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MachineCode

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Everything posted by MachineCode

  1. I enjoy healthy foods but find them to be affordable only when preparing them myself. One thing that definitely helped me was drinking pretty much water exclusively with the occasional soda or iced tea. But not even every week with that
  2. 70s Heart 6.5 out of 10 but I haven’t listened to any full albums. Solid and creative musicians though. 80s Heart, blech. Even Heart didn’t seem to like 80s Heart
  3. Arch-Rivals. I haven’t heard that name in a minute. I think I might know that game more from Tyrone being part of the Video Power team vs actually playing the game.
  4. I feel ya. My wrist hates me after a long run on 1942 in the arcade.
  5. Oh no! I love the Sega version of TE and still play from time to time. I think I played the arcade version maybe twice in my life but now I’m gonna have to seek it out. Let’s hope this isn’t one of those glass shattering moments for me where all of a sudden you notice all these flaws that you were oblivious to and can no longer overlook them.
  6. Wow. Thank you so much for your reply and all the info. I’m excited to check all of this out. I’m sure I’ll definitely have some questions for you along the way as game focused programming is a little newer to me. It was always to goal from day 1, but after 20 years I ended up in the more boring fields of web and iOS app development.
  7. Perhaps we need more evidence to go off of. Do you have or are there already online any recordings of you speaking? Can’t really say whether or not you sound ladylike without knowing what you sound like.
  8. Of course it’s not 100% what I had said. After all, only a Sith deals in absolutes. But it does seem to have trended in that direction. Out of curiosity, what drives your bias? Do you program game engines for modern games? If so, does the part about work for engine designers still apply as much to individual games in an era where a large portion of games all run on the same 2 3rd party engines? Clearly you can’t make a game without programmers, no matter what engine you use. I’m super curious about engine design. It seems so hard to find good information about engine programming from scratch. Everything I find seems to leverage 3rd party engines or heavily rely on 3rd party libraries.
  9. Oh you poor poor thing. There should be a victim’s compensation fund for people who bought that game.
  10. Hey man, there’s a reason they used to refer to them as thumb breakers back in the day.
  11. Same here. The reason I became a programmer was the desire to know what made my favorite games tick. I love when people push the limits of systems. Modern AAA gaming is just so homogeneous that it bores the shit out of me. And cheeseburger macaroni is delicious.
  12. I grew up in CT as well. I only went to Six Flags NE when it was still called Riverside. Some friends of mine and I got thrown out of Lake Compounce in the 8th grade because one of them decided to kick an Odie mascot in the butt. For us, everything driving distance that wasn’t Six Flags Great Adventure was a consolation prize at best.
  13. You would be correct. It’s kinda funny because the CD is capable of better quality, but the desire to maximize loudness at the expense kinda ruins that. Vinyl has a physical limitation where if you tried to achieve that level of loudness, the cutting lathe would jump the grooves when making the master. That built in hedge against the loudness war is what leads to the better quality. Vinyl as a medium seems to impart a sound that people, myself included, seem to enjoy. But it does have drawbacks. Also, the angle of the groove matters for quality. The outside grooves are a more gradual angle than the inner grooves. The stylus makes a better contact with the groove towards the outside of the record and as a result sounds better. This is why records during the vinyl era tended to have the singles as the first track of each side. Cassettes on the other hand were just a compromise all around. Low track width coupled with slow record/playback rate (1 7/8 ips vs a minimum of 7.5 ips for professional open reel formats, more commonly 15 or 30 ips) lead to poor audio quality. Again, it does impart a sound on the audio that some people may enjoy. But you are actually better off with mp3 than cassettes, and mp3 is not a quality format.
  14. I honestly think that we’ve reached a point where the clever programming is no longer the star of the show. Hardware is cheap, powerful, and plentiful. Gone are the days where guys like John Carmack are dipping into Assembly to streamline routines in order to get Doom to run on our lowly 3 and 486s. The modern mentality is to just throw hardware at it and move on. It’s become a 100 person art project where the majority of the project is spent making 3D models and textures. Since they also tend to aim for realism, diminishing returns is becoming more and more of a factor the closer we get. The early 3D games were SO far from realistic that each step closer seemed huge. Now it’s more just fine detail.
  15. Blasphemy!!! You shall be taken to the village square and stoned! But on a serious note, which is your favorite in the series?
  16. I have 3 shoeboxes full of old school hip hop tapes. Just careful as unlike vinyl, tape WILL degrade to an unplayable state. The binders in the tape will degrade and will lead to sticky shed where the tape physically starts to stick to the heads and breaks up, leaving fragments on the heads. To combat this issue in the professional realm with regards to master tapes of albums, they bake the tape (exactly what it sounds like) to reset the binders and get a few attempts to get as high quality of a digital transfer as possible before putting it away.
  17. Nintendo - NES Sega - Genesis NEC - TurboDuo Sony - PSX Microsoft - XBox Atari - Idk, Lynx? If backwards compatibility is a factor then change PSX to PS2 with a guarantee that it will work correctly (system was built like shit) and change XBox to 360
  18. I thought that only once about the 64 like 10 years ago but it was due to playing it plugged straight into an LCD. The awful scaling and input lag just ruined it. Early 32bit and N64 require CRTs to have a chance of being enjoyable But I will concede that Goldeneye is nowhere near as good as we thought back in the day. SLOOOWWW!!!
  19. I’m the odd man out in that Sonic 1 is my favorite, even without the spin dash. It just has a certain vibe to it that the others (especially 3) don’t. I love the levels, the chunkier assets, the music, all of it. IMO, I think Sonic CD absolutely sucks to replay. The time travel mechanic just ruins the pace and the level design sucks. No flow. Sad because it had everything it needed to be the best, but the gameplay is just crap.
  20. Same here for Atari. I start my retro gaming at the NES or Commodore 64. I like the original arcade games, but Atari VCS is just too rough for me. Pitfall being the only exception
  21. Ramtron FM1208s-200CC Thats the F-Ram chip that’s in the cartridge. Part costs about $4 and change. Simple swap and you’re good to go, provided you can solder.
  22. Mine still seems to work for now, but I almost always full run it. The save feature is just nice if I get interrupted and have to go do something. I’ll try and look into this more and see if I can come up with a solution for you and I guess eventually all of us
  23. Unless NESMaker has a reputation for churning out crappy quality games, it seems no different than someone asking, “Did you make this in Unity?” about any computer game that gets made nowadays.
  24. The save feature is in the Sonic 3 cart. S&K doesn’t have it’s own save feature as a stand alone. When locked on to Sonic 3, it goes from 6 to 8 save banks and saves the S3&K game. Check Sonic 3 by itself and see if it has the same problem first.
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