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a_profile_name

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  1. I'd also love to see Balloon Flight / Ice Climber / Excitebike / Donkey Kong and other games of this nature (arcade-y kind of games you can pick and play for a couple of minutes).
  2. It's really nice you have all the mega man games! I don't buy 1-3 because owning any of them will be a daily reminder that 4-5 are beyond my reach. I mostly like to have first party stuff which there is probably no need to mention for recommendation. But some classic popular-ish stuff I can recommend are kwirk (puzzle) and nemesis (aka gradius for the gameboy). There are also fun accessories you can get like the gameboy camera and gameboy printer. With the printer you can print the pictures from the sidequest in loz:la.
  3. The stuff I have with me since I was a kid bring up good feelings. There's not a lot of them, but I value them the most. Also, getting to finally have that game you always wish you had as a kid. It's exciting whether it lives up to your expectations or not. Lastly, seeing prices on stuff go down a bit and thinking about the speculators loosing their shit with stress.
  4. When I was a kid I got Charizard in a booster pack. I ran through the house crazy with joy, can't believe my luck, thinking I'm in a dream. I didn't get a lot of booster packs so statistically there wasn't a good chance I'd get one. A couple of weeks later a "friend" (i.e. classmate) was at my house and I let him look through my cards. The asshole stole my Charizard and I realized it only later that day. I was 9 or 10 at the time and this was devastating for me. I think I cried the whole day and my mom called his mom but he kept claiming he didn't take it. Childhood trauma.
  5. Normally I'm not the type of person who roots for the bad guys. But in their case, I really like them.
  6. And again I'm wondering, how is this different from domestic transactions? Is there more chance for a package to get lost in international delivery? To me it seems more like the psychological effect of "not being in control of the situation" for the seller. But I have no experience selling and shipping stuff internationally so really I might be wrong. BTW recently I've tried contacting sellers an asking them if they can ship using "ebay standard internationally delivery" which is a cheaper alternative that covers up to $100 and costs 3 times less. Also by ebay, as the name implies. I did my best to write messages that are on the sweet spot between being short and having the relevant details, and I've included links to the ebay page for the program. One time it worked but other times I get back messages like "Sorry I only ship through ebay" or "no international shipping" (and they use the GSP for intl shipping). I wouldn't care to get back a response saying something like "sorry, I don't want to waste my time to look into it" or even no response at all. But instead their response implies that either they didn't read my message, or they think I'm trying to scam them or something.
  7. One thing that is worth mentioning that makes this very different from the video game market, is the effect of aesthetic condition on value. Say X is cartridge game (that came in a cardboard box). A fair or bad condition loose cartridge of X will probably sell for %70-%90 percent of a great condition one. A zombie-apocalypse-condition cartridge will probably sell for 50%-60%. I have an unverified guess that most copies out there are fair or bad condition, so on the supply side people are willing to pay only very little premium for good condition. A cib version of the game will probably sell for %200-%300 percent of a good condition cartridge, which may seem like a lot, until you consider how few people probably kept these cardboard cases. Now say X is a disc game and that it came in a jewel case / dvd box. For some weird reason, some people decided to throw away the box and only keep the discs (why? realy, just why?). Buying a loose disc will probably be %60-%80 of the complete copy, even though the "condition" is much worse. In other words, people are willing to get a much shittier copy for a little reduction in price. This probably has to do with the fact that people mostly buy games to play them, and people collect cards for the aesthetics / fun of collecting. This is also why what I wrote above isn't relevant to sealed video games.
  8. As a service to future visitors, I'm adding context:
  9. A PC game for a change. Never played it, but as a kid I always wanted to just because of the box art, even before I saw gameplay footage. Also, I'd like to adopt the cat.
  10. People actually know who she is, exactly because comment like this (though they probably know nothing else about her). As I said, people here really don't like her and that's an understatement. Still, she is not considered an anti-semite, almost no one thinks she is. Her comments are against Israeli policy, not against Jews. Being critical of Israeli policy doesn't make one into an anti-semite.
  11. Even here in Israel Omar is not considered an anti-semite. People here hate her (not me, I think she is amazing! But my political stance is not really representative of the general public). But mostly they don't consider her an anti-semite. (And most of the time, Israelis are really fast to label anyone who dares to sound even a slight criticism of Israel an anti-semite).
  12. I really don't get these people. It's beyond misunderstanding of economics. It always seem like there is a self-awarness issue involved. They see other people buying pokemon cards or whatever, and then they buy them an "investment" as if they are the first to realize the cards can become collectible. They think that someone in the future will be the sucker who will buy these cards from them for more then they originally paid, and don't stop to think there is a pretty good chance that they are that sucker right now in the present. (I don't have anything against people willing to pay a lot for an item if they themeself want it, even if it's just a collectible that will sit on the shelf. But it's baffling when people spend ridiculous amounts on items that already have a lot of hype, because they think it will have more value in the future.)
  13. By the way, I highly recommend watching the whole video. (The Mew thing was probably done using arbitrary code execution).
  14. Yes it is! So glad to finally know the name. Thank you!! It was one of my favorite machines, though I really have no idea if I would enjoy playing it today. I'm pretty surprised to see there is not a whole lot of information on it on the web (compared to other arcade machines I looked at). Mostly, everything we got here (in Israel) was the really mainstream and popular stuff.
  15. I'm trying to find the name of an arcade machine I used to play as a kid. IIRC It's from the mid-late 90s. The most distinctive feature is the controls. It was a strictly 2-player machine and it had two handles, one red and one blue which only moved in horizontal directions on a circular axis parallel to the ground, and the two handles "blocked" each others path. It's a bit hard to explain so I added my embarrassing attempt at drawing it. The gameplay was a series of minigames. Each player controls some type of android or robot (I used to think they kind of looked like mega man). So, for example, one minigame had the players running through a canyon collecting coins and dodging boulders. Stuff like that. The idea was that by the design of the controls, you can "bump" hard enough with your handle into the other the other players handle, and with the right timing push them into a boulder. Does anyone know the machine I'm talking about? Some time ago I actually went through the wikipedia list of arcade machines trying to find it. I checked arcade machines from the nineties but couldn't find it (I didn't check all of them, only those with titles which sounded like they could fit what I remember, so I probably just missed it).
  16. Personally, I'd just offer something like this and buy him a beer or two if the repair turns out to be super easy.
  17. Sorry for not posting something of my own, I have some stuff in condition which I'm not satisfied with, but nothing extreme. However, I did come across this listing which fits here. Looks like someone tried to deep dry them. Condition in the listing is "acceptable" and it had 29 bids. I'd certainly buy this if I ever throw a post-apocalyptic themed party or something.
  18. Thank you. May I ask - what does "byte size of the chip" mean here an how does it affect the usage of reader/writer?
  19. I'm interested in backing up my save data from cartridge games, currently for GB/C games but maybe also for N64 games. I'm asking here mainly on options for GB/C games but I'll also be happy to read comments and insights regarding N64 games (I know most N64 games use eeprom and hence are pretty resilient). I'm interested in solutions which allow not only to backup the save file, but also to load it back to the cartridge. The options that I know of are: 1. The Retrode with the necessary adapters. This seems like the solution most people recommend. The only problem is that it seems that currently it's out of stock, and even when it is in stock it's on the pricey side. To my understanding it lets you drag and drop save files and works great with GB/C and N64 games. 2. The GB01 by Module. This seems like a cheaper alternative which has only a port for GB/C games. Again, lets you almost drag and drop save files. I also know that there are solutions which only let you backup save files, but not restore them. One example that always comes up is "Joey Joebags". Another one is a usb adapter for the N64 controller + a transfer pack + appropriate software. My qusetions: 1. Does anybody here have any experience with these devices? I'll be very happy to hear how well they work, problems that come up, etc. . 2. Any other options that I'm missing? I'm pretty comfortable tinkering with stuff on the softawre side of things, but not with stuff on the hardware side. 3. Since some of these products are not in stock, I'm thinking about buying a cheap dumper only to backup the save files, so that in the future I'll be able to restore them to the cartridge. Is that possible? It seems to me like it should be, since at the end of the day I'll have a binary of the save data that the game should know how to deal with after maybe some hex editing to remove padding or whatever. But maybe I'm oversimplifying how this works. 4. Can someone eli5 why this stuff is so complicated? I'd imagine an sram chip is pretty primitive, just a bunch of transistors, and that if I have the hardware to write on it then it should be super simple to backup and restore the data one-to-one to the chip. However, some solutions which "should" be able write into the game memory can't do that. For example, Joey Joebags can only write into Chinese bootlegs, and to my understanding the transfer pack solution can only be used to read the data. Thanks!
  20. I can try contribute from from my experience as a kid (since I have no experience with kids). I grew up in the 90s and didn't know what a NES is, or any 8/16-bit console for that matter. I remember playing playing sonic at a friends house when I was very young (so that was probably a mega drive). But the first home console that we had was an N64. I've learned what a NES is for the first time when I played Donkey Kong 64 (there is ported version of the arcade game in it, though at the time I've thought about it as a NES game). Next thing my PC was full of NES and SNES roms. The main motivation at the beginning was seeing the origins of the franchises I know and love. I think this idea (learning to love old games through franchises you already know) is true not only for me, but for most people with interest in games from before they were born. Prices show that. As a kid, it took me a ridiculous amount of time to "beat" (finish 3 or 4 levels) Donkey Kong for the first time. And I've never beat SMB, Zelda, Metroid. I didn't even reach too far in them. On the one hand, trying to play these games was a bit frustrating. On the other hand, it didn't make me dislike them. I've returned to them as an adult, unexpectedly with more motivation somehow, and beat them. But the main point is that I did want to return to them as an adult, hence my experience of them was also positive, even though I sucked bad at them. What I'm trying to say is that a game being hard and even frustrating isn't necessarily a bad experience. However, it helps to have "anchors" that provide reasons to like the game despite it being almost unplayable for you at the moment. Things like: "SMB2 is so cool, they introduced Shy Guys and it's the first time peach is playable", "Maybe I can't even get through the dungeon, but I like to load the cart just for the intro music". Maybe even if they struggle with these game today, they'll have enough reasons to return to them in the future.
  21. One type of silliness I really like is sellers trying to resell repros. Sometimes you have stuff which shameless ripoffs and borderline scams, like this guy over here: Price of lot higher then sum of prices of (common) items - check. Seller has no reputation and should actually sell at lower then average to compete - check. Carts are actually repros and are only worth the price of the low quality plastic and pcb - check. But there are other sellers trying to sell repros. Sometimes not *that* greedy. So how do sell people a people a piece of plastic and keep a profit margin when they can just order it from china? Well, you just stress the fact that you sell QUALITY REPROS! Here are some specimen for illustration:
  22. Maybe someone here who sells on ebay can comment on that. From what I've understood sometimes its a better idea to change the price of the listing to something ridiculous when you're out of stock. Both because its cheaper to keep the listing alive then to close it and repoen, and both because this way your listing retains its "reputation" (i.e. number of viewers and stuff like that which give it a higher priority in search results). I suspect this is the case here. Here on the other hand, the seller is new, so it seems unlikely he utilizes the tips&tricks I just mentioned. So there is no explanation for this craziness.
  23. I just got my order cancelled on ebay from a seller who said one of the games I ordered was a listing mistake (i.e. they don't have it). Before canceling she tried to see if I want to keep the order for only one of the games. I told her that only if she can change the shipping from GSP to something more reasonable. The GSP is a mafia-esque scam anyway, and the less you order the less it makes sense to use it. She goes on and writes on how she can't do it because the ebay GSP "protects both of us". Really, in what way does the GSP protect sellers? (It certainly doesn't protect me). Also, what kind of protection do sellers need for international transactions that they don't need for domestic ones? It seems like somehow ebay convinced sellers that international buyers are some sort dangerous creatures. I really wish this program dies since we would be much better off even if only 1/4th of those currently offering international shipping using GSP would offer sane shipping services.
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