back. Like anything, there's a threshold where shit more or less becomes cheating and it all depends on how you use it. Pitch correction for example was originally more of an engineers tool that made it so that when you got to the mixing stage and there was a bad note that got missed in tracking that stuck out like a sore thumb, it could be fixed easily and competently vs having to slather on modulation effects to obscure it or automate a pitch shift on an H3000 in order to salvage an otherwise good performance. Nothing wrong with that at all. Anyone who thinks that nobody ever tuned a note prior to 1997 is ill informed or naive at best. People make mistakes, sessions go long, budgets exist and cause people to rush so things get missed sometimes, and stopping a mix dead in its tracks in order to recut a vocal would be stupidly expensive and time consuming. Using it to give a singing career to people who can't actually sing is straight up cheating though. Also, I straight up said that I did NOT want to take that avenue for new NES games and that it should be the choice of the developer. Furthermore, it's a bit of an apples and oranges sort of deal as programming video games for 37 year old consoles is not a performance art but rather a technical pursuit.
  18. Not a cassette hater per se but VHS is an "use if thats the only thing available type thing" for me
  19. If you can wait a few days, I'll do it for you. I'm sick as fuck right now and just don't have the energy to take it apart for photos.
  20. That's actually been a debated issue in the audio engineering community for the last 20 years but more on the how it was used end. Some folks like to use Pro Tools simply as a means of replacing tape and edit more or less to remove stray noises, cut together comps, and and add fades to regions to avoid pops and clicks as it's way easier to do that in PT vs automating it on a console. A lot of people just put up with Pro Tooling no talent hacks to death in order to make a living due to the rapid decline of the record industry, and then talk shit amongst themselves about how much that session sucked and how much they miss actual talent having a budget behind them vs polishing the turds of pretty, marketable faces. Goes double if the engineer was actually a musician that took the time to learn their craft to a point where they don't need grid quantize and pitch correction. That sort of heavy handed usage does have an inherent special identifier. It sounds much different. Far more mechanical and synthetic sounding. Also, In the late 90's/early 00's, when albums made entirely in Pro Tools were a newer and rarer thing, people used to divulge that information quite a bit. But, it was more done as a point of pride and to set it apart in a positive way. Like, "Hey, check it out. This album was made using the newest in cutting edge audio recording technology." Not sure about the film world as I have no experience there. From what do know about audio for film, I can see Pro Tools being a godsend in that world. I more or less agree with the rest of what you said regarding NESMaker and appreciate you taking the time to explain the development process and the motivations behind it. I'm still of the opinion that it should be the developer's choice and that it should be done out of pride, or a wish to share information about the process with interested parties vs shame. Template based burner games, just like overly Pro Tooled recordings, tend to stand out on their own as shitty products so I don't feel there should be shame just because someone chose a particular toolset or engine.
  21. Think of it like this. (US centric viewpoint) Many of us played our games via RF back in the day due to being kids who didn't know any better, or that being the only thing we had available on the tvs that our games were relegated to. Some were luckier and got to use composite, but for the most part you didn't see people using S-Video or RGB. Now 30 years later, we tend to try and use the best quality hookup that we can. Same with cassettes. They were the most widely available and affordable portable audio format at the time until the price of CDs came down to a reasonable level. Cassettes are kinda like the RF or Composite of audio formats. We've generally moved on to better formats.
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